Introduction
Good day to all of you! This is my second RMT on this forum and I was wondering if I could get some ratings/fixes from you guys. I'm not an expert teambuilder nor do I call myself uberpro. Suggestions (and off course the reasoning behind them) are therefore very welcome.So without further ado, allow me te present you my team:






Main strategy
I am a simple minded guy. So I need a simple minded strategy. I want to paralyze my opponents team so he will be half as fast and has a 50% chance of not even doing anything. When I have paralyzed what I needed to paralyze, I send in my hitters.You will see that my movesets are pretty standard... That's because I'm not a genius, but just a guy who tries to have fun with pokemon he likes :-) but still, improvement is always necessary.
In-depth team
Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Roost
- Dragon Tail
- Substitute
Dragonite is there to do one thing: paralyze and force a switch. This means I usually lead with him, unless I see a possible ice or dragon threat.
The EV's are ment to make him specially bulky, so he can actually survive a first ice beam with multiscale. combined with roost (which makes him lose his flying type) he can even outstall those attacks. Twave for paralysis and dragon tail for the shuffling. sub is to protect from status.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hidden Power [Fire]
- Trick
- Hydro Pump
My scout and first answer to walls/set-uppers. Volt switch can keep up the momentum while hydro pump is for sheer power. Hidden power fire deals with ferrothorn because I don't like spikes/stealth rock on my field and people usually try to switch him in. Trick is for obvious reasons.
I am thinking of giving him Hidden Power Ice, so he can have a BoltBeam combination with STAB Hydropump for awesome coverage. This will also allow me to revenge kill DD dragonite/salamence/...
Second doubt is the choice (of) item. Since paralysis is pretty important for my team, maybe I can switch from scarf to specs to have a greater damage output.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 10 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Standard Scizor is standard. I just love this guy. It puts a number on the lati twins and can keep the momentum going. Priority bullet punch for late game sweeping... I may consider a SDversion but I really like the raw power CB scizor gives me.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Atk / 176 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Rapid Spin
- Head Smash
- Earthquake
This is perhaps an odd choice and there is definitely room for improvement here. Physically defensive but with the emphasis on attack, this poke actually serves as a spinner/stealth rocker while also adding to the synergy with a ground/rock combination. Sturdy is very usefull to revenge kill something I let set-up for too long.
I may consider ice shard. I may actually consider a lot. But I really felt I needed a spinner and I didn't have SR as well.
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 6 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- Stone Edge
- Mach Punch
I absolutely love this guy. Iron Fist Mach Punch can revenge kill a plethora of things. SkarmBliss is useluss as long as I have infernape around. Stone Edge is there for salamence and gyarados switch ins. Oh, you have excadrill in sand? enjoy my mach punch, biotch!
Whimsicott (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def / 6 SDef
Hardy Nature
- Substitute
- Leech Seed
- Stun Spore
- Encore
Part 2 of my paralysing strategy and a general counter to set-up pokemon and walls. substitute + leech seed is the killing strategy for walls. Stun spore to aid the team and encore can guarantee a (relatively) safe switch-in from my other companions and destroy with sheer power....
Possible Changes
I might consider specially defensive jirachi with body slam/Iron Head/Wish/filler. This can add some resistances and general annoyance.Togekiss with air slash flinch hax is also annoying and works great with the parashuffling technique.
Threats
Thundurus is off course a very big threat, begin able to taunt my paralysis inducers and fire off super-effective moves (thunderbolt, hidden power ice). If I can't get him to be paralyzed or have him worn out by life orb, it will be very costly to get rid of him.Sun teams are walled and crippled by dragonite and infernape/donphan can kill a lot of the sunabusers. Sturdy is really a great ability now :-D
Rain teams are a tad more difficult but scizor/rotom-W can take a few hits and hit hard in return.
Sand teams have not yet posed a big problem for me.
If anymore threats appear during battling, I will definitely post it here.
Conclusion
I'm a noob. Probably will be for a long time still to come. But I would greatly appreciate your help on making this team a bit more pro, allowing me to add the experience to my arsenal.Please add a reasoning to your suggestions. This way I can understand the purpose of the change and why it is advantageous in comparison with what I have now.
So yeah, get to rating/flaming :-P