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Data Prize Claiming Thread (Update 5-09-13)

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I'm beginning to wonder if Pay Day isn't slightly broken... Totally not jealous because he hasn't used it yet.

Lil SoS the Mr. Mime has 3 MC, and picks up Magic Coat (Tutor) with it.

Fiyero the Voodoom has 2, and buys Substitute and Close Combat (levelup).

Hijinks the Plicowatt has 2 MC, and buys Dive (TM).

Coulomb the Joltik has 2 as well, and gets Agility and Bug Buzz (levelup).

EDIT: 4 RC from here. Like I said in my last post here. yay for two round curbstompings! SimonSays Vs. Flora.

DOUBLE EDIT: And a further 2 RC from here. Three round curbstompings are also good :D rewindman vs. smashlloyd20
 
Claiming from here

Machoke gets 1 EC, 2 MC, 1 DC, and one KOC.

Servine gets 1 EC, 2 MC, and 1 DC.

Arcanite gets 2 TC.
My TC increases to 22

Machoke puts his KOC into EC, and saves the MC, taking him to:
EC: 8/9
MC: 3
DC: 5/5

Servine spends his KOC on EC, and uses the MC to learn Frenzy Plant.

EC: 8/9
MC: 0
DC: 5/5 (Unlocked)

Also claiming from my successful Subway Challenge!

Arcanite:
11 BP
Firion: (Arcanine)
12 MCs, 5 KO Counters
Bahamut: (Dragonite)
3 MCs
Sir. Auron: (Lucario)
3 MCs, 1 KO Counter
All KOC into MC.

My BP increases to 23.

Arcanine learns Safeguard (3), Endure (3), Reflect (3), Solarbeam (2), Sunny Day (2), Thief (2), Return (2).
Dragonite Learns Surf (2), and saves the other.
Lucario Learns Dig (2) and saves the other.
 
Victim to circumstance: another loss.


TC: 0 -> 2
Syclar.png

Syclar (Viceroy) [M]
EC: 0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Bug Buzz and Sheer Cold (Lvl Up)

RioluRed-1.png

Riolu (Jack Knave) [M]
EC: 0/6 -> 1/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5
Learns Nasty Plot and Copycat (Lvl Up)

EDIT: My First Subreffing! Link
RC: 4 -> 8, I think
 
Buying my first item.
159.png
EndQuote: 3 TC, 3 BP
EndQuote: 1 TC/BP
304.png
7.png
EndQuote: 2 TCs/BPs
Man, I kinda suck at the battle hall...

Anyway, I'd like to use all six BP to buy a Quick Powder for my Ditto.
This resets my BP to zero.
Thanks!

EDIT: Also claiming 2 TC from this close win.
Fang, my Croconaw, claims 1 EC, 2 MC, 1 DC, and 1 KOC, which I am placing into his MC.
This brings him to 5/5 DC, so he unlocks Sheer Force. (Awesome)
I'll buy Rain Dance (BW TM) and save the last MC for now.
 
Claiming from this battle.

Vennon gets 3 MC
ToastTyrant13 gets 2 TC.

iaza12878721877800.png
Using his 3 MC to buy Fake Out (Egg Move)
0MC -> 3MC -> 0 MC


Savin' the 2 TC, which with my 2 TC from my yet-to-be-approved-claim, as well as my current TC, gives me 7 TC.

5TC -> 7 TC
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3454779

I get 2 TCs.

Monohm gets 1 EC, 2 MCs, 1 DC, and 2 KOCs. 2 KOCs will be MCs. 2 MCs are buying Dragon Pulse (level-up) and Hurricane (level-up). The other 2 MCs will get Discharge (level-up) and Slack Off (level-up).

Frillish gets 1 EC, 2 MCs, and 1 DC. Using the 2 MCs to buy Shadow Ball (BW TM). Stuffing others in.
 
NFE ftl!: http://www.smogon.com/forums/showthread.php?t=3453604&page=2


Titania gets 1 DC, 1 EC, 2 MC and for downing the spider 2 KOC
I get 2 TC

Titania puts both KOC into MC, and...

Titania evolves into Roserade!


Roserade- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 2
Def: 2
SpA: 5
SpD: 4
Spe: 104 (90*1.15=103.5, rounded up)
SC: 2
WC: 2
BRT: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)
Rain Dance
Sunny Day
Swagger

Total Moves: 26

Roserade buys Rain Dance, Sunny Day and Swagger with her stocked MC and what she gained today.


EDIT: Changed what needed to be changed.
 
EDIT: To everyone who has the problem with sprites, Serebii's work just fine.

Just wanted to say that Veekun's sprites work just fine too. However, they all have different URLs since the upgrade.

Also, so that this post has a place in this thread, sticking 2 RC into Ratigan the Raticate's MC, bringing it to 3, and spending those 3 on the 4th gen TM Endure, bringing his MC to 0 and my RC to 15.
 
Massive claims, comming right up:

http://www.smogon.com/forums/showpost.php?p=3770090&postcount=97
First this Battle Hall run(p short one) earned me the following:
I get 2 TC and 2 BP

Ace Gets 4 HC, which he spends as 3 MC and 1 EC and buys Assist (Egg)

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Monferno [Ace] (M)

Nature: Hasty (+15% Speed, +15% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)
Size Class: 2
Weight Class: 2
Acc: +15%

EC: 6/9
MC: 0
DC: 5/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Mach Punch
Acrobatics
Slack Off
Feint
Close Combat
Flare Blitz

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter
Encore
Assist

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast
Will-O-Wisp
Focus Blast
Sunny Day

MUDS gets 4 HC, spends it all on MC, and buys Protect(Lvl) and Earth Power(Tutor)

259.png

Marshtomp [MUDS] [Female]
Nature: Relaxed
Type: Water Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Hydro Pump
Mud Bomb
Mud Shot
Earthquake
Muddy Water
Protect

Counter
Mirror Coat
Avalanche
Yawn
Earth Power

Waterfall
Rock Slide
Scald
Sludge Wave

http://www.smogon.com/forums/showpost.php?p=3757743&postcount=18
Next I have the following Rotation Battle where I earn 2 TC.

Jinbe gets 1 EC, 2 MC, 1 DC, 1 KOC. Spends the KOC as DC to unlock Rough Skin, then spends the MC to buy Stone Edge(TM)

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Gible [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Size Class: 1
Weight Class: 2
Spe: 42
Base Rank Total: 13

Counters:
EC: 5/9
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig

Outrage
Twister
Iron Tail

Dragon Claw
Earthquake
Rock Slide
Protect
Substitute
Stone Edge

Greed gets 1 EC, 2 MC, 2 KOC. Spends the KOC as EC, leaving him one EC away from evolving, and uses the MC for Pain Split(Lvl) and Skill Swap(Lvl)

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Duosion [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Evasion: -10%
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic

Imprison (*)
Secret Power (*)
Confuse Ray (*)

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect

Blitzkrieg gets 1 EC, 2 MC, 1 DC. It uses the MC on Volt Switch(TM).

82.png

Magneton [Blitzkrieg] (Genderless)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Can be Enabled) (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Evasion: -10%
Base Rank Total: 18

EC: 5/9
MC: 1
DC: 2/5

Attacks:

Metal Sound (*)
Tackle (*)
ThunderShock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Spark (*)
Tri Attack

Magnet Rise (*)
Lock-On (*)
Zap Cannon (*)
Magic Coat
Signal Beam

Thunderbolt (*)
Flash Cannon (*)
Substitute (*)
Volt Switch

http://www.smogon.com/forums/showpost.php?p=3769300&postcount=23
Next battle I'm claiming nets me another 2 TC, weee.

Greed gets 1 EC, 2 MC and 2 KOC, putting him to dundundun 9 EC!!!! Evolving him into Reuniclus!!! The KOC goes into MC, and I spend it on Focus Blast(TM) and Grass Knot(TM)

579.png

Reuniclus [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Evasion: -10%
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic

Imprison (*)
Secret Power (*)
Confuse Ray (*)

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect
Focus Blast
Grass Knot
Well then I already have 7 TC and now got 6 more, leaving me with 13, which means spending time!!!!! After this is approved that is, I'm not that evil to make someone do all this just for it to count as 1 claim...
 
Sorry to contribute further to the backlog, but I'll claim from this ended-in-DQ match: http://www.smogon.com/forums/showthread.php?t=3453116.

Alther Mella (Exeggcute) gets 1 EC, 2 MC, and 1 DC. He goes up to 1/6 EC and 1/5 DC, and I'll spend the 2 MC on Sunny Day (BW TM), leaving him with 0 MC. His Move Total goes up to 17.

Marcia Overstrand (Deerling) gets 1 EC (2 with the KOC), 2 MC, and 1 DC. She goes up to 2/6 EC and 1/5 DC, and I'll spend the MC on Nature Power and Double-Edge (BW Level-Up), leaving her with 0 MC. Her Move Total also goes up to 17.

I get 2 TC, bringing me to 8.
 
deadfox, Toast, Metal Bagon (Dragonite should have 5 MC remaining), Rickheg, Maxim, Terra, Blast, Orcinus (Gastly gets Shadow Ball via Level-up so you only need to spend 1 MC on it), Ragnarokalex, Gerard, Engineer, Orcinus, Jesseus, SoS, rewindman, NJiggles, Galladiator, Simon, EndQuote, Toast, Leethoof, Flora, Objection, Dummy, rewindman, LightWolf, Dummy (Your TC would be 9 accounting for your previous post) and jas are Approved.

IceBug: Not Approved. Chingling doesn't learn Magic Coat. Update Venomoth's Accuracy boost and you haven't changed its Abilities from Venonat's.
Jas: Not Approved. You haven't adjusted Salamence's stats for it's nature.
Travel: Not Approved. Your Honchkrow should have a Rash nature, not Brave. You need to post Kitsunoh's new stats when using a nature change.
Darksoul: You cannot convert EC to MC. A Pokemon will only get 3 MC if both its EC and DC are filled. You still get Acrobatics, but no spare MC. Approved.
Arcanite: Not Approved. Servine didn't get a KOC. It also can't learn Frenzy Plant.
Temperentia: Not Approved. You need to update Roserade's Stats and Acc boost. You also need to update its move total.

That's 3 AC and 7 remaining.
 
Jas: Not Approved. You haven't adjusted Salamence's stats for it's nature.

Fixed
372.png

373.png

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (>20 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
 
Massive claiming backlog approaching!

From the following matches and reffings:
VS Paradoxus VS LouisCyphre VS TEA_DEMON VS dragonboy52 VS XVICaliber
VS AlphaJolt
VS Maxim
loudkirbyking VS Leethoof
Arcanite VS deadfox081

Trainer Counters
Current: 2 + 3 + 2 + 2
New balance: 9

280.png

Shizuka - Ralts (F)
EC: 1/9 + 1 + 1 + 1 = 4/9
MC: 0 + 2 + 2 + 2 + 2 from KOs = 8
DC: 1/5 + 1 + 1 + 1 = 4/5
-Using Move Counters to learn Thunderbolt (TM), Will-O-Wisp (TM), Signal Beam (Old tutor), and Hypnosis (Level up).

633.png

Asmodeus - Deino (M)
EC: 1/9 + 1 = 2/9
MC: 0 + 2 + 1 from KOs + 4 from RC = 7
-Using Move Counters to learn Earth Power (Egg), Torment (TM), and Protect (TM).

256.png

Roy - Combusken (M)
EC: 6/9 + 1 = 7/9
MC: 2 + 2 = 4
-Using Move Counters to learn Quick Attack (Level up) and Endure (Egg).

259.png

Hype Dog - Marshtomp (F)
EC: 6/9
MC: 0 + 4 from RC = 4
-Using Move Counters to learn Avalanche (Egg), leaving 1 MC.

And it's time to add a new Pokemon!

Nohface.png

Hakumen - Nohface (M)
Nohface.png

Hakumen - Nohface (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate: (Dream World) LOCKED.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 0
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Scratch
-Tackle
-Iron Defense
-Lick
-Leer
-Odor Sleuth
-Faint Attack
-Shadow Sneak
-Curse

-Yawn
-Psycho Shift
-Meteor Mash

-Will-o-Wisp
-Rock Slide
-Payback
 
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