new here, RMT sun and stuff

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this is what my team looks like, except i don't use a shiny ninetales. so lets go a bit more in depth. by the way, i just created my account so if there is anything wrong with my format please tell me.

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Juggs(snorlax) @chesto berry/choice band
ability: thick fat
EVs: 40 hp, 252 att, 40 def, 176 spDef
Adamant nature
-rest/earthquake
-body slam
-crunch
-fire punch/earthquake


this is a guy i just added today replacing a disappointing forretress. i'm basically use him as a physical revenge killer as well as a sponge for special attacks. i chose body slam over return for the para-hax and because it is snorlax's signature move, and i mainly put crunch in there to better deal with reuniclus, fire punch is there to take advantage of the sun, although with 3 fire types earthquake might be more helpful. i'm currently deciding between a chestoresto set or a choice banded. i'm leaning more towards the chestoresto set because despite the newguy he has already been hit by status effects at least 4 times today. but yeah, this one of the guys i'd like the most help with


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Uno-Uno(Venusaur) @black sludge
ability: chlorophyll
EVs: 212 att, 44 spatt, 252 spd
Naive nature
-seed bomb
-hp fire
-earthquake
-growth

after one growth this this can sweep just about any team under the sun. with hp fire it functions as a mixed sweeper. i chose earthquake over sleep powder because my ninetales knows hypnosis. i've though about changing seed bomb to sludge bomb and the switching it's attack and spattack EV investments to deal with dragon types better. thoughts?



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whitey(ninetales)@ air balloon
ability: drought
EVs 252 sp att, 252 spd, 4 spDef
timid nature
-fire blast
-will-o-wisp
-hypnosis
-energy ball

this guy is here for the sun and inflicting burn/sleep, as well as the occasional fire blast. other then that he's pretty useless and i try to keep him off the field. i'm running max speed to make sure he can get the status effect off before he gets hit. i've seen a few rmt where people used a power swap set, but i just feel like this thing is too frail to make that worthwhile.



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Clifford(arcanine) @leftovers
ability: flash fire
EVs: 252 att, 252 spd, 4 spD
adamant nature
-flare blitz
-extremespeed
-close combat
-morning sun


this is my favorite poke, and being my favorite i have quite a few different sets that i switch in and out of, but for a sun team this is my main one. Clifford here just about never goes to waste in a battle. i tend to save this thing for late game and just let clean house, taking out weakened pokemon with extremespeed and packing quite a punch with flare blitz. i'm using flash fire over intimidate to keep people from using my weather against me as well as giving flare blitz V-create like strength. morning sun along with lefties allows me to heal off recoil/hazards damage and has proven very useful. close combat offers good coverage, and i sometimes replace CC or morning sun with wild charge, but with rotom and starmie it's usually not necessary. also, i know infernape and darmantitan are usually favored for this stuff over arcanine, but due to experience(and some bias) arcanine has performed more efficiently for me, so i'm not going to be replacing this guy anytime soon


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jujitsu(starmie) @ life orb
ability: natural cure
EVs: 252 sp att, 252 spd, 4 hp
timid nature
-ice beam
-thunderbolt
-rapid spin
-hydro pump


this starmie offers some nice speed, a strong boltbeam combo, and is a useful rapid spinner. my main defense against dragons, this thing is very vital to my team right now, and thunderbolt gives some very useful coverage against other water pokemon. i was originally running recover over hydro pump because drought took away STAB, but recently found that hydro pump is far more useful for starmie. i thought about using a slowbro over this but decided that it's speed outweighs slowbro's bulk.



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hotpockets(rotom-H) @ choice scarf
ability: levitate
EV: 252 spatt, 252 spd, 4 hp
timid nature
-volt switch
-overheat
-hp ice
-trick


with it's two stab moves being volt switch and overheat this guy is used for hit and runs and revenge killing. rarely does he stay in for more then 1 turn. hp ice is there for extra coverage, and help against dragons in case starmie falls, and trick can make a lot of annoying pokemon useless, and is always fun when used effectively. other then that my only reason for choosing this guy over other specially offensive fire pokemon is his ground immunity, and his electric coverage.


so yeah that's my team. the main thing i'm worried about is how it seems to be lacking in physically bulky pokemon. so any help would be appreciated. thanks
 
Seed Bomb has way better coverage than Sludge Bomb, it should never be considered as an attack unless you replace growth
I would advise if you run Curse with Rest and Chesto. You spam Curse until low HP, then Rest to get back a boosted full health sweeper. Snorlax can do this well will its bulk
Finally, run life orb on Arcanine. Leftovers is kind of redundant especially with Morning Sun
 
Aright, for starters use Espeon over starmie Magic Bounce > Rapid spin, set: CM + Baton pass, HP fighting and Psyshock or the screens set. Use Volcarno over Rotom-H, has more coverage and outclasses rotom-h in many other ways, you could also use Screens to Sun to sweep playstyle. Use Darmanitan over Arcanine, has more coverage and packs a punch with choicebanded flare Blitzs aimed at Rotom-W's ect. Gl with the team
 
I take it Energy Ball on Ninetails is cuz you're afraid of opposing weather coming on you? Cuz if thats not the case then I wonder why you aren't using Solar Beam instead.
 
I take it Energy Ball on Ninetails is cuz you're afraid of opposing weather coming on you? Cuz if thats not the case then I wonder why you aren't using Solar Beam instead.
Um, Solar Beam is probably the absolute dumbest move to use on Ninetales ever. It's never going to be coming in safely on an opposing weather starter, and SolarBeam is just inviting TTar to come in and Pursuit you to death while you do less than 20%.
tl;dr solar beam sucks period do not use it. Ever.
I don't want to sound like an asshole but I'd advise anyone in RMT to take advice from these kind of people with a grain of salt, hopefully if the advice turns out to be good, then people will come along and second it.
Also take my advice with a grain of salt as well. But maybe a little less :3

On another note, this team looks like a good team, so props on that for recently creating an account :)

Rotom-H doesn't really seem to do much for your team as Venusaur is a pretty efficient revenge killer and all Rotom-H is doing is adding on another SR weakness. Since you do already have a spinner, I'd suggest running an Lum Berry Dragon Dance Dragonite. Your team deals with its counters extremely efficiently and it, in return, wrecks and sets up on a lot of teams that give Sun trouble.

Here is the set:
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry
ability: Multiscale
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

I usually run Dragon Dance / Earthquake / Outrage / Extremespeed but as this is a sun team Fire Punch can be a good idea as well over Extremespeed.

On another note, while Starmie is decent, Donphan as a spinner synergizes better with a sun team, imo, and can run Ice Shard to trouble dragons. It also sets up Stealth Rock which is extremely helpful in general.

I agree with Venusaur running Sludge Bomb and Energy Ball as a pure Special Attacker as the only thing that really walls that set is Heatran, and Heatran falls easily to Arcanine and Snorlax.

Speaking of Snorlax, the best set is really 4 HP / 252 Atk / 252 SpD Choice Band. With the numerous Fighting-types and heavy hitters of this gen, Snorlax needs all the power it can get and doesn't really have time for recovering. A set of Frustration / Fire Punch / Earthquake / Pursuit covers a vast range of threats to sun.

EDIT: Volcarona is also a good option over Rotom-H as both it and Dragonite wreck opposing teams provided you can keep SR off the field.
And spinning > espeon, espeon is by no means reliable for blocking hazards.
 
Um, Solar Beam is probably the absolute dumbest move to use on Ninetales ever. It's never going to be coming in safely on an opposing weather starter, and SolarBeam is just inviting TTar to come in and Pursuit you to death while you do less than 20%.
tl;dr solar beam sucks period do not use it. Ever.
I don't want to sound like an asshole but I'd advise anyone in RMT to take advice from these kind of people with a grain of salt, hopefully if the advice turns out to be good, then people will come along and second it.
Also take my advice with a grain of salt as well. But maybe a little less :3

On another note, this team looks like a good team, so props on that for recently creating an account :)

Rotom-H doesn't really seem to do much for your team as Venusaur is a pretty efficient revenge killer and all Rotom-H is doing is adding on another SR weakness. Since you do already have a spinner, I'd suggest running an Lum Berry Dragon Dance Dragonite. Your team deals with its counters extremely efficiently and it, in return, wrecks and sets up on a lot of teams that give Sun trouble.

Here is the set:
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry
ability: Multiscale
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

I usually run Dragon Dance / Earthquake / Outrage / Extremespeed but as this is a sun team Fire Punch can be a good idea as well over Extremespeed.

On another note, while Starmie is decent, Donphan as a spinner synergizes better with a sun team, imo, and can run Ice Shard to trouble dragons. It also sets up Stealth Rock which is extremely helpful in general.

I agree with Venusaur running Sludge Bomb and Energy Ball as a pure Special Attacker as the only thing that really walls that set is Heatran, and Heatran falls easily to Arcanine and Snorlax.

Speaking of Snorlax, the best set is really 4 HP / 252 Atk / 252 SpD Choice Band. With the numerous Fighting-types and heavy hitters of this gen, Snorlax needs all the power it can get and doesn't really have time for recovering. A set of Frustration / Fire Punch / Earthquake / Pursuit covers a vast range of threats to sun.

EDIT: Volcarona is also a good option over Rotom-H as both it and Dragonite wreck opposing teams provided you can keep SR off the field.
And spinning > espeon, espeon is by no means reliable for blocking hazards.

As you said, your advise should be taken with a pinch of salt, and this is the 'salt'. Actually, Solarbeam CAN be used on sun teams. Its just that using it on Ninetales is not good. If a Ninetales is in, Politoed will DEFINITELY come in to change the weather, and wall any fire type moves. If you use Solarbeam, once poli comes in the weather will change, making you charge up and allowing poli to KO you the next turn
Solarbeam can be used on a late-game sweeper as a powerful option, but only if you are certain you are able to take out other weather inducers. In most cases, Energy Ball is less risky.
 
Agreeing with the above post, but I still stand by my point that Solarbeam is worse than Energy Ball, even on sun sweepers like Venusaur. Venusaur at this point is actually your best switchin to Politoed other than Starmie, so you are going to want to have Energy Ball so you can actually threaten it out. Furthermore, Ninetales generally loses to all of the other weather starters (okay, perhaps not Politoed :X) so you can't really count on having weather up for the majority of the match, even if you do get it up by the time the match ends.

Honestly, I can't tell you how many times I've switched Tyranitar into a Growthed Venusaur's Solar Beam and Fire Blasted it to oblivion.
 
Seed Bomb has way better coverage than Sludge Bomb, it should never be considered as an attack unless you replace growth
I would advise if you run Curse with Rest and Chesto. You spam Curse until low HP, then Rest to get back a boosted full health sweeper. Snorlax can do this well will its bulk
Finally, run life orb on Arcanine. Leftovers is kind of redundant especially with Morning Sun

alright, i'll stay with seed bomb. i figured that would be the better choice. as for snorlax, i think a curse set could definitely be useful since i'm hurting for physically defensive pokemon.

Aright, for starters use Espeon over starmie Magic Bounce > Rapid spin, set: CM + Baton pass, HP fighting and Psyshock or the screens set. Use Volcarno over Rotom-H, has more coverage and outclasses rotom-h in many other ways, you could also use Screens to Sun to sweep playstyle. Use Darmanitan over Arcanine, has more coverage and packs a punch with choicebanded flare Blitzs aimed at Rotom-W's ect. Gl with the team

thanks for the recommendations, but i'm going to keep starmie and arcanine. with ice beam, thunderbolt, and hydro pump starmie's coverage and power is too useful to be replaced by espeon. i'll switch in Volcarona and kick rotom-h out.

I take it Energy Ball on Ninetails is cuz you're afraid of opposing weather coming on you? Cuz if thats not the case then I wonder why you aren't using Solar Beam instead.

pretty much, the only time i constantly switch in ninetails is when i fighting another weather team, and so those are probably the only times i'd ever find the need for ninetales to use a grass move.


thanks for the responses. is there any advice to improve my team defensively? curse snorlax is definitely a start, but i'm not sure where to go from there.
 
You may want to try Sunny Day > Hypnosis on Ninetales. Even if Politoed or Ttar switches in to change the weather, you switch it back to Sun, forcing them out again and keeping your weather. Solarbeam would be a viable choice then, since the opponent's weather inducer cannot change the weather until they switch out and come in again.
 
Um, Solar Beam is probably the absolute dumbest move to use on Ninetales ever. It's never going to be coming in safely on an opposing weather starter, and SolarBeam is just inviting TTar to come in and Pursuit you to death while you do less than 20%.
tl;dr solar beam sucks period do not use it. Ever.
I don't want to sound like an asshole but I'd advise anyone in RMT to take advice from these kind of people with a grain of salt, hopefully if the advice turns out to be good, then people will come along and second it.
Also take my advice with a grain of salt as well. But maybe a little less :3

On another note, this team looks like a good team, so props on that for recently creating an account :)

Rotom-H doesn't really seem to do much for your team as Venusaur is a pretty efficient revenge killer and all Rotom-H is doing is adding on another SR weakness. Since you do already have a spinner, I'd suggest running an Lum Berry Dragon Dance Dragonite. Your team deals with its counters extremely efficiently and it, in return, wrecks and sets up on a lot of teams that give Sun trouble.

Here is the set:
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Fire Punch
move 4: ExtremeSpeed / Earthquake / Roost
item: Lum Berry
ability: Multiscale
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

I usually run Dragon Dance / Earthquake / Outrage / Extremespeed but as this is a sun team Fire Punch can be a good idea as well over Extremespeed.

On another note, while Starmie is decent, Donphan as a spinner synergizes better with a sun team, imo, and can run Ice Shard to trouble dragons. It also sets up Stealth Rock which is extremely helpful in general.

I agree with Venusaur running Sludge Bomb and Energy Ball as a pure Special Attacker as the only thing that really walls that set is Heatran, and Heatran falls easily to Arcanine and Snorlax.

Speaking of Snorlax, the best set is really 4 HP / 252 Atk / 252 SpD Choice Band. With the numerous Fighting-types and heavy hitters of this gen, Snorlax needs all the power it can get and doesn't really have time for recovering. A set of Frustration / Fire Punch / Earthquake / Pursuit covers a vast range of threats to sun.

EDIT: Volcarona is also a good option over Rotom-H as both it and Dragonite wreck opposing teams provided you can keep SR off the field.
And spinning > espeon, espeon is by no means reliable for blocking hazards.

hmm, alright i'm definitely going switch rotom-h for either volcarona or dragonite. i'll probably test out a few different sets of them and see what works better. i'm leaning towards volcarona though because i feel it fits in a sunny team better. but you Dragonite set looks good.

i actually considered putting in donphan, but i figured that a fourth water weakness would be really bad.

as for the snorlax, i'm probably going to go for the curse set because it gives my team a better physical defense.
 
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