UU Team: Hellsing.

Hey, so this is an experimental UU team, though when it's finished im gonna keep the names, I love the idea of a hellsing based team!

So to begin with, here is a first glance:

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Weavile:

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Name: Alucard
Item: @Leftovers
EV Spread: 252 Speed - 252 Atk - 4 HP
Ability: Pressure
Nature: Jolly

Moveset:
1- Swords Dance
2- Ice Shard
3- Brick Break
4- Night Slash

Notes: This guy is like the basis of making someone crap in their pants, if you've seen the anime you'll realize that he is as scary (if not scarier) than hell itself, swords dance will help me sweep big time, even as a lead he does help, ice shard kills all pokemon with priority moves, brick break is mainly for dark and ttar, night slash is a STAB, surprisingly, a lot of people have trouble dealing with this set, dunno why though, I expected it to fail as a lead, but it rose up to the occasion.
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Integra Hellsing:

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Name: Integra
Item: @Leftovers
EV Spread: 252 HP - 252 Speed - 4 Def
Ability: Magic Gaurd
Nature: Timid

Moveset:
1- Ice Beam
2- Stored Power
3- Roost
4- Cosmic Power

Notes: The big bad boss of Hellsing, this person is practically the most badass female characters in anime history, i didnt go for flame orb because I feel that it's too overused and that ice beam can easily kill ttar after a couple cosmic power and roost.
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Sears Victoria:

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Name: Seras V.
Item: @Leftovers
EV Spread: 252 Sp Atk - 252 Speed
Nature: Modest
Ability: Quick Feet

Moveset:

1- Thunderbolt
2- Hidden Power Ice (70)
3- Volt switch
4- Thunderwave

Notes: Seras, the goody two shoes / evil super sayain vampire, she can be gentle when she wants to, and rip you in half if shes wants to, I didnt use the normal choice specs set because I want a supporter/attacker set, he really helps against gengar and other pokemon, he can outspeed anything with thunderwave, most people try to poison him so it really helps.
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Alexander Anderson:

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Name: Alexander A.
Item: @Leftovers
EV Spread: 252 HP - 160 Def - 96 Sp. Def
Nature: Relaxed Nature
Ability: Levitate

Moveset:

1- Hypnosis
2- Reflect
3- Light Screen
4- Gyro Ball

Notes: Not really sure about this set, tell me what you think, though it looks like I might need a taunter....
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The Major:

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Name: The Major
Ability: Pressure (Can't get water absorb so dont bother..:()
EV Spread: 252 HP - 252 Def - 6 Sp. Atk
Item: @Chesto Berry
Nature: Bold

Moveset:

1- Calm Mind
2- Hydro Pump
3- Blizzard
4- Rest

Notes: The insane Nazi major, He can survive anything that is special or physical and when he has a status problem or is at low health, chesto berry kicks in, really a great pokemon!
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Ghoul:

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Name: Ghoul
Ability: Sand Veil
Item: @Evoilite
EV Spread: 252 HP - 252 Def 6 Sp. Def
Nature: Impish

Moveset:

1- Toxic
2- Roost
3- Taunt
4- Earthquake

Notes: slow but defensive, retarded but scary, the ghoul will kill all but skarmory and ferrothorn!
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Hope you liked it!
 
This team in my opinion lacks offensive power.
Defensive its good , its gonna be hard to wear it all down .
But on the other hand , your sweepers (Weavile and Jolteon) both are very frail.
Jolteon easely dies to actually any unresisted hit , and weavile does too.
So what are you gonna to do a skarmory for example when jolteon is dead?
Cant toxic stall with gligar, cant set up on it with 'the major' and unboosted hydro pump wont kill it either.
Cant hurt it with gyro ball from bronzong , cant hope to kill it with icebeam from sigylyph.
Opposite is true too , if weavile dies , you'll be weak to special walls.

I suggest replacing bronzong or suicuune with a mixmence. This will make sure you have all the attacks AND power needed to kill any opposing wall.
Also will you have an extra ice weakness but aslong as Suicuune / Bronzong is still alive , this wont matter.
 
This isn't a UU team since Bronzong is OU. You'll need to find a new wall, unless the tiers I'm looking at are outdated.
 
Hi, Lucas,

Nice team you have here, I'd just like to suggest a few small changes

Focus Sash>Leftovers on Weavile, it guarantees you'll get an SD in if you lead with it. Timid>Modest, Life Orb>Leftovers and Volt Absorb>Quick Feet on Jolteon. Try this EV spread on Siglilyph: 252 HP / 200 Def / 56 Speed. Also, HP Fighting>Ice Beam, imo. Earthquake>Hypnosis on Bronzong. Lastly, Ice Beam>Blizzard on Suicune for reliability.

Also, the guy who said Zong is OU was right.
 
This team in my opinion lacks offensive power.
Defensive its good , its gonna be hard to wear it all down .
But on the other hand , your sweepers (Weavile and Jolteon) both are very frail.
Jolteon easely dies to actually any unresisted hit , and weavile does too.
So what are you gonna to do a skarmory for example when jolteon is dead?
Cant toxic stall with gligar, cant set up on it with 'the major' and unboosted hydro pump wont kill it either.
Cant hurt it with gyro ball from bronzong , cant hope to kill it with icebeam from sigylyph.
Opposite is true too , if weavile dies , you'll be weak to special walls.

I suggest replacing bronzong or suicuune with a mixmence. This will make sure you have all the attacks AND power needed to kill any opposing wall.
Also will you have an extra ice weakness but aslong as Suicuune / Bronzong is still alive , this wont matter.

Sp walla arent a problem, i killed a ton of blisseys with hydro pump, they cant do nothing to my suicine, but I will replace bronzong, but mixmence is OU, this is UU.
 
Hi, Lucas,

Nice team you have here, I'd just like to suggest a few small changes

Focus Sash>Leftovers on Weavile, it guarantees you'll get an SD in if you lead with it. Timid>Modest, Life Orb>Leftovers and Volt Absorb>Quick Feet on Jolteon. Try this EV spread on Siglilyph: 252 HP / 200 Def / 56 Speed. Also, HP Fighting>Ice Beam, imo. Earthquake>Hypnosis on Bronzong. Lastly, Ice Beam>Blizzard on Suicune for reliability.

Also, the guy who said Zong is OU was right.

Thanks! I will try it out! but what should I replac with bronzong, I thought it was uu..
 
Hi, Lucas,

Nice team you have here, I'd just like to suggest a few small changes

Focus Sash>Leftovers on Weavile, it guarantees you'll get an SD in if you lead with it. Timid>Modest, Life Orb>Leftovers and Volt Absorb>Quick Feet on Jolteon. Try this EV spread on Siglilyph: 252 HP / 200 Def / 56 Speed. Also, HP Fighting>Ice Beam, imo. Earthquake>Hypnosis on Bronzong. Lastly, Ice Beam>Blizzard on Suicune for reliability.

Also, the guy who said Zong is OU was right.

Thanks! I will try it out! but what should I replace with bronzong, I thought it was uu..
 
I would consider replacing Bronzong with registeel.
Registeel@Leftovers
Ability: Clear Body
EV: 252 HP 252 Sp Def 4 Def
Nature: Careful
Thunder Wave
Stealth Rock
Iron Head
Seismic Toss

Also, I would replace Blizzard with Ice Beam on your Suicune. It has more PP and has 100% accuracy.
 
I replaced Bronzong with lucario, Im not sure if it's UU though, here's the set:
Name: Alexander A.
EV's: 252 Speed - 252 Atk - 4 HP
Nature: Jolly
Item: @Life Orb
1- Earthquake
2- Ice punch
3- sword's dance
4- drain punch

I didnt use the extreme speed set cause it was predictable and well to be honest I've had a lot more success with this set.
 
does anyone think that empoleon might do well? I mean if I do have a three times electric weakness doenst gligar and jolteon cover it?
 
I think the list is always updated, so just check the threat lists in the subforums:
OU Threatlist: http://www.smogon.com/forums/showthread.php?t=84006
UU Threatlist: http://www.smogon.com/forums/showthread.php?t=3453427

Now, onto the rating.

I don't think Registeel fills the correct role instead of Bronzong, as Bronzong seems to be put on the team for Dual Screens, which makes sense because Weavile and Jolteon are both very frail. That's why i suggest using Cryogonal for this team. Yes, it may seem like a weird choice, but let me explain it.

Cryogonal is first of all a fast and decent pokemon, with access to dual screens AND rapid spin, which may come in handy for Weavile and jolteon too, on the long run.
Cryogonal packs great Speed, alright Special Attack and an AWESOME Special Defense (105, 95 and 135 respectively). It also gets access to Levitate, something it shares with the Ancient Bell.

This is the set i suggest using:

Cryogonal@Light Clay
Ability: Levitate
Calm/Timid nature, 4 Sp.Atk/252 Sp.Def/252 Spe
-Light Screen
-Reflect
-Ice Beam
-Rapid Spin

So this set aims at getting up those Screens, whichever you need that moment. Because Cryogonal packs Levitate, it can have the possibility to come in more often, not affected by (Toxic) Spikes. It does have an SR weakness, but that can then be spun away with Rapid Spin. Ice Beam is the obvious, reliable STAB attack Cryogonal has access to, being able to actually use it with that nice 95 base Sp.Atk stat.
I think Cryogonal would be a welcome addition to this team.

Moving on, I agree with Trollmonchan that HP Fighting is better on Sygiliph. Like that you have a Psychic-type attack and a Fighting type attack. Wonderful combination.

Also, not that it is so necessary to change, but i recommend you to use Galvantula over Jolteon. That's because Galvantula offers more potential than Jolteon, packing his awesome dual STAB and Energy Ball. It is also still very quick, and still packs a decent punch with that nice 97 base Sp.Atk. Of course, it does add an SR weakness, but hopefully Cryogonal 'ere can help ament that.

Now,I suggest you try this set for the best Spider ever:

Galvantula@ Life Orb
Ability:Compoundeyes
Timid, 4 HP/252 Sp.Atk/252 Spe
-Thunder
-Bug Buzz
-Hidden Power Fire
-Volt Switch/Energy Ball

This is in my opinion the best set Galvantula gets. Thunder is 120 base power STAB with 91% accuracy thanks to Compoundeyes. Bug Buzz is the secondary awesome STAB-move. Hidden Power Fire is mainly there to take care of Steel-types. The last move can either be Volt Switch for scouting, or Energy Ball to cover Ground-types, who are immune to Thunder and Volt Switch.
I chose Timid as a Nature, because what Galvantula has to be is mainly FAST.
Also, no Choice Specs for Galvantula, as it doesn't like to switch too often with the Rocks up.

I suppose that's enough for now, and without post preview i already know this looks way too long.

Good Luck,
Captain D.
 
I think the list is always updated, so just check the threat lists in the subforums:
OU Threatlist: http://www.smogon.com/forums/showthread.php?t=84006
UU Threatlist: http://www.smogon.com/forums/showthread.php?t=3453427

Now, onto the rating.

I don't think Registeel fills the correct role instead of Bronzong, as Bronzong seems to be put on the team for Dual Screens, which makes sense because Weavile and Jolteon are both very frail. That's why i suggest using Cryogonal for this team. Yes, it may seem like a weird choice, but let me explain it.

Cryogonal is first of all a fast and decent pokemon, with access to dual screens AND rapid spin, which may come in handy for Weavile and jolteon too, on the long run.
Cryogonal packs great Speed, alright Special Attack and an AWESOME Special Defense (105, 95 and 135 respectively). It also gets access to Levitate, something it shares with the Ancient Bell.

This is the set i suggest using:

Cryogonal@Light Clay
Ability: Levitate
Calm/Timid nature, 4 Sp.Atk/252 Sp.Def/252 Spe
-Light Screen
-Reflect
-Ice Beam
-Rapid Spin

So this set aims at getting up those Screens, whichever you need that moment. Because Cryogonal packs Levitate, it can have the possibility to come in more often, not affected by (Toxic) Spikes. It does have an SR weakness, but that can then be spun away with Rapid Spin. Ice Beam is the obvious, reliable STAB attack Cryogonal has access to, being able to actually use it with that nice 95 base Sp.Atk stat.
I think Cryogonal would be a welcome addition to this team.

Moving on, I agree with Trollmonchan that HP Fighting is better on Sygiliph. Like that you have a Psychic-type attack and a Fighting type attack. Wonderful combination.

Also, not that it is so necessary to change, but i recommend you to use Galvantula over Jolteon. That's because Galvantula offers more potential than Jolteon, packing his awesome dual STAB and Energy Ball. It is also still very quick, and still packs a decent punch with that nice 97 base Sp.Atk. Of course, it does add an SR weakness, but hopefully Cryogonal 'ere can help ament that.

Now,I suggest you try this set for the best Spider ever:

Galvantula@ Life Orb
Ability:Compoundeyes
Timid, 4 HP/252 Sp.Atk/252 Spe
-Thunder
-Bug Buzz
-Hidden Power Fire
-Volt Switch/Energy Ball

This is in my opinion the best set Galvantula gets. Thunder is 120 base power STAB with 91% accuracy thanks to Compoundeyes. Bug Buzz is the secondary awesome STAB-move. Hidden Power Fire is mainly there to take care of Steel-types. The last move can either be Volt Switch for scouting, or Energy Ball to cover Ground-types, who are immune to Thunder and Volt Switch.
I chose Timid as a Nature, because what Galvantula has to be is mainly FAST.
Also, no Choice Specs for Galvantula, as it doesn't like to switch too often with the Rocks up.

I suppose that's enough for now, and without post preview i already know this looks way too long.

Good Luck,
Captain D.

Thanks for the help, but It will add a times 3 weakness to fire and a times 4 to rock, so stone edge could kill me, I need more coverage, what else do you suggest? Im looking for a physical attacker, I will keep garvantuala, but I will need to replace cryogonal, physical steel type attacker
 
Hm... well, I suggested Cryogonal just because i thought you needed Screens, but if you don't need them then that's fine. So... a physical attacking steeltype poke? or just physical attacker? Don't forget it still gives you a Fire-type weakness. Anyway, this is the poke i suggest for your team (remember, Steel isn't a very important attacking type anyway!):

Arcanine@Choice Band
Jolly, 4 HP/ 252 Atk/ 252 Spe
Ability: Flash Fire
-Flare Blitz
-Close Combat
-Wild Charge
-Extremespeed

Yeah, I chose Arcanine for you. I thought, what the hell, you worry about a Fire-type weakness? Hello Flash Fire Arcanine!
This set is awesome and every time I realize Arcanine gets this, I realize what one generationshift can actually do for a poke. Flare Blitz is the obvious STAB-move, Close Combat is there to massacre anything which isn't... Ghost-type or Zapdos. Wild Charge covers its personal weakness to Water-types and Extremespeed is there to round it off, to revengekill etc.
As you can see, i decided for the combination full Speed investment+Choice Band, which seemed the right one. I hope this one will prove to be a valuable ally to the team.

That's all I guess, but i actually suggest to change Gligar to another Defensive pokemon, but that's all but to you.

GL, Cap'n.

EDIT: it's true that Arcanine also packs an SR weakness, which isn't great with Choice Band but... still, i thought you could use him well on the team. Maybe replace Gligar for a spinner? (Claydol?)
 
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