Team Legendary-less V5 (Improved)


Team Legendary-less

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Note: This team has been discarded.

My first RMT, so lets see how it goes. I'm pretty new to the competitive pokemon metagame, joining in on the fray near the end of Gen 4 to Gen 5 transition. After suffering numerous losses, insults and tips from my opponents, I've been able to fare well in the Gen 5 metagames.

This team doesn't really have a strong focus, except this team does not utilizes pokemon considered "legendary." Recently I've seen alot of teams incorporating legendaries and find myself fighting Heatran, Landorus, Thundurus, Latios, etc. More often or not. So the premise of this team came to mind when I thought to myself, "I want to make a team that focuses on crippling the opponent, which giving me the defense and counter to fight back." Having swapped around numerous pokemon and changing held items and movesets, I've finally found a team combination where I haven't lost every other game. Thus, I thought it'd be best to gain some insights on how to strengthen this team.

The way I started building this team was first with Porygon2 and Reuniclus. I know alot of people have told me, "Never use porygon2 to start building your team." However, in the end both Porygon2 and Reuniclus was removed to give me a more defensive team that utilizes status effects, the ability to wall and still be offensively strong to eliminate threats. In a metagame where weather teams are constantly seen, as well as bulky steel/legendaries are used, I wanted something that's a bit different. Skarmory (guilty of utilizing a bulky steel) is great at setting up entry hazards and walling enemies that are a threat to my team. Gastrodon and Sigilyph are there to cripple enemies, with Dragonite and Nidoking to help deal with standard threats. Scrafty is there to fill a small gap of threats that my other pokemons cannot deal with.

However...

Over time I realized, with tips from people on Smogon and on Pokemon-Online that there are some alternative path I can take to solidify my team more. Since I am pretty new to the metagame, I've tested out every suggestion and continued to modify my team. Curious to see whats left on a non-legendary team? Non-weather team?

Lets begin with the team.



Meet the Team
Meet the Ridley
skarmory.png

Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Speed
Impish Nature (+Def, -SpAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost

Generally this is the standard Skarmory that I've seen alot of people run. It's bulky, its hard to take down, and its really annoying. This thing has been able to tank Choice-using Latios Draco Meteor. However, because generally the metagames are prepared for Steel-type entry hazards, I've found myself facing problems with Sunny Day teams and Heatran/Mixednape users. This leaves alot to be considered when using skarmory, but is a core to this team. Without Skarmory, I wouldn't have the entry hazards or the phazing ability to tank and phaze out DD Gyra, DD Scrafty, etc. He works in great synergy with my dragonite, who also has the ability to phaze out enemies. Shed shell is to save me from Magnezone and Probopass (lol), but I miss leftover dearly.




Meet the Boss
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Scafty @ Leftover
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Speed
Jolly Nature (+Def, -SpAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch

Scrafty is a great counter to Gengar, who places a threat on my team, as well as steel types, who plans to wall my team as well. Scrafty, after one or two dragon dance, can begin to take out threats that can cause problems to my team. Drain Punch is there to keep his health supple, while he takes advantage of Shed Skin to setup on enemies that utilizes status effects (Jellicent, Forretress, etc.) He has a great synergy with Sigilyph as he's weak to Fighting (lol) and Flying, which are both common. And luckily, Sigilyph supports him greatly through defense, giving him a free chance to set up as well.



Meet the Hydroslug
423Gastrodon_East_Sea.jpg

Gastrodon @ Leftover
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SpDef
Calm Nature (+SpDef, -Atk)
- Scald
- Stockpile
- Toxic
- Recover

Suggest by New_World_Older to help me deal with rain teams and electric types, I gave this Gastrodon a go. I liked having Ice Beam on this guy to counter Thundurus, Landurus, etc. Although against Magnezone it's more challenging. Since Thundurus was flying, I found stalling with Toxic causes alot of problem. Poisoning alot of the enemies usually forces switch-outs or just death fodder, to which Gastrodon can proceed with Stockpile to boost its defenses. Scald is there for burns when toxic is unusable. Great counter to rain dance teams, and electric pokemon who attempts to clean Skarmory out.



Meet the Thing
Sigilyph.png

Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 Speed
Bold Nature (+Def, -Atk)
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost

This guy is no joke, and should not be taken lightly. He may seem mediocre compared to other walls, but his typings works great with Scrafty. Fighting/Flying will switch in on Scrafty often, and being able to resist Fighting and scare them off allows a free Cosmic Power setup. As Cosmic Power begin to stack, Roosting off damage and tanking enemies turns this guy into a wall where even super effective attacks will do minute damage. Psycho Shift allows burns to physical attackers, crippling them, while Stored Power gains +40 damage each time Cosmic Power is utilized. Magic Guard only prevents stall teams from struggling as this guy will absolutely wall them, and physical threats are not as big as this guy has more defense than Reuniclus.



Meet the Venomking
nidoking.png

Nidoking @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SpAtk / 252 Speed
Timid Nature (+Speed, -Atk)
- Earth Power
- Thunderbolt
- Ice Beam
- Fire Blast

Nidoking came to mind when I realized that utilizing Rotom-W to counter some of my weaknesses didn't work out the way I wanted. Sure, Nidoking isn't going to be able to take on Rotom-W himself since it resist all of his moves and levitates to avoid earth power. However, he brings something more than just power and speed, he brings more coverage, which is what I needed. Plus with immunity to toxic and thunder wave, with burn not affecting his damage makes him more threatening. This guys able to take on Thundurus, Magnezone, Zapdos, and anything slower on him that he can punch a hole through. His main weakness, which is bulky special walls and fast water, can be taken care of from Dragonite, Scrafty and Gastrodon.



Meet the Knight
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Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SpDef/ 252 Speed
Adamant Nature (+Atk, -SpAtk)
- Outrage
- Fire Punch
- ExtremeSpeed
- Earthquake

Dragonite has changed from a Dragon Dance setup to a Choice Band setup to have better synergy with Rotom-W. This guys job is to revenge kill and to clear out any threats that my opposing pokemon are facing. However, the problem with other dragon types is still there. With Salamence, Latios and others running around, it becomes a risk to utilize Dragonite, but in the end it works out great. Other dragon types are normally injured by entry hazards, allowing Dragonite to take care of it.


Threat List
Gengar is still a threat. All I can hope is that Dragonite will overpower it. These things are just so annoying.

Other dragons causes problems at time, especially if they are faster than Dragonite and OHKO it. Normally Skarmory can wall them, but Latios/Latias can destroy Skarmory, which than forces unfavorable walling from Sigilyph or Gastrodon.

A full threat list will be completed when the time has stabilized.

(╯°□°)╯︵ ┻━┻

Bunch of old revisions below.​


Previous Members (May be returned)
Meet the Trickbox
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Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature (+Speed, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Fire]

Rotom-W had a short run until I found myself rarely using Trick. I wanted another pokemon that can do something similar to this guy, and yet have coverage. Than I realized: Nidoking. Poison/Ground means he isn't going to have problems with Toxic or Thunder Wave. Burn isn't an issue since hes specially built. Faster than this guy, hits like a truck with Sheer Force + Life Orb, this made me switch Rotom-W out with Nidoking for now.



Meet the Duck
porygon2.png

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 Speed
Bold Nature (+Def, -Atk)
- Recover
- Discharge
- Ice Beam
- Toxic

It's a little sad to let this guy go. However, trick users continue to cripple this guy, and with him being replaced by Rotom-W, who essentially can do the same but better, I lost my only immunity to Gengar. This has left me Gengar weak, who can come in and tear apart my team, and cause problem to Rotom-W with disable and substitute. My team started with this guy and Reuniclus, which both ironically has been replaced in the end to support the constant new changes. Only Skarmory (the original member) has stayed until the end.



Meet the Gelatin
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Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Recover
- Psychic
- Focus Blast

Reuniclus was great until I realize that with no real counter to Gengar made it tough. A Conkeldurr/Reuniclus suggestion was given, but I realized that my Gengar weakness stays, although Reuniclus other counters are taken care of by Conkeldurr. Thus, lead to a Hitmontop/Sigilyph setup, where Sigilyph starts out weaker than Reuniclus, but over time if given the chance, Sigilyph becomes a monstrous defensive beast that Reuniclus cannot match.



Meet the Mantis
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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Speed
Adamant Nature (+Atk, -SpAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit

Scizor was solid on my team, but found myself dealing with fire types a bit more often than I could handle. More people are carrying Hidden Power Fire on Espeon and Reuniclus, while easy tanking this guy with their own variation of fire types. Even with Gastrodon, Magnezone traps and destroys Scizor with little to no effort. Skarmory can escape, but Scizor cant. He was eventually replaced with Dragonite, who can virtually do the same, and Rotom-W, who can scout. I lost a pursuiter, but it doesn't mean the end for my team.



Meet the Fortress
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Espeon @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Speed
Timid Nature (+Speed, -Atk)
- Reflect
- Light Screen
- Morning Sun
- Psychic

Espeon was used as a Dual Screen to help keep my team alive, as well as bring support. However, even with great support Dual Screen is not enough of a defense to help benefit my team in the long run. Gastrodon took place of Espeon shortly after.


Meet the King
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Slowking @ Leftover
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Dragon Tail
- Scald
- Slack Off
- Thunder Wave

Slowking's goal was to paralyze as many people as well as cripple enemies via Skarmory's Spikes. However, Slowking only made it more difficult for me to counter Electric types, and was shortly swapped out with Dragonite, who effectively could do the same but better.


Peak List
Team Legendary-less Version 1
Skarmory - Scizor - Espeon - Porygon2 - Reuniclus - Dragonite
Peak: +1250

Team Legendary-less Version 2
Skarmory - Scizor - Gastrodon - Porygon2 - Reuniclus - Dragonite
Peak: +1300

Team Legendary-less Version 3
Skarmory - Scizor - Gastrodon - Rotom-W - Reuniclus - Dragonite
Peak: +1200

Team Legendary-less Version 4
Skarmory - Scrafty - Gastrodon - Rotom-W - Sigilyph - Dragonite
Peak: +1300


 
Why on earth are you running speed on Reuniclus? All you outspeed are other Reuniclus, and since you don't run Psyshock, there's no point. Run mininum speed IVs with a Relaxed nature. Giving Reuniclus mininum speed allows it to check Trick Room Reuniclus.

Porygon2 running Trick Room is more detrimental to your team than not. It basically cripples Dragonite and its not like anyone on your team is a slow power hitter either. In other words, you don't have anyone to abuse Trick Room. I suggest dropping Trick Room for Toxic and perhaps replacing Thunderbolt with Discharge. Double status is always useful.

Rain teams walk all over your team. Espeon doesn't appear to be doing much for the team other than Dual Screens, since your only SR weak is D-Nite and it can easily just roost off the damage. Espeon's role as a fighting check is done 20 times better by Reuniclus. I suggest using a Choice Scarf Rotom-W instead, which gives you a way to revenge kill many dangerous threats like Thundurus.

Rotom-W @ Choice Scarf
Levitate
Timid
252 SpA/ 252 Spe/ 4 SpD
Hydro Pump
Volt Switch
Hidden Power Fire/ Grass
Trick

Finally, I don't see why you're running dragon tail on a DDNite. Yeah, you can make EQ and Roost go first, but you're not going to be racking up much damage like that. Dragon Tail's negative priority and abysmal power mean that the set is basically a self made contradiction. Definately Dragon Claw>Dragon Tail. Perhaps Fire Punch over EQ as well so you don't get owned by Ferrothorn.
 
Thank you for the suggestions. Basically Trick Room may be bad for Dragonite, but my team also utilizes Skarmory's Spikes. With Dragon Tail I'm able to phaze out threats while they take collateral damage from spikes. I'll try out Dragon Claw instead for sure.

I also see your point with Espeon, and realized that people can exploit Espeon too well. However, don't you think Rotom-W would only make me more electricity weak?

Ferrothorn finds death quickly from Scizor's Superpower, and even if it switches out Ferrothorn has not been a threat at all.

And for Reuniclus, was an accident lol. Shouldn't be speed but Special Defense, I wrote it down wrong.
 
??? Why would adding R-W make you more electric weak? Its neutral to electric moves, and its not like Espeon resisted it. In fact the only pokemon thats weak to electric moves is Skarmory, and you'd never bring it in on a pokemon with an electric move in the first place.
 
??? Why would adding R-W make you more electric weak? Its neutral to electric moves, and its not like Espeon resisted it. In fact the only pokemon thats weak to electric moves is Skarmory, and you'd never bring it in on a pokemon with an electric move in the first place.

Oh I forgot its typing is Electric Water, not Ghost Water.

And Scizor finds quick death to Magnezone. Its just I'm finding a tougher time fitting Rotom-W into the team. If anything I'd swap out Rotom-W for something that resist Electric with the same capabilities of revenge killing.
 
You could take a more defensive route: Gastrodon. You get your electric immunity, as well as an always useful water immunity, plus the best non Kingdra check to rain in existence.

Gastrodon @ Leftovers
Storm Drain
Calm
252 Hp/ 252 SpD/ 4 SpA
Scald
Earth Power/ Ice Beam
Toxic
Recover
 
You could take a more defensive route: Gastrodon. You get your electric immunity, as well as an always useful water immunity, plus the best non Kingdra check to rain in existence.

Gastrodon @ Leftovers
Storm Drain
Calm
252 Hp/ 252 SpD/ 4 SpA
Scald
Earth Power/ Ice Beam
Toxic
Recover

I'll try him out, Gastrodon looks great. Thank you very much for the advice!


Edit: My win rate has gone up since I've swapped out Espeon with Gastrodon. Problems with Magneton, Thundurus, etc. Are minute compared to before. Will be updating this RMT soon with some improvements to the team.
 
hey Harlequin, solid team but I have a few tweaks to recommend.

I'm seconding New World Order's recommendation of Fire Punch over Earthquake on Dragonite not just because of Ferrothorn, but also because the rest of your team--P2 and Gastrodon in particular--deal with Heatran just fine, while you don't have much else that can take out opposing Skarm and Bronzong. an alternative is to switch Scizor to an Offensive Swords Dance variant as a +2 Superpower dispatches of even Skarmory (which is hardly set up fodder: he WW's your setup mons out and Taunts or sets up alongside your own Skarmory, and since you don't have a spinner you can't win).

my next suggestion is Rotom-W over P2, which fills much the same role while being less susceptible to Trick and less predictable overall. it fulfils Scizor's role as a scout if you do choose to adopt my previous suggestion, but even if you don't, you now have the tried-and-tested Rotom-W / Scizor dual scouting core. Rotom-W also provides better team support IMO, as burning mons that stop Dragonite's sweep (Ferrothorn, Bronzong, etc) is much preferable to paralyzing or Toxicing them anyway.

GL!

Ani212MS.png
Scizor @ Life Orb
Adamant || 252 Atk / 4 SpD / 252 Spe
Swords Dance | Bullet Punch | Bug Bite | Superpower

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Rotom-W @ Leftovers
Modest || 112 HP / 252 SpA / 144 Spe
Volt Switch | Hydro Pump | Will-O-Wisp | Pain Split

I'll try out your suggestion with both Fire punch over EQ (As New World suggested as well) and replacing P2 w/ Rotom-W. I'll see how the new Scizor set goes as well.

Thank you.


Edit: Switching Scizor to the Sword Dance build has found me not ever using him since too many people have counters to this guy. The 4x weakness to fire makes it difficult to set up, and Bug bite/Bullet punch isn't enough. If I replaced Porygon2 with Rotom-W, I never end up using Scizor.

Maybe I could replace Scizor with another pokemon if I replaced Rotom-W over Porygon2?
 
You may want to try a

DD
Outrage
Extreme Speed
Fire Punch

on Dragonite.

Experiment with it just for the sake of experimenting. More immediate power. Can usually garuntee two Dragon Dances and atleast ONE KO. Normally it nets about 2-3 for me.



May want to try Ice Beam on Gastrodon to hit Thundurus and other fly'ers harder. Good way to damage incoming dragons and the like.
 
You may want to try a

DD
Outrage
Extreme Speed
Fire Punch

on Dragonite.

Experiment with it just for the sake of experimenting. More immediate power. Can usually garuntee two Dragon Dances and atleast ONE KO. Normally it nets about 2-3 for me.



May want to try Ice Beam on Gastrodon to hit Thundurus and other fly'ers harder. Good way to damage incoming dragons and the like.

I'll try it out, but I feel my Scizor/Dragonite is too outclassed or isn't working out as well once I swapped out Espeon and Porygon2 for Gastrodon and Rotom-W.

Maybe some replacements might work, going to experiment a bit.
 
Replacements

Conk/Reuni
CB Dragonite/Choice Specs RotomW


Those work well.

If you wanna go hipster

Zapdos-Scrafty
Scrafty-Lati@s



There are so many offensive combo's its endless. Just play around with those.
Choose a sweeper you like and then fine a good partner to it.

Hell you could go DragMag.
 
Use a StockPile toxic stall set with Scald,

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Stockpile
- Recover
- Scald
 
Conk/Reuni
CB Dragonite/Choice Specs RotomW


Those work well.

If you wanna go hipster

Zapdos-Scrafty
Scrafty-Lati@s



There are so many offensive combo's its endless. Just play around with those.
Choose a sweeper you like and then fine a good partner to it.

Hell you could go DragMag.

DragMag = Dragonite + Magnezone?

I don't want to use any legendaries, but thanks for the suggestions w/ Scrafty.

I tried Conk/Reun, and found that it doesn't help much. Alot of Reun big counters are ghost types or things that can wall it, for ex. Jirachi, Gengar, Blissey, etc. Conk gets destroyed by Gengar, but can destroy Jirachi and Blissey. I lost my Gengar counter once Porygon2 was removed, so I tried Scrafty instead, using:

Scrafty @ Leftover
Jolly Nature
Trait: Shed Skin
Dragon Dance
Drain Punch
Crunch
Ice Punch

This setup let me take on Gengar, Jirachi and Blissey with little to no effort. Blissey gives me free setup, Jellicent/other status users are free setup as well since Shed Skin can virtually clear out any status effects in 1-3 turns while allowing Drain Punch to work. However, this guy (even with his great defense) gets absolutely destroyed by really fast flying types (Staraptor, Honchkrow, Tornadus, etc.) Which switching to Rotom-W helps covers. What do people think of utilizing Scrafty inplace of Scizor?


Also I swapped Rotom-W to a choice spec setup, and Dragonite to a choice band setup and I was surprised that Extremespeed can OHKO very frail sweepers with little to no efforts. Its been working out well


Use a StockPile toxic stall set with Scald,

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Stockpile
- Recover
- Scald

I tried this setup and realized that Gastrodon is an ass to take down (literally). Losing Earth Power makes it hard for me to do anything to Magnezone, Thundurus, etc. Especially since I have to rely on Scald to burn steel types, but it definitely has caused people to forfeit more often.




Edit: Someone suggested me to replace Reuniclus with Sigilyph (lol) because of how my team is setup, I'd be able to gain from stalling with Sigilyph and Gastrodon, with Sigilyph causing problems to anything that resist it. I'd tested this and it has worked really nice, although its definitely a gamble. But when Sigilyph is saved until later, given the circumstances, it has allowed me to sweep enemies like Excadrill, Salamence, Thundurus, Jirachi, etc. with little to no effort thanks to Magic Guard. And with Roost eliminating the fly attribute makes it hard for Magnezone, Jolteon, and Zapdos to deal enough damage after I get a few Cosmic Power off. Even if forced out, there is always a time where I may be able to roost back any damage taken and re-set up based on battle conditions.
 
Yeah.
Drag Mag - Dragon + Magnezone

I still personally think Salamence is better with Magnezone than Dragonite but thats just me.
 
Yeah.
Drag Mag - Dragon + Magnezone

I still personally think Salamence is better with Magnezone than Dragonite but thats just me.

I don't find myself utilizing Magnezone much, especially where alot of Steel types are carrying Shed Skin.

My team has changed quite a bit, please let me know what you guys think.
 
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