King of the Sweep (My 2nd OU RMT)

(Changes are made in bold)

Hey Smogon, I'm finally on my second RMT, and my first one in 5th generation. With all the weather teams floating about, I decided to go against the norm, and do something that isn't quite used as much. Baton Pass was the first thing that came to mind, but specifically, I wanted to pass probably one of the best stat boosts....Shell Smash. This move, for those who don't know, gives a +2 boost to Attack, Special Attack, and Speed, while lowering both defenses by 1 stage. Basically, it's the perfect stat boost for any kind of sweeper. Without further adieu, here is my SmashPass team.

Team At a Glance
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Team Building Process
First, I needed someone to receive the pass. I've always liked Nidoking, though it was never the best poke. Black and White changed that by giving him Sheer Force. Combine that with Life Orb and a vast movepool to abuse Sheer Force, and he was perfect.
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Now I needed a poke that could Baton Pass a Shell Smash, so my options were Gorebyss, Huntail, and Smeargle. I went with Gorebyss because it can also utilize the boost to attack, if the situation arises.
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Gorebyss is great and all, but she is just a little too frail. In order to take full advantage of Shell Smash, I needed a dual screener that could help protect her as she boosts. Several came to mind, but I went with Uxie, because she has great bulk, and access to Memento, which is just extra helpful.
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Seeing how Nidoking was going to be my Special Attackers, I needed a hard hitting physical poke to help take out was Nido couldn't, either before or after Nido comes in. I wanted to try out a 5th gen toy, so I opted for Conkeldurr. He has a massive base attack, and access to Mach Punch, useful priority.
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I needed something that could be defensive. Wish support is always good, and having the ability to pass status would simply be a bonus. Vaporeon caught my eye, as her high HP stat allows for big wish passes.
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Now I just needed something to clean up the mess. By this time the opposing team should be pretty worn out, which gives me the chance to close the game. I figured a mixed attacker would be the best one to fit this role, just so they can attack from both sides of the spectrum. So Thundurus was next, because not only could he attack, he also has access to Taunt, which has +1 priority thanks to his ability.
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After testing, I found that Uxie was great at getting her job done, but if she was forced to attack, then I was in trouble. While I know it's for support, I wanted my screener to be able to deal out a decent amount of damage. Latios answered my prayers, and he also has access to Memento.
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Conkeldurr just didn't do the job. Not that he's a bad poke, but he just didn't really have good enough coverage to make up for his horrible speed. I also needed someone to set up rocks, since I no longer had Uxie. So in came Tyranitar.
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Thanks to some of your guys' help, I realized that something like Exadrill, could come in and potentially sweep my entire team. Vaporeon can take a hit, but not for long, so I needed something else. I was caught between a couple of pokes, but Gliscor seemed to fit the bill the best, with great defense and Poison Heal. Not only could it wall, but with access to Swords Dance, he can become a pretty dangerous physical threat as well.
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Tyranitar, as good as he is, was still struggling. The biggest part of this struggle was his 4x weakness to fighting, meaning that even after some Dragon Dances, a Mach Punch was painful. I needed something that could pose an offensive threat, and could also take a Shell Smash boost if the situation was more in his favor. Haxorus was that poke, with a massive attack stat and a good enough move pool.
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Up Close and Personal
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HaCkSorus (Haxorus) @ Lum Berry
Ability: Mold Breaker
EVs: 36 HP/ 252 Atk/ 220 Spe
Nature: Adamant
-Dragon Dance
-Earthquake
-Brick Break
-Dual Chop


Haxorus was suggested to me by Harlequin, I just used a different set. I've searched awhile trying to find a strong, physical poke to help break through the opposing team, and Haxorus performs this role almost perfectly. With a massive base attack stat, access to Dragon Dance, and Earthquake with Mold Breaker, he is as physical as they come. The plan is simple: I do one of two things. He can come in behind screens on something that he can force out, set up a Dragon Dance, and just go to town. He can also be a very effective recipient of the SmashPass, making it so he wouldn't have to set up himself. He has Dragon Dance so he can still function without the Shell Smash Boost. Earthquake is for power and reliability. Brick Break is for Ferrothorn, because I really hate when this thing comes in. I opted for Dual Chop over Outrage because: 1) I don't want to be locked into a Dragon move, and 2) It hits twice, meaning it gets past Sturdy, Focus Sash, and with a boost, Substitute. It has been invaluable. Lum Berry helps relieve a Breloom Spore, and also a burn from Scald. The EVs are for pure offense.
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Reptarz (Tyranitar) @ Lum Berry
Ability: Sandstream
EVs: 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly
-Dragon Dance
-Stealth Rock
-Stone Edge
-Earthquake

Usually my lead. Has the ability to set up rocks, which at the very least breaks focus sash and sturdy users so that my Nidoking doesn't get stopped by a random sash. Dragon Dance catches everyone off guard, as the either set up their own hazards, try to attack, or switch. If I know he can survive, I'll dance. After that I have the nice QuakeEdge combo going, giving great coverage. Not a lot of things like a +1 Stone Edge or Earthquake. Not to mention he also gets the +1 to speed. Lum Berry is so that if my opponent tries to burn/paralyze/sleep me, I pretty much have a free Dragon Dance. EVs are to hit hard and quick (well, quick for Tyranitar). If I need to, I can also use him as a Baton Pass recipient.

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BigFoot (Latios) @ Light Clay
Ability: Levitate
EVs: 252 HP/ 4 Def/ 252 Spe
Nature: Timid
-Reflect
-Light Screen
-Memento
-Dragon Pulse

Latios, with his high special attack, can pose a serious offensive threat. And even though my Latios is support, my opponent doesn't know that until I attack, or don't attack. I throw Latios out on something that an offensive set would have no problem outspeeding and defeating, to force a switch. That gives me a free turn to set up one of my screens. If they switch to a wall, I have an easy time getting set up. Once I'm done, I have two choices. If my opponent is an offensive threat, I will use Memento to cripple them, and give me a free turn on their switch. If I don't think they can pack a punch, I'll just switch out, and leaving my Latios alive to fight another day. Dragon Pulse is so that I can still attack if need be, and is good reliable STAB. Light Clay is to lengthen the time of screens, and EVs give him speed with a little bit of survivability.

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IhaveAshell? (Gorebyss) @ White Herb
Ability: Swift Swim
EVs: 252 HP/ 24 SDef/ 232 Spe
Nature: Calm
-Shell Smash
-Baton Pass
-Substitute
-Surf

Yes, I know she's frail, but there are only three pokes that can do her job, and so far she does it best. Shell Smash could possibly be the best stat boosting move in the game. +2 attack, special attack, and speed is never a bad thing. There's just the small problem of the -1 to both her defenses. But that's where White Herb comes into play, negating that stat drop once, meaning I get all the pros of a Shell Smash with none of the cons. My plan is to bring this thing in behind screens, maybe even a Memento, so that she can do as much as she can. The next step is to set up a Substitute. Even though her stats are bad defensively, she can take quite a few hits behind screens, and a lot of the time she can Shell Smash twice. After that, I'll attack if I see fit, or just go straight for the Baton Pass. Surf is for STAB. The EVs give her a little more bulk, while giving her a chance to outspeed some threats after a speed boost.

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T-Wrecks (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Def/ 252 SAtk/ 252 Spe
Nature: Modest
-Earth Power
-Thunderbolt
-Ice Beam
-Flamethrower

The star of the team. He is just an absolute monter. He has an alright base Special Attack, but when combined with Sheer Force, 4 moves to abuse, Life Orb, and a Shell Smash, not much can stand in his way. Once I get this point, I just click the most appropriate attack for the situation, and watch this thing wreck. So far the only thing that kind of walls this is Chansey/Blissey, but they can't do much in return, and still end up dieing in the end. Earth Power is for STAB, Thunderbolt and Ice Beam are for BoltBeam combo, and Flamethrower is to pick off the likes of Ferrothorn and steel types trying to use a balloon. Thanks to Sheer Force, Life Orb has no recoil, which gives even more power without draining my life. And if rocks are up, I don't need to worry about a poke with Sturdy coming in, taking the hit, then Roaring me out (talking about you Skarmory). To put the bow on this already extravagant package, Nidoking's ground type grants immunity to Electric attacks, which is the most common type that Gorebyss attracts, so Nido gets a lot of free switch in's. The EV's maximizes damage output and speed, and I opted for Modest instead of Timid because he gets enough speed from the SmashPass.

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CatzDontSwim (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 248 HP/ 252 Def/ 8 SDef
Nature: Bold
-Wish
-Protect
-Toxic
-Scald

Vaporeon is boss. She can sponge many attacks, and heal them off with leftovers or Wish. Her main purpose is to provide Wish support for the rest of the team, with a best case scenario of getting another baton pass going. With Wish now healing HP equal to 50% of the users HP, Vaporeon is passing 231 HP Wishes, enough to heal at least 2/3 of the HP for my other five pokes. Protect is for a guaranteed heal after I use Wish, and it also combines well with Toxic so that I can ToxiStall bulky Water types. Scald is her only attacking option, getting STAB, and also has the possibility to burn, which can be helpful against a physical sweeper trying to end the game.

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WannaHigh5? (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/ 184 Def/ 72 Spe
Nature: Impish
-Swords Dance
-Earthquake
-Ice Fang
-Taunt

Gliscor is just a wall, no better way to put it. It can stop physical sweepers in their tracks with its defenses, and access to Taunt can stop them from setting up further. Usually, when he comes in, my opponent tries to switch, which is great. That gives a free turn for Toxic Orb to take effect, and I get a free move. Swords Dance is so that Gliscor can do some damage when the time is right, and Earthquake is for STAB. Ice Fang can pick off some of those Dragons that float about. The EVs give him great defensive bulk, with just a tad of speed to help him out. He has been a much needed defensive pivot if something in my strategy goes wrong.

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AprilFoolz (Thundurus) @ Life Orb
Ability: Prankster
EVs: 32 Atk/ 224 SAtk/ 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power Ice
-Hammer Arm
-Taunt

Thundurus is a great poke, with good speed and great special attack. But what seems to overlooked in a lot of my battles is that he also has respectable physical attack, which makes him viable for a mixed set. He has awesome coverage with his wanna-be BoltBeam combo, and then he can change the game when someone switches in thinking that he's all special. Hammer Arm, although lowering my speed, gets some key KO's. And with good prediction, the speed loss can also score a surprise KO. People predict the switch when I lose speed and try to set up, and that's when I can swing momentum in my favor. Taunt is his fourth move, and it's perfect to round off the set. If I need to, I can bring him in early to Taunt a wall, and thanks to Prankster, it has +1 priority. After that, I save him for the end to tie up all loose ends. Life Orb is for extra power, and the EVs allow him to deal a good amount of damage from both sides. If I need to, he is my second option as a Baton Pass recipient.

Conclusion

So that's the team. I know there are some holes and weaknesses, but I'm having trouble making it better from here. If I successfully pass a boost to Nidoking and/or Haxorus, that's usually the game, and I get a lot of rage quits. If one of them can't finish the job, then the other usually has no problem, not to mention that Gliscor can still go on the offensive. I still know this team can be a lot better, so I'm willing to take any and all advice or criticism. Thanks in advanced!
 
Hey,t his is a pretty nice team. I've played around with it a bit. I can't say DD has been useful for me at all, T-Tar gets one shotted/taunted too much for my tastes, so i went full bulk with attack investment.

Also, two big problems i've found; one is Jirachi. Jirachi comes in and this team gives it almost no reason to leave, and Body Slam will paralyze Nidoking. Highly annoying. The other is a CS'd Outrage. Vaporeon tends to deal with it, but if she ever faints or is previously harmed, it gets difficult.

I do love the usage of Nidoking though. It really is a monster once its up and running.
 
With all the Conkeldurrs and Scizors around, DD TTar isn't that great. Also, it's not a good idea to have DD and Stealth Rock. Also, not much can stop a Excadrill sweep, your best bet is Vaporeon, which probably gets 2HKOd, possibly OHKOd from a +2 Life Orb. You could try to fit in a Skarmory or Gliscor, probably over Thundurus since you have 5 special attackers.
 
This team is almost similar to the team I'm testing, and you have the similar weakness to what I have.

Gengars will come in and wreck your team before you get the chance to set up with Gorebyss, there are little chance in the OU where people will let you setup with Baton Pass. Tyranitar will get owned so bad from Focus Blast and priority moves, leaving you very Gengar weak and Conk/Scizor.

Nidoking fall victim to priority attacks, mostly speaking Conkeldurr Mach Punch or Scizor Bullet Punch.

Baton Passing Shell Smash to Nidoking is a risk as well, especially if your opponent knows that your baton passing it to Nidoking, which is where I recommend a Physical Sweeper that holds well on his own (since Nidoking is beast on his own anyways), but could tear teams apart with Shell Smash, giving more versatility and less predictability. For ex. You could replace Tyranitar with Haxorus, and pass Shell Smash onto Haxorus or Nidoking.

Some possible tweaks, here are some suggestions.

For Gorebyss, swap Ice Beam out for Substitute. If you play your game right, you can pass on Shell Smash AND Substitute, allowing Nidoking to survive a Mach Punch to the face. Shell Smash makes Gorebyss fast enough to Sub + Baton Pass, and sometimes you might just get the chance to pull it off. It also makes switching into Nidoking safer. This is a little bit more gimmicky, but it has actually worked really well with my team. Something that causes Sleep or Paralysis can help you succeed in setting up.

I recommend changing Tyranitar to something thats Physically strong and fast, can hold on its own and still wreak havoc. Some suggestions are Dragonite, Salamence, Haxorus, Heracross, Infernape, etc. But be careful of things that has priority, choose one that isn't going to get destroyed by Mach Punch or Bullet Punch (Or Vacuum Wave once in awhile)
 
Gliscor sounds like a great idea, because it can also pose a little bit of a physical threat. As for Ttar, what would be a good set? I need something to set up rocks so I don't think a choice set would be good.

If I opt for Skarm, I'd be able to swap out Ttar. If that's the case, I think it would be better to run Stealth Rock instead of Spikes because SR hits everything. What do you think?
 
I really think your Latios is hindering your team a bit. You could utilize Toxic Spikes or Stealth Rock in terms of crippling your opponent.

I think what you should do is switch Tyranitar to a fast mon that can tank Mach Punch and Bullet, so Dragonite, Salamence or Haxorus could work.

I say try Haxorus, since he has less weakness compared to Dragonite and Salamence running this set:

Haxorus @ Life Orb/Lum Berry
Trait: Mold Breaker
EVs: 4 HP, 252 ATK, 252 SPEED
Nature: Jolly/Adamant
- Dual Chop
- Earthquake
- Brick Break
- Night Slash/Poison Jab/Shadow Claw/Slash

If you go with Life Orb, use Jolly nature. If Lum, I recommend Adamant. Lum will help him survive one crippling. For the last slot you can pretty much fill it with anything, find what fits you best (I pick Night Slash for those psychic types and Gengars.). Reason I don't recommend outrage is because if they choose to send a bulky steel on you, your stuck and you'll end up getting hurt pretty bad. This thing can survive a hit or two of priority moves, and with substitute on him (if you choose to use it and manage to pass it) will cause more rage quits.

And I recommend Skarmory or Ferrothorn over Latios. Their ability to wall and damage threats via entry hazards is something you want more than a dual screen Latios.

Try switching Thundurus to a Nasty Plot with investment into speed. This thing will tear apart everything, making you more of a sweeping team.

I would almost recommend Ferrothorn because you have Vaporeon. Fire type switches in? Tank it with Vaporeon, set up wish, switch to Gorebyss (if its safe) or Thundurus for hopefully a free setup with Nasty Plot (if you switch over). If you run Ferrothorn, utilize Thunderwave to cripple the enemy, and choose Stealth Rock over Spikes.
 
Thanks Harlequin, I might try out one of those dragons.

As for Latios, he as a pokemon is replaceable, but I think dual screens is vital for Gorebyss because she really can't take a hit otherwise.
 
Thanks Harlequin, I might try out one of those dragons.

As for Latios, he as a pokemon is replaceable, but I think dual screens is vital for Gorebyss because she really can't take a hit otherwise.


I've never had problem with Gorebyss setting up. If your curious to my team, send me a PM and I'll give you insight on my team thats working out really nice.
 
Bump. I apologize if I'm not using the bump the right way, but this is my first time ever doing so.

I replaced 2 members of the team, in favor of Gliscor and Haxorus, and have replaced Ice Beam on Gorebyss with Substitute. It's running a lot smoother so far.
 
Team is looking good. However, I see hail teams running over 2/3 of your team, with the two who can resist being weak to Abomasnow.

Maybe try running a special defensive Heatran over Gliscor?
 
I actually just realized that I have 4 pokes weak to Ice when I was scrolling down to see your post. I haven't ran into any hail yet, but I know what you mean. I'll try out that Heatran.
 
You could replace Haxorus with a physically based MixNape (or simply a full physical Infernape). It can be that finishing sweeper to clean up sometimes in the end, while taking care of mons like Blissey. It gives you the Ice resistance you need, as well as powerful moves to use against Ice (and Mach Punch or Vacuum Wave to take out Ice types quickly). You don't really need two dragons if they're not going to be sweeping.l
 
Haxorus has been doing great job for me, but i will consider Ape because Mach Punch for priority is great.

But if i don't need 2 dragons, Latios is expendable, i would just like a dual screener to take his place. Any in mind?
 
Haxorus has been doing great job for me, but i will consider Ape because Mach Punch for priority is great.

But if i don't need 2 dragons, Latios is expendable, i would just like a dual screener to take his place. Any in mind?

I would say Espeon, but she becomes death fodder to Pursuit users. Latios does make you a bit more dragon weak, however, Haxorus and Nidoking themselves can both take out dragons, given the right circumstances.

If you replace Haxorus with Mixnape, you lose out on a secondary dragon killer, which as you know are extremely common. Mixnape can help you take out Excadrill, but Nidoking and Haxorus can do the same. Haxorus loses out on priority, which Mixnape can utilize. And shell smash to Mixnape makes him threatening.

However, Nidoking and Haxorus/Mixnape would be your ONLY sweepers, with the rest being support/wall. So I recommend not swapping out Haxorus, but maybe switching Gliscor or Latios instead.
 
If you're looking for a Haxorus replacement without losing the ability to beat Dragons, I suggest trying out a Mamoswine. A lot of the Metagame can be taken out by this 4th gen legend, and a lot of teams can be swept by the sheer power of STAB Earthquake and Ice Shard/Icicle Crash. I recommend:

Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 4HP/ 252Atk/ 252Spd
Jolly (+Spd, -SpA)
-Ice Shard
-Earthquake
-Icicle Crash
-Stealth Rock/Superpower

The last move on the set depends entirely on whether or not you want to run SR or not. If you do decide to run rocks, a Focus Sash can be used so you can guarantee rocks against T-Tar if it stays in to attack you and KO on the following turn with EQ or switch. A lot of options open up with this poke. He can also be a great recipient of Shell Smash, although weakness to priority is less than desirable. Excadrill takes neutral damage from Ice Shard, so that's a positive as well. And the given EV's allow you to speed tie with other base 80s, most notably Dragonite. GLB.
 
If you're looking for a Haxorus replacement without losing the ability to beat Dragons, I suggest trying out a Mamoswine. A lot of the Metagame can be taken out by this 4th gen legend, and a lot of teams can be swept by the sheer power of STAB Earthquake and Ice Shard/Icicle Crash. I recommend:

Mamoswine @ Life Orb
Trait: Snow Cloak
EVs: 4HP/ 252Atk/ 252Spd
Jolly (+Spd, -SpA)
-Ice Shard
-Earthquake
-Icicle Crash
-Stealth Rock/Superpower

The last move on the set depends entirely on whether or not you want to run SR or not. If you do decide to run rocks, a Focus Sash can be used so you can guarantee rocks against T-Tar if it stays in to attack you and KO on the following turn with EQ or switch. A lot of options open up with this poke. He can also be a great recipient of Shell Smash, although weakness to priority is less than desirable. Excadrill takes neutral damage from Ice Shard, so that's a positive as well. And the given EV's allow you to speed tie with other base 80s, most notably Dragonite. GLB.

The suggestion is great, but I see him being swept by priority moves. He's priority weak already.
 
That seems like a terrible haxorus set. Try outrage over Dual Chop atleast or replace brick break with outrage. The power is worth it.
 
If by Priority Weak, you mean Mamoswine weak, then yes. 4 of his Mons are hit Hard by Mamo. That's why I suggest he put one on his team. And maybe switch Gliscor to Skarmory to help deal with the glaring Mamo weakness he has. At this juncture, Mamo runs train on your team, man.
 
If by Priority Weak, you mean Mamoswine weak, then yes. 4 of his Mons are hit Hard by Mamo. That's why I suggest he put one on his team. And maybe switch Gliscor to Skarmory to help deal with the glaring Mamo weakness he has. At this juncture, Mamo runs train on your team, man.

I was thinking of those annoying Choice Band Extremespeed Dnites.
 
Hey there.

First off, since this is basically a SmashPass team, I don't really understand why you have a Vaporeon. Vaporeon should not really be used on an offensive team (unless you're running Rain + LO tank Vaporeon). You also don't have entry hazards, and only one dual screener, which is not enough. For these reasons, I suggest that you replace Vaporeon with a Deoxys-S.

Dual Screen Deoxys-S
Deoxys-S @ Light Clay
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Speed
Nature: Timid
-Reflect
-Light Screen
-Stealth Rock
-Taunt

Dual Screen Deoxys-S is almost a staple on Heavy Offense teams, and for good reason. It is the fastest non-scarfer in the metagame, can lay up Light Screen and Reflect, and can also support your team with Stealth Rock. Taunt stops pokemon such as DD Dragonite from setting up on Deoxys-S and messing your strategy up.

Also, as Howard pointed out, you are extremely weak to Mamoswine. Four other major threats to your team are SD Toxicroak, DD Dragonite, SD Scizor, and DD Scrafty. Also, you could really use more entry hazards to help support your sweepers. For these reasons, replace Gliscor with a Skarmory.

Defensive Skarmory
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Speed
Nature: Impish
-Whirlwind
-Brave Bird
-Roost
-Spikes

Spikes greatly supports any team, and can especially help Haxorous in weakening pokemon like Ferrothorn in order to bring it into KO range for Brick Break. Skarmory can destroy most physical attackers, including the ones you are weak to, so having it as your lone wall is fine.

Hope I helped, and good luck!
 
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