Sup smogon. This is a team i made around ago originally for the suspect votings, but my internet went down like the day before the the suspect votings end, so i ended up being close to hitting reqs. This is a Hyper Offense Team made based on Mixed Infernape, a pokemon that shined like a star in the gen we left behind.
So without further ado, let me present you: Vortex Of Decimation.
Team Building Process:
Yeah, the whole team started with the idea of me wanting to use Infernape, a poke i've always wanted to use in a team.
Ok so I added Scizor, considering it murders the likes of Latios and Gengar, which could give Ape a hard time.
Ok so seeing Starmie being a threat to both Infernape and Gengar, i decided to add Rotom-W.
Next, i added Deoxys-S, a good pokemon for setting up entry hazards on Hyper Offensive teams.
Seeing my team not having a hard-hitting physical attacker, i decided to add Dragonite, one of my favourite physical attackers of all time.
Ok, the team's almost done by now. I decided to add a Starmie as my last poke considering a Rapin Spinner would be useful for my team and LO Starmie hits everything hard.
But then, seeing Starmie isnt useful to my team, i quickly removed it for a gengar. Gengar doesnt have the ability to spin, but it's still useful to my team, which you'll see later.
In Depth:
Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 232 HP / 160 Atk / 28 SAtk / 88 Spd
Rash Nature (+SAtk, -SDef)
- Stealth Rock
- Spikes
- Superpower
- Psycho Boost
This is a so called "lead" of my team. Stealth Rocks and Spikes are crucial for this team, as they can help me get easier KOs. Just because of this reason, Focus Sash is crucial as it lets me set up both SR and Spikes unopposed in most cases. The Hp EVs might be weird at first glance, but it lets me survive a Crunch from non-Banded Tyranitars without bringing me to my Sash. Superpower was chosen on this set to OHKO non-Chople Tyranitars, which is a pretty common "lead" in the OU metagame and Psycho Boost is there for stab and it does a lot of damage against stuff like Politoed and Rotom-W.
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
DD Dragonite is a complete monster, winning me a lot of games that i would've lost. Multi Scale is the key to success of this set, letting me set up on a lot of stuff that might be threatening to my team. As for the moveset, it covers almost everything in OU, except for Heatran. But, it's not that Heatran could take hits from Dragonite well, +1 Outrage actually 2HKOs Heatran after Stealth Rocks, bar random physically defensive variants.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Grass]
Here's Rotom-W, one of the best revenge killers in the OU metagame as of now. 224 Speed EVs puts me at 396 speed, outspeeding based 130 pokes and Timid Scarf Politoed. Hydro Pump hits hard with a Modest nature, while Volt Switch is a good scouting move and HP Grass surprises Gastrodon switch ins for a 2HKO when they was like "Hey i could wall Rotom-W".
Scizor (F) @ Choice Band
Trait: Technician
EVs: 200 HP / 56 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Now here's my 2nd Revenge Killer, Scizor. This thing works extremely well with Rotom-W, as they lures out each others counters. The moves are pretty much self-explanary, while the evs let me take hits from the likes of latios better and proceed to revenge kill them the next turn.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
This thing's a beast, and of course i can back up the statement of me saying it's a beast. Firstly, it beats Blissey one on one. YES, BLISSEY. Other then that, it's also a good spin blocker of my team, since i wouldnt want entry hazards set up by Deoxys being spun away. Life Orb lets me hit things hard, and Ghost + Fighting hits everything.
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 68 Atk / 188 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Mach Punch
- Hidden Power [Ice]
Now for the Star of the team, We got Infernape! This thing wrecks like everything with good prediction, and 2HKO/OHKO pretty much everything in OU. Fire Blast and Close Combat are good and reliable stabs, and paired with Life Orb, it pretty much hits anything that doesnt resist it hard. Mach Punch is useful for revenging faster and weakened pokemon, and doing enough damage to Excadrill so that Dragonite could switch in and kill it with Extremespeed. HP Ice surprises Landorus switch ins, as they usually wouldnt predict me to have it.
So yeah, that's pretty much it. Rates will be appreciated.
Edit:
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Over
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
So without further ado, let me present you: Vortex Of Decimation.
Team Building Process:

Yeah, the whole team started with the idea of me wanting to use Infernape, a poke i've always wanted to use in a team.


Ok so I added Scizor, considering it murders the likes of Latios and Gengar, which could give Ape a hard time.



Ok so seeing Starmie being a threat to both Infernape and Gengar, i decided to add Rotom-W.




Next, i added Deoxys-S, a good pokemon for setting up entry hazards on Hyper Offensive teams.





Seeing my team not having a hard-hitting physical attacker, i decided to add Dragonite, one of my favourite physical attackers of all time.






Ok, the team's almost done by now. I decided to add a Starmie as my last poke considering a Rapin Spinner would be useful for my team and LO Starmie hits everything hard.






But then, seeing Starmie isnt useful to my team, i quickly removed it for a gengar. Gengar doesnt have the ability to spin, but it's still useful to my team, which you'll see later.
In Depth:

Deoxys-S @ Focus Sash
Trait: Pressure
EVs: 232 HP / 160 Atk / 28 SAtk / 88 Spd
Rash Nature (+SAtk, -SDef)
- Stealth Rock
- Spikes
- Superpower
- Psycho Boost
This is a so called "lead" of my team. Stealth Rocks and Spikes are crucial for this team, as they can help me get easier KOs. Just because of this reason, Focus Sash is crucial as it lets me set up both SR and Spikes unopposed in most cases. The Hp EVs might be weird at first glance, but it lets me survive a Crunch from non-Banded Tyranitars without bringing me to my Sash. Superpower was chosen on this set to OHKO non-Chople Tyranitars, which is a pretty common "lead" in the OU metagame and Psycho Boost is there for stab and it does a lot of damage against stuff like Politoed and Rotom-W.

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
DD Dragonite is a complete monster, winning me a lot of games that i would've lost. Multi Scale is the key to success of this set, letting me set up on a lot of stuff that might be threatening to my team. As for the moveset, it covers almost everything in OU, except for Heatran. But, it's not that Heatran could take hits from Dragonite well, +1 Outrage actually 2HKOs Heatran after Stealth Rocks, bar random physically defensive variants.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 32 HP / 252 SAtk / 224 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Grass]
Here's Rotom-W, one of the best revenge killers in the OU metagame as of now. 224 Speed EVs puts me at 396 speed, outspeeding based 130 pokes and Timid Scarf Politoed. Hydro Pump hits hard with a Modest nature, while Volt Switch is a good scouting move and HP Grass surprises Gastrodon switch ins for a 2HKO when they was like "Hey i could wall Rotom-W".

Scizor (F) @ Choice Band
Trait: Technician
EVs: 200 HP / 56 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Now here's my 2nd Revenge Killer, Scizor. This thing works extremely well with Rotom-W, as they lures out each others counters. The moves are pretty much self-explanary, while the evs let me take hits from the likes of latios better and proceed to revenge kill them the next turn.

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
This thing's a beast, and of course i can back up the statement of me saying it's a beast. Firstly, it beats Blissey one on one. YES, BLISSEY. Other then that, it's also a good spin blocker of my team, since i wouldnt want entry hazards set up by Deoxys being spun away. Life Orb lets me hit things hard, and Ghost + Fighting hits everything.

Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 68 Atk / 188 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Mach Punch
- Hidden Power [Ice]
Now for the Star of the team, We got Infernape! This thing wrecks like everything with good prediction, and 2HKO/OHKO pretty much everything in OU. Fire Blast and Close Combat are good and reliable stabs, and paired with Life Orb, it pretty much hits anything that doesnt resist it hard. Mach Punch is useful for revenging faster and weakened pokemon, and doing enough damage to Excadrill so that Dragonite could switch in and kill it with Extremespeed. HP Ice surprises Landorus switch ins, as they usually wouldnt predict me to have it.
So yeah, that's pretty much it. Rates will be appreciated.
Edit:
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Over
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast