#199 Slowking
Abilities: Oblivious, Own Tempo
Dream World: Regeneration
HP: 95
ATT: 75
DEF: 80
SPA: 100
SPD: 110
SPE: 30
With a significantly strong base 100 SPA and good dual stab and reasonably good bulk 95/80/110. Slowking makes a good tank that can hit hard on the special side, it can even hit the physical side with psycho shock, base 75 attack isn't totally unusable as some utility moves such as dragon tail can be viable. The only thing that really holds it back is it's typing and very poor base 30 speed but even that has a positive side and can be worked around.
Most importantly of all is its awesome ability regeneration, allows Slowking instant recovery whenever it switches out. You'd think Slowking would take over Slowbro's job in RU, that Slowbro does very well in UU but sadly with a tier dominated by bugs and Honchkrow, Slowking has a tough time switching in or finding a team slot as the team's water or psychic type with so many better options but regeneration does give it an edge.
SET
Name : Specs King
Move 1: Surf
Move 2: Psychic / Psycho Shock / Future Sight
Move 3: Grass Knot
Move 4: Fire Blast / Ice beam
Item: Choice Specs
Nature: Modest
Ability: Regeneration
EVs: 252 HP / 252 SpA / 4 Def
This set takes advantage of Slowking's ability with a hit and run strategy allowing slowking to deal a lot of damage while being able to recover by switching out.
After a Choice Specs Slowking SpA raises to 492
Surf for Water STAB (If only it learnt Hydro pump)
Psychic for secondary stab, psycho shock can be used over Psychic if you want to hit particular threats that are weaker on the physical side.
Grassknot to hit other bulky waters
Fire Blast / Flame thrower to hit Steels, grass and bugs on the switch, especially Ferroseed.
Ice beams hits different threats such as rare dragons but Fire Blast is generally the superior option.
Other Options:
Focus Blast hits Ice, rock and Steels but you already got that covered with your other moves
Shadowball can use use to hit opposing Psyhics but stab Surf should deal more then enough damage.
Sadly Trick is illegal with Regeneration because Trick is a Gen 4 tutor move.
Future Sight is the risky option for those who want to try something different, here's an example.
Turn 1
Opponent expects you to use a psychic type attack so they switch in a dark type pokemon for immunity for example Honchkrow.
You did use a psychic attack but it was future sight but doesn't deal damage for another 2 turns.
Turn 2
You expect Honchkrow to use a super effective dark type attack so you switch out to your counter say Rhyperior.
Your opponent does use a Dark attack but Rhyperior takes minimal damage
Turn 3
now your opponent is in a check mate position (unless they have another dark type pokemon or something that resist a psychic attack)
They either have to keep Honckrow in to take on Future sight but if they stay in, Rhyperior can KO them with a super effective Stone Edge/Rock Blast
But if they switch out, the pokemon that switches out take 2 hits, 1 from Specs Future Sight and a hit from Rhyperior, which is also a potential KO.
They could get lucky and and keep Honchkrow in, Stone edge misses , they take a future sight with zero damage because of their immunity and fire off a Super power which crits nad KOs Rhyperior :P
I hope the Turn delay is correct, I typed this up without actually testing it :S
BTW, Future sight is now a psychic type attack and does get a stab boost with the generation 2 mechanics.
SET
Name : Defensive
Move 1: Scald
Move 2: Slack Off
Move 3: Psychic
Move 4: Fire Blast / Toxic
Item: Leftovers
Nature: Relaxed / Sassy
Ability: Regeneration
EVs: 252 HP / 252 Def or SpD / 4 SpA
Yip a basically the exact same set as Slowbro
Scald to burn
Slack off for recovery and makes you insanely difficult to KO
Psychic for a 2nd Stab
Fire Blast to hit ferroseed and bugs on the switch.
Toxic to Toxic Stall out opponents
Other options:
Dragon tail for phazing, especially useful on Gorebyss
Thunder wave to catch speedy opponents but be careful of electric types wanting free speed boost, SpA boost or recovery. Unless you're gastrodon, Ground types generally don't want to switch into Slowking so carry Thunder-wave is a Viable option.
Name : Slow-Tank
Move 1: Calm Mind
Move 2: Slack Off
Move 3: Scald / Surf
Move 4: Psycho Shock / Psychic / Grass Knot
Item: Leftovers
Nature: Bold
Ability: Regeneration
EVs: 252 HP / 252 Def / 4 SpA
Compared to other calm minders Slowking does have one niche over the others in RU, Scald's 30% burn chance. While Calm mind boost's your SpD, Scald's possible Burn Chance can lower the attack of Physical pokemon trying to Take you out after you become too Specially Bulky.
Scald is recommended over surf for burns.
Slack off for recovery
the Last Slot depends on what you want Slowking to cover, Psycho Shock is the 1st choice to hit Pokemon on their weaker physical side like Munchlax.
Psychic can be used because of the higher base power if you don't mind SpD Walls ruining your day,
Grass knot is essentially there for Quagsire that can take your hits all day long while it Status you with Toxic.
Hidden Power - Dragon can be used for an attempt at perfect coverage but you will still be walled by Ferroseed as it sets up on you
Flamethrower can be used if Ferroseed is your biggest problem but you're walled by other bulky waters.
Abilities: Oblivious, Own Tempo
Dream World: Regeneration
HP: 95
ATT: 75
DEF: 80
SPA: 100
SPD: 110
SPE: 30
With a significantly strong base 100 SPA and good dual stab and reasonably good bulk 95/80/110. Slowking makes a good tank that can hit hard on the special side, it can even hit the physical side with psycho shock, base 75 attack isn't totally unusable as some utility moves such as dragon tail can be viable. The only thing that really holds it back is it's typing and very poor base 30 speed but even that has a positive side and can be worked around.
Most importantly of all is its awesome ability regeneration, allows Slowking instant recovery whenever it switches out. You'd think Slowking would take over Slowbro's job in RU, that Slowbro does very well in UU but sadly with a tier dominated by bugs and Honchkrow, Slowking has a tough time switching in or finding a team slot as the team's water or psychic type with so many better options but regeneration does give it an edge.
SET
Name : Specs King
Move 1: Surf
Move 2: Psychic / Psycho Shock / Future Sight
Move 3: Grass Knot
Move 4: Fire Blast / Ice beam
Item: Choice Specs
Nature: Modest
Ability: Regeneration
EVs: 252 HP / 252 SpA / 4 Def
This set takes advantage of Slowking's ability with a hit and run strategy allowing slowking to deal a lot of damage while being able to recover by switching out.
After a Choice Specs Slowking SpA raises to 492
Surf for Water STAB (If only it learnt Hydro pump)
Psychic for secondary stab, psycho shock can be used over Psychic if you want to hit particular threats that are weaker on the physical side.
Grassknot to hit other bulky waters
Fire Blast / Flame thrower to hit Steels, grass and bugs on the switch, especially Ferroseed.
Ice beams hits different threats such as rare dragons but Fire Blast is generally the superior option.
Other Options:
Focus Blast hits Ice, rock and Steels but you already got that covered with your other moves
Shadowball can use use to hit opposing Psyhics but stab Surf should deal more then enough damage.
Sadly Trick is illegal with Regeneration because Trick is a Gen 4 tutor move.
Future Sight is the risky option for those who want to try something different, here's an example.
Turn 1
Opponent expects you to use a psychic type attack so they switch in a dark type pokemon for immunity for example Honchkrow.
You did use a psychic attack but it was future sight but doesn't deal damage for another 2 turns.
Turn 2
You expect Honchkrow to use a super effective dark type attack so you switch out to your counter say Rhyperior.
Your opponent does use a Dark attack but Rhyperior takes minimal damage
Turn 3
now your opponent is in a check mate position (unless they have another dark type pokemon or something that resist a psychic attack)
They either have to keep Honckrow in to take on Future sight but if they stay in, Rhyperior can KO them with a super effective Stone Edge/Rock Blast
But if they switch out, the pokemon that switches out take 2 hits, 1 from Specs Future Sight and a hit from Rhyperior, which is also a potential KO.
They could get lucky and and keep Honchkrow in, Stone edge misses , they take a future sight with zero damage because of their immunity and fire off a Super power which crits nad KOs Rhyperior :P
I hope the Turn delay is correct, I typed this up without actually testing it :S
BTW, Future sight is now a psychic type attack and does get a stab boost with the generation 2 mechanics.
SET
Name : Defensive
Move 1: Scald
Move 2: Slack Off
Move 3: Psychic
Move 4: Fire Blast / Toxic
Item: Leftovers
Nature: Relaxed / Sassy
Ability: Regeneration
EVs: 252 HP / 252 Def or SpD / 4 SpA
Yip a basically the exact same set as Slowbro
Scald to burn
Slack off for recovery and makes you insanely difficult to KO
Psychic for a 2nd Stab
Fire Blast to hit ferroseed and bugs on the switch.
Toxic to Toxic Stall out opponents
Other options:
Dragon tail for phazing, especially useful on Gorebyss
Thunder wave to catch speedy opponents but be careful of electric types wanting free speed boost, SpA boost or recovery. Unless you're gastrodon, Ground types generally don't want to switch into Slowking so carry Thunder-wave is a Viable option.
Name : Slow-Tank
Move 1: Calm Mind
Move 2: Slack Off
Move 3: Scald / Surf
Move 4: Psycho Shock / Psychic / Grass Knot
Item: Leftovers
Nature: Bold
Ability: Regeneration
EVs: 252 HP / 252 Def / 4 SpA
Compared to other calm minders Slowking does have one niche over the others in RU, Scald's 30% burn chance. While Calm mind boost's your SpD, Scald's possible Burn Chance can lower the attack of Physical pokemon trying to Take you out after you become too Specially Bulky.
Scald is recommended over surf for burns.
Slack off for recovery
the Last Slot depends on what you want Slowking to cover, Psycho Shock is the 1st choice to hit Pokemon on their weaker physical side like Munchlax.
Psychic can be used because of the higher base power if you don't mind SpD Walls ruining your day,
Grass knot is essentially there for Quagsire that can take your hits all day long while it Status you with Toxic.
Hidden Power - Dragon can be used for an attempt at perfect coverage but you will still be walled by Ferroseed as it sets up on you
Flamethrower can be used if Ferroseed is your biggest problem but you're walled by other bulky waters.