Jumpluff (Analysis)

JRank

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Jumpluff

QC Checks: 2/2
GP Checks: 2/2

[Overview]

<p>One may ignore Jumpluff at first glance, as it lacks decent stats or an extensive movepool. Upon closer inspection, however, one can see that Jumpluff has some niche thanks to its great ability, Chlorophyll, and a fantastic movepool to take advantage of this. All is not well for Jumpluff, unfortunately, as a weakness to three very common spread moves: Blizzard, Heat Wave, and Rock Slide, keeps it from realizing its true potential as a sun-abusing supporter. Despite this, with the correct support, Jumpluff is an excellent choice for any team looking to take advantage of sunny weather.</p>

[SET]
name: Chlorophyll Supporter
move 1: Sleep Powder
move 2: Encore
move 3: Rage Powder / Helping Hand / Giga Drain / Protect
move 4: Rage Powder / Helping Hand / Giga Drain / Protect
item: Yache Berry / Sitrus Berry
ability: Chlorophyll
nature: Timid
evs: 252 HP / 60 SpD / 196 Spe

[SET COMMENTS]

<p>The lack of Sleep Clause in VGC allows a huge amount of Pokemon to abuse Sleep Powder and Spore; Jumpluff is one of these said Pokemon. What really sets Jumpluff apart from the rest is its ability, Chloropyll, which doubles its Speed in the sun; this set takes full advantage of it by supporting its team with a variety of support moves.</p>

<p>With Sleep Powder, Jumpluff is able to neuter the opponent's Pokemon by rendering it unable to attack for several turns. Encore can lock foes into non-damaging moves or one-time use moves such as Fake Out, forcing a switch and keeping the opponent on their toes. critical to Jumpluff's success, and as such, are mandatory, but the remaining two can be a combination of Rage Powder, Helping Hand, Giga Drain, or Protect. Rage Powder is generally the first choice; it provides cover for Jumpluff's partner by attracting all moves to Jumpluff for a turn while Jumpluff's teammate eliminates any threats. However, a teammate may need a little extra "oomph" on its attacks in order to get a KO, which Jumpluff gladly provides with Helping Hand, boosting the power of its partner's attacks. If one is afraid of Taunt, Giga Drain keeps Jumpluff from being complete Taunt bait and allows a little HP to be regained. Protect keeps Jumpluff alive for another turn and gives time for its partner to take care of a problematic Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>With Blizzard doing 4x damage to Jumpluff, a Yache Berry allows Jumpluff to stay in the game for another turn while its partner deals with the Blizzard user. However, a good sun team can take care of any Blizzard users without difficulty, making a Sitrus Berry a suitable alternative in order to heal Jumpluff's HP when it has taken a lot of damage. A Timid nature and 196 Speed EVs allow Jumpluff to outpace Garchomp even when not in the sun, and in the sun, allow Jumpluff to outspeed all of the remaining unboosted Pokemon in the metagame. Since so few Speed EVs are needed, 252 EVs are placed in HP and 60 in Special Defense to increase Jumpluff's lifespan throughout battle.</p>

<p>Jumpluff needs Sunny Day support to be effective, and Ninetales provides just that; its new ability Drought brings eternal sun to the battlefield. Ninetales also appreciates the support Jumpluff provides, with Sleep Powder taking care of threatening Pokemon such as Garchomp, and Helping Hand helping Ninetales nab extra KOs. Additionally, Hitmontop works well with Jumpluff, providing Wide Guard support so Jumpluff won't be destroyed by spread moves.</p>

[Other Options]

<p>Another support option is Stun Spore, which cuts the opponent's Speed by 75% and giving Jumpluff's teammates the upper hand. Memento could be viable as a last-ditch move to neuter a powerful opponent, but Jumpluff is generally better off using Sleep Powder until it is KOed. A SubSeed set looks good on paper, but its weakness to common spread moves keeps this from being utilized effectively. Substitute, however, is usable in its own right, and could be placed in the fourth move slot if Giga Drain and Protect are unattractive. Sunny Day is useful for setting sun back up if a weather starter is brought in; however, Pokemon that have access to Prankster such as Whimsicott generally perform this job better.</p>

[Checks and Counters]

<p>Most Ice-type Pokemon present an obstacle to Jumpluff. Weavile, Mamoswine, and Abomasnow all take little to no damage from Giga Drain and hit back hard with super effective Ice-type attacks. While sun may help Jumpluff, it also powers up opposing Pokemon's Fire-type moves, which shred Jumpluff to pieces. Zapdos and Chandelure in particular utilize powerful Heat Waves to take down Jumpluff. Pokemon utilizing the Prankster ability, such as Thundurus and Whimsicott, utilize a priority Taunt to stop Jumpluff from getting off its deadly Sleep Powder, and force a Giga Drain-less Jumpluff to Struggle for damage.</p>
 
I think Rage Powder should probably get more priority in the moveset, even on a frail mon follow me is always amazing.

EDIT: worked out what the moveset should be on irc, I like this analysis. 1/2
 
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[Overview]

<p>One may pass over ignore Jumpluff at first glance, as it seemingly lacking in stats and moves lacks decent stats or an extensive movepool. Upon closer inspection, however, it is revealed one can see that Jumpluff has a some niche thanks to its great ability, Chlorophyll, and a fantastic movepool to take advantage of it this. All is not well for Jumpluff, unfortunately, as a weakness to three very common spread moves,: Blizzard, Heat Wave, and Rock Slide, keep it from realizing its true potential as a sun Pokemon sun-abusing supporter. Despite this, with the correct support, Jumpluff is an excellent choice for any team looking to take advantage of the Sunny Day condition Sunny Weather.</p>

[SET]
name: Chlorophyll Supporter
move 1: Sleep Powder
move 2: Encore
move 3: Rage Powder / Helping Hand / Giga Drain / Protect
move 4: Rage Powder / Helping Hand / Giga Drain / Protect (probably too many slashes here, talk this over with QC...)
item: Yache Berry / Sitrus Berry
ability: Chlorophyll
nature: Timid
evs: 252 HP / 216 SpD / 40 Spe

[SET COMMENTS]

<p>The lack of Sleep Clause in VGC opens up a door full allows a huge amount of Pokemon abusing to abuse Sleep Powder and Spore,; and Jumpluff is no exception one of these said Pokemon. Where Jumpluff excels is with Chlorophyll, doubling its Speed in sun, and this set takes advantage of that by supporting its team with a variety of support moves.</p>

<p>With Sleep Powder, Jumpluff is able to neuter the opponent's Pokemon by rendering it unable to attack for several turns. Encore can lock foes into non-damaging moves or one-time use moves such as Fake Out, forcing a switch and keeping the opponent on its their toes. Once the first two moves have been established The first two moves are definite, but the remaining two are a toss-up between Rage Powder, Helping Hand, Giga Drain, and Protect can be a combination of Rage Powder, Helping Hand, Giga Drain, or Protect. Rage Powder is generally the best first pick choice; providing it provides cover for Jumpluff's partner by attracting all moves to Jumpluff for a turn while Jumpluff's teammate eliminates the any threats. However, a teammate may need a little extra "oomph" on its attacks in order to get a KO, which Jumpluff gladly provides with Helping Hand, boosting the power of its partner's attacks. If one is afraid of Taunt, Giga Drain keeps Jumpluff from being complete Taunt bait and allows a little HP to be regained. Protect keeps Jumpluff alive for another turn and gives time for its partner to take care of a problem Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>With Blizzard doing 4x damage to Jumpluff, a Yache Berry allows Jumpluff to stay in the game for another turn while its partner deals with the Blizzard user. By the nature of A good sun teams, however, Blizzard users are easily taken care of can take care of any Blizzard users without difficulty, making a Sitrus Berry an appropriate item choice to heal Jumpluff's HP when it has taken a lot of damage. A Timid nature and 40 Speed EVs allows Jumpluff to outpace +2 Yanmega and below when in the sun, virtually everything in the metagame in the sun, as well as all of the remaining unboosted Pokemon in the metagame. Since so few Speed EVs are needed, 252 EVs are placed in HP and 216 in Special Defense to increase Jumpluff's lifespan within throughout the battle.</p>

<p>Jumpluff needs Sunny Day support to be effective, and Ninetales provides just that,; with its new ability Drought bringing eternal sun to the battlefield. Ninetales appreciates the support Jumpluff provides, with Sleep Powder taking care of threatening Pokemon such as Garchomp, and Helping Hand to help Ninetales nab extra KOs. Additionally, Hitmontop works well with Jumpluff, giving it Wide Guard support so Jumpluff won't be destroyed by spread moves.</p>

[Other Options]

<p>Another support option is Stun Spore, cutting the opponent's Speed by 75% and giving Jumpluff's teammates the upper hand. Memento could be viable as a last-ditch move to neuter a powerful opponent, but Jumpluff is generally better off using Sleep Powder until it is KOed. A SubSeed set looks good on paper, but being weak to common spread moves keeps this from being utilizied utilized effectively. Substitute, however, is usable in its own right, and could be placed in the fourth move slot if Giga Drain and Protect are unattractive. Sunny Day is useful for setting sun back up if a weather starter is brought in,; however, Pokemon who that have access to utilize Prankster such as Whimsicott generally perform this job better.</p>

[Checks and Counters]

<p>Most Ice-type Pokemon present an obstacle to Jumpluff. Weavile, Mamoswine, and Abomasnow all take little to no damage from Giga Drain and hit back hard with super effective Ice-type attacks moves. While sun may help Jumpluff, it also powers up opposing Pokemon's Fire-type moves, which shreds Jumpluff to pieces. Zapdos and Chandelure in particular utilize a powerful Heat Wave to take down Jumpluff. Pokemon utilizing the Prankster ability, such as Thundurus and Whimsicott, utilize a priority Taunt to stop Jumpluff from getting off its deadly Sleep Powder, and force Giga Drain-less Jumpluff to Struggle for damage.</p>

Good job.

GP Approved 1/2
contrib_gp.png
 
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[Overview]

<p>One may pass over ignore Jumpluff at first glance, as it seemingly lacking in stats and moves lacks decent stats or an extensive movepool. Upon closer inspection, however, it is revealed one can see that Jumpluff has a some niche thanks to its great ability, Chlorophyll, and a fantastic movepool to take advantage of it this. All is not well for Jumpluff, unfortunately, as a weakness to three very common spread moves,: Blizzard, Heat Wave, and Rock Slide, keep it from realizing its true potential as a sun Pokemon sun-abusing supporter. Despite this, with the correct support, Jumpluff is an excellent choice for any team looking to take advantage of the Sunny Day condition Sunny Weather.</p>

[SET]
name: Chlorophyll Supporter
move 1: Sleep Powder
move 2: Encore
move 3: Rage Powder / Helping Hand / Giga Drain / Protect
move 4: Rage Powder / Helping Hand / Giga Drain / Protect (probably too many slashes here, talk this over with QC...)
item: Yache Berry / Sitrus Berry
ability: Chlorophyll
nature: Timid
evs: 252 HP / 216 SpD / 40 Spe

[SET COMMENTS]

<p>The lack of Sleep Clause in VGC opens up a door full allows a huge amount of Pokemon abusing to abuse Sleep Powder and Spore,; and Jumpluff is no exception one of these said Pokemon. Where Jumpluff excels is with Chlorophyll, doubling its Speed in sun, and this set takes advantage of that by supporting its team with a variety of support moves.</p>

<p>With Sleep Powder, Jumpluff is able to neuter the opponent's Pokemon by rendering it unable to attack for several turns. Encore can lock foes into non-damaging moves or one-time use moves such as Fake Out, forcing a switch and keeping the opponent on its their toes. Once the first two moves have been established The first two moves are definite, but the remaining two are a toss-up between Rage Powder, Helping Hand, Giga Drain, and Protect can be a combination of Rage Powder, Helping Hand, Giga Drain, or Protect. Rage Powder is generally the best first pick choice; providing it provides cover for Jumpluff's partner by attracting all moves to Jumpluff for a turn while Jumpluff's teammate eliminates the any threats. However, a teammate may need a little extra "oomph" on its attacks in order to get a KO, which Jumpluff gladly provides with Helping Hand, boosting the power of its partner's attacks. If one is afraid of Taunt, Giga Drain keeps Jumpluff from being complete Taunt bait and allows a little HP to be regained. Protect keeps Jumpluff alive for another turn and gives time for its partner to take care of a problem Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>With Blizzard doing 4x damage to Jumpluff, a Yache Berry allows Jumpluff to stay in the game for another turn while its partner deals with the Blizzard user. By the nature of A good sun teams, however, Blizzard users are easily taken care of can take care of any Blizzard users without difficulty, making a Sitrus Berry an appropriate item choice to heal Jumpluff's HP when it has taken a lot of damage. A Timid nature and 40 Speed EVs allows Jumpluff to outpace +2 Yanmega and below when in the sun, virtually everything in the metagame in the sun, as well as all of the remaining unboosted Pokemon in the metagame. Since so few Speed EVs are needed, 252 EVs are placed in HP and 216 in Special Defense to increase Jumpluff's lifespan within throughout the battle.</p>

<p>Jumpluff needs Sunny Day support to be effective, and Ninetales provides just that,; with its new ability Drought bringing eternal sun to the battlefield. Ninetales appreciates the support Jumpluff provides, with Sleep Powder taking care of threatening Pokemon such as Garchomp, and Helping Hand to help Ninetales nab extra KOs. Additionally, Hitmontop works well with Jumpluff, giving it Wide Guard support so Jumpluff won't be destroyed by spread moves.</p>

[Other Options]

<p>Another support option is Stun Spore, cutting the opponent's Speed by 75% and giving Jumpluff's teammates the upper hand. Memento could be viable as a last-ditch move to neuter a powerful opponent, but Jumpluff is generally better off using Sleep Powder until it is KOed. A SubSeed set looks good on paper, but being weak to common spread moves keeps this from being utilizied utilized effectively. Substitute, however, is usable in its own right, and could be placed in the fourth move slot if Giga Drain and Protect are unattractive. Sunny Day is useful for setting sun back up if a weather starter is brought in,; however, Pokemon who that have access to utilize Prankster such as Whimsicott generally perform this job better.</p>

[Checks and Counters]

<p>Most Ice-type Pokemon present an obstacle to Jumpluff. Weavile, Mamoswine, and Abomasnow all take little to no damage from Giga Drain and hit back hard with super effective Ice-type attacks moves. While sun may help Jumpluff, it also powers up opposing Pokemon's Fire-type moves, which shreds Jumpluff to pieces. Zapdos and Chandelure in particular utilize a powerful Heat Wave to take down Jumpluff. Pokemon utilizing the Prankster ability, such as Thundurus and Whimsicott, utilize a priority Taunt to stop Jumpluff from getting off its deadly Sleep Powder, and force Giga Drain-less Jumpluff to Struggle for damage.</p>

Good job.

GP Approved 1/2
contrib_gp.png

Thanks for the check! However, I do have a few questions/comments:

I talked it over with the QC members and we agreed that 4 slashes was ok, also got the go-ahead from Great Sage (I think, one of the C&C leaders anyway) to do it.

Right here do you mean "has some niche" or "has a some niche"? the latter sounds funny but it's what you have:
has a some niche thanks to its

Also after the check a decision regarding the Speed EVs were made so I had to change the wording in that sentence, please tell me what to fix if there's something wrong there grammar-wise.

Aside from that thanks a bunch!
 
Because I'm busy procrastinating my Chandelure write up and other stuff...
189.png

Jumpluff

QC Checks: 2/2
GP Checks: 1/2

[Overview]

<p>One may ignore Jumpluff at first glance, as it lacks decent stats or an extensive movepool. Upon closer inspection, however, one can see that Jumpluff has some niche thanks to its great ability, Chlorophyll, and a fantastic movepool to take advantage of this. All is not well for Jumpluff, unfortunately, as a weakness to three very common spread moves: Blizzard, Heat Wave, and Rock Slide, keeps it from realizing its true potential as a sun-abusing supporter. Despite this, with the correct support, Jumpluff is an excellent choice for any team looking to take advantage of sunny weather.</p>

[SET]
name: Chlorophyll Supporter
move 1: Sleep Powder
move 2: Encore
move 3: Rage Powder / Helping Hand / Giga Drain / Protect
move 4: Rage Powder / Helping Hand / Giga Drain / Protect
item: Yache Berry / Sitrus Berry
ability: Chlorophyll
nature: Timid
evs: 252 HP / 60 SpD / 196 Spe

[SET COMMENTS]

<p>The lack of Sleep Clause in VGC allows a huge amount of Pokemon to abuse Sleep Powder and Spore; Jumpluff is one of these said Pokemon. What really sets Jumpluff apart from the rest is its ability, Chloropyll, which doubles its Speed in the sun; this set takes full advantage of it by supporting its team with a variety of support moves.</p>

<p>With Sleep Powder, Jumpluff is able to neuter the opponent's Pokemon by rendering it unable to attack for several turns. Encore can lock foes into non-damaging moves or one-time use moves such as Fake Out, forcing a switch and keeping the opponent on their toes. The first two moves are critical to Jumpluff's success, and as such, are mandatory, but the remaining two can be a combination of Rage Powder, Helping Hand, Giga Drain, or Protect. Rage Powder is generally the first choice; it provides cover for Jumpluff's partner by attracting all moves to Jumpluff for a turn while Jumpluff's teammate eliminates any threats. However, a teammate may need a little extra "oomph" on its attacks in order to get a KO, which Jumpluff gladly provides with Helping Hand, boosting the power of its partner's attacks. If one is afraid of Taunt, Giga Drain keeps Jumpluff from being complete Taunt bait and allows a little HP to be regained. Protect keeps Jumpluff alive for another turn and gives time for its partner to take care of a problematic Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>With Blizzard doing 4x damage to Jumpluff, a Yache Berry allows Jumpluff to stay in the game for another turn while its partner deals with the Blizzard user. However, a good sun team can take care of any Blizzard users without difficulty, making a Sitrus Berry a suitable alternative in order to heal Jumpluff's HP when it has taken a lot of damage. A Timid nature and 196 Speed EVs allow Jumpluff to outpace Garchomp even when not in the sun, and in the sun, allow Jumpluff to outspeed all of the remaining unboosted Pokemon in the metagame. Since so few Speed EVs are needed, 252 EVs are placed in HP and 60 in Special Defense to increase Jumpluff's lifespan throughout battle.</p>

<p>Jumpluff needs Sunny Day support to be effective, and Ninetales provides just that; its new ability Drought brings eternal sun to the battlefield. Ninetales also appreciates the support Jumpluff provides, with Sleep Powder taking care of threatening Pokemon such as Garchomp, and Helping Hand helping Ninetales nab extra KOs. Additionally, Hitmontop works well with Jumpluff, providing Wide Guard support so Jumpluff won't be destroyed by spread moves.</p>

[Other Options]

<p>Another support option is Stun Spore, which cuts the opponent's Speed by 75%, giving Jumpluff's teammates the upper hand. Memento could be viable as a last-ditch move to neuter a powerful opponent, but Jumpluff is generally better off using Sleep Powder until it is KOed. A SubSeed set looks good on paper, but its weakness to common spread moves keeps this from being utilized effectively. Substitute, however, is usable in its own right, and could be placed in the fourth move slot if Giga Drain and Protect are unattractive. Sunny Day is useful for setting sun back up if a weather starter is brought in; however, Pokemon that have access to Prankster such as Whimsicott generally perform this job better.</p>

[Checks and Counters]

<p>Most Ice-type Pokemon present an obstacle to Jumpluff. Weavile, Mamoswine, and Abomasnow all take little to no damage from Giga Drain and hit back hard with super effective Ice-type attacks. While sun may help Jumpluff, it also powers up opposing Pokemon's Fire-type moves, which shred Jumpluff to pieces. Zapdos and Chandelure in particular utilize powerful Heat Waves to take down Jumpluff. Pokemon utilizing the Prankster ability, such as Thundurus and Whimsicott, can use a priority Taunt to stop Jumpluff from getting off its deadly Sleep Powder, and force a Giga Drain-less Jumpluff to Struggle for damage.</p>

I changed wordings to make it sound better, more logical and better flowing and the very few grammatical errors. An excellent write up as always.

contrib_gp.png

GP 2 / 2
 
Those were some of the fastest GP Checks I've gotten after being QC Checked, thanks a bunch! This is finished.
 
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