Hey guys, this is my third RMT, and I think I've finally understood how to insert pictures into my posts :)
Anyways, here's my RMT:
Changes are in red
Team Building Process:
[pimg]186[/pimg]
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song
I had used both Scarf and Specs Politoed at one point, and I didn't really like either. I needed a more defensive weather starter that could stay for longer periods of time through out the match, and not make me lose weather wars. Since the Pokemon Online server allows Swift Swim, after getting severely owned by a Kingdra, the opponent kindly suggested to me the possibility of Perish Song over Ice Beam on the last move slot, and it has worked great ever since. The EV Spreads aim to give Politoed more Special defensive bulk, allowing it to contribute to taking hits along with Gliscor, Ferrothorn, and Rotom-W (to some extent).
[pimg]381[/pimg]
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Thunder
Latios is the pokemon I built this team around. I've used Choice Specs and Scarf at one point, but I've always found Expert Belt to be the best. It has the (slight) element of surprise, and it's often easy to fool the opponent into thinking that I am choiced as opposed to some other held item. Draco Meteor hits anything that doesn't resist it really hard, Psyshock is for fighitng types, such as Breloom, though I plan to replace it with something else (suggestions please!). Surf and Thunder are used to take full advantage of rain.
[pimg]477[/pimg]
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd (Testing 208 HP / 80 Def / 220 Spe at the moment)
Impish Nature (+Def, -SAtk)
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Gliscor is a pretty amazing physical wall. The set is pretty "standard", though I don't use 244 HP EV's to get a little more speed in. Protect is for scouting, as is U-turn, which also gives me a switch advantage. Earthquake helps me hit steels, namely Excadrills that have lost their balloons. Taunt also helps me prevent the opponent from setting up, namely Skarmories, who usually aren't patient enough to wait the three turns out.
[pimg]603[/pimg]
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Power Whip
- Stealth Rock
- Spikes
Ferrothorn is pretty amazing. The EV's are self-explanatory, allowing me to survive very strong physical hits as well as special attacks (copied off of the Smogon analysis :D). Thunderwave provides paralysis support for my team, which is especially helpful after my Rotom-W has tricked away his Scarf, as well as for stopping pokemon that may outspeed Latios, and Azumarill. Stealth Rocks provides entry hazards support, leech seed for recovery, and Power Whip for damage so I don't become taunt bait, and to whack those DW Espeon's hard.
[pimg]484 - W[/pimg]
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Volt Switch / Signal Beam (Needs more testing to finalize)
- Trick
Rotom-W, along with Latios, is one of the most important members of my team. STAB Thunder and Rain boosted STAB Hydropump are very deadly combinations that can tear through lots of teams that are caught unprepared. Only the occasional Water Absorb Quagsire and Gastrodon will rather annoy me. Rotom-W is also my lead pokemon most of the time if I see in team preview that the opponent does not have a ground type pokemon or a potential lightning-rod user on their team. Volt-Switch the first turn gives me literally a switch-advantage the very first turn, and it's really nice.
[pimg]184[/pimg]
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Azumarill is the really cute and awesome Aqua Rabbit Pokemon on my team. With Paralysis support, I can confidently use Waterfall on every pokemon not named Gastrodon, Jellicent, Quagsire, and Cradily. Waterfall will do a huge chunk of damage even to defensive pokemon like Skarmory. Super Power and Ice Punch are for killing Ferro's and Dragons effectively, namely dragons who think they're smart enough to predict a "weak" Aqua Jet coming.
Note: I can't seem to get the Ferrothorn and Rotom-W Icons to work, can someone please tell me the codes for them?
Importable:
Anyways, here's my RMT:
Changes are in red
Team Building Process:
---
[pimg]381[/pimg]
Since I like Latios, I decided to build a team around him. Latios is a very good special attacker that can punch holes in many teams that either don't have a dedicated special wall, steel type, or are simply unprepared for him
---
[pimg]381[/pimg] [pimg]186[/pimg]
I'm not a huge fan of Hidden Power Fire, and I was interested in trying to see how Latios would do on a rain team, so I added Politoed to give him perma-rain
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg]
Part 1 of the Rotom-Gliscor-Ferrothorn Core.
Since Latios was going to be firing off Draco's repeatedly, I needed a good teamate to take hits for Latios as he switches out. Ferrothorn naturally came to mind for me. Rain also cancels out the x4 fire weakness to only x2, making him much harder to kill. I had previously used the infamous Rotom-Gliscor-Jirachi core, but didn't find it very suiting for my play style. I switched out Jirachi for Ferrothorn. Ferrothorn not only takes hits better than Jirachi, but provides Stealth Rock support as well as Paralysis support for my team, which is crucial for Latios to net lots of kills, along with Rotom-W.
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg]
Part 2 of the Rotom-Gliscor-Ferrothorn Core.
Gliscor is pretty self-explanatory, and also helps Ferrothorn take all the fighting type moves directed towards it. Protect lets me scout, Taunt helps me stop slower pokemon from setting up on me, Earthquake hits hard (or soft) when I need it, while U-turn is for giving me a switch advantage when I need it
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg] [pimg]484-W[/pimg]
Part 3 of the Rotom-Gliscor-Ferrothorn Core.
Rotom is my second special attacker on the team. Rain boosted STAB Hydropump and STAB Thunder are always going to hit something really hard. Few pokemon, namely Gastrodon, Ferrothorn, and Water Absorb Quagsire can switch into Rotom-W without getting hurt quite a bit. Rotom-W is also my lead most of the time, especially if I see that there is not a ground type pokemon in their party, allowing me to Volt-Switch freely and get a switch-advantage in on the very first turn. Rotom-W is also my late game sweeper, if the only Thunder / Hydropump resist on the other team is already half dead, I can easily say "GG"
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg] [pimg]484-W[/pimg] [pimg]184[/pimg]
This Aqua Rabbit is very cute <3. Previously in Azumarill's place were Toxicroak, Scizor (Bulky SD), and the Choice Banded version of Scizor. However, after trial-and error, I found out that Volcarona and Excadrill both posed pretty big threads to my team, especially if Politoed was dead, and Rotom-W and Gliscor were at low health. Azumarill covers both threats with its amazing 654 Attack Stat after the Choice Band boost and Priority STAB Aqua Jet in rain. Unless your opponent has a Jellicent, something will get seriously maimed when Azumarill comes in. Azumarill can also kill opposing Ferrothorns that are silly enough to stay and and hope to take a Superpower. Together with Rotom-W, Azumarill is also my late-game sweeper, easily picking off pokemon that were severely dented by namely Latios.
[pimg]381[/pimg]
Since I like Latios, I decided to build a team around him. Latios is a very good special attacker that can punch holes in many teams that either don't have a dedicated special wall, steel type, or are simply unprepared for him
---
[pimg]381[/pimg] [pimg]186[/pimg]
I'm not a huge fan of Hidden Power Fire, and I was interested in trying to see how Latios would do on a rain team, so I added Politoed to give him perma-rain
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg]
Part 1 of the Rotom-Gliscor-Ferrothorn Core.
Since Latios was going to be firing off Draco's repeatedly, I needed a good teamate to take hits for Latios as he switches out. Ferrothorn naturally came to mind for me. Rain also cancels out the x4 fire weakness to only x2, making him much harder to kill. I had previously used the infamous Rotom-Gliscor-Jirachi core, but didn't find it very suiting for my play style. I switched out Jirachi for Ferrothorn. Ferrothorn not only takes hits better than Jirachi, but provides Stealth Rock support as well as Paralysis support for my team, which is crucial for Latios to net lots of kills, along with Rotom-W.
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg]
Part 2 of the Rotom-Gliscor-Ferrothorn Core.
Gliscor is pretty self-explanatory, and also helps Ferrothorn take all the fighting type moves directed towards it. Protect lets me scout, Taunt helps me stop slower pokemon from setting up on me, Earthquake hits hard (or soft) when I need it, while U-turn is for giving me a switch advantage when I need it
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg] [pimg]484-W[/pimg]
Part 3 of the Rotom-Gliscor-Ferrothorn Core.
Rotom is my second special attacker on the team. Rain boosted STAB Hydropump and STAB Thunder are always going to hit something really hard. Few pokemon, namely Gastrodon, Ferrothorn, and Water Absorb Quagsire can switch into Rotom-W without getting hurt quite a bit. Rotom-W is also my lead most of the time, especially if I see that there is not a ground type pokemon in their party, allowing me to Volt-Switch freely and get a switch-advantage in on the very first turn. Rotom-W is also my late game sweeper, if the only Thunder / Hydropump resist on the other team is already half dead, I can easily say "GG"
---
[pimg]381[/pimg] [pimg]186[/pimg] [pimg]603[/pimg] [pimg]477[/pimg] [pimg]484-W[/pimg] [pimg]184[/pimg]
This Aqua Rabbit is very cute <3. Previously in Azumarill's place were Toxicroak, Scizor (Bulky SD), and the Choice Banded version of Scizor. However, after trial-and error, I found out that Volcarona and Excadrill both posed pretty big threads to my team, especially if Politoed was dead, and Rotom-W and Gliscor were at low health. Azumarill covers both threats with its amazing 654 Attack Stat after the Choice Band boost and Priority STAB Aqua Jet in rain. Unless your opponent has a Jellicent, something will get seriously maimed when Azumarill comes in. Azumarill can also kill opposing Ferrothorns that are silly enough to stay and and hope to take a Superpower. Together with Rotom-W, Azumarill is also my late-game sweeper, easily picking off pokemon that were severely dented by namely Latios.
[pimg]186[/pimg]
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song
I had used both Scarf and Specs Politoed at one point, and I didn't really like either. I needed a more defensive weather starter that could stay for longer periods of time through out the match, and not make me lose weather wars. Since the Pokemon Online server allows Swift Swim, after getting severely owned by a Kingdra, the opponent kindly suggested to me the possibility of Perish Song over Ice Beam on the last move slot, and it has worked great ever since. The EV Spreads aim to give Politoed more Special defensive bulk, allowing it to contribute to taking hits along with Gliscor, Ferrothorn, and Rotom-W (to some extent).
[pimg]381[/pimg]
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Thunder
Latios is the pokemon I built this team around. I've used Choice Specs and Scarf at one point, but I've always found Expert Belt to be the best. It has the (slight) element of surprise, and it's often easy to fool the opponent into thinking that I am choiced as opposed to some other held item. Draco Meteor hits anything that doesn't resist it really hard, Psyshock is for fighitng types, such as Breloom, though I plan to replace it with something else (suggestions please!). Surf and Thunder are used to take full advantage of rain.
[pimg]477[/pimg]
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd (Testing 208 HP / 80 Def / 220 Spe at the moment)
Impish Nature (+Def, -SAtk)
- Swords Dance
- Ice Fang
- Earthquake
- Taunt
Gliscor is a pretty amazing physical wall. The set is pretty "standard", though I don't use 244 HP EV's to get a little more speed in. Protect is for scouting, as is U-turn, which also gives me a switch advantage. Earthquake helps me hit steels, namely Excadrills that have lost their balloons. Taunt also helps me prevent the opponent from setting up, namely Skarmories, who usually aren't patient enough to wait the three turns out.
[pimg]603[/pimg]
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Power Whip
- Stealth Rock
- Spikes
Ferrothorn is pretty amazing. The EV's are self-explanatory, allowing me to survive very strong physical hits as well as special attacks (copied off of the Smogon analysis :D). Thunderwave provides paralysis support for my team, which is especially helpful after my Rotom-W has tricked away his Scarf, as well as for stopping pokemon that may outspeed Latios, and Azumarill. Stealth Rocks provides entry hazards support, leech seed for recovery, and Power Whip for damage so I don't become taunt bait, and to whack those DW Espeon's hard.
[pimg]484 - W[/pimg]
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Volt Switch / Signal Beam (Needs more testing to finalize)
- Trick
Rotom-W, along with Latios, is one of the most important members of my team. STAB Thunder and Rain boosted STAB Hydropump are very deadly combinations that can tear through lots of teams that are caught unprepared. Only the occasional Water Absorb Quagsire and Gastrodon will rather annoy me. Rotom-W is also my lead pokemon most of the time if I see in team preview that the opponent does not have a ground type pokemon or a potential lightning-rod user on their team. Volt-Switch the first turn gives me literally a switch-advantage the very first turn, and it's really nice.
[pimg]184[/pimg]
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Azumarill is the really cute and awesome Aqua Rabbit Pokemon on my team. With Paralysis support, I can confidently use Waterfall on every pokemon not named Gastrodon, Jellicent, Quagsire, and Cradily. Waterfall will do a huge chunk of damage even to defensive pokemon like Skarmory. Super Power and Ice Punch are for killing Ferro's and Dragons effectively, namely dragons who think they're smart enough to predict a "weak" Aqua Jet coming.
Note: I can't seem to get the Ferrothorn and Rotom-W Icons to work, can someone please tell me the codes for them?
Importable:
Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Thunder
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 180 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Protect
- U-turn
- Earthquake
- Taunt
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Power Whip
- Stealth Rock
- Leech Seed
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Volt Switch
- Trick
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Thunder
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 180 Def / 80 Spd
Impish Nature (+Def, -SAtk)
- Protect
- U-turn
- Earthquake
- Taunt
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Power Whip
- Stealth Rock
- Leech Seed
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Volt Switch
- Trick
Azumarill (M) @ Choice Band
Trait: Huge Power
EVs: 208 HP / 252 Atk / 48 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower