lol yea. no guaed will o wisp would have been good.
burn+confusion? thanks (dyanmic punch)
Agreed, this would have been boss.
lol yea. no guaed will o wisp would have been good.
burn+confusion? thanks (dyanmic punch)
Agreed, this would have been boss.
How is that boss?
Hm. Fair enough.
I heard that golurk was originally Ghost/fighting but gamefreak thought it was broken due to coverage but then they give scrafty Dark/fighting which gets nearly the same coverage.
not sure about that, but if you think about it dark/fighting offers better coverage as it isn't walled by Sabelye and Spiritomb
How is he walled? ghost/fighting gets perfect neutral coverage
Okay, so I just realized that in the strategydex, golurk's rock polish set recommends putting the last four EV's into HP. The strategydex assumes flawless IV's, and if golurk has flawless IV's, this puts him at 320 HP. Since the set also recommends using life orb, this is a problem, since HP numbers divisible by ten are HORRIBLE for life orb sets. However, the strategydex also recommends substitute as a move option. So, would this HP actually be a good number for substitute and leftovers (to replace life orb), or should I just train a new golurk??
First rule, if we are using subs: Unless we want to abuse abilities like Overgrow or berries, for which they need an even number of HP, we should have an odd number of HP to sub as much as possible.Edit: the last one i tried using was the sub puncher (after the whimiscott incident) but that didn't work either...I know speed isn't the answer, Atk is but what else do i need...spilt defenses or pure HP...
meh, what's it going to do with a steel move? It has better options.
Doubles Speed and raises Attack by one stage, all in one move? I'd like that too...