Hello smogonites and non-smogonites that may be viewing this! This is my third UU team, and is doing quite well. Basically, with the tier changes, UU was shook up, and I decided to try out the new UU. This team uses a couple former OUs, and a few familiar faces like Donphan and Shaymin. Without further ado, on to the team.
At a glance:
Through a closer look:
Chuck Norris (Machamp) @ Lum Berry
Ability: No Guard
Nature: Adamant
EVs: 248hp/252atk/8spd
-Dynamicpunch
-Payback
-Ice Punch
-Bullet Punch
Ah... one of the most frustrating Pokemon in HGSS OU has dropped to UU... I guess things really got shaken up eh. Anyways, Machamp is a wonderful lead, boasting a blend of bulk and raw power that make it one of the biggest threats in UU. Just as noteworthy is Machamp's useful ability in No Guard, insuring all of his (and unfortuantly his opponents) moves hit. This helps Machamp get through Snow Cloak users and consequently Hail teams easier.
Machamp's EVs allow it good bulk and a crapton of power, and its item, the almighty Lum Berry, automatically heals it of any status. The movest is the standard Machamp, and for a good reason. Its wonderful ability in No Guard lets it spam an otherwise horrible move to great effect, Dynamic Punch. Now not only does Dynamicpunch always confuse, but it always hits. Ice Punch is there for fliers, and kills Roserade on the switch. No Guard stone definently has its uses, especially the fact that it's a sure fire way to get rid of Frosslass. Payback has nearly perfect coverage with Dynamicpunch, and allows Machamp to take on leads like Focus Sash Alakazam. Bullet Punch rounds out the set with a strong priority.
Synergy:
Psychic: none
Flying: none
Armor(Donphan) @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 252hp/252atk/4def
-Stealth Rock
-Earthquake
-Rapid Spin
-Ice Shard
Donphan was number one in UU usage for a reason. Its nice blend of power and bulk make it a nice offensive tank, and its usefulness as a spinner saw it on a ton of teams. Unfortunatly, Blastoise has gone up in usage as well, and now rivals Donphan as a spinner. Donphan still has its ninch in being hard hitting though.
Donphan's EVs give it a lot of power and a lot of bulk while leftovers resores its health. Earthquake is his main STAB, destroying all sorts of stuff. Stealth Rock is one of the two main reasons that Donphan made it on the team, racking up hazard damage and breaking sashes, allowing for powerhouses like Darmanitan to get easier KOs. Rapid Spin is the other of those two reasons, clearing rocks and greatly aiding Darmanitan as a scout. Ice Shard rounds off things, giving a strong form of priority to kill Flygon and Altaria with.
Synergy:
Ice: Suicune, Darmanitan
Water: Suicune, Shaymin
Grass: Shaymin, Darmanitan
Doggy(Suicune) @ Leftovers
Ability: Pressure
Nature: Timid
Evs: 252hp/4def/252spd
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Grass]
Suicune replaced Slowbro because I needed someone who wasn't afraid of Chandelure's STAB combo. It is also noteworthy that I was originally using Cro Cune until I realized that it was weak to Poliwrath, so I simply switched to the other Calm Mind set.
As far as EVs and item are concerned, it's really the usual. Get a lot of bulk, the ability to abuse Calm Mind, and gradually recover. Calm Mind is the crux of this set, abusing Suicune's high bulk and turning it into a sweeping machine. Surf is the STAB of choice, packing a lot of power and perfect accuracy. Ice Beam gives good coverage, and hits things like Flygon and Altaria. Hidden Power is mainly for Slowbro, but hits othe bulky waters as well.
Synergy:
Grass: Darmanitan, Shaymin
Electric: Flygon, Shaymin, Donphan
CRAAAAZY!(Darmanitan) @ Choice Scarf
Ability: Sheer Force
Nature: Jolly
EVs:252atk/4def/252spd
-Flare Blitz
-Rock Slide
-U-Turn
-Superpower
Darmanitan is a welcome presence in UU, easily taking out quite a few of the best Pokemon in UU thanks to its spectacular blend of speed and power. Unfortuantly, Darmanitan is very fragile, and won't like taking more than one solid hit. That combined with a Stealth Rock weakness means that I obviously won't be switching Darmanitan into anything.
The EVs aim for POWER, and the Choice Scarf gives him a lot of speed. Flare Blitz is the STAB of the set, and what a great STAB it is, easily blowing through all but the bulkiest of pokemon in two hits or less. Rock Slide hits birds and serves as a coverage move. U-Turn lets Darmanitan scout effectively and Superpower provides more coverage, hitting the likes of Porygon-2, Chansey, and Snorlax.
Synergy:
Rock: Donphan, Machamp
Ground: Flygon, Shaymin
Water: Suicune, Shaymin
ShouldBBug(Flygon) @ Choice Band
Ability: Levitate
Nature: Jolly
EVs: 4hp/252atk/252spd
-Outrage
-Earthquake
-U-Turn
-Fire Punch
Flygon is a devastating force in UU. Boasting 100 base speed and 100 base attack as well as a STAB combo resisted by only Bronzor, Flygon has the ability to tear through quite a bit of UU. Furthermore, Flygon has a great ability in Levitate granting it an immunity to Ground moves such as the ubiquatious Earthquake.
The EVs and item of this set are all about power, allowing Flygon to wallbreak and scout effectively. Outrage is the main STAB of this set, and is perfectly capable of laying a large majority of UU to waste. Earthquake is another powerful STAB that comlements nicely with Outrage, hitting the only things Outrage is resisted by. U-Turn scouts while Fire Punch hits Balloon steels.
Synergy:
Ice: Darmanitan, Suicune
Dragon: none
Sonic(Shaymin) @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4hp/252Satk/252spd
-Seed Flare
-Substitute
-Leech Seed
-Earth Power
This thing is a beast, plain and simple. A reliable recovery move, decent typing, a great ability... yes please, and don't even get me started on how cute it is.
The EVs are really about power while leftovers grants recovery from behing the Sub. Seed Flare is among the best moves in the game... decent accuracy, 150 power when STAB is factored, and a 50% chance of lowering the foes Special Defense by two stages... YUM! Substitute blocks status and gives Shaymin a great form of recovery when paired with Leech Seed. Earth Power rounds off the set with a nice coverage move and a way to hit steels.
Synergy:
Ice: Suicune, Darmanitan
Flying: none
Fire: Suicune: Darmanitan
Bug: Darmanitan, Machamp
Poison: Donphan
Feel free to rate, hate, luvdisc, and nominate; rest assured that any advice will be at least thought about.
At a glance:






Through a closer look:

Chuck Norris (Machamp) @ Lum Berry
Ability: No Guard
Nature: Adamant
EVs: 248hp/252atk/8spd
-Dynamicpunch
-Payback
-Ice Punch
-Bullet Punch
Ah... one of the most frustrating Pokemon in HGSS OU has dropped to UU... I guess things really got shaken up eh. Anyways, Machamp is a wonderful lead, boasting a blend of bulk and raw power that make it one of the biggest threats in UU. Just as noteworthy is Machamp's useful ability in No Guard, insuring all of his (and unfortuantly his opponents) moves hit. This helps Machamp get through Snow Cloak users and consequently Hail teams easier.
Machamp's EVs allow it good bulk and a crapton of power, and its item, the almighty Lum Berry, automatically heals it of any status. The movest is the standard Machamp, and for a good reason. Its wonderful ability in No Guard lets it spam an otherwise horrible move to great effect, Dynamic Punch. Now not only does Dynamicpunch always confuse, but it always hits. Ice Punch is there for fliers, and kills Roserade on the switch. No Guard stone definently has its uses, especially the fact that it's a sure fire way to get rid of Frosslass. Payback has nearly perfect coverage with Dynamicpunch, and allows Machamp to take on leads like Focus Sash Alakazam. Bullet Punch rounds out the set with a strong priority.
Synergy:
Psychic: none
Flying: none

Armor(Donphan) @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 252hp/252atk/4def
-Stealth Rock
-Earthquake
-Rapid Spin
-Ice Shard
Donphan was number one in UU usage for a reason. Its nice blend of power and bulk make it a nice offensive tank, and its usefulness as a spinner saw it on a ton of teams. Unfortunatly, Blastoise has gone up in usage as well, and now rivals Donphan as a spinner. Donphan still has its ninch in being hard hitting though.
Donphan's EVs give it a lot of power and a lot of bulk while leftovers resores its health. Earthquake is his main STAB, destroying all sorts of stuff. Stealth Rock is one of the two main reasons that Donphan made it on the team, racking up hazard damage and breaking sashes, allowing for powerhouses like Darmanitan to get easier KOs. Rapid Spin is the other of those two reasons, clearing rocks and greatly aiding Darmanitan as a scout. Ice Shard rounds off things, giving a strong form of priority to kill Flygon and Altaria with.
Synergy:
Ice: Suicune, Darmanitan
Water: Suicune, Shaymin
Grass: Shaymin, Darmanitan

Doggy(Suicune) @ Leftovers
Ability: Pressure
Nature: Timid
Evs: 252hp/4def/252spd
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Grass]
Suicune replaced Slowbro because I needed someone who wasn't afraid of Chandelure's STAB combo. It is also noteworthy that I was originally using Cro Cune until I realized that it was weak to Poliwrath, so I simply switched to the other Calm Mind set.
As far as EVs and item are concerned, it's really the usual. Get a lot of bulk, the ability to abuse Calm Mind, and gradually recover. Calm Mind is the crux of this set, abusing Suicune's high bulk and turning it into a sweeping machine. Surf is the STAB of choice, packing a lot of power and perfect accuracy. Ice Beam gives good coverage, and hits things like Flygon and Altaria. Hidden Power is mainly for Slowbro, but hits othe bulky waters as well.
Synergy:
Grass: Darmanitan, Shaymin
Electric: Flygon, Shaymin, Donphan

CRAAAAZY!(Darmanitan) @ Choice Scarf
Ability: Sheer Force
Nature: Jolly
EVs:252atk/4def/252spd
-Flare Blitz
-Rock Slide
-U-Turn
-Superpower
Darmanitan is a welcome presence in UU, easily taking out quite a few of the best Pokemon in UU thanks to its spectacular blend of speed and power. Unfortuantly, Darmanitan is very fragile, and won't like taking more than one solid hit. That combined with a Stealth Rock weakness means that I obviously won't be switching Darmanitan into anything.
The EVs aim for POWER, and the Choice Scarf gives him a lot of speed. Flare Blitz is the STAB of the set, and what a great STAB it is, easily blowing through all but the bulkiest of pokemon in two hits or less. Rock Slide hits birds and serves as a coverage move. U-Turn lets Darmanitan scout effectively and Superpower provides more coverage, hitting the likes of Porygon-2, Chansey, and Snorlax.
Synergy:
Rock: Donphan, Machamp
Ground: Flygon, Shaymin
Water: Suicune, Shaymin

ShouldBBug(Flygon) @ Choice Band
Ability: Levitate
Nature: Jolly
EVs: 4hp/252atk/252spd
-Outrage
-Earthquake
-U-Turn
-Fire Punch
Flygon is a devastating force in UU. Boasting 100 base speed and 100 base attack as well as a STAB combo resisted by only Bronzor, Flygon has the ability to tear through quite a bit of UU. Furthermore, Flygon has a great ability in Levitate granting it an immunity to Ground moves such as the ubiquatious Earthquake.
The EVs and item of this set are all about power, allowing Flygon to wallbreak and scout effectively. Outrage is the main STAB of this set, and is perfectly capable of laying a large majority of UU to waste. Earthquake is another powerful STAB that comlements nicely with Outrage, hitting the only things Outrage is resisted by. U-Turn scouts while Fire Punch hits Balloon steels.
Synergy:
Ice: Darmanitan, Suicune
Dragon: none

Sonic(Shaymin) @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4hp/252Satk/252spd
-Seed Flare
-Substitute
-Leech Seed
-Earth Power
This thing is a beast, plain and simple. A reliable recovery move, decent typing, a great ability... yes please, and don't even get me started on how cute it is.
The EVs are really about power while leftovers grants recovery from behing the Sub. Seed Flare is among the best moves in the game... decent accuracy, 150 power when STAB is factored, and a 50% chance of lowering the foes Special Defense by two stages... YUM! Substitute blocks status and gives Shaymin a great form of recovery when paired with Leech Seed. Earth Power rounds off the set with a nice coverage move and a way to hit steels.
Synergy:
Ice: Suicune, Darmanitan
Flying: none
Fire: Suicune: Darmanitan
Bug: Darmanitan, Machamp
Poison: Donphan
You, for reading.
Arkies.com and Pe2K.com for drawings and sprites respectively
SilentRevolver for the recommendation of HP Grass on Suicune and Ice Punch on Machamp.
dregster for the recommendation of Superpower of Darmanitan.
Arkies.com and Pe2K.com for drawings and sprites respectively
SilentRevolver for the recommendation of HP Grass on Suicune and Ice Punch on Machamp.
dregster for the recommendation of Superpower of Darmanitan.
Feel free to rate, hate, luvdisc, and nominate; rest assured that any advice will be at least thought about.