A kind of whoreish Ou team ;)

Hey it's Cosby here with an OU team that I think has pretty good potential. But it's just the small things that get this team like Scrafty. Now when I teambuild I dont have to worry about Excadril and Thundurus. I never really had a problem with thundurus but Excadril was a pain in my ASS. Now let's take a look at the team. This team does really well on the PO server that's why I think it has great potential. I really like steel pokemon and believe that they are the best in the OU tier and should always have atleast 2 on a team. I kind of would like to get rid of gliscor. Have any ideas?

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Now let's take a look at the defensive combos.


DEFENSE
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And
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My two walls have a defensive combo which is GREAT. They cover eachother's weaknesses very well.

Offense
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And
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My two scouts who as you will later see have moves that can switch out. They cover eachother's weaknesses great and are GREAT scouts :).

Offense


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Scizwhore (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Bullet Punch
- Superpower


I have had GREAT success with this set in the past. It is hands down the best revenge killer in the OU metagame and always will be until Chandera's DW ability is released. The U-turn is great for scouting purposes and just coming in when my choices are bleak. Bullet Punch is the main move and most commonly used to revenge kill. Pursuit is for those moments when a pokemon survives with a SLIVER of health and you scream WHAT THE FUCK WAS THAT? Pursuit finishes those off because people are expecting the bullet punch not the pursuit and that pokemon is usualy dead after that. Superpower is just for coverage and its a great powerful move to have that will get Heatran on the switch.

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Wht The FUCK (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 28 Def / 228 SDef
Relaxed Nature (+Def, -Spd)
IVS: Spe 0
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect

Ferrothorn nuff said. Once again, I have had great success with this set. Gyro ball is an awesome stab move to have and actualy does respectable damage and really adds up with Leech Seed. leech seed is to force a switch or just to get health back. I always have atleast one entry hazard user because I'm kind of old school and remember the 4th gen when everybody lead with an SR user. Protect is usualy used to stall and get Leech seed recovery. Ferro is my def wall but has SpD investment because I find that he takes special hits A LOT. Plus his DEF is already pretty big and of course MAx Hp to maximize bulk.




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Sexy (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 240 HP / 176 Def / 92 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Recover
- Scald
- Taunt


Jellicent this is gonna sound like a broken record by the end of this RMT :) but, I have had major success with this team. I was actualy reccomended this set on a different RMT and it works wonders as a Special wall and also can take hits too. Its scald can actualy do some damage on a pokemon switching in. She has a 85 base sp att which is pretty respectable for a wall. My point is it can give hits and take hits. Opposing walls do not like to take a toxic which is why I have it. Recover makes it able to survive longer and stall the opposing pokemon with a long slow painful toxic death. taunt is rarely used but mostly used on sweepers and opposing walls who come in and want to set up. She has some speed Evs to outspeed Ou's top walls and taunt them :).



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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- Dragon Claw
- Roost
- Dragon Dance

I have used this set in the past. @ the guy who reccomended it I usualy ran lafties over Lum because after a sandstorm hit I would still have multi scale. But many sweeps would be cut short of status or just needed one more DD but was stopped by PAR. So far it has worked well but I feel like I have a hard time finding a place to switch it in. Now I have tw0 4X weakness to ice Gliscor and Dragonite and only 2 ice resistances.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 255 HP / 184 Def / 68 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Protect

I'm trying this set over the Metagross set. I'm using the swords dance over the sub becauseI think this team needs some offensive firepower. Most people reccomended a Gliscor so I used this set. I have had some success with this set in the past mainy used as a def wall.



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Your Bitch (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick

Scizor is Rotom's bestfriend they go together like women and a washing machine they are just perfect matches. With U-turn and Volt switch they can really wreak some havoc HydroPump is for stab and when Im predicting a ground type to come in. But the main move of this set is Volt Change. Trick is to cripple a pokemon like Scrafty which this team has a big problem with basically a last line of defense if I'm getting swept. Sadly, rotom CANNOT take hits at all and is usualy 2hko'd by most neutral moves




Well thats the team I hope you enjoyed looking at my team and reading my bad jokes ;). Please do not give me a grammar lesson as I do not care if my grammar is incorrect. Thanks in advanced,


Cosby
 
gliscor > metagross.

Gliscor works on defense with FerroCent perfectly.
Latios joins your offesnive crew, having amazing synergy with Scizor.
 
gliscor > metagross.

Gliscor works on defense with FerroCent perfectly.
Latios joins your offesnive crew, having amazing synergy with Scizor.
Well I fear that if I do that then I will lose some offensive firepower for lategame. Gliscor attacks is respectable but not monsturous.
 
Maybe you were trying to get away from the idea of weather on your team, but it seems to me like you should be running a Tyranitar or a Politoed in place of Metagross. Pretty much all of your team benefits from either one, but if you go with rain I'd recommend maybe a rain dish tentacruel over your jellicent.
 
Scizor and metagross on the same team is meh especially since you have ferrothorn as well and btw your metagross statement is false, bronzong as well as rotom-w can resist/immunity to its three attacks.


You can try infernape with latios instead of metagross, it resists dark as well as ice synergy wise it works well together but infernape is quite frail.
 
i suggest a sub/protect poison heal gliscor over metagross, with toxic/leech seed/burn support it can rack up a lot of switches and generally stall like the bitch it is.

edit: it also lets you beat a scarfed rotom-w one on one as long as you have a sub up and predict right. bam there goes all 8 pp
 
I see some possible issues with sun teams, especially ones carrying Scarfed Darmanitan. Half of your team is Fire weak, and the rest get 2HKO'd by Flare Blitz in the sun, despite their Fire resistances. If you're insistant on having multiple Steel-types, then I'd suggest Heatran to take the Fire hits. It makes a good defensive core with Latios, who resists its Ground, Fighting, and Water-type weaknesses.
 
Give gliscor stealth rock over protect and ferothorn spikes over sr. A second hazzard will wear down the opponent much quicker, especialy because you run a spin blocker.
 
Hey there.

Ironically, enemy Rotom-W + Scizor combinations are a major problem for your team. Sun Team are also a major issue seeing as how Venusaur in sun can rampage through your team. A CM Latias can remedy these problems quire easily, so I suggest that you replace Latios with it.

Calm Mind Latias
Latias (Latios) (F) @ Leftovers
EVs: 252 HP / 4 SAtk / 252 Speed
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Hidden Power [Fire]

CM Latias can handle Venusaur 1 on 1 relatively easily, and can also tear apart Rotom-W + Scizor tandems easily as well. CM Latias also provides you with a better answer to Nasty Plot Celebi, and can still defeat threats such as CM Virizion.

Also, you would greatly benefit from having both Stealth Rock and Spikes on your team. Scizor + Rotom-W will cause a lot of switching, so more entry hazard will weaken your opponent much more quickly. Therefore, I suggest that you run Spikes over Leech Seed on Ferrothorn, and Power Whip over Protect. Protect is almost useless on Ferrothorn without Leech Seed, so replacing it with Power Whip is almost necessary. Power Whip allows Ferrothorn to decimate pokemon such as Gastrodon and Politoed who could otherwise cripple Ferrothorn with a Scald burn.

Also, run Taunt over Protect on Gliscor. Taunt makes Gliscor much more difficult for stall teams to deal with, and along with Jellicent, can compensate for your lack of a rapid spinner to a certain extent. Finally, take 8 HP EVs from Scizor and put them into speed.. This will minimize the damage you take upon switching into Stealth Rock constantly.

Overall, solid team. Hope I helped, and good luck!
 
Hi,

The first problem I see is that you really lack anything to hit Gastrodon or Quagsire super-effectively, who can come in on any of your mons and recover off damage. The fix for this is using Power Whip over Protect. Additionally, Volcarona has free rule against your whole team, and with a little hazards support, because you lack a rapid spinner, volc can ohko your whole team after a quiver dance; especially if it is the chesto rest variant, because jellicent's toxic will not be useful after a rest. On that note, you have an issue with Sun teams in general, simply because of the way your team is typed. A DD Dragonite over Latios will counter both Volcarona and the majority of Sun teams, with its strong typing and offensive power.

Dragonite @ Lum Berry | Multiscale
Adamant | 252 HP / 44 Atk / 212 Spe
Dragon Dance | Dragon Claw | Fire Punch | Roost

Fire Punch will let you hit Ferrothorn, Skarmory and Forretress for much more damage, and because those are the main spikers in OU, you have solved another problem by removing the presence of too many hazards on your side of the field. Dragon Claw is there so you don't get locked into Outrage, and become a sitting duck for a setup sweeper. The power loss isn't too evident, but if you want to try Outrage over Dragon Claw that is fine. The Lum Berry is there to prevent status from going up, and because you have Roost anyway, the lack of Lefties shouldn't be much of a problem. The EVs will let you outspeed Modest CS Politoed after a DD, and Scarf Landorus after two.

Toxicroak is also a problem for this team, and will always get one KO at the least per match, since Scald won't burn Toxicroak. Although there are quite a few solutions for this, the one I feel best solves this least invasively is using Will-o-Wisp over Toxic on Jellicent. This will burn Toxicroak, who can't touch Jellicent with any of its usual sets. The Toxic support was really only needed for Volc, who you cover now with Dragonite. Although SD Lucario does have a hard time setting up, it can also pose the same problem as Toxicroak if it has Crunch in its movepool, even more so because if can actually OHKO every one of your pokemon after a SD. Because Excadrill has been banished away to ubers and your Rotom-w checks Terrakion, I'm going to suggest a faster EV spread on Gliscor. With 248 HP / 84 Def / 176 Spe and a Jolly nature, you'll still have defenses around 353/320, which is very decent, but have the added benefit of outspeeding Adamant Lucario / Toxicroak. The 248 in HP gives you a max poison heal number.

ShakeItUp covered some of the smaller EV Spread and moveslot details (really good advice btw); this looks like a cool team, hopefully I helped and good luck!
 
Hi,

The first problem I see is that you really lack anything to hit Gastrodon or Quagsire super-effectively, who can come in on any of your mons and recover off damage. The fix for this is using Power Whip over Protect. Additionally, Volcarona has free rule against your whole team, and with a little hazards support, because you lack a rapid spinner, volc can ohko your whole team after a quiver dance; especially if it is the chesto rest variant, because jellicent's toxic will not be useful after a rest. On that note, you have an issue with Sun teams in general, simply because of the way your team is typed. A DD Dragonite over Latios will counter both Volcarona and the majority of Sun teams, with its strong typing and offensive power.

Dragonite @ Lum Berry | Multiscale
Adamant | 252 HP / 44 Atk / 212 Spe
Dragon Dance | Dragon Claw | Fire Punch | Roost

Fire Punch will let you hit Ferrothorn, Skarmory and Forretress for much more damage, and because those are the main spikers in OU, you have solved another problem by removing the presence of too many hazards on your side of the field. Dragon Claw is there so you don't get locked into Outrage, and become a sitting duck for a setup sweeper. The power loss isn't too evident, but if you want to try Outrage over Dragon Claw that is fine. The Lum Berry is there to prevent status from going up, and because you have Roost anyway, the lack of Lefties shouldn't be much of a problem. The EVs will let you outspeed Modest CS Politoed after a DD, and Scarf Landorus after two.

Toxicroak is also a problem for this team, and will always get one KO at the least per match, since Scald won't burn Toxicroak. Although there are quite a few solutions for this, the one I feel best solves this least invasively is using Will-o-Wisp over Toxic on Jellicent. This will burn Toxicroak, who can't touch Jellicent with any of its usual sets. The Toxic support was really only needed for Volc, who you cover now with Dragonite. Although SD Lucario does have a hard time setting up, it can also pose the same problem as Toxicroak if it has Crunch in its movepool, even more so because if can actually OHKO every one of your pokemon after a SD. Because Excadrill has been banished away to ubers and your Rotom-w checks Terrakion, I'm going to suggest a faster EV spread on Gliscor. With 248 HP / 84 Def / 176 Spe and a Jolly nature, you'll still have defenses around 353/320, which is very decent, but have the added benefit of outspeeding Adamant Lucario / Toxicroak. The 248 in HP gives you a max poison heal number.

ShakeItUp covered some of the smaller EV Spread and moveslot details (really good advice btw); this looks like a cool team, hopefully I helped and good luck!

Thank you so much for the in depth rate everybody!! I really like yours because Toxicroak on rain teams did give me a LOT of trouble and I will try everybody's suggestion and update which ones work best .
 
Which do you think would be a better defensive wall



Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 28 Def / 228 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Stealth Rock
- Power Whip



Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes


I'm kind of thinking Forretress because he has accsess to Rapid Spin.
 
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