Kingdra is actually pretty good in this tier. Especially with ChestoRest, as it basically gives you two Pokemon for the price of one.
I think one Pokemon should be BL in this tier, and that's Hippowdon. It just provides so much free support in this tier and enables Stoutland and co. too much. I can (literally) throw together a Sand team with Hippowdon, some support Pokemon, and some Sand abusers and break 1400 on the UU ladder. That shouldn't happen. Even if I play poorly I can win with Sand on my team, simply because it's either "play with Sand or lose to Sand" in this meta. There is one other auto-Weather in this metagame and that's Hail, and Sand just outright dominates Hail so badly that it's laughable.
Sure, Aboma can switch into Hippowdon. But it's taking 25-50% on the switch plus it has to switch into either Toxic, Earthquake, or Roar, all of which will cause even more damage to the Christmas tree. Since it has no reliable recovery, Abomasnow gets about 2-4 safe switch-ins per match while Hippowdon can easily get ten+. Hippowdon's immense physical bulk, access to Roar to stop set-up Pokemon, Toxic to wear down bulky Pokemon, and Slack Off to basically prevent the opponent from wearing down Hippowdon.
Even statusing the hippo doesn't work because Hippo can just come in, change the weather, use Slack Off, and leave. In that time Toxic will have done a massive 6.25% total damage and Burn will do a whopping 12.5% thanks to Leftovers and (rather obvious) Sandstorm immunity.
In the end, playing against Sand in UU is almost impossible, and that's Hippowdon's fault. I don't like having to ban things, but Hippowdon is just too good to be UU. BL, please.
I agree with Godsend..probably gotta wait awhile for people to adjust..whenever i face a non-sandstorm team, I always check to see if they are prepared for a sandtorm team and most of the time they are not..Most teams are stoutland weak with only 1 counter/check to stoutland, to be honest does anyone expect that to be good with the popularity? I am curious how have people been countering Sandstorm teams(mostly Hippoland combo) I've been using torterra+random sunny day..and it has proven to be successful
haha and when you say i can "literally throw a sand team together" you probably mean a team like this..(which i said before)
Hippowdown/Stoutland/Alakazam/Spiker(roserade,quilfish)/filler/filler
That has been like the simple bread and butter for sand teams. I agree playing against this strategy is really difficult, but not impossible
Rain Dance teams can clown all over Sand Teams, even without perma. I don't know if anyone is having really high success rates as far as laddering, but in the game its quite effective. Hippo will be weak to most of yr mons STABs, so you can usually get him out easier or scare him from switching in.
Overall, Hippowdon's sand is just as good as Hippopotas, just he's bigger. Overall, you still mostly have that 'useless' slot for the auto weather, and Stoutland and 4 other mons. Basically, Hippoutland makes so much sense it's ignorant not to make use of it.
Actually that is not true for both of your claims...Rain teams are obvious easy to see from team preview so people arent going to recklessly play their hippodown. Yes it is weak to alot of the STABs which is why it probably wont switch into any of them..Also Rain teams are offensive so good luck taking a CB return from Stoutland..yeah rain teams have their bulky pokes to set up rain, but they are all for the most part 2HKOed...and omastar+kabutops are the only two who can take 1 hit of CB return, but defintely not a wild charge, which would not be a bad idea if you see the opponent running alot of water types..also setting up rain is much more difficult than actually setting up sand.. Rain-switch in+ Rain dance/ Sand- switch in....yeah Rain MIGHT have type advantage on paper, i emphasize MIGHT because the opponent still has 4 other pokes he could rain which probably just the 4 pokes could counter a rain team..i'm not saying that rain teams can't beat sandstorm teams, but they defintely do not shit all over sand teams..
Hippodown is not a waste of moveslot..he's still an amazing physical wall with defenses better than skarmory...He pairs amazingly well with stoutland not only for his support from sand, but also because it can wall most physical attacks aimed at stoutland if someone knows stoutland can't KO...Even Kd24 has shown that a CB hippodown hits like a truck..as we all forgot about its 112 attack power and pretty wide attacking movepool..univested EQ or Stone edge coming from this thing will hurt if not resist or decent defenses...heck you dont even need to make a sandstorm team and you can add this to your team with great success