





Hey there - I’ve ever been a great fan of offensive teams, so I thought I’ll give HO a shot ;)
Quick note – this team isn’t meant for online playing or WiFi, just for battling with some of my friends in real once a week or so, pretty casual and not realy go-for-the-throat-competitive you know ;)
Since they require way too much time to train properly in real I’d like to stay away from legendary Pokes if possible.
Also, we play with the common Smogon rules and banned list, however everybody is fine with Blaziken as long as it doesn’t run Speed Boost.
Back to topic – here’s how the team evolved:
I played a similar team a while ago when Garchomp was still legal, it was based around setting up screens with Uxie, boosting Garchomp or Haxorous and then smash face.
It worked quite well actually, however, this time I'd like to try to avoid Screens and simply rely on 6 sweepers. Since Garchomp got bann-hammered I'd try a different approach with a core of 3 Fighting type pokes.
I wheren't sure if I should either use a physical or special moveset for all 6 pokes, but decided to go the physical route.
Two Fire/Figthing types in one team you might ask? Yes - the idea is to simply weaken my opponents wall with the first one of them, then revenge kill it with the second one. Blaziken and Infernape are perfect for this job, since Blaziken can put a huge dent in basically everthing once it has set up +2 via Sword Dance. Afterwards Infernape and his impressive movepool plow through the rests of my opponents wall.
Since these 3 are pretty much set, the next two pokes joined the team:
Scizor is simply a beast - beaing able to U-Turn is just so absurdly good in this team that it made him pretty much an auto include too me. Also, I found a pretty cool Moveset with Acrobatics and Flying Gem, which can easily OHKO many opposing pokes in combination with his Technican.
Haxorous .... well, this team is based around hitting hard, so what's not to like about this guy ... 147 Atk and the ability to SD or DD is pretty nice.
So far the team looked rather nice imo, however the 6th slot gave me a bit of a headache. In the end I decided to choose an aggressive Gliscor, since it brings brings a lot of things that fit really well in this team, especially U-Turn.
With the comments I got so far, I replaced Gliscor with Salamance for more OOOMPH!!! sweeping power ;)
Blaziken performed like a worse Infernape #2 actually, so I replaced it with Mienshao to try out something different while still sticking to the 3 Fighting types core.
It worked quite well actually, however, this time I'd like to try to avoid Screens and simply rely on 6 sweepers. Since Garchomp got bann-hammered I'd try a different approach with a core of 3 Fighting type pokes.



I wheren't sure if I should either use a physical or special moveset for all 6 pokes, but decided to go the physical route.
Two Fire/Figthing types in one team you might ask? Yes - the idea is to simply weaken my opponents wall with the first one of them, then revenge kill it with the second one. Blaziken and Infernape are perfect for this job, since Blaziken can put a huge dent in basically everthing once it has set up +2 via Sword Dance. Afterwards Infernape and his impressive movepool plow through the rests of my opponents wall.
Since these 3 are pretty much set, the next two pokes joined the team:





Scizor is simply a beast - beaing able to U-Turn is just so absurdly good in this team that it made him pretty much an auto include too me. Also, I found a pretty cool Moveset with Acrobatics and Flying Gem, which can easily OHKO many opposing pokes in combination with his Technican.
Haxorous .... well, this team is based around hitting hard, so what's not to like about this guy ... 147 Atk and the ability to SD or DD is pretty nice.
So far the team looked rather nice imo, however the 6th slot gave me a bit of a headache. In the end I decided to choose an aggressive Gliscor, since it brings brings a lot of things that fit really well in this team, especially U-Turn.






With the comments I got so far, I replaced Gliscor with Salamance for more OOOMPH!!! sweeping power ;)






Blaziken performed like a worse Infernape #2 actually, so I replaced it with Mienshao to try out something different while still sticking to the 3 Fighting types core.







Infernape @ Expert Belt
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- U-Turn
- Flare Blitz
- Close Combat
- Stone Edge
Tough one, I'm not sure if Choice Band is the best specc for this team here. Live Orb would be the other option, which would also give the opportunity to run Sword Dance.
With CB however, FBlitz, U-Turn and CCombat are pretty much set imo, while Stone Edge gives a nice weapon against Dragonites and Salamence.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Close Combat
- Sword Dance
- Extreme Speed
- Ice Punch
One of my favourite pokes of all time, this guy is #3 of this teams Fighting Type core. Either used as a Revenge Killer with Extreme Speed or as a set uo sweeper with SD, Lucario works pretty well in both roles. Having access to Ice Punch as another out against pesky dragon types is another bonus.

Scizor @ Leftovers
Ability: Tactican
EVs: 248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
- Sword Dance
- Bullet Punch
- Bug Bite
- RoostQuite some changes, see comments posted below. Great for seting up against walls while Leftovers and Roost give him more longevity. Bullet Punch and Bug Bite as STAB moves of choice, sadly there's no room left for U-Turn.

Haxorous @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Outrage
- Earthquake
- Sword Dance
- Dragon Dance
Yeah ... Outrage 4tw pretty much. Earthquake for more coverage, DD and SD provide the boost if needed. Changed the Nature from Adamant to Jolly, since once it's boosted it won't matter much anyway since it will OHKO (or at least 2HKO) most things without a reasonable bulk - outspeeding the opponent can be pretty important therefore.
More writing about this setup can be found below in the comments.

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
- Dragon Dance
- Earthquake
- Outrage
- Fire Blast
Salamence replaced Gliscor as my 6th Poke. Although it won't bring any support moves like Stealth Rocks like Batman did, Salamance is simply another incredible Sweeper. 135 ATK in combination with 100 SPE can wreck havoc pretty easily - especially in combination with DD. Salamence main use in this team is to frighten opposing physical sweepers with Intimidate and force them to switch, set up an DD, then proceed to sweep - simple but efficent imo.
Outrage as the STAB move of choice obviously, Earthquake for more coverage, and Fire Blast to hit stuff like Skarmony or Bronzong, which could wall him otherwise or prevent him of setting up (especially Skarmony with Whirlwind).

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
- U-Turn
- Hi Jump Kick
- Grass Knot
- Stone Edge (placeholder for HP Ice)
Mienshao replaced Blaziken in my current build - being faster while also having a huge base ATK was the main reason for doing so, Blaziken felt a bit slow sometimes actually.
U-Turn plays well in combination with Regenerator and Life Orb, Hi Jump Kick as STAB move of choice obviously. Grass Knot as another way to get rid of pesky Jellicents, Stone Edge for more coverage.
I'm currently trying to change Stone Egde into HP Ice, since it's probably the better choice most of the time - being able to threaten Dragons and Gliscor is a huge bonus.
Pokes removed from the team:

Blaziken @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Sword Dance
- Flare Blitz
- Hi Jump Kick
- Earthquake
Actually I'd really like to try out Baton Pass on this one, but it's a bit against the spirit of this team (never switching!). However, passing a SD over to some other sweeper seems pretty strong, maybe I'll test it out instead of EQ.
Brave Bird would be another option, but there isn't much that isn't already covered with FBlitz, Kick and EQ imo.
I also thought about Leftovers to give him a bit more longevity, thoughts?
Well ... there are still some points I probably have to change, but I think the core as it stands could perform at least ok for me.
Really looking forward getting some response, critique and ideas for this team ;)
Thanks for reading and writing, cheers,
surly