.::Fire Power::.

Trinitrotoluene

young ☆nd foolish
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
.::Fire Power::.

QY3Y7.png


□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::Introductory::.

Sunny Supremacy 1.0, a team I posted on another forum, was quite successful in its time. However, despite its massive level of success, I still had some issues with it. One, I despised Shiftry's frailty, despite its overwhelming level of power and efficiency. Two, priority just was not as good of a solution as it once was. Three, I HATED it when some Scarfed Pokemon would outspeed Shiftry in the sun and have a field day with my team. So, I decided to resolve it and test some new Pokemon and EV spreads. I wanted to keep some of my sets that worked better just the same though.

Knowing that, I decided to focus again on Volcarona, this time though, a bulkier variant. I also wanted to keep Dragonite, seeing that it worked well with Volcarona to make an excellent offensive core. From there, the team fell into place. If you're going to ask me about battle records, then let me say that the only losses this team has ever incurred were due to untimely hax during each of those battles.

Note: The names of the team members are in French because the French Pokemon names are pretty cool.

□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::Team at a Glance::.

038.png
051.png
549.png
205.png
149.png
637.png


□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::Importable::.

Code:
FEUNARD (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 96 SDef / 164 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Power Swap
- Will-O-Wisp
- Safeguard

TRIOPIKEUR (Dugtrio) (F) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Substitute
- Reversal

FRAGILADY (Lilligant) (F) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 64 SDef / 192 Spd
Modest Nature (+SAtk, -Atk)
- Sleep Powder
- Healing Wish
- Leaf Storm
- Hidden Power [Rock]

FORETRESS (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Volt Switch
- Rapid Spin
- Gyro Ball

DRACOLOSSE (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Dragon Claw

PYRAX (Volcarona) (F) @ Leftovers
Trait: Flame Body
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun

□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::Team Building::.

637.gif
038.gif
376.gif
149.gif
275.gif
237.gif


I started with Sunny Supremacy 1.0 and looked for things I wanted to change to better the team overall. I then saw that I wanted to get rid of Donphan (Excadrill's ban rendered him less useful than before) and Infernape, seeing that he really opened my team up to the Lati twins. So, I decided to replace Donphan with Metagross to add some offensive and defensive punch to the team and Infernape with Hitmontop, to bolster my team's defense against entry hazards and Rock-type attacks.

That team was successful for a while actually, and got me into this racket about how Metagross was underrated and a very menacing threat in OU, but I hated playing with this team. The matches quickly got stale, and I started losing more with this variant, so I decided to establish some changes for it.

637.gif
038.gif
051.gif
149.gif
275.gif
205.gif


After some deliberation, I decided to replace Hitmontop with Forretress, seeing that it could gain more momentum for my team with Volt Switch, lay entry hazards, and spin them away for me, all in one Pokemon. I then evaluated my team and saw Metagross to be redundant, so I swapped him for Dugtrio, to ease my time against opposing weather.

637.gif
038.gif
051.gif
149.gif
549.gif
205.gif


Lilligant is like Shiftry on steroids when it comes to the power of its attacks. However, unlike Shiftry, she can actually take a hit and deal a harder one back. It also can outspeed the fastest Cloyster and neutralize it with any attack in its arsenal, removing that threat from my list.

Afterwards, I fiddled with the sets and created .::Fire Power::. from Sunny Supremacy 1.0.

□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::The Team in Detail::.

038.png
FEUNARD
038.png

038Ninetales.png

Female |
Bag_Leftovers_Sprite.png
| Drought
248 HP / 96 SpD / 164 Spe | 0 Atk
Timid Nature (+Spe, -Atk)

~ Overheat
~ Power Swap
~ Will-O-Wisp
~ Safeguard

The Dream World's gift for Ninetales, Drought, is a godsend for sun teams in OU. Its Drought literally amps the fire power of my team up beyond normal weather conditions. However, it's typically seen as the worst weather setter in the game because of its weaknesses to moves that the other weather setters commonly carry. However, that doesn't deter me from using Ninetales. Its special bulk is better than most of OU and its ability to punish Special sweepers with the combination of Overheat and Power Swap is nearly unparalleled. I'll lead with this only when I see nothing that overly threatens Ninetales's life on the battlefield. However, should I see another weather setter, I'll lead with either Dugtrio or Lilligant depending on what the inducer is. If the inducer is Politoed or Hippowdon, then I'll lead with Lilligant. However, should the inducer be Tyranitar, then I'll lead with Dugtrio. If a wild Abomasnow appears, then I'll lead with Ninetales. Overheat and Power Swap, which supplements the Special Defense of my team after an Overheat are a given, and Safeguard is an underrated option that aids in the setting up of Volcarona or switching in of my other team members for a sweep by protecting them from debilitating status for 5 turns. Will-O-Wisp does the same for my team's physical defense that Power Swap does for my Special Defense. I haven't bothered to swap the EVs for Ninetales yet because they work well enough for my tastes, letting me outspeed my opponents and accomplish what I need to do and the IVs minimize confusion damage (situational, I know).

╠════════════════════════════════════════════════════════════════════════╣


051.png
TRIOPIKEUR
051.png

051Dugtrio.png

Female |
Bag_Focus_Sash_Sprite.png
| Arena Trap
252 Atk / 4 Def / 252 Spe | 21 HP
Jolly Nature (+Spe, -SpA)

~ Stealth Rock
~ Earthquake
~ Substitute / Stone Edge
~ Reversal

At first, I thought of Dugtrio as a gimmick Pokemon, capable of nothing in the OU tier. I was wrong. Dugtrio is an amazing asset to .::Fire Power::., trapping and KOing those that attempt to annoy the automatons of this team by bringing in weather other than sunlight or Ground-weak sweepers that attempt to break through the team. I usually will lead with her when I see that my opponent has a weather starter in the wings that is not Abomasnow, Hippowdon or Politoed. However, should those weather starters be present, I'll lead with Dugtrio. I stuck Stealth Rock on Dugtrio to take some pressure off of Forretress to lay hazards, especially when it has to switch in more than once to take hits for the rest of the team. Earthquake is obligatory STAB, while Substitute is there to help me get down to 1 HP to maximize Reversal's power and shield myself from harmful status when trapping Pokemon that won't hit hard enough to bring me down to 1 HP. Reversal is my secret weapon against Tyranitar and his Fighting-weak company. When it's at maximum power, it'll hit hard, despite coming off an Attack stat of 259. I'm considering Stone Edge over Substitute, if only to hit Tornadus and Gyarados harder than with my other attacks. The EVs are standard fare, setting Dugtrio over some Scarfed Pokemon found in the metagame today (Tyranitar, Politoed) and some VERY common Pokemon seen today, such as non-Scarfed Terrakion, Starmie, and Espeon, and the IVs let me have 50 HP Subs while keeping 1 HP extra. The Focus Sash is there to help me live through some very powerful attacks provided that entry hazards aren't down yet and maximize Reversal's power.

╠════════════════════════════════════════════════════════════════════════╣


549.png
FRAGILADY
549.png

549.png

Female |
Bag_Life_Orb_Sprite.png
| Chlorophyll
252 SpA / 64 SpD / 192 Spe | 2 Atk / 30 Def / 30 SpD / 30 Spe
Modest Nature (+SpA, -Atk)
~ Sleep Powder

~ Healing Wish
~ Leaf Storm
~ Hidden Power Rock

Lilligant quite literally holds this team up on her shoulders and is the reason I win more games than not. The power behind her attacks combined with her rather decent bulk lets me nudge my way past other teams. I first saw this set on Katakiri's RMT titled Prelude of Light. She is the Pokemon I'll lead most often with against other weather teams due to her ability to threaten the inducers and pose a threat to most of the abusers in the other forms of weather. If I'm not leading with her or using her to counter other weather inducers, then I'll be using her to abuse Chlorophyll and support my team when her time comes with Healing Wish, giving Volcarona or another sweeper of mine a second chance at ripping through my opponent's team. Sleep Powder essentially knocks out one of my opponent's Pokemon because of the new Sleep mechanics. Leaf Storm is VERY powerful STAB that will deal a number to almost all of OU unless they're packing a 4* resistance to it or massive defenses. Hidden Power Rock is there so Volcarona and Ice-types don't ruin my day, regardless of weather. The EVs let me outspeed the fastest Cloyster even when it's at +2 (if I'm in the sun) while the IVs let me have a Hidden Power Rock with 70 base power while minimizing confusion damage. As I said earlier, Lilligant holds my team up on her shoulders, and is irreplacable for me.

╠════════════════════════════════════════════════════════════════════════╣


205.png
FORETRESS
205.png

205.png

Female |
Bag_Leftovers_Sprite.png
| Sturdy
252 HP / 4 Def / 252 SpD | 0 Spe
Sassy Nature (+SpD, -Spe)

~ Spikes
~ Volt Switch
~ Rapid Spin
~ Gyro Ball

Forretress. Its utility for this team is amazing, despite the sun exacerbating its 4* weakness to Fire. Its Steel typing benefits this team in so many ways, letting it take attacks the others cannot handle on their own or use as set-up fodder. When I see a Haxorus start to use Outrage, I switch into Forretress to set Spikes up and possibly Rapid Spin them away in the process. If I see a Magnezone in his team, I'll Volt Switch the turn after the physically-inclined dragon calms down from confusion. Should it be a specially-based dragon such as the Lati twins, I'll switch out to Dragonite or Volcarona when they're at -2, and then threaten the opposition with powerful attacks for the former or a free chance at set-up from the latter. Spikes is Forretress's contribution to the table while Rapid Spin is the reason Forry here made the team in the first place. Volt Switch gets me out of hairy situations involving Magnezone without having to use Shed Shell and lose Leftovers recovery. Gyro Ball assures me that Forretress is not complete set-up bait for my opponent. The EVs let me take hits better for the team overall than if I'd have used a physically defensive set while the IVs maximize the power of Forretress's Gyro Ball, which hits fast Pokemon lacking a Steel resistance pretty hard.

╠════════════════════════════════════════════════════════════════════════╣


149.png
DRACOLOSSE
149.png

149Dragonite.png

Female |
Bag_Choice_Band_Sprite.png
| Multiscale
4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SpA)

~ Outrage
~ ExtremeSpeed
~ Fire Punch
~ Dragon Claw / Earthquake

This is the exact same Dragonite as the one I used on Sunny Supremacy 1.0. Its power coupled with Multiscale ensures that it will ALWAYS get one hit in over the course of a battle should it be sent out. I send Dragonite out when I want something on my opponent's team KOed then and there or when something like Latios is using a resisted Hidden Power or has had their stats reduced by an attack of theirs. Oftentimes, I play a tad more recklessly with Dragonite than my other team members because of the protection that Safeguard offers from status combined with Multiscale. Outrage, which can 2HKO offensive Heatran with Stealth Rock and 3HKO defensive variants with Stealth Rock and two layers of Spikes at the very minimum, is for the sheer power available from it while ExtremeSpeed is a very reliable soource of priority which lets me pick off weakened, but powerful threats to my team. Since ExtremeSpeed has +2 priority, I don't have to worry too much about attackers attempting to KO me with their priority attacks (unless the attacker just happens to be a physical Lucario or Arcanine). Fire Punch is there for the Steel-infested metagame and to give Dragonite a means of dealing with the only type that resists its STAB. Dragon Claw is my preferred option because it lets me abuse Dragon STAB without locking myself in and confusing myself over two-three turns. However, I've used Earthquake once in a while, and that's also an option I'm considering. The EVs are standard fare and give Dragonite maximum power.

╠════════════════════════════════════════════════════════════════════════╣


637.gif
PYRAX
637.gif

shiny_volcarona_by_misha1998-d3hulle.png

Female |
Bag_Leftovers_Sprite.png
| Flame Body
240 HP / 216 Def / 52 Spe | 0 Atk
Bold Nature (+Def, -Atk)

~ Quiver Dance
~ Fiery Dance
~ Bug Buzz
~ Morning Sun

Volcarona, the main star of the team. However, the set I've chosen to use on this Volcarona is not the conventional, offensive LO + Hidden Power set, but a more defensive set, which takes advantage of Volcarona's surprising, underrated bulk to set multiple Quiver Dances up and sweep the opposition. I don't have to worry to much about Volcarona's counters initially because of Heal Bell from Lilligant and Morning Sun. This variant also cares less about Stealth Rock because of Morning Sun and the fact that the opposing weather inducers will have disappeared by the time it takes the stage, ensuring that Morning Sun grants Volcarona the maximum amount of recovery. I'll bring Volcarona in when an opportunity for a sweep presents itself, usually in the form of a special attacker at -2 or a sleeping Pokemon, set a Quiver Dance up, and then play depending on what my opponent sends out in the turn I set a Quiver Dance up. If I can set up on that, then I'll use Quiver Dance again. If I absolutely must attack and knock it out, then I will. Quiver Dance is Volcarona's best boosting move and one with pitiful distribution. Fiery Dance is used because of its favorable secondary effect while Bug Buzz is more reliable STAB. Morning Sun is a very reliable method of recovery when opposing weather is out of the equation called battle. The EVs let me survive weaker attacks and random non-STAB Earthquakes while outspeeding the threats that try to outspeed those that run a Speed stat of 245 and those that try to Speed creep those at 245. Flame Body only supplements the defensive EV spread. The IVs minimize confusion damage (again).

□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■□■

.::One Last Glance at the Team::.

637.png
149.png
205.png
549.png
051.png
038.png
 
Hey, really solid team! Power Swap Overheat Ninetales is really underrated (especially with all the Sunny Day variants running around at the moment). Kudos for that!

I would recommend slashing Earthquake first over Dragon Claw on your Dragonite. This is simply because if Dugtrio gets taken out trying to finish off the opposing weather starters, Heatran is going to give you a major headache. Furthermore, make sure your Forretress is running 0 Speed IVs to maximize the power of Gyro Ball. Finally, have you every considered Chlorophyll Tangrowth? It lacks the speed that Lilligant has (it does reach 434 however), but it makes up for it with great bulk and superb mixed attacks. It can take all priority hits not named Vacuum Wave all day, which is an obvious frustration of Shifty. Maybe a set of Power Whip / Hidden Power Fire / Rock Slide / Growth @ Leftovers or Life Orb could suit your tastes? Just something to test out. Great presentation to a good team. Congratulations!
 
Hi! First off please do not use bright coloured fonts because they are very hard to read. Now onto the team. The first thing I notice is that with a choice band on Dragonite, running multi-scale is not the best ability because it will not have access to roost with a band, plus you are using it offensively, so doesn't make much sense to use it as a wall. Second, outside of Lilligant you don't have a solution to standard lead tyranitar. Dugtrio only has a chance to 2HKO with EQ and ice is an OHKO from T-Tar (yes I know reversal, but that is a big gamble) I suggest that you try out superpower over fire punch on D-Nite. Your team relies pretty heavily on sun staying up, but if the weather changed and your ninetails fainted you can't do much against other weather teams. You could tryout Mixmence over D-Nite because its a great all around poke. Try out this set:

Salamence @ Life Orb
4 Atk 252 S.Atk 252 Spe
Nature: Naive
Ability: Intimidate
Moves:

Draco Meteor
Fire Blast
Earthquake
Outrage / Brick Break / Roost

This set helps keep other weather pokemons in check with D-meteor and eq alone. The last slot is your choice, outrage gives you a secondary physical STAB and is an all around powerful attack, brick break makes dealing with ferro in the rain easier and roost is there for recovery because between LO recoil and SR mence dies pretty quickly.

Other than that your team seems solid and you don't have to listen to my advice considering I suck at sun teams, but I hope I helped you out!
 
I love your Ninetales,
The idea of power swap and overheat is great. May i suggest you add Sunny day? Forcing switches early game should you have entry hazards.
Have you considered toxic spikes on your Forry? I understand you team is offensively orientated, but ts will help against stall and other weather abusers. Ts may be better left to Roserades.....

Awesome Team :D
 
Hi, this is a very solid sun team. One thing I suggest is to swap Ninetales' EV spread to 252 HP/ 148 SpD/ 108 Spe. The only reason Ninetales ever ran speed in the first place was to revenge kill Excadrill. Now that Exca is banned, you should run 108 Spe instead to outspeed non Scarfed Politoed and max Speed Breloom. This would also give you more Special Defense to take water moves in the sun.

Your team is currently very prone to rock type moves, Choice Scarf and Rock Polish Terrakion are therefore big problems. Your only hope of defeating it is Dugtrio, who is also unfortunately your best means of beating Tyranitar as well. After Dugtrio uses up the Sash to take out Tyranitar, it will no longer be able to take hits from Terrakion, who can either run through the team with Stone Edge, or get a +2 Speed Boost and sweep. To mitigate this problem (I can't believe I'm letting this out already) I suggest trying Claydol over Forretress. The initial reaction will likely be what the hell, but I've actually found Claydol to be a fantastic addition to a Sun team. It brings useful Rock and Ground resistances, while simultaneously providing Rapid Spin support. Not to mention that this thing checks both Landorus and Terrakion, who are absolute nightmares for most sun teams. Since you already have Duggy providing Stealth Rocks. I suggest running Rapid Spin, Earth Power, Ice Beam and Psychic/ Sunny Day. Earth Power allows it to defeat Heatran and Terrakion, who you would otherwise need to rely on Dugtrio to beat, Claydol has the bulk to take an Outrage from a number of Dragons and return fire with Ice Beam. Finally, Psychic can be used to hit Conkeldurr hard, but if you don't find Conk a problem. Sunny Day can be used in this last slot for utility.

Claydol @ Leftovers
Levitate
Bold
252 Hp/ 252 Def/ 4 SpD
- Rapid Spin
- Psychic
- Ice Beam
- Earth Power
 
Hey,

I always like your RMTs because of the clear presentation, simple layout, and the great teams that are in them! I really like Sun teams this meta, and this is no exception. However, the biggest flaw that I find with this team is the lack of a solid response to Dragonite, especially the CB and DD + Lum variants who can push through your whole team with ease. RP Terrakion and Drag Mag teams are also worth noting as being threats because your Forretress is specially defensive, and is so easily weakened because of the lack of recovery in any form. Something cool you could try is using Venusaur > Lilligant and a physically defensive Forretress (max hp max def w/a relaxed nature is fine). In conjunction with Forretress, Leech Seeding Venusaur should be a very welcome addition because it provides some provision of recovery, while it provides your team with a much needed Water-resistance that has long lasting potential compared to Lilligant. With a set of Sleep Power | Leech Seed | Hidden Power Rock | Leaf Storm / Giga Drain, the coverage is identical to Lilligant’s, while offering you a considerably greater amount of special bulk and team synergy. The most important perk to using Venusaur for me is that you can absorb the pesky Toxic Spikes which would otherwise ruin Volcarona’s sweep. The Safeguard method you could employ with Ninetails is very situational and unreliable, whereas simply absorbing the spikes is a lot more helpful. With an EV spread of 252 HP / 80 SpAtk / 176 SpDef and a Calm nature, you will still outspeed Dragonite at +1 with Chlorophyll and be able to sleep it or KO it with HP Rock, while you get a superb special wall. The preferred item here is Life Orb to do more damage, but Lefties is an okay choice as well.

On an additional note, Power Swap on Ninetails looks really useless, because anything switching into Ninetails will either be a physical attacker or wall, so the getting the -2 onto the opponent’s side seems to lose you momentum rather than gain it for you. Some other moves that I would advocate trying out are Sunny Day, to get the jump on Tyranitar, or Protect to scout something like Rotom-w/Tar’s next move. Move the 4 HP EVs on Nite to Def so that you take less hazards damage when switching in and definitely use Earthquake over Dragon Claw in that last slot, since D Claw doesn’t hit hard enough anyway, and you’ll find EQ is extremely helpful against rain. It’s a cool team, and I hope my rate shed some light on your team. Good luck!
 
Alright. Time to reply.

Hey, really solid team! Power Swap Overheat Ninetales is really underrated (especially with all the Sunny Day variants running around at the moment). Kudos for that!

I would recommend slashing Earthquake first over Dragon Claw on your Dragonite. This is simply because if Dugtrio gets taken out trying to finish off the opposing weather starters, Heatran is going to give you a major headache. Furthermore, make sure your Forretress is running 0 Speed IVs to maximize the power of Gyro Ball. Finally, have you every considered Chlorophyll Tangrowth? It lacks the speed that Lilligant has (it does reach 434 however), but it makes up for it with great bulk and superb mixed attacks. It can take all priority hits not named Vacuum Wave all day, which is an obvious frustration of Shifty. Maybe a set of Power Whip / Hidden Power Fire / Rock Slide / Growth @ Leftovers or Life Orb could suit your tastes? Just something to test out. Great presentation to a good team. Congratulations!

Erm, I'm not using Tangrowth right now, and I'm still testing the Venusaur San_Pellegrino recommended over my Chlorophyller (Fragilady). However, I will take the time to test Tangrowth out too. It seems like a very legitimate option for my team. Also, my Forretress does have 0 Speed IVs. Regarding Heatroll, yea, it's a definite problem for my team. However, with Spikes and Stealth Rock down, Heatran is 2HKOed by my CBDnite's Outrage, and if Dugtrio's in good shape, then it shouldn't be too much of a problem. It's still a problem, but not too much of a problem. Thanks Birkal!

Hi! First off please do not use bright coloured fonts because they are very hard to read. Now onto the team. The first thing I notice is that with a choice band on Dragonite, running multi-scale is not the best ability because it will not have access to roost with a band, plus you are using it offensively, so doesn't make much sense to use it as a wall. Second, outside of Lilligant you don't have a solution to standard lead tyranitar. Dugtrio only has a chance to 2HKO with EQ and ice is an OHKO from T-Tar (yes I know reversal, but that is a big gamble) I suggest that you try out superpower over fire punch on D-Nite. Your team relies pretty heavily on sun staying up, but if the weather changed and your ninetails fainted you can't do much against other weather teams. You could tryout Mixmence over D-Nite because its a great all around poke. Try out this set:

Salamence @ Life Orb
4 Atk 252 S.Atk 252 Spe
Nature: Naive
Ability: Intimidate
Moves:

Draco Meteor
Fire Blast
Earthquake
Outrage / Brick Break / Roost

This set helps keep other weather pokemons in check with D-meteor and eq alone. The last slot is your choice, outrage gives you a secondary physical STAB and is an all around powerful attack, brick break makes dealing with ferro in the rain easier and roost is there for recovery because between LO recoil and SR mence dies pretty quickly.

Other than that your team seems solid and you don't have to listen to my advice considering I suck at sun teams, but I hope I helped you out!

First off, thanks for the rate. Now, Dragonite's Multiscale is not to let it wall random stuff, but to let it live through hits from Pokemon that would normally obstruct CBDnite's rampage, letting me knock them off without too much effort. Regarding Salamence, I will try it out, but I don't expect too much from it.

I love your Ninetales,
The idea of power swap and overheat is great. May i suggest you add Sunny day? Forcing switches early game should you have entry hazards.
Have you considered toxic spikes on your Forry? I understand you team is offensively orientated, but ts will help against stall and other weather abusers. Ts may be better left to Roserades.....

Awesome Team :D

Thanks! I'll be sure to try out Toxic Spikes on Forry sometime soon. However, I personally prefer Spikes for now because of the immediate damage done.

Hi, this is a very solid sun team. One thing I suggest is to swap Ninetales' EV spread to 252 HP/ 148 SpD/ 108 Spe. The only reason Ninetales ever ran speed in the first place was to revenge kill Excadrill. Now that Exca is banned, you should run 108 Spe instead to outspeed non Scarfed Politoed and max Speed Breloom. This would also give you more Special Defense to take water moves in the sun.

Your team is currently very prone to rock type moves, Choice Scarf and Rock Polish Terrakion are therefore big problems. Your only hope of defeating it is Dugtrio, who is also unfortunately your best means of beating Tyranitar as well. After Dugtrio uses up the Sash to take out Tyranitar, it will no longer be able to take hits from Terrakion, who can either run through the team with Stone Edge, or get a +2 Speed Boost and sweep. To mitigate this problem (I can't believe I'm letting this out already) I suggest trying Claydol over Forretress. The initial reaction will likely be what the hell, but I've actually found Claydol to be a fantastic addition to a Sun team. It brings useful Rock and Ground resistances, while simultaneously providing Rapid Spin support. Not to mention that this thing checks both Landorus and Terrakion, who are absolute nightmares for most sun teams. Since you already have Duggy providing Stealth Rocks. I suggest running Rapid Spin, Earth Power, Ice Beam and Psychic/ Sunny Day. Earth Power allows it to defeat Heatran and Terrakion, who you would otherwise need to rely on Dugtrio to beat, Claydol has the bulk to take an Outrage from a number of Dragons and return fire with Ice Beam. Finally, Psychic can be used to hit Conkeldurr hard, but if you don't find Conk a problem. Sunny Day can be used in this last slot for utility.

Claydol @ Leftovers
Levitate
Bold
252 Hp/ 252 Def/ 4 SpD
- Rapid Spin
- Psychic
- Ice Beam
- Earth Power

EVs for Ninetales changed; they work much better. Also, I'm testing Sunny Day on it, and it seems to be very effective. However, I miss being able to stop many Special sweepers who try to set up on Ninetales and grant safer switches for my team. CB Terrakion is a problem, but it's not insurmountable. Claydol is a cool suggestion, and I'll be sure to try him out.

Hey,

I always like your RMTs because of the clear presentation, simple layout, and the great teams that are in them! I really like Sun teams this meta, and this is no exception. However, the biggest flaw that I find with this team is the lack of a solid response to Dragonite, especially the CB and DD + Lum variants who can push through your whole team with ease. RP Terrakion and Drag Mag teams are also worth noting as being threats because your Forretress is specially defensive, and is so easily weakened because of the lack of recovery in any form. Something cool you could try is using Venusaur > Lilligant and a physically defensive Forretress (max hp max def w/a relaxed nature is fine). In conjunction with Forretress, Leech Seeding Venusaur should be a very welcome addition because it provides some provision of recovery, while it provides your team with a much needed Water-resistance that has long lasting potential compared to Lilligant. With a set of Sleep Power | Leech Seed | Hidden Power Rock | Leaf Storm / Giga Drain, the coverage is identical to Lilligant’s, while offering you a considerably greater amount of special bulk and team synergy. The most important perk to using Venusaur for me is that you can absorb the pesky Toxic Spikes which would otherwise ruin Volcarona’s sweep. The Safeguard method you could employ with Ninetails is very situational and unreliable, whereas simply absorbing the spikes is a lot more helpful. With an EV spread of 252 HP / 80 SpAtk / 176 SpDef and a Calm nature, you will still outspeed Dragonite at +1 with Chlorophyll and be able to sleep it or KO it with HP Rock, while you get a superb special wall. The preferred item here is Life Orb to do more damage, but Lefties is an okay choice as well.

On an additional note, Power Swap on Ninetails looks really useless, because anything switching into Ninetails will either be a physical attacker or wall, so the getting the -2 onto the opponent’s side seems to lose you momentum rather than gain it for you. Some other moves that I would advocate trying out are Sunny Day, to get the jump on Tyranitar, or Protect to scout something like Rotom-w/Tar’s next move. Move the 4 HP EVs on Nite to Def so that you take less hazards damage when switching in and definitely use Earthquake over Dragon Claw in that last slot, since D Claw doesn’t hit hard enough anyway, and you’ll find EQ is extremely helpful against rain. It’s a cool team, and I hope my rate shed some light on your team. Good luck!

San_Pellegrino, how do you not have a TR badge already? Your rates are very thorough and they invariably ALWAYS improve my team. Yea, you're right when you say that DragMag teams and Terrakion are slight problems. I'm trying both of those Pokemon out, and they work fine. By the way, Giga Drain and Leaf Storm are illegal on Chlorophyll Venusaur. Physically defensive Forretress is proving itself to be swell, but I occasionally revert to Specially Defensive Forretress because I like the more rounded defenses. Regarding Sunny Day and Ninetales, I'll test it out. I also moved the remaining 4 EVs on DNite from HP to Defense. I like both Earthquake and Dragon Claw, so I can't make any preferred choices. Again, thanks for the VERY thorough rate.
 
Hi there.

This looks to me like a pretty solid sun team, not much flaws, but I have a few suggestions that may help you in improving this team.

For Volcarona, i'd suggest a SubQuiver set over your current set. With a Sub up, you can set up freely against opponents that may try to cripple you by inducing status onto Volcarona. Therefore, it'll be much more easier to pull off a sweep, although you'll lose the chance of recovering your HP back.


Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 148 HP / 4 Def / 124 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Fiery Dance
- Substitute
- Quiver Dance

Next up, Red Card is an option over Lefties on Forry. It prevents opponents from setting up, and that'll make setting up hazards easier.

Great Team Overall. GL!
 
Hmm, this is an ok team, but there is a major flaw. At the top, your Dragonite is not shiny, but at the bottom he is. Which one is it? Please be more professional when detailing your team.
 
Hi there.

This looks to me like a pretty solid sun team, not much flaws, but I have a few suggestions that may help you in improving this team.

For Volcarona, i'd suggest a SubQuiver set over your current set. With a Sub up, you can set up freely against opponents that may try to cripple you by inducing status onto Volcarona. Therefore, it'll be much more easier to pull off a sweep, although you'll lose the chance of recovering your HP back.


Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 148 HP / 4 Def / 124 SAtk / 232 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Fiery Dance
- Substitute
- Quiver Dance

Next up, Red Card is an option over Lefties on Forry. It prevents opponents from setting up, and that'll make setting up hazards easier.

Great Team Overall. GL!

I'll try out the SubDancing set. Thanks! Also, I never thought of Red Card. I'll be sure to try it out. It seems like a good option at this point. Thanks D4RR3N!

Hmm, this is an ok team, but there is a major flaw. At the top, your Dragonite is not shiny, but at the bottom he is. Which one is it? Please be more professional when detailing your team.
LOL.png
623.gif
some more. However, in all seriousness, it's just an aesthetic thing I do in all of my RMTs.
Pikablu., that's not a rate. Also, why would you only point out that Dragonite is not Shiny at the top, but he is at the bottom? All of the Pokemon are in alternate color schemes in the top and bottom; it's standard fare in all of Wario's RMTs. Anyhow, like I said earlier, I love your RMTs. They're fun to read and very clean. I've seen you testing these suggestions, and I think that Gyarados is a big threat to this team. A Dragon Dance set can OHKO a lot of the members even with the Sun up. I'm not sure whom I would replace, as everyone on your team has a specific role. However, I have used Dugtrio in the past (not that specific set), and I found him helpful, but he could easily become set up fodder. You may want to try a Terrakion of your own out. He's fast and hits hard; he does the same thing as Dugtrio! Though you may object to the lack of Arena Trap, he can easily set up on Tyranitars that Dugtrio took care of and proceed to sweep with ease. Try him out; I know you love Terrakions! Anyhow, it seems as though you've worked a lot of flaws out of your team. Cool team, and good luck!

Yeah, you're right. Gyarados is a slight problem. Stealth Rock is the main reason I object to the swapping out of Dugtrio on my team. Also, a slight EV change I made to my Forretress should help out with that problem significantly. However, my main problem with trying Terrakion is that it functions differently than how every slot on my team functions. I'm OK with swapping Chlorophyllers from time to time because they have similar roles to Lilligant. However, I cannot see which place Terrakion would fit in this team which isn't done better by my existing team member. Some help here would be nice.
 
Seconding Terrakion. Sun removes the water weakness, and it takes care of many of sun's biggest threats (Heatran, Tyranitar, Politoed at +2, Volcarona). You don't even have to give up a Chlorophyll sweeper, as Terrakion + Venusaur has decent type synergy, albeit sharing a Psychic weakness.
 
Seconding Terrakion. Sun removes the water weakness, and it takes care of many of sun's biggest threats (Heatran, Tyranitar, Politoed at +2, Volcarona). You don't even have to give up a Chlorophyll sweeper, as Terrakion + Venusaur has decent type synergy, albeit sharing a Psychic weakness.

Terrakion doesn't really deal with them considering they can just switch out and come in later. That is the thing with Duggy. When running a team similar to this, I have found Duggy to be pretty much obligatory because Toed and Tar can easily come in on Forry or Ninetales and steal the weather back. Ninetales will get worn down from repeated Hydro Pumps or Scald, and can't really switch in on Tar very well. Both Toed and Tar will win the war in the long run, which is why you see so many Duggys on Sun Teams.

Good Luck with the team. I think you should Venusaur over Lilligant though, because of Growth, and superior bulk. Plus He can absorb Tspikes (huge for Volcarona cuz he hates that shit).
 
I made alterations to this team switching out Liligant/Forretress/Dugtrio replacing with Venusaur/Donphan/Scizor

Venusaur with EV's from Pellegrino
Chlorophyl/Leftovers
leech seed
sleep powder
hidden power rock/fire
grass knot - sun not always up

Donphan
240 hp/252 def/16 att
adamant nature/sturdy/leftovers
rapid spin
assurance - may change
stealth rock
earthquake

A solid defense and attack and if a Tentacruel comes to set up I EQ and put down stealth rock - also does decent damage to tyranitar and heatran

Scizor
252 att/252 spe
choice scarf
pursuit
bullet punch
super power
bug bite

Not completely frail and if I switch in on someone with a weakness I just pursuit and switch out.

I like the dragonite/ninetales/volcarona but on volcarona I switched out morning sun for hurricane due to having issues with rain teams.
 
Back
Top