Inferno of Truth

Inferno Of Truth
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Hello all, and welcome to my first (OU) RMT on smogon! I decided to build a sun team this time, because sun has gotten much more powerful lately with the banning of sand rush, and i've always liked sun's abusers, namely venusaur and volcarona, who are both included in this team. It isnt a team focused around a gimmick or setting up and sweeping with a single pokemon, its just a team that tries to eliminate threats and then perform a sweep with one of the forementioned abusers. Or maybe both, i'm not picky. I don't have any massive or impressive peaks to show you, as i'm certainly not the best battler and have only made it to around 1350 before severely tilting down.

The name comes from a process that looks kind of like this.
Sun=fire=Inferno. Me=Truth. Mine=Of.
And so the Inferno of Truth was born!

Team Building

I didn't specifically build this team around a pokemon. I simply wanted to do a sun team at first, and i didn't really have high expectations for it at the time.
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What is sun without ninetales? Not sun. The first piece of my team was a ninetales, who arguably remains the absolute most important member of the team.
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Venusaur was my next choice. I wanted a chlorophyll sweeper, but i didn't want to use sawsbuck, so i picked venusaur. at the time i was running a specially based growth set with solarbeam and had no idea what i was doing.
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I picked volcarona as the next member of the team. It's my favorite pokemon currently, and i thought it would fit very nicely into this shamblesque team i was creating. At the time it was a morning sun set.
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Volcarona needs spin support. Needs. I added donphan because he's a cool pokemon and a great spinner, and i didn't think other spinners would fit as well into the team. He's still pretty important, if only for ice shard.
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My whole team, other than donphan, was walled by heatran at that point. What better addition than the mighty dugtrio, also known as heatran's bane and the ttar slayer? >_> <_<
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The team looked so blissey-weak that it wasn't even funny at this point. And that's pretty blissey-weak. I added an infernape to the team to help deal with this threat, and also to threaten heatran and tyranitar more.
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The team was extremely rain-weak at that point, so i added a virizion over infernape. It worked well as a rain-check and put pressure on rain teams a bit, but there were still some major problems...
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With the addition of a latios, i hoped to fix my Dnite weakness. It didn't really work, and it made me realize just how painful scarf politoed could be to the team. When i removed virizion, i changed around some sets to make the team less rain-weak.
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Following new world order's suggestions i added a cresselia. It countered dnite better than latios ever did, but it was 93% dead weight for everything else, with the possible exception of terrakion. Dugtrio can beat terrakion though.
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And, here we are today. Dragonite has added a lot more power and versatility to the team, and i'm very happy with it. in tandem with donphan it makes a wonderful counter to other dnites/other dragons.

Without any further ado, it's time to meet the team members!

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Ninetales(m) @ leftovers
Trait: Drought (duh)
EVs: 128 HP, 252 SATK, 20 SDEF, 108 SPE
Modest Nature (-atk, +satk)
-fire blast
-solar beam
-will-o-wisp
-sunny day
What would sun be without ninetales? The answer: a team dependent on a weather that isn't there. As such, ninetales is an integral part of any sun team. I don't really like the pokemon much, but i've tried to make do with what i have. Fire blast is a nice move on ninetales, trading accuracy for the ability to actually make KOs. It can inflict pretty heavy damage to anything that doesn't resist it and isn't blissey. SolarBeam lets me hit things like Gastrodon and Swampert, although the latter isn't seen too often. It also puts a dent in rotom-W if they happen to go for a hydro pump in sun. I use it over energy ball simply because ninetales really needs the power. Will-o-wisp lets me troll the tyranitar switch-in, which is all too common, without mispredicting and sending dugtrio in to die or make a hasty retreat, as using durtrio to get rid of ttar is vital. Thank you, new world order, for this great set! It performs much better than the old one did and lets me counter opposing weather much more easily.

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Venusaur(m) @ black sludge
Trait: Chlorophyll
EVs: 252 ATK, 252 SPE, 4 SATK
Lonely Nature (+atk, -def)
-seed bomb
-hidden power fire
-earthquake
-growth
Venusaur is a total monster in sun. A monster. He outspeeds the whole OU teir when sun is up, and growth doubles his attack and special attack, making him hit like a truck. This is a standard mixed venusaur, but it really does the job. Once counters like Dragonite are out of the way, the dinosaur rampages through teams and destroys everything in his way. I probably don't need to explain what the moves do, or at least not in detail. Seed bomb is his standard attacking move and smashes everything that doesn't resist it. Hidden power fire is coverage and kills things like forretress, scizor, and ferrothorn. Venus can take a bullet punch from scizor without going down, effectively scoring a KO. Earthquake takes care of most other steels, and if a tyranitar comes in mid-rampage and i have a growth or two set up, it takes care of him handily. Growth whenever possible. have venus come in on something that it hard counters and growth as they switch. Ta-Da! Easier sweep. I used to run solarbeam over seed bomb with EVs in special attack, but this set can kill politoed, and i'm willing to sacrifice a little power for that.

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Donphan(f) @ leftovers
Trait: Sturdy
EVs: 240 HP, 52 ATK, 216 DEF
Impish Nature (-spatk, +def)
-earthquake
-ice shard
-stealth rock
-rapid spin
Donphan is my spinner and also an important member of the team. He can come in on most physical attacks, and puts pressure on ttar, heatran, lucario (if physical) and the like and forces them out. He also trolls things like Dragonite and Landorus with ice shard, as they can't do much to him, and he can definitely hurt them. Donphan doesn't KO dnite, but it DOES break multiscale and then inflict heavy damage with ice shard. If it happens to be a non-bulky variant and goes for a ddance turn one, then Sturdy/Ice Shard/Defense actually can ko. Earthquake is mostly for pressure. Donphan very rarely actually kills something, but it can really mess with sand teams with the combination of EQ for those weak to it and Ice Shard for landorus. rotom-W and Jellicent both hard counter donphan and force it to switch out, but often that switch can put me in an advantageous position, especially if i have control if the weather. The EVs let me take hits well, while still being able to do some damage with Ice Shard.

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Volcarona(m) @ Leftovers
Trait: Flame Body
EVs: 240 HP, 216 DEF, 52 SPD
Bold Nature (-atk, +def)
-fiery dance
-bug buzz
-quiver dance
-substitute
Meet the Volcarona. Only actually walled by Heatran and Dragonite, this monster sweeps teams more often than not. By far sun's most powerful sweeper, the mighty Volcarona takes its place as a member of the offensive core of my team. The set is a standard defensive volcarona basically copy-pasted from Smogon, but it does its job, and extremely well too. Bug buzz is for a power move that kills psychics and lets Volcarona check Latias and Reuniclus, simply by coming in and spamming it. Fiery dance provides the obligatory fire move for a sun volcarona, and in my opinion it's one of the best attacks ever made. With 80 base power+STAB+sun and a 50% chance to buff special attack, Fiery dance is a powerful tool to help me sweep. Quiver dance is how the actual sweeps are performed. It's basically calm mind, with a speed boost, so it works kind of like a special dragon dance but better. At +1, volcarona is a formidable threat and can put holes in a team. At +2, if its counters have been takes care of, it's good game. Volc is also able to safely come in on a scizor and setup as it is forced to switch. If the opponent's team doesnt run a hard counter to volcarona, they're done for. sadly i have to be careful with volc due to it taking half HP from stealth rocks, but donphan can usually keep those off the field, and hopefully volc won't have to come in too many times anyway. I've gotten a lot of people telling me to use a substitute volcarona, and i think i'll be using that now, because having a terrakion come in and force a switch after i've set up is...lame.

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Dragonite(m) @ leftovers
Trait: Multiscale
EVs: 252 ATK, 252 SPE, 4 HP
Adamant Nature (+atk, -spatk)
-dragon claw
-dragon dance
-fire punch
-extremespeed
A new addition to the team, i feel like dragonite is exactly what's been missing from the team. A solid check to other dragons, a bulky set up sweeper, and another powerful physical attacker. This thing is obscenely powerful, but sadly a bit lacking in speed. Dragon Dance and ExtremeSpeed in tandem fix dnite's problems and let it take out many threats to the team. Multiscale is one of the best abilities in existence imo, and WILL let dnite get off that ko move or set up at least one dragon dance. the only thing i've ever seen ohko it is draco meteor off a specs latios. Anyway, dnite adds a lot of offensive pressure, as there aren't really many things that can stop it in its tracks. I think the only thing that actually walls dnite is heatran, which only adds to his appeal;it lets him bait in heatran to be killed by dugtrio. Dnite is also a sweeper that can function perfectly well in sun, something which the others can't exactly do. After having this spot fluctuate for so long (previous occupants have been: infernape, virizion, cresselia, latios) i've come to a stop with this guy. The team feels like it has a bit of a latios weakness now, but dnite has patched up so many other things that i'm willing to let that go for now.


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Dugtrio(m) @ Focus Sash
Trait: Arena Trap
EVs: 252 ATK, 252 SPE, 4 DEF
Jolly Nature (-spatk, +speed)
-earthquake
-reversal
-stone edge
-memento
Dugtrio is an amazing pokemon, and i never run sun without it. It can trap and kill numerous threats to the team, such as tyranitar, heatran, volcarona, and non-scarf politoed. yeah, it works. T1 earthquake, T2 reversal if i wasn't burned by the scald. Stone edge OHKO's volc, and i can either pull a 2HKO with earthquake on ttar or T1 EQ, T2 Reversal. Obviously can pull an ohko against heatran, and even beats air balloon variants with ease, stone edging their balloons away then scoring the KO with earthquake. He feels like the glue to the team. Dugtrio will go down more often than not, but he'll usually take out ttar and heatran on the way, letting me bring in ninetales to bring out the sun and then sweep with venus/volc. Sadly if duggy gets haxed or i play him badly and waste him, It can cost me the game. I lead with this guy a massive percentage of the time, because keeping ninetales up front usually baits people into leading with their weather inducer. If Duggy comes in on their weather inducer and it isn't scarfed, i've won the weather war. He usually turns into dead weight after killing what he's meant to kill though, so i have sac fodder near the end of the game. Dugtrio is the perfect counter to sun's massive threats, and imo every sun team should run him. I've changed this set around a lot but i feel that this one is the best i've come across. Reversal is incredibly useful for beating things like terrakion/ttar that don't go down to one EQ, stone edge lets me actually beat volc, EQ is great, and memento is great...in some situations. I don't use it very often, but it's a great move when the situation does come along.

Playing the Team

Get rid of tran, ttar, volc with dugtrio. Sweep with the sweepers.

Conclusions

I think the team has come a long way since its humble beginnings, but it still has some kinks to work out. It still feels rather Dnite weak and ScarfToed weak, and it has a very hard time dealing with SmashPass >___>. It was originally very rain-weak but when i changed around some sets and pokemon, that weakness magically disappeared. I'm pretty proud of how it's turned out for a team that i've built, but i will really appreciate any and all feedback on how to improve it in any way i can.

So please, rate away!

Edits will be in Bold.
 
Hi, very solid sun team, I especially like that you're using a Mixed Venusaur. While not powerful, it gives those Heatrans that everybody just slaps onto their team and goes "I got sun teams covered" a nasty surprise. I would first like to propose a few moveset changes.

First off I think you'll find a Substitute Volcorona much more useful than your current version. No matter what the case is, there are truely only 3 answers to 2 attacks Volcorona in the metagame: Heatran, Dragonite and Terrakion. Obviously not all teams have these pokemon and most people rely on status to take it down. Volcorona can say a resounding No to that and just block the status with a Substitute. Substitute lets you get one last hit in against Heatran/ Dragonite/ Terrakion before switching out. I also suggest running 240 Hp/ 216 Def/ 52 Spe EVs with a Bold Nature. 52 Speed EVs allow Volcorona to maintain maximum bulk while outspeeding base 120s and lower, which include Alakazam, Starmie, and Scarftar among others. Starmie and Scarftar especially are very important Speed benchmarks when combating opposing weathers.

Sunny Day Ninetales, while seemingly a gimmick, is without a question THE best set in the metagame. It is the only set that has any chance of beating Politoed or Tyranitar, it delivers the most consistent results, and it ensures the most important factor of all: that you have sun up for as long as possible. Newer Tyranitar and Politoed users have a habit of switching in their weather inducer whenever Ninetales comes on, just simply predict the switchin and use Sunny Day to cancel the weather change, forcing the opponent to switch out. If you managed to tag them with a Will-o-Wisp earlier in the match, you will find this racks up a lot of damage. If the opposing weather inducer is around 50%, Ninetales is free to fire off a Solarbeam for the KO and win the weather war itself. This is especially important since Dugtrio has no business against Politoed. Any experienced Sun player can tell you that Sunny Day Ninetales outclasses standard Ninetales in every way imaginable and should definately be used instead.

Also try a Substitute Dugtrio over your current set. Stone Edge and Sucker Punch are moves you will rarely ever use anyways. If the opponent manages to get in some damage against Dugtrio, it could put an end to your plans of beating Tyranitar. Substitute allows you to circumvent this issue, because you can just cut your own HP down slowly, but safely, until Reversal has been powered up enough to take out Tyranitar. Drop Dugtrio to 21 HP IVs for 50 HP Substitutes and 201 Hp. With Substitute, you can get yourself to 1 HP against those stubborn Tyranitar who just wont stop Stealth Rocking. Behind a Substitute, you can force them into attacking, because if they don't, they eat a STAB Earthquake. Once the Sub is broken, you can just make another one until you get to 0 Hp.

Finally, to address your Dragonite problem. I am going to suggest something that seems completely unorthodox Cresselia>Latios. Cresselia has no problem shrugging off Dragonite's attacks and can heal up using Moonlight, which in the sun, heals 66%. While it does not have a Dragon resist, Cresselia's immense natural bulk allows it to take Outrages without problem and respond with an Ice Beam. Haxorus is another Pokemon who could potentially cause some problems, and Cresselia can help by first Toxic it, Moonlight stall until Haxorus has taken enough poison damage, and finish with Ice Beam. It also gives you another all important fighting switchin, meaning you wont have to rely on Donphan to beat Pokemon such as Terrakion. While you may think, oh crap! I'm giving Tyranitar a free switchin, this can in fact be played in your favor. First of all, any Choiced variants of Tyranitar will be locked into a Dark move and will be taken out by Dugtrio. Secondly, Cresselia can Toxic Tyranitar on the switchin, and even if the opponent manages to eliminate Dugtrio from play, Sunny Day Ninetales can still pull out the win as long as enough status damage builds up. An unfortunate thing about switchint to Cresselia is that it just plain does not have the offensive presence as Latios, and you also lose a valuable Fire resist. However, the latter isn't that big an issue since your only Fire weak is Venusaur, and despite the loss in offense, Cresselia is still an avenue you can explore.

In Summary:
Substitute Volcorona with altered EVs>Morning Sun Volcorona
pros: protection against status, can scout for opposing switchins, EVs hit important speed benchmark
cons: lose instant healing, loses some slight bulk

Sunny Day Ninetales>Standard Ninetales
pros: better chance of winning weather wars, keeps sun up longer
cons: none whatsoever

Substitute Dugtrio>Standard Dugtrio
pros: can beat yourself down to 1 Hp if you accidently let Dugtrio take previous damage
cons: none whatsoever

Cresselia>Latios
pros: better against opposing dragons, another valuable answer to fighting types, especially Terrakion, can bait Tyranitar
cons: significantly lower offensive output, lose a fire resist

GL

Sets:
Volcorona @ Leftovers
Flame Body
Bold
240 Hp/ 216 Def/ 52 Spe
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Substitute

Ninetales @ Leftovers
Drought
Modest
128 Hp/ 252 SpA/ 20 SpD/ 108 Spe
- Sunny Day
- Fire Blast/ Flamethrower
- Solarbeam
- Will-o-Wisp

Dugtrio @ Focus Sash
Arena Trap
Jolly
252 Atk/ 252 Spe/ 4 Def/ 21 HP IVs
- Earthquake
- Reversal
- Substitute
- Sucker Punch/ Stone Edge

Cresselia @ Leftovers
Levitate
Bold
252 Hp/ 252 Def/ 4 SpD
- Psychic
- Ice Beam
- Toxic
- Moonlight
[/HIDE]
 
@New World Order

Thank you for your input! i'll start testing your suggestions right away, although sunny day ninetales is definitely going to be added. It's definitely a better set than what i have right now. Cresselia seems like a really interesting idea and it would fill basically the same role that latios does right now while being altogether more useful, so i'll definitely take your advice on that. I'll also test those Sub sets out and see how they work.

I've made updates! i decided to go with the cresselia, the ninetales set, and the dugtrio set, but volc is going to be staying as he is. i feel like recovery is very important for it, although i'm gonna be changing the evs because i find the extra speed very helpful. I agree about toxic being volc's bane, but hopefully i can predict a toxic and go into venusaur...or...something
 
Nice sun team you've got here, Volcarona and Venesaur are beasts in the sun, and Volca sweeps can be incredibly hard to stop after 2 Dances (I'm sure you already know that). Anyway, I would like to suggest a change for Venesaur. On my own sun team I found this set to be great and I feel that since Volca is already a great special sweeper, Tangrowth could help you more than Vensaur. Tangrowth hits much harder from the physical side and can tank physical hits pretty well. For this team, Tangrowth>Venesaur IMO, here is the set:

GL

Tangrowth @ Leftovers
Chlorophyll
Naughty 252 Atk/252 Spd/4 SpA
-Growth
-Seed Bomb
-Earthquake
-HP Fire
 
I played someone with this team, maybe it was you but the Cresselia was dead weight and with Safeguard didn't poison or even get a hit in. The scariest one had to be the mixed Venusaur that got some KO's throught earthquake. Dugtrio was more or less lackluster getting a KO on someone I intended to die anyway. Between Venusaur and Volcarona - definitely the strongest parts of this team while Donphan (OHKOed right when he came out), dugtrio, and cresselia brought the team down.

My mistake in losing was not having an effective counter to Volcarona so he got +4 QD but idk why he got switched out when he could have swept the entire team. I surprised whoever it was with a wing attack from scizor but it wasn't enough to take out Volcarona.

Maybe a different EV Donphan?
Donphan
240 hp - 52 att - 216 def
Leftover/Impish/Sturdy

I really liked Volcarona but it constantly switching in on Stealth Rock made it much easier to kill. I can't say much about Cresselia/Dugtrio as I saw no benefit from either of them during the match. But I was using a sun team as well.
 
Damn this is my team except I run status ninetails, sub volcorona, and sleep powder 3 attacks venusaur. Also dnite over cress. But this team is good. Random toxic users are gonna be a pain though. Not sure how to counter that. Uhhh really sub volcarona would work great. From behind a sub volcarona can beat terrakion. It works excellently with flame body and stone edge's accuracy leaving the bull that resists the STABs dying to burn recoil and decently powerful attacks.
 
From all the suggestions, i think i'll be switching my volc to a sub variant. i'm also gonna go back to latios because after testing cresselia just isnt as good for the team as a whole. i would try a tangrowth out but then i lose my only toxic immunity, which is...bad. very. I'll be giving donphan a bit more defense as in damien's suggestion, because having it live longer is important to volc's safety especially with a sub variant .-.

And yeah, i think taht was me lol. i'm a naturally switchy person, so volc is a little frustrating for me to play lol
 
I feel I'm giving you my whole sun team but when you have something with the boosting capability of quiver dance it works for me to run life orb 3 attacks and memento to allow for a free turn of setup. Not necessarily suggesting it, just putting it out there. Reversal is really gimmicky with priority and with priority running around it's hard to pull off.

Here is my set
Dugtrio@ life orb
-sucker punch
-memento
-earthquake
-stone edge
It Is powerful and like I mentioned gives volcarona a free quiver dance which in most cases is enou for a sweep
 
Try Victreebel instead of Venasaur.
Victreebel@Life Orb
Chlorophyll
58 HP/252 Spa/208+ Spe
-Growth
-Solarbeam/Energy Ball
-Weather Ball
-HP Ground/Ice/Fighting

Hits 500 Speed in sun. 100 BP Fire move with a STAB equivalence, And 596 Spa with Growth boost. Pick your HP carefully, if Ice both TTar and Heatran will wall you. If Ground all levitating/flying Dragons wall you. If fighting all Dragons wall you, but you can hit TTar harder. Good luck
 
Try Victreebel instead of Venasaur.
Victreebel@Life Orb
Chlorophyll
58 HP/252 Spa/208+ Spe
-Growth
-Solarbeam/Energy Ball
-Weather Ball
-HP Ground/Ice/Fighting

Hits 500 Speed in sun. 100 BP Fire move with a STAB equivalence, And 596 Spa with Growth boost. Pick your HP carefully, if Ice both TTar and Heatran will wall you. If Ground all levitating/flying Dragons wall you. If fighting all Dragons wall you, but you can hit TTar harder. Good luck

This set is outclassed by venasaur because venasaur removes toxic spikes and for bulk reasonsd
 
victreebel removes toxic spikes too. but hes right venasaur is better because of bulk

Well.. I guess I don't know that... Uhhh I guess also consider venasaur is OU where victreebel is I think RU. There is a reason. Victreebel is usable too but I think he loses speed with Deoxys probably wrong
Edit: i checked stats voctreebel can but he needs timid where venasaur can use modest
 
Victreebel's advantage is being able to run Weather Ball, a 150 BP Fire move. It's alot better than the 105 BP HP Fire Venasuar. It also runs a better mix set if you want it that way, as it can use Power Whip and Sucker Punch, also having a much better Attack set than Venasaur
 
I'm sorry for taking so long to update this, but i've changed the team around a bit by adding Dnite>Latios. I'll test that victreebel set out, thank you :3

I'm going to start working on a team building process to add to the op.
Team Building Process is complete!

@ regirock, I would, but he can take two specs shadow balls from a gengar and not go down, so i'm happy with his bulk. I don't mean ninetales to tank hits anyway, unlike other inducers. He gets in, stes up sun, kills/burns something at G'sTFO.
 
Besides the fact I use different nine tails and venasaur and roost and lum on d-nite this is my team. I think it s the best team ever,.... Lol
My only thought is make nine tails bulkier because without sun this team is awful
 
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