Yeah, Froslass is an absolute Bullshit Cloak abusing machine. It's not only good for setting up Spikes. First, it spams Thunder Wave and waits for the 40% of the time when you can't attack. Then it Subs up and either gets a minimum of two Blizzards off or a minimum of two Spikes off. I have played against Froslass numerous times on the ladder, and almost 100% of the time Froslass WILL get three layers of Spikes down. If you have to switch to defeat Froslass, it is almost impossible to prevent three layers.
I'm not saying Froslass is broken, (because frankly it's not) but that's only because of the pretty broken Sand keeping it in check. Hail teams, Froslass abusers or not, generally lose to Sand teams simply because it's incredibly trucking easy to set up Spikes in this metagame. Spinning is hard as balls since every team either has a Ghost, enough offensive pressure to just rape the Spinners, or both.
Okay, Chandelure can be used defensively. Why the hell would you WANT a defensive Chandy though. It's not a great Pokemon; it's a lot like using defensive Starmie. Sure it's viable (barely), but that doesn't make it good.
Also, in this metagame 60% becomes a lot because of the ease of setting dual hazards. It is so common in this metagame, as opposed to OU where you can spin pretty easily, not only to switch into SR but also to switch into a layer of Spikes. And possibly bad weather since every other damn team is Hippowdon+Spiker+Sweepers+Bulkymon.
Let's look at the condition that your opponent has a Hippowdon. That means there is a ~100% chance Sand and SR is up:
Milotic Scald: 72% - 85.8% 100% OHKO with SR and Sandstorm
Slowbro / Slowking Scald: 72% - 85.8% 100% OHKO with SR and Sandstorm
Suicune Scald: 66.7% - 78.9% Possible OHKO with SR and Sandstorm
Blastoise Scald: 64.4% - 75.9% Improbable OHKO with SR and Sandstorm
Not only that, but using Chandelure here sacrifices your spinblocker to kill the opponent's bulky Water. In the game of chess that is UU, a spinblocker is so much more important than a bulky Water (unless your opponent has a Blastoise in which it would be okay to sac Chandy to kill it). A bulky Water insures your team against powerful (usually Physical) assaults, but most teams have two bulky Pokemon anyway. However two spinblockers on the same team? Pretty rare. That's why it's so important to conserve your Spinblocker because letting your opponent Spin is fatal to your momentum; especially in a metagame where entry hazards can do upwards of 120% total damage to the opponent's team.
I got >120% because five Pokemon switching into two layers. Not only plausible, but probable.
Also, I love the new method seemingly everyone (besides jrrrrrrr) uses: Disregard all checks to the Pokemon and focus only on the number of 100% counters to the Pokemon. If less than 3 or 4 Pokemon can fully stop every conceivable set that the suspect uses than it's broken. -___-
I'm not saying Froslass is broken, (because frankly it's not) but that's only because of the pretty broken Sand keeping it in check. Hail teams, Froslass abusers or not, generally lose to Sand teams simply because it's incredibly trucking easy to set up Spikes in this metagame. Spinning is hard as balls since every team either has a Ghost, enough offensive pressure to just rape the Spinners, or both.
Okay, Chandelure can be used defensively. Why the hell would you WANT a defensive Chandy though. It's not a great Pokemon; it's a lot like using defensive Starmie. Sure it's viable (barely), but that doesn't make it good.
Also, in this metagame 60% becomes a lot because of the ease of setting dual hazards. It is so common in this metagame, as opposed to OU where you can spin pretty easily, not only to switch into SR but also to switch into a layer of Spikes. And possibly bad weather since every other damn team is Hippowdon+Spiker+Sweepers+Bulkymon.
Let's look at the condition that your opponent has a Hippowdon. That means there is a ~100% chance Sand and SR is up:
Milotic Scald: 72% - 85.8% 100% OHKO with SR and Sandstorm
Slowbro / Slowking Scald: 72% - 85.8% 100% OHKO with SR and Sandstorm
Suicune Scald: 66.7% - 78.9% Possible OHKO with SR and Sandstorm
Blastoise Scald: 64.4% - 75.9% Improbable OHKO with SR and Sandstorm
Not only that, but using Chandelure here sacrifices your spinblocker to kill the opponent's bulky Water. In the game of chess that is UU, a spinblocker is so much more important than a bulky Water (unless your opponent has a Blastoise in which it would be okay to sac Chandy to kill it). A bulky Water insures your team against powerful (usually Physical) assaults, but most teams have two bulky Pokemon anyway. However two spinblockers on the same team? Pretty rare. That's why it's so important to conserve your Spinblocker because letting your opponent Spin is fatal to your momentum; especially in a metagame where entry hazards can do upwards of 120% total damage to the opponent's team.
I got >120% because five Pokemon switching into two layers. Not only plausible, but probable.
Also, I love the new method seemingly everyone (besides jrrrrrrr) uses: Disregard all checks to the Pokemon and focus only on the number of 100% counters to the Pokemon. If less than 3 or 4 Pokemon can fully stop every conceivable set that the suspect uses than it's broken. -___-