So while gen5 has been raging for awhile, there are a few pokemon I have been wanting to use just because I love them. Two I really have been wanting to properly structure in a team are Lucario and Dragonite, and looking at them, they had fairly nice synergy, so using them together seemed like a great idea. So began the disaster that is this team.
Team Building Process:
So my basis of Lucario and Dragonite, but how I use them is a different story. I have liked the pure power that CB Nite has had during gen5, and Lucario was always a menace with the SD set, and seemed more viable than the NP set, even when Excadrill was around and Terrakion still around. So my choices seemed like they may work well with Dragonite helping to remove some stronger threats, while Lucario can clean up, both also providing some revenge killing and priority support.
Next I was looking through some more pokemon I felt could help me out. Landorus popped into my mind, just because I had used the substitute 3 attack set awhile back, and having him to kinda help support the two seemed like it may be able to assist me somehow with dealing with some annoying threats. And since I am using Landorus like that, TTar was a given right there and then. Plus some SR support would be handy. I know using CB Nite plus sand seems kinda dumb, but CB Nite relys more on power than survivability.
Next I needed something to take some physical hits, support TTar and just check the prominent physical attackers. First thought was directed at reuniclus, who could check most attackers bar TTar and Scizor, who were perfectly at bay as they were, so it seemed like a fairly great choice. Using CM Reuniclus also provided me a back-up sweeper depending on the situation, and just a bit more power on the special side.
Here comes the final pokemon. I noticed my team could not handle rain or Rotom-W well at all, and were threatened greatly by both. With the rising use of Gastrodon to check these major threats, and how well it could fit in, it seemed fairly obvious, especially since TTar wasn't the best devouted special wall. And with this last piece, the current version of my team is complete.
In Depth:
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Ice Beam
- Stealth Rock
- Crunch
My usual lead, the ever so popular Tyranitar. Since it provides support to Landorus, and keeps other weathers at check combined with gastrodon, it was a fairly obvious choice for the team, although it hinders Dragonites hit taking abilities slightly. I chose to go with the standard set as to deal with as many threats as possible, and the fact that I had not many special attackers, so the extra coverage helps out. With his bulk, he helps me check Reuniclus and Latios, get my rocks up, and just provide in general support.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature (+Spd, -SDef)
- Earthquake
- Smack Down
- Hidden Power [Ice]
- Substitute
I was introduced to this set awhile ago from one of Frankies RMT's that used a very similar set, the change being Faladran added on Smack Down to deal with guys that avoided EQ like Skarm, Bronzong, and Rotom-W that kinda ruined Landorus' day otherwise. So the purpose of this set is to lure in the above listed threats, Gliscor, and various other things that can get in the way of Lucario and just threaten my team in general, get a substitute while luring them in, either Smack Down or HP Ice depending on the poke, then EQ for days. With the sand up from TTar, not many things will want to take a combination of Smack Down and Earthquake, which will help when clearing threats away for Lucario and Reuniclus to get a sweep going.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Toxic
- Earth Power
With the dominance of rain and Rotom-W in the current metagame, Gastro seemed like the perfect option to help support my team. He provides a more proper special wall to support the team, and also dish out some hits my other guys cant. The main choice on this set is the use of Scald instead of Ice Beam, that choice being I just prefer Scald most of the time over Ice Beam, feeling it assists me in more situations, and most things I may Ice Beam I can just toxic and hit with priority later on. On that note, Gastro does help me get status going so I can cripple physical attackers trying to get a free few turns from Gastro, or put special attackers at a stand still while toxic stalling them.
Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Psychic
- Focus Blast
- Recover
- Calm Mind
The Physical wall of the team, gluing it together to stop me from being trampled a good majority of the time. While Jirachi and Scizor may still be popular, Reuniclus still finds time to shine to help me beat down anything else that tries to cross my path, or simply take some needed hits while I find the perfect opportunity to take them out. The choice of set came out to be the Calm Mind set because of its double duty, taking hits, and starting sweeps where Lucario may fail. Works really well for the team because it helps me also lure out TTar for Lucario to come in on, the Latis for TTar to run truck, Scizor can be checked with prior damage later. Psychic/Focus Blast seemed to be the best all around coverage for him, and has been working the best.
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Fire Punch
- Outrage
- Waterfall
Part one of the central core of the team, the powerhouse known as CB Dragonite. Not only does he have power, but combined with an amazing movepool and great team synergy makes it so he has perfect opportunities to come in and fire off something powerful without much fear. While using Multiscale with the sand seems like a reckless option, my opponent half the time gets off rocks anyways, or I am just able to plan the situations where his bulk isn't always required. Although, he does help immensely to check sun teams that could otherwise do a ton of damage. With Dragonite, I punch way too many holes in my opponents defenses, leaving them wide open to either Lucario or Reuniclus, while also checking even physical walls like opposing Reuniclus so that my field is more free to dominate.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ExtremeSpeed
- Ice Punch
- Swords Dance
The star of the show, the often forgotten monster from gen4, SD Lucario. While SD Lucario took a dip in the beginning from Excadrill and Terrakion being in its ExtremeSpeeding path, it still remains quite a threat once it gains +2, knocking down many of the annoying walls that plague us, and trampling the weak sweepers that try to do the same. With Lucarios amazing coverage and raw power, once a few noted threats are out of the way, there is not much my opponent can do to stop what Lucario has coming. Only worthwhile note about the set is the choice to run Ice Punch, as it does help against some Grass, Dragons, and Ground types, mainly Gliscor if its still around, due to its popularity, seems to be the better option over Crunch.
So that is my team, I thank you all for reading and proceeding to rate it. Any suggestions are welcome, I think its a well functioning team, but could probably use improvement.
Team Building Process:


So my basis of Lucario and Dragonite, but how I use them is a different story. I have liked the pure power that CB Nite has had during gen5, and Lucario was always a menace with the SD set, and seemed more viable than the NP set, even when Excadrill was around and Terrakion still around. So my choices seemed like they may work well with Dragonite helping to remove some stronger threats, while Lucario can clean up, both also providing some revenge killing and priority support.




Next I was looking through some more pokemon I felt could help me out. Landorus popped into my mind, just because I had used the substitute 3 attack set awhile back, and having him to kinda help support the two seemed like it may be able to assist me somehow with dealing with some annoying threats. And since I am using Landorus like that, TTar was a given right there and then. Plus some SR support would be handy. I know using CB Nite plus sand seems kinda dumb, but CB Nite relys more on power than survivability.





Next I needed something to take some physical hits, support TTar and just check the prominent physical attackers. First thought was directed at reuniclus, who could check most attackers bar TTar and Scizor, who were perfectly at bay as they were, so it seemed like a fairly great choice. Using CM Reuniclus also provided me a back-up sweeper depending on the situation, and just a bit more power on the special side.






Here comes the final pokemon. I noticed my team could not handle rain or Rotom-W well at all, and were threatened greatly by both. With the rising use of Gastrodon to check these major threats, and how well it could fit in, it seemed fairly obvious, especially since TTar wasn't the best devouted special wall. And with this last piece, the current version of my team is complete.
In Depth:

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Ice Beam
- Stealth Rock
- Crunch
My usual lead, the ever so popular Tyranitar. Since it provides support to Landorus, and keeps other weathers at check combined with gastrodon, it was a fairly obvious choice for the team, although it hinders Dragonites hit taking abilities slightly. I chose to go with the standard set as to deal with as many threats as possible, and the fact that I had not many special attackers, so the extra coverage helps out. With his bulk, he helps me check Reuniclus and Latios, get my rocks up, and just provide in general support.

Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature (+Spd, -SDef)
- Earthquake
- Smack Down
- Hidden Power [Ice]
- Substitute
I was introduced to this set awhile ago from one of Frankies RMT's that used a very similar set, the change being Faladran added on Smack Down to deal with guys that avoided EQ like Skarm, Bronzong, and Rotom-W that kinda ruined Landorus' day otherwise. So the purpose of this set is to lure in the above listed threats, Gliscor, and various other things that can get in the way of Lucario and just threaten my team in general, get a substitute while luring them in, either Smack Down or HP Ice depending on the poke, then EQ for days. With the sand up from TTar, not many things will want to take a combination of Smack Down and Earthquake, which will help when clearing threats away for Lucario and Reuniclus to get a sweep going.

Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Toxic
- Earth Power
With the dominance of rain and Rotom-W in the current metagame, Gastro seemed like the perfect option to help support my team. He provides a more proper special wall to support the team, and also dish out some hits my other guys cant. The main choice on this set is the use of Scald instead of Ice Beam, that choice being I just prefer Scald most of the time over Ice Beam, feeling it assists me in more situations, and most things I may Ice Beam I can just toxic and hit with priority later on. On that note, Gastro does help me get status going so I can cripple physical attackers trying to get a free few turns from Gastro, or put special attackers at a stand still while toxic stalling them.

Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Psychic
- Focus Blast
- Recover
- Calm Mind
The Physical wall of the team, gluing it together to stop me from being trampled a good majority of the time. While Jirachi and Scizor may still be popular, Reuniclus still finds time to shine to help me beat down anything else that tries to cross my path, or simply take some needed hits while I find the perfect opportunity to take them out. The choice of set came out to be the Calm Mind set because of its double duty, taking hits, and starting sweeps where Lucario may fail. Works really well for the team because it helps me also lure out TTar for Lucario to come in on, the Latis for TTar to run truck, Scizor can be checked with prior damage later. Psychic/Focus Blast seemed to be the best all around coverage for him, and has been working the best.

Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Fire Punch
- Outrage
- Waterfall
Part one of the central core of the team, the powerhouse known as CB Dragonite. Not only does he have power, but combined with an amazing movepool and great team synergy makes it so he has perfect opportunities to come in and fire off something powerful without much fear. While using Multiscale with the sand seems like a reckless option, my opponent half the time gets off rocks anyways, or I am just able to plan the situations where his bulk isn't always required. Although, he does help immensely to check sun teams that could otherwise do a ton of damage. With Dragonite, I punch way too many holes in my opponents defenses, leaving them wide open to either Lucario or Reuniclus, while also checking even physical walls like opposing Reuniclus so that my field is more free to dominate.

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ExtremeSpeed
- Ice Punch
- Swords Dance
The star of the show, the often forgotten monster from gen4, SD Lucario. While SD Lucario took a dip in the beginning from Excadrill and Terrakion being in its ExtremeSpeeding path, it still remains quite a threat once it gains +2, knocking down many of the annoying walls that plague us, and trampling the weak sweepers that try to do the same. With Lucarios amazing coverage and raw power, once a few noted threats are out of the way, there is not much my opponent can do to stop what Lucario has coming. Only worthwhile note about the set is the choice to run Ice Punch, as it does help against some Grass, Dragons, and Ground types, mainly Gliscor if its still around, due to its popularity, seems to be the better option over Crunch.
So that is my team, I thank you all for reading and proceeding to rate it. Any suggestions are welcome, I think its a well functioning team, but could probably use improvement.