what is the consensus on Trick Room?

It always seemed like a good move on me, but I don't see it talked too much about. The idea of a 5 turn auto agility for a whole team seems too good to be true and can screw up pokes who depend on going 1st (Aero or Mence I suppose). I was thinking of leading my team with this:

Porygon2*Leftovers
Trick Room
Thunderbolt
Ice Beam
Recover

Trick Room has problems with Taunters (like Gyrados mainly) since the users are of course slow before Trick Room is set up. However, no one is going to sacrifice a Gyrados to stop Trick Room for a couple of turns so P2 will usually scare them away and set up trick room. His defenses also help in stay in fairly well so he can take almost anything Gyrados throws at him (barring Waterfall flinchax! lol). Thoughts?

possible team I'm cooking up that will focus on trick room. REALLY REALLY early in the plan phase though so it will look like butt right now:

Porygon2*Leftovers
Trick Room
Thunderbolt
Ice Beam
Recover

Machamp*Choice Band
Dynamic Punch
Earthquake
Stone Edge
Fire Punch(?)

Dusknoir*Leftovers
Pain Split
Ice Punch
Shadow Punch
Trick Room

Claydol*Leftovers
Trick Room
Light Screen/Reflect/Ice Beam
Stealth Rocks
Rapid Spin/Land Power/Ice Beam


Slowking*Lum Berry
Scheme
Slack Off
Psychic
Surf

Sweepers with durability or Trick Roomers that can set up and scare off threats. Obviously just something to think about and look at.
 
Bronzong is a must on any Trick Room team. Use a speed lowering nature, try to get one with 0 Speed EVs, give it a Macho Brace, and away we go!

You will be faster than almost everything after Trick Room, with only one weakness (Fire). Gyro Ball is independant of Trick room, so you will still be doing vast amounts of STAB Steel damage, up to 225 base power with a fast opponent. Oh, it's SE on TTar too, gg! Hypnosis for stuff Bronzy can't handle, stick EQ on for type coverage, and (filler). Away you go!
 
Bronzong is a must on any Trick Room team. Use a speed lowering nature, try to get one with 0 Speed EVs, give it a Macho Brace, and away we go!

You will be faster than almost everything after Trick Room, with only one weakness (Fire). Gyro Ball is independant of Trick room, so you will still be doing vast amounts of STAB Steel damage, up to 225 base power with a fast opponent. Oh, it's SE on TTar too, gg! Hypnosis for stuff Bronzy can't handle, stick EQ on for type coverage, and (filler). Away you go!

hopefully that will give people some incentive to at least consider Trick Room teams. the very idea of Machamp + No Guard + blazing speed just gets me excited about the possibilities.
 
I really think a low speed Snorlax would fit well in a Trick Room team. I'm certainly going to try it out, but I'd definitely want at LEAST 2, probably 3 Pokemon that know the move. I think Trick Room Snorlax could really hurt though, could curse on the first turn to get the defense up to snuff (which is really the problem with Snorlax - having to rest too soon and giving your opponent the two turn advantage), and then continue cursing or start dealing damage. Plus, when trick room is gone -- who cares! You're a 4/4 Snorlax, or so.

The downside with Trick Room on a non-stat upping team is, IMO, 5 turn limit, which is 4 turns after the use (right?), 3 turns after the switch. That is, unless there's an item like icy stone(sp?) that increases it to 7 turns. That might own a bit too much, though.
 
For flexibility's sake, I'd want to make a team that functions extremely well without Trick Room, and becomes utterly godly with it. I'm thinking...

Dusclops
Slowbro
Tyranitar
Rhyperior (with SD it will probably sweep everything with a dose of prediction)
...
...

*shrugs*
 
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