My first RMT

I love unique teams, but I feel that yours is lacking any real objective or goal. If you are going to play balanced in OU, I would suggest a spinner since you have a weakness to Stealth Rock. I think Spiritomb should be changed to Forrtress so you can have Rapid Spin, and area hazards of your own. Forrtress will also help you from being completly 6-0 by Scarf Terrakion and Haxorus who can level the rest of your team.

Forrtress @ Leftovers
252 Hp/252 Def/4 Sp. Def
Relaxed
-Rapid Spin
-Stealth Rock
-Spikes
-Gyro Ball

My last point is that you need to show your EV spreads on your team mates, or a mod may lock the thread.
 
Okay, fixed. I also feel my team is lacking priority, any infernape with Mach punch or Scizor, or sometimes even a Togekiss with extremespeed will give me issues. Whilst I'm trying to stay away from the severely overplayed, if one or more may give me team a better grip I'm all for it. I will give the foretress a try, I could use the spikes setup as well as the aforementioned spins. But still, I know I have a lot of heavy hitters with no real strategy involved... glass cannons really.

Oh, and the alternative prankster

Whimsicott @Leftover
252 HP / 252 Def
Relaxed

Protect
Leech Seed
Substitute
Encore

Just in case I opt to play completely non-dreamworld. The murkrow is generally better in my experience, however.
 
Okay, fixed. I also feel my team is lacking priority, any infernape with Mach punch or Scizor, or sometimes even a Togekiss with extremespeed will give me issues. Whilst I'm trying to stay away from the severely overplayed, if one or more may give me team a better grip I'm all for it. I will give the foretress a try, I could use the spikes setup as well as the aforementioned spins.

Now that you have your EVs spreads showing, I suggest making Infenape a Physical sweeper, since you already have two special sweepers, and this will make room for Mach Punch. With max speed, Infernape can make good use of U-Turn, causing quick damage to Pokes that don't out speed him. Notice all of Infernape's moves on the physical set are 100% accuracy, making him much more reliable. Thunder Punch is if you want more type coverage, but it isn't required, and in some cases Close Combat is better, so test all viable options.

Infernape @ Expert Belt
252 Spe/252 Atk/4 Hp
Jolly
-Mach Punch
-Flare Blitz
-U-Turn
-Thunder Punch/Close Combat
 
I really hope that your team isn't in order... :D
Shove your Infernape up front, give your team some structure for the revenge/quick pokemon to come in and feast on weakened pokemon. Run adamant on Infernape, if its not too bothersome give it SR (stealth rock, gen 4 tm) to eat Ninjask and the like and set up for your frail powerhouses. Also give it fake out in case of Skarmory (sturdy) and the other two moves would have to be flare blitz and close combat. Theres no point of a focus sash on this because of flare blitz so run life orb.

With Raikou, sicne you feel the calm mind isn't working then Suicune would be a good replacement as it hit ice types just as well and Gyrados won't be a worry due to your bulk and taking damage from stealth rock. Give it leftovers, ice beam, calm mind, hydro pump or surf and aura sphere if it can get that (not sure). If you keep Raikou then replacing shadow ball for sub would work fine, shurgging off leech seed ferrothorn would be a plus too.

Your Murkrow would really love my Xatu and Espeon.

Run ice punch instead of aerial ace, even if your never going to use it, its still better than 60 power flying no STAB.

Fear of priority is a common one, my advise is that half of all priority moves have 40 base power, anything remotley bulky will survive unless of course, we are talking about Scizor. The big issue is mach punch (aqua jet, sucker punch and extremespeed are all rare, Togekiss is a special attacker whoever uses ES on it is mad) so it looks like you already have a decent counter to it, Spirittomb. Scizor can be destroyed by Will-o-wisp and Lucario can't even hit it. Extremespeed? Fail. Mach punch? Fail.

You have one too many glass cannons, choose to get rid of either Zoaroak or Weavile. On one hand Weavile hits harder, but on the other Zoaroak does have a unique ability that completley takes people off guard. Putting Spiritomb on the end of your team would sheild you from fighting moves. Whichever one your replacing, put a decent special wall in its place. Your physical wall would be Murkrow will featherdance. Special walls can be Blissey, Cresselia or even Porygon2, the chocies are endless (not quite.)
 
Yeah I rather enjoy Spiritomb in that regard, something to counter scizor. The only issue is, if Will-o-wisp fails, thats it. There is no second chance for spiritomb in most cases, unless they keep using Swords dance. A contingency plan would be nice, as once scizor starts bullet punch spamming, that generally is it.
 
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