
Tropius
Tropius has widely been regarded as an HM slave, but I think that new moves and traits give Tropius the ability to actually deal some damage in combat, at least in the UU arena.
Stats: 99 HP/68 Atk/83 Def/72 SAtk/87 SDef/51 Spd/460 Total
The stats place it squarely in the UU arena. The nice HP/Def/SDef make it look tanky, but its type hurts it quite a bit, whith weaks against the common rock, ice, and flying, as well as the less common fire and poison. The SAtk looks low, but there are ways to boost it.
Traits:
Chlorophyll: When Sunny Day is in effect, Tropius's Speed is Doubled
Solar Power: When Sunny Day is in effect, HP decreases but Special Attack increases
Chlorophyll is the same trait that it has always been on grass types, but Solar Power looks very interesting. Of course, I don't yet know how much HP decreases and SAtk increases, since it's not in the Traits thread.
Physical Movepool:
Aerial Ace
Body Slam
Earthquake
Frustration/Return
*Leaf Blade
Steel Wing
Fairly bad, and even though its physical and special stats are close, Solar Power doesn't boost Atk, though, but it does get Swords Dance to make up for it. The fact that it finally gets Leaf Blade is awesome, though.
Special Movepool:
Air Slash
Energy Ball
Giga Drain
Hidden Power
Leaf Storm
Solarbeam
Silver Wind
This is even worse, as there are only two moves that it can use that are of a different type. But given that most sunnybeamers only use two special moves, this might work.
It also gets Air Slash :D
Support Movepool:
Curse
Growth
*Leech Seed
Rest
Roost
Safeguard
Sunny Day
Swords Dance
Synthesis
Whirlwind
It's fairly good, enough to warrant using. It's your choice whether it gets Roost or Synthesis for its healing move.
And, of course:
HMs
Cut
Defog
Fly
Rock Smash
Strength
No Tropius discussion would be complete without this.
Movesets:
Physical Tropius
Tropius @ Leftovers
Nature: Adamant (+Atk -SAtk)
Chlorophyll
-Aerial Ace
-Earthquake/Roost
-Leaf Blade
-Swords Dance
It's fairly simple to use this. SD up and start attacking. You're kind of slow, though, so keep that in mind. You can use Earthquake for better type coverage (especially against Fires and Steels) or Roost for healing. You're too slow to use it to guard against Ice, though.
Sunny Tropius
Tropius @ Leftovers/Life Orb
Nature: Modest (+SAtk -Atk)
Solar Power
-Air Slash/HP Ice/Fire
-Solarbeam/Energy Ball/Giga Drain
-Sunny Day
-Synthesis/Roost
This is simple too; set up a sunny day and sweep. The Leftovers are for if you want your Tropius to stay in longer, or Life Orb for fairly massive damage. If you're worried about Tyranitar coming in and ruining your fun, you can substitute Energy Ball and Roost for Solarbeam and Giga Drain. Air Slash is recommended over the HPs, since it has higher power and STAB, and will likely do as much damage to those who don't quad resist it.
Final Comments: None for now, other than that it's funny that it learns so many HMs. It should be a solid fit in UU. It won't work in 00bers with Groudon, considering how many teams there pack Ice Beams for Lati@s and other flying threats.