Ambipom [GP 2/2]

sandshrewz

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Taking over from Eternal who took over from The3DOstrich

424.gif


Poor Ambipom hasn't got an analysis yet!

QC: PK Gaming, Snuch, Oglemi
GP: New World Order


[Overview]

<p>With a great base 115 Speed coupled with a respectable base 100 Attack, Ambipom is nothing to be triffled with. Ambipom remains one of the best revenge killers and late-game sweepers thanks to Technician and its wide movepool. The monkey can abuse Technician-boosted Fake Out to dent anything that does not resist it. With that, Ambipom often forces switches and racks up entry hazards damage on opposing Pokemon. It also has nifty support moves such as Taunt, Thunder Wave, and Baton Pass to further assist your team. BW brought it Hone Claws, which gives it a way to boost its Attack to even greater heights. Even at just +1 Attack, Ambipom is a force to be reckoned with as Technician boosts the power of moves with 60 Base Power or lower. However, with new members in UU, such as Zapdos and Mew, Ambipom lost its niche as an offensive Baton Pass user, and due to its frailty, it is easily OHKOed or 2HKOed by most moves. Nonetheless, Ambipom is a great fit on most teams.</p>

[SET]
name: All-Out Attacker

move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / U-turn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With access to Technician, a nice movepool, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can do serious damage if unresisted, and also gives Ambipom a free turn every time it switches in. Return is Ambipom's strongest attack and main STAB move to deal nice, consistent damage. After the likes of Registeel or Rhyperior switch in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to kill fleeing Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-boost, making it
a powerful move even if the target opts to stay in. U-turn allows Ambipom to make a quick getaway and still does damage as Ambipom switches out. It also prevents Ambipom from being revenge killed by Wobbuffet which can easily use Encore and Counter to swiftly KO Ambipom. You can employ a combination of Fake Out and U-turn to keep momentum while dealing a decent amount of damage to whatever does not resist these attacks.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch can be used to hit bulky Grass-types such as Tangrowth, but take note that a neutral Return outdamages a 2x super effective Fire Punch. Against bulky Water-types such as Quagsire, a surprise Seed Bomb can swiftly KO them. Thanks to its ability to force switches, entry hazard support is greatly appreciated to rack up some residual damage. Donphan and Roserade are great teammates to provide those entry hazards. Furthermore, the former can sponge a few physical attacks while the latter can shrug off some special attacks aimed at Ambipom. With Life Orb recoil wearing it down, Ambipom would get a second life with Wish support from teammates such as Chansey and Alomomola. Dual screen support from Cresselia or Uxie can prove useful to mitigate Ambipom's atrocious defenses. Ambipom can also switch in on Ghost-type attacks aimed at the dual screen users while the latter can easily come in on Fighting-type attacks that target the monkey.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Low Sweep / Low Kick
move 3: Pursuit / Payback
move 4: U-turn / Switcheroo
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Band equipped, Ambipom can utilize its great Speed and good Attack stats to function as an effective revenge killer. Return is Ambipom's STAB move which can severely dent anything that does not resist it. Factoring in Choice Band and Technician boost, Low Sweep wrecks Steel- and Rock-types, while also lowering the Speed of the switch-in, allowing Ambipom to achieve potential 2HKOs. However, Low Kick can be used instead to hit heavier foes such as Registeel and Rhyperior for more damage. Due to the inconsistency of Low Kick's Base Power, Low Sweep is usually the preferred option. Pursuit enables Ambipom to trap and kill Psychic- and Ghost-types, such as Froslass, Mismagius, and Xatu. Payback, however, can be used to deal consistent damage and recieves a Technician boost should Ambipom move first. U-turn enables Ambipom to be an effective scout and escape from an unfavorable matchup in the event of a double switch. Switcheroo can be used as a final attempt to cripple a defensive threat or slower foes such as Hippowdon and Spiritomb. This allows Ambipom to ditch its item and gain the ability to switch moves (unless it is switched back a Choice item) should it need to do so.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch or Aerial Ace can be used to hit bulky Grass-types, as well as notable threats such as Venomoth, which can switch into a predicted Low Sweep and set up a Quiver Dance. Aerial Ace is also boosted by Technician. Seed Bomb remains an option that hits bulky Water-types harder than Return. Acrobatics may be used if you switched and received a one-time-use item, but that is rarely the case. These moves are usually not recommended as they are very situational and the standard moves are almost always better. Dual screen support allows Ambipom to stick around for a few more turns, despite its almost non-existent defenses. With dual screen support, Ambipom can punch holes into the opposing team by spamming Choice Band Return while taking less damage behind the screens. Cresselia and Uxie are ideal teammates as they have nice synergy with Ambipom, which gives them more chances to set up the screens and allow Ambipom to safely switch in. With no way to recover HP by itself, Ambipom appreciates Wish support from teammates such as Alomomola and Chansey to extend its longevity.</p>

[Other Options]

<p>Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up, but it is often outclassed by other Baton Pass users such as Mew, Zapdos, and Togekiss, all which boast better bulk and an instant recovery move. A dedicated lead set can be used, though it is rather ineffective due to Team Preview. Ambipom can act as an offensive boosting sweeper with Hone Claws, but it rarely gets an opportunity to set up, let alone sweep. With nifty support moves, Ambipom can use attacks such as Thunder Wave and Toxic to spread status throughout the opposing team while maintaining an offensive presence. It can use various other offensive moves such as Seed Bomb, Fire Punch, and Aerial Ace to nab surprise KOs on bulky Grass- and Water-types. A set using only Fake Out and Last Resort can be used, but it is way too risky due to the lack of coverage.</p>

[Checks and Counters]

<p>Due to Ambipom's frailty, any reasonably strong attacker which can take a hit from Ambipom can easily dispatch the monkey. Priority moves such as Mach Punch will pose a major problem to Ambipom, as they not only bypass its great Speed stat, but they can also hit Ambipom hard enough to KO. Hitmontop is a prime example of such a priority user. It can use Fake Out to weaken Ambipom and annihilate it with Mach Punch. Venomoth can come in on a Choice Band Low Kick or Low Sweep and either set up a Quiver Dance or cripple the switch-in with Sleep Powder. Any hard hitting Choice Scarf users such as Flygon can revenge kill Ambipom. Bulky Ghost-types such as Dusknoir, Cofagrigus, and Spiritomb can switch into its STAB move and cripple it with Will-O-Wisp.</p>

[Dream World]

<p>Ambipom receives Skill Link from Dream World, though it only helps with DoubleSlap and Fury Swipes. Technician is always the superior option and Skill Link should never be considered.</p>
 
I think a mention of Flying Gem and Acrobatics deserves a mention, as Acrobatics reaches 300 base power with Flying Gem, and it hit's bulky Fighting types hard such as Heracross
 
Or just use Zapdos, Togekiss, Gligar or all the other multitude of Flying-types in the metagame.

Seriously, when did teammates not exist? Ambipom isn't a one-man crew; it requires support. ._.
 
True, but both are vary of Stone Edge on the switch, that and if Rocks are up, they lose 25%, and the acrobatics set comes as a surprise to knock out Heracross, Abomasnow, Shaymin, and Whimsicott, as well as other pokemon.
 
Mention a Silk Scarf Fake out/ last resort set. Absolutely owns people who are not expecting it. Should run Jolly on it for the highest effectiveness. GL on my fav pokemon!
 
Or just use Zapdos, Togekiss, Gligar or all the other multitude of Flying-types in the metagame.

Seriously, when did teammates not exist? Ambipom isn't a one-man crew; it requires support. ._.

Agreeing with you. Ambipom is better of leaving those jobs to its teammates. It's better suited to just deal as much damage as possible then make a run for it. It covers more things without having to deal with Fighting-types.

@Dragonmaster: Acrobatics is mentioned, but not Flying Gem... It doesn't receive STAB and Acrobatics hits a really limited range of things.

Ambipom is good at dealing damage to a wide range of things instead of trying to target vairous Pokemon. By changing a move, Ambipom loses the ability to hit some things harder... So I guess it's not worth mentioning. (i just followed the skeleton from the previous owner)

@orpom: yep, fake out + last resort is in OO. But it's just gimmicky and doesn't deal consistent damage to anything else. Just put a normal-type attack resist and Ambipom will be walled all day long. It's useful as a revenge killer though.

Ok. I don't thing there's a need to add any other sets etc since this has passed throgh QC looooong ago :o may I get some GP checks please? :)
 
252 Atk Flying Gem Ambipom Acrobatics vs 4 HP/0 Def Shaymin: After entry hazards: 342 - 396 (100% - 115.79%)
100% chance to OHKO

252 Atk Flying Gem Ambipom Acrobatics vs 0 HP/0 Def Abomasnow: 132.09% - 155.76%

252 Atk Flying Gem Ambipom Acrobatics vs 252 HP/172 Def Abomasnow: After entry hazards: 404 - 460 (105.21% - 119.79%)
100% chance to OHKO

(All calcs done with Flying Gem and Jolly Nature)

I know that team support can help better, but in the Analysis you list Aerial Ace Ace, which isn't hitting squat, where as Acrobactics can KO things that are weak to it.

I know losing a coverage move and LO for damage output is questionable, but I tested it, and it works, it deserves a mention in the OO
 
GP check

Well, well...

Unofficial GP check

Additions
Removals
Comments (do not add)

[Overview]

<p>With a great base 115 Speed coupled with a respectable base 100 Attack, Ambipom is nothing to be scoffed at trifled with. Ambipom remains as one of the best revenge killers and late game sweepers thanks to its Technician ability and wide movepool. The monkey can even abuse Technician-boosted attacks like Fake Out to dent anything that does not resist it. With that, Ambipom often forces switches and causes your opponent to rack up entry hazards damage. It has also nifty support moves such as Taunt, Thunder Wave, and Baton Pass to further support your team. Black and White brought it Hone Claws which gives it a way to boost its Attack to greater heights. Even at just +1 Attack, Ambipom is a force to be reckoned with, as Technician allows it to use moves with Base Power of 60 or below effectively. However, with new members in UU such as the UU newcomers Zapdos and Mew, stole Ambipom's lost its niche as an offensive Baton Pass user. Due to its frailty, Ambipom is easily OHKOed or 2HKOed by most moves attacks. Nonetheless, Ambipom is a great fit on most teams.</p>

[SET]
name: All-Out Attacker

move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / U-Tturn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With access to Technician,
nicean adequate movepool to bootutilize, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can easily do serious damage if it is not resisted. This gives Ambipom a free turn every time it switches in and deal large amounts of damage. Return is Ambipom's stronges attack and main STAB move to deal nice consistent damage. After the likes of Registeel or Rhyperior switches in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to kill fleeing Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-(space)boost if the opponent does not switch out., making it even more powerful as the target tries to run away. (The Technician boost does not apply to Pursuit if the foe switches out.) U-turn allows Ambipom to make a quick getaway if it has to and still do some damage before switching out. It also prevents Ambipom from being revenge killed by Wobbuffett which can easily use Encore and Counter to swiftly KO it. You can employ a combination of Fake Out and U-turn to keep momentum while dealing a decent amount of damage to whatever that does not resist those attacks.</p>

[ADDITIONAL COMMENTS]


<p>Fire Punch can could be used to hit bulky Grass-types such as Tangrowth;, but take note that a neutral Return outdamages a 2x super effective Fire Punch, however. Against bulky Water-types such as Quagsire, a surprise Seed Bomb can swiftly OHKO them. Thanks its ability to force switches, entry hazard support is greatly appreciated to rack up enable some residual damage to stack up on the opponent. Donphan and Roserade are great teammates to provide those entry hazards. Furthermore, the former can sponge a few physical attacks while the latter can shrug off some special attacks aimed at Ambipom. With Life Orb recoil wearing it down, Ambipom would get a second life with Wish support from teammates such as Chansey and Alomomola. Dual screen support from Cresselia or Uxie can prove useful to make enable Ambipom harder to take down with weak attacks which could otherwise KO it to take a hit that would otherwise OHKO it thanks to its pathetic defenses. Ambipom can also switch in on Ghost-type attacks aimed at the dual screen users while the latter can come in on Fighting-type attacks targetting the monkey, with ease.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Low Sweep / Low Kick
move 3: Pursuit / Payback
move 4: U-turn / Switcheroo
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Band equipped, Ambipom can utilize its great Speed and good Attack stats to function as an effective revenge killer. Return is Ambipom's STAB move, which can be used to and it severely dents anything that does not resist it. Factoring in Choice Band and Technician boosts, Low Sweep wrecks Rock- and Steel-types, while also lowering the Speed of the switch-in, allowing Ambipom to achieve potential 2HKOs. However, Low Kick can be used instead to hit heavier foes such as Registeel and Rhyperior for greater damage. Due to the inconsistency of Low Kick's Base Power, Low Sweep is usually the preferred option. Pursuit enables Ambipom to trap and kill fleeing Psychic- and Ghost-types, such as Froslass, Mismagius, and Xatu. Payback, however, can be used to deal consistent damage while receiving a Technician boost. U-turn enables Ambipom to be an effective scout and escape from an unfavorable matchup in the event of a double switch. Switcheroo can be used as a final attempt to cripple a defensive threat or slower foes such as Hippowdon and Spiritomb. This allows Ambipom to ditch its item Choice Band and gain the ability to switch moves (unless it switched back a Choice item) if it finds a need to do so, unless it swapped another Choice item.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch or Aerial Ace can be used to hit bulky Grass-types, as well as notable threats such as Venomoth, which can switchn into a predicted Low Sweep and set up a Quiver Dance. Aerial Ace is also boosted by Technician. Seed Bomb can also be considered as it hits bulky Water-types harder than Return. Acrobatics may be used if you switched and received a one-time-use item, but it is often not the case. However, those moves are usually not recommended as they are very situational and the standard moves are almost always better. Dual screen support allows Ambipom to stick around for a few more turns before fainting as it would be harder to KO it, despite is almost non-existent defenses. With this support, Ambipom can punch more holes into the opposing team by spamming Choice Band Return while taking lesser damage behind the screens. Cresselia and Uxie are ideal teammates as they have nice neat synergy with Ambipom, giving them more chances to set up the screens and allow Ambipom to safely switch in. With no way to recover its HP by itself, Ambipom appreciates Wish support from teammates such as Alomomola and Chansey. Having Wish support can extendt Ambipom's longevity, which gives providing it with more opportunities to switch in and wreck havoc.</p>

[Other Options]

<p>Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up but it is often outclassed by other Baton Pass users such as Mew, Zapdos, and Togekiss, all of which boasts better bulk and an instant recovery move. A dedicated lead set can be used, though it is rather ineffective due to Wifi Clause Team Preview. It Ambipom can utilize an offensive boosting sweeper set with Hone Claws, but Ambipom it rarely gets much opportunity to set up, let alone sweep. With nifty support moves, Ambipom can use attacks such as Thunder Wave and Toxic to spread status to the opponent's team while keeping an offensive preference. It can use various other offensive moves such as Seed Bomb, Fire Punch, and Aerial Ace to nab surprise KOs on bulky Grass- and Water-types. A set of just using Fake Out and Last Resort can be used, but it is way too risky to utilize effectively due to the a lack of coverage on this set.</p>

[Checks and Counters]

<p>Due to Ambipom's frailty, any reasonably strong attacker which can take a hit from it can easily dispatch the monkey. Priority moves such as Mach Punch will pose a major problem to Ambipom., as it They not only bypasses its great Speed stat, it can but also hit Ambipom hard enough to OHKO it. Hitmontop is a prime example of such a priority user. It can use Fake Out to weaken Ambipom and annihilate it with a super effective Mach Punch. Venomoth can come in on a Choice Band Low Kick or Low Sweep and either set up a Quiver Dance or cripple the switch-in with Sleep Powder. Any hard hitting Choice Scarf users such as Flygon can revenge kill Ambipom. Bulky Ghost-types such as Dusknoir, Cofagrigus, and Spiritomb can switch into its Ambipom's STAB moves and cripple it with a burn from Will-O-Wisp.</p>

[Dream World]

<p>Ambipom's hidden ability is receives Skill Link from Dream World. (Do not remove the period.) This ability only helps with DoubleSslape and Fury Swipes are the only moves that can be abused with Skill Link. Technician is always the superior option ability; and do not even consider Skill Link should never be considered.</p>

I noticed a lot of careless mistakes. Those can be easily avoided by proofreading over the analysis a few times. Otherwise, this is pretty good.
 
Thanks fellow amateur gp checker :D good to see there are a few of us around. Yea, I need to proofread this thing. Took me too much of my time so I didn't proofread it. Will update when I'm on comp. And er, BW can be used... No need to spell out the generation names :) great check!
 
I've actually been going through the analyses and changing them all to BW anyway so... yeah use BW over 5th Generation or what have you
 
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Taking over from Eternal who took over from The3DOstrich

424.gif


Poor Ambipom hasn't got an analysis yet!

QC: PK Gaming, Snuch, Oglemi
GP:


[Overview]

<p>With a great base 115 Speed coupled with a respectable base 100 Attack, Ambipom is nothing to be scoffed at. Ambipom remains as one of the best revenge killers <-note added "s" and late game sweepers <-note added "s" thanks to its Technician ability and wide movepool. The monkey can even abuse Technician-boosted Fake Out to dent anything that does not resist it. With that, Ambipom often forces switches and causes your opponent to rack racks up entry hazards damage on opposing Pokemon. It also has also nifty support moves such as Taunt, Thunder Wave, and Baton Pass to further support your team. BW brought it Hone Claws which gives it a way to boost its Attack to greater heights. Even at just +1 Attack, Ambipom is a force to be reckoned with as Technician boosts the power of moves with Base Power of 60 or lower(period) allows it to use moves with Base Power of 60 or below effectively. However, with new members in UU such as Zapdos and Mew, Ambipom lost its niche as an offensive Baton Pass user. Due to its frailty, Ambipom is easily OHKOed or 2HKOed by most moves. Nonetheless, Ambipom is a great fit on most teams.</p>

[SET]
name: All-Out Attacker
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / U-Turn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With access to Technician, a nice movepool(comma) to boot, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can easily do serious damage if unresisted(comma) it is not resisted. This and also gives Ambipom a free turn every time it switches in(period) and deal large amounts of damage. Return is Ambipom's stronges strongest attack and main STAB move to deal nice consistent damage. After the likes of Registeel or Rhyperior switches switch in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to kill fleeing Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-boost, making it a powerful move even if the target opts to stay in(period) even more powerful as the target tries to run away. If they run away, Pursuit effectively has 80 BP and Technician will not kick it U-turn allows Ambipom to make a quick getaway and still does damage as Ambipom switches out(period) if it has to and still do some damage before switching out. It also prevents Ambipom from being revenge killed by Wobbuffett <-corect way to spell Wobbuffet which can easily use Encore and Counter to swiftly KO Ambipom(period) it. You can employ a combination of Fake Out and U-turn to keep momentum while dealing a decent amount of damage to whatever that does not resist those these attacks.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch can be used to hit bulky Grass-types such as Tangrowth, but take note that a neutral Return outdamages a 2x super effective Fire Punch. Against bulky Water-types such as Quagsire, a suprise surprise Seed Bomb can swiftly KO them. Thanks to its ability to force switches, entry hazard support is greatly appreciated to rack up some residual damage(period) on the opponent. Donphan and Roserade are great teammates to provide those entry hazards. Furthermore, the former can sponge a few physical attacks while the latter can shrug off some special attacks aimed at Ambipom. With Life Orb recoil wearing it down, Ambipom would get a second life with Wish support from teammates such as Chansey and Alomomola. Dual screen support from Cresselia or Uxie can prove useful mitigate Ambipom's atrocious defenses(period) to make Ambipom harder to take down with weak attacks which could otherwise KO it thanks to its pathetic defenses. Ambipom can also switch in on Ghost-type attacks aimed at the dual screen users while the latter can come in on Fighting-type attacks targetting that target the monky monkey, with ease.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Low Sweep / Low Kick
move 3: Pursuit / Payback
move 4: U-turn / Switcheroo
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
<p>With a Choice Band equipped, Ambipom can utilize its great Speed and good Attack stats to function as an effective revenge killer. Return is Ambipom's STAB move which can be used to severely dent anything that does not resist it. Factoring in Choice Band and Technician boost, Low Sweep wrecks Steel-types, while also lowering the Speed of the switch-in, allowing Ambipom to achieve potential 2HKOs. However, Low Kick can be used instead to hit heavier foes such as Registeel and Rhyperior for greater more damage. Due to the inconsistency of Low Kick's Base Power, Low Sweep is usually the preferred option. Pursuit enables Ambipom to trap and kill Psychic- and Ghost-types, such as Froslass, Mismagius, and Xatu. Payback, however, can be used to deal consistent damage and recieves a Technician boost should Ambipom move first(period) while receiving Technician boost. If Ambipom moves last, Payback will have 100 BP, so Technician does not kick in U-turn enables Ambipom to be an effective scout and escape from an unfavorable matchup in the event of a double switch. Switcheroo can be used as a final attempt to cripple a defensive threat or slower foes such as Hippowdon and Spiritomb. This allows Ambipom to ditch its item and gain the ability to switch moves (unless it is switched back a Choice item) if it finds a should it need to do so.</p>​


[ADDITIONAL COMMENTS]

<p>Fire Punch or Aerial Ace can be used to hit bulky Grass-types, as well as notable threats such as Venomoth, which can switcn switch into a predicted Low Sweep and set up a Quiver Dance. Aerial Ace is also boosted by Technician. Seed Bomb can also be considered as it hits bulky Water-types harder than Return. Acrobatics may be used if you switched and received a one-time-use item, but it is often not the case. However, those These moves are usually not recommended as they are very situational and the standard moves are almost always better. Dual screen support allows Ambipom to stick around for a few more turns(comma) despite its as it would be harder to KO it, despite is almost non-existent defenses. With this dual screens support, Ambipom can punch more holes into the opposing team by spamming Choice Band Return while taking lesser damage behind the screens. Cresselia and Uxie are ideal teammates as they have nice synergy with Ambipom, giving which gives them more chances to set up the screens and allow Ambipom to safely switch in. With no way to recover its HP by itself, Ambipom appreciates Wish support from teammates such as Alomomola and Chansey to extend its longetivity. Having Wish support can extent Ambipom's longevity which gives it more opportunities to switch in and wreck havoc.</p>

[Other Options]

<p>Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up but it is often outclassed by other Baton Pass users such as Mew, Zapdos, and Togekiss, all of which boasts better bulk and an instant recovery move. A dedicated lead set can be used, though it is rather ineffective due to Wifi Clause. It can utilize act as an offensive boosting sweeper set with Hone Claws but Ambipom rarely gets much an opportunity to set up, let alone sweep. With nifty support moves, Ambipom can use attacks such as Thunder Wave and Toxic to spread status throughout the opposing team while maintaining an offensive presence(period) to the opponent's team while keeping an offensive preference. It can use various other offensive moves such as Seed Bomb, Fire Punch, and Aerial Ace to nab suprise KOs on bulky Grass- and Water-types. A set of just using only Fake Out and Last Resort can be used but it is way too risky to utilize effectively due to the lack of coverage(period) on this set.</p>

[Checks and Counters]

<p>Due to Ambipom's frailty, any reasonably strong attacker which can take a hit from it Ambipom can easily dispatch the monkey. Priority moves such as Mach Punch will pose a major problem to Ambipom, as it not only bypasses they not only bypass its great Speed stat, it they can also hit Ambipom hard enough to KO(period) it. Hitmontop is a prime example of such a priority user. It can use Fake Out to weaken Ambipom and annihilate it with Mach Punch. Venomoth can come in on a Choice Band Low Kick or Low Sweep and either set up a Quiver Dance or cripple the switch-in with Sleep Powder. Any hard hitting Choice Scarf users such as Flygon can revenge kill Ambipom. Bulky Ghost-types such as Dusknoir, Cofagrigus, and Spiritomb can switch into its STAB move and cripple it with Will-O-Wisp.</p>

[Dream World]

<p>Ambipom receives Skill Link from Dream World. This ability only helps with Doubleslape Doubleslap and Fury Swipes. So Technician is always the superior option and Skill Link should never be considered.</p>

GP Approved (1/2)

contrib_gp.png
 
Updated with the checks. Used both as they both caught some of the things the other missed out. Thanks for the check! :) Ready for the next one!

Also added Acrobatics + Flying Gem to OO.
 
Amateur GP Check:
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Taking over from Eternal who took over from The3DOstrich

424.gif


Poor Ambipom hasn't got an analysis yet!

QC: PK Gaming, Snuch, Oglemi
GP: New World Order


[Overview]

<p>With a great base 115 Speed coupled with a respectable base 100 Attack, Ambipom is nothing to be triffled with. Ambipom remains as one of the best revenge killers and late game sweepers thanks to its Technician ability and wide movepool. The monkey can abuse Technician-boosted Fake Out to dent anything that does not resist it. With that, Ambipom often forces switches and racks up entry hazards damage on opposing Pokemon. It also has nifty support moves such as Taunt, Thunder Wave, and Baton Pass to further support assist your team. BW brought it Hone Claws, (Comma) which gives it a way to boost its Attack to greater heights. Even at just +1 Attack, Ambipom is a force to be reckoned with as Technician boosts the power of moves with 60 Base Power of 60 or lower. However, with new members in UU, (Comma) such as Zapdos and Mew, Ambipom lost its niche as an offensive Baton Pass user. Due to its frailty, Ambipom it is easily OHKOed or 2HKOed by most moves. Nonetheless, Ambipom is a great fit on most teams.</p>

[SET]
name: All-Out Attacker

move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / U-turn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With access to Technician, a nice movepool, remarkable Speed, and respectable Attack, Ambipom is the perfect candidate for a pure attacking set. Technician-boosted STAB Fake Out can do serious damage if unresisted, and also gives Ambipom a free turn every time it switches in. Return is Ambipom's strongest attack and main STAB move to deal nice
, (Comma) consistent damage. After the likes of Registeel or Rhyperior switch in to tank a Fake Out, Ambipom can proceed to hit them super effectively with Low Kick. Pursuit is used to kill fleeing Ghost-types and other Pokemon hoping to escape from Ambipom's powerful attacks. Furthermore, Pursuit receives a Technician-boost, making it a powerful move even if the target opts to stay in. U-turn allows Ambipom to make a quick getaway and still does damage as Ambipom switches out. It also prevents Ambipom from being revenge killed by Wobbuffet, (Comma) which can easily use Encore and Counter to swiftly KO Ambipom. You can employ a combination of Fake Out and U-turn to keep momentum while dealing a decent amount of damage to whatever does not resist these attacks.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch can be used to hit bulky Grass-types such as Tangrowth, but take note that a Return out-damages (hyphen) a 2x super effective Fire Punch. Against bulky Water-types, (Comma) such as Quagsire, a surprise Seed Bomb can swiftly KO them. Thanks to its ability to force switches, entry hazard support is greatly appreciated to rack up some residual damage. Donphan and Roserade are great teammates to provide those entry hazards. Furthermore, the former can sponge a few physical attacks while the latter can shrug off some special attacks aimed at Ambipom. With Life Orb recoil wearing it down, Ambipom would get a second life with Wish support from teammates such as Chansey and Alomomola. Dual screen support from Cresselia or Uxie can prove useful to mitigate Ambipom's atrocious defenses. Ambipom can also switch in on Ghost-type attacks aimed at the dual screen users while the latter can easily come in on Fighting-type attacks that target the monkey, with ease.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Low Sweep / Low Kick
move 3: Pursuit / Payback
move 4: U-turn / Switcheroo
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>With a Choice Band equipped, Ambipom can utilize its great Speed and good Attack stats to function as an effective revenge killer. Return is Ambipom's STAB move which can severely dent anything that does not resist it. Factoring in Choice Band and Technician boost, Low Sweep wrecks Steel-types, while also lowering the Speed of the switch-in, allowing Ambipom to achieve potential 2HKOs. However, Low Kick can be used instead to hit heavier foes such as Registeel and Rhyperior for more damage. Due to the inconsistency of Low Kick's Base Power, Low Sweep is usually the preferred option. Pursuit enables Ambipom to trap and kill Psychic- and Ghost-types, such as Froslass, Mismagius, and Xatu. Payback, however, can be used to deal consistent damage and receives a Technician boost should Ambipom move first. U-turn enables Ambipom to be an effective scout and escape from an unfavorable matchup in the event of a double switch. Switcheroo can be used as a final attempt to cripple a defensive threat or slower foes such as Hippowdon and Spiritomb. This allows Ambipom to ditch its item and gain the ability to switch moves (unless it is switched back a Choice item) should it need to do so.</p>

[ADDITIONAL COMMENTS]

<p>Fire Punch or Aerial Ace can be used to hit bulky Grass-types, as well as notable threats such as Venomoth, which can switch into a predicted Low Sweep and set up a Quiver Dance. Aerial Ace is also boosted by Technician. Seed Bomb can also be considered as it remains an option that hits bulky Water-types harder than Return. Acrobatics may be used if you switched and received a one-time-use item, but it that is often not rarely the case. These moves are usually not recommended as they are very situational and the standard moves are almost always better. Dual screen support allows Ambipom to stick around for a few more turns, despite its almost non-existent defenses. With dual screen support, Ambipom can punch holes into the opposing team by spamming Choice Band Return while taking less damage behind the screens. Cresselia and Uxie are ideal teammates as they have nice synergy with Ambipom, which gives them more chances to set up the screens and allow Ambipom to safely switch in. With no way to recover HP by itself, Ambipom appreciates Wish support from teammates such as Alomomola and Chansey to extend its longetivity.</p>

[Other Options]

<p>Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up, (Comma) but it is often outclassed by other Baton Pass users such as Mew, Zapdos, and Togekiss, all which boasts better bulk and an instant recovery move. A dedicated lead set can be used, though it is rather ineffective due to Wi-Fi Clause. It can act as an offensive boosting sweeper with Hone Claws, (Comma) but Ambipom rarely gets an opportunity to set up, let alone sweep. With nifty support moves, Ambipom can use attacks such as Thunder Wave and Toxic to spread status throughout the opposing team while maintaining an offensive presence. It can use various other offensive moves such as Seed Bomb, Fire Punch, and Aerial Ace to nab surprise KOs on bulky Grass- and Water-types. A set using only Fake Out and Last Resort can be used, (Comma) but it is way too risky due to the lack of coverage. Ambipom can use Acrobatics while holding Flying Gem to nab a few surprise KOs as Acrobatics the attack reaches a Base Power of 300, decimating anything that is weak to the Flying-type move.</p>

[Checks and Counters]

<p>Due to Ambipom's frailty, any reasonably strong attacker which can take a hit from Ambipom can easily dispatch the monkey. Priority moves such as Mach Punch will pose a major problem to Ambipom, as they not only bypass its great Speed stat, they can also hit Ambipom hard enough to KO. Hitmontop is a prime example of such a priority user. It can use Fake Out to weaken Ambipom and annihilate it with Mach Punch. Venomoth can come in on a Choice Band Low Kick or Low Sweep and either set up a Quiver Dance or cripple the switch-in with Sleep Powder. Any hard hitting Choice Scarf users such as Flygon can revenge kill Ambipom. Bulky Ghost-types such as Dusknoir, Cofagrigus, and Spiritomb can switch into its STAB move and cripple it with Will-O-Wisp.</p>

[Dream World]

<p>Ambipom receives Skill Link from Dream World,. This ability only though it only helps with DoubleSlap and Fury Swipes. So Technician is always the superior option and Skill Link should never be considered.</p>
Ambipom was the surprise MVP of my first DP team, so I have a soft spot for the freaky little bastard.
 
Ambipom can use Acrobatics while holding Flying Gem to nab a few surprise KOs as Acrobatics reaches a Base Power of 300, decimating anything that is weak to the Flying-type move.
lol, I'm not sure where 300 came from, but that's definitely wrong. It should be 165 BP with Flying Gem, 110 BP without. Not even worth mentioning in OO imo.
 
I thought that seemed surprisingly high... Even if Technician boosted the attack, which I'm not sure if it would, it would only reach 247.5 BP. Maybe he meant 165 * 2, assuming a Flying-weak opponent, but that would be 330... I don't know where that number came from, Honko, but good call.
 
Thanks Jellicent! And welcome to the group of amateur GP checkers ^^

Acrobatics is removed from OO, since Honko is a QC member iirc.

Proofreading~
 
Umm, actually, Honko's not a member of the UU QC team, only the RU one. Unless the UU QC list is outdated, which I think it's not.
 
Yeah SuperJOCKE's right, I'm not on UU QC. I think Acrobatics is a terrible option that shouldn't even be mentioned, but you don't really have to listen to me if you don't want to!
 
Oops. OK. Either way, I also feel that Acrobatics is too situational to be worth a mention in OO. (the initial skeleton doesn't have it anyway...)

This is proofread and ready to upload :)
 
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