Data Battle Tower (For all your Match-Seeking Needs!)

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Open Challenge
3v3 Training singles
1 day dq
1 recovery/ 2 chills
accepter chooses arena

I'll take the above then, and quickly.

Training Items only.
Switching is OFF for speed of play.
Bring four mons, choose three.
All abilities on.
NFE mons only; I see you only have a single FE. Or, if you prefer, we can bring one FE and three NFEs each.

[box]Labyrinth Corridor
A dark, stone hallway flooded knee-deep in murky, algae-infested water. Stone blocks rise just above the surface and provide

  • The algae desalinates the water, weakening Electricity. Electric attacks are normal power instead of being boosted, and do not conduct in any special way.
  • The water triggers Rain-based abilities and can be Dived in.
  • Weather can't be summoned by normal means.
  • Fire attacks work normally above the water.
  • The dark conditions weaken the accuracy of non-Dark mons unless a Fire or Electric mon is in play, or another producer of steady light.
[/box]

We still need a ref...
 
Hi, looking for a quick 1v1.

1v1 Singles
2 Day DQ Time
2 Recoveries/5 Chills
Send only one Pokemon to the ref
I'm not doing NFE although I do plan to use one (coughcoughevolutioncoughcough)
Arena: The Type Changing Arena
Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions: No Restrictions

Description: Basically a simple arena, but something strange happens, where at the end of each round, all active Pokemon have their Type Changed, decided through RNG Rolls. Only a Single Typing with the Type Change, to reduce complexity. Pokemon start with their normal typing for the first round they are in.

Summary: Basically ASB Arena with a Type Changing Mechanic, nothing too difficult.
Anyone?
 
WELP, here's my 2k Everyone. Not as special as a lot of other people's but still kickass.

I duscussed a 3v3v3v3 Brawl with some IRC folks so I figured that I shall do it now.

CameruptMaleanimated.gif
CameruptMaleanimated.gif
CameruptMaleanimated.gif
CameruptMaleanimated.gif

3 vs 3 vs 3 vs 3 vs 3 Brawl to the Death
Fully Evolved Pokemon
6 Recoveries / 6 Chills
All Abilities ~ Items ON
4 Day DQ

A 3 vs 3 vs 3 vs 3 Brawl to the death! Around the rim of a massive Volcano, there is very little chance of Survival. The pokemon battle it out around the rim, which is approximately 10 feet wide for battle space, and about 400 feet around the pit of the Volcano.

Each round, a group of Camerupt perform an ancient Ritual Dance. In order to perform it, they need to feel the energy of every living being around them. If a single pokemon does not attack with an offensive move during a Round, the 4 Camerupt use Lava Plume at the end of the Round; providing each pokemon with a 1/*number of pokemon alive* chance of being hit by the flames and lava...leading to some severe damage.

When a Pokemon is KOed, it is tossed into the Volcano as tribute to Heatran; he who created the mighty volcanoes of the pokemon realm. For this to happen, the pokemon who KOed it must take an action to toss it, signaling "Toss" as one of its three actions for that Round.

The battle shall start in 1 week; on Sunday the 27th, to give everyone time to open up Battle Slots, and boost their pokemon.
Now, here are people who have said that they would want to participate.

-ToastTyrant13 - confirmed
-Smashlloyd - confirmed
-Jayjinde - confirmed
-Albinoloon - confirmed
-Alchemator - confirmed

And to avoid horrible DQs, if somone doesn't post within the DQ time, the battle itself isn't DQed, bur rather, the Trainer and all of his Pokemon are tossed into the Volcano; counting as an immediate loss for that trainer.​




  • chocolate-kipp: you are the greatest person alive, yup​
  • albinoloon: you are an awesome dude, and have really helped me out with ASB, spriting, and more.​
  • Ice-Cold Claws: For being my #1 fan in the Spriting World​
  • Athenodoros: For having the best Avatar on Smogon (if you change it I will use it myself or eat you).​
  • Ragnarokalex: for being cool and liking my sprites and using them.​
  • a lot of other people in ASB and Smeargle's Studio (Dogfish and Alch are cool like that and get a place in both, hehe)​

This massive battle needs a ref. :c

Also, if anyone who signed up for this has all three slots filled, then they'll be left out of the battle.
 
Dropping my past challenge and issuing an Open NFE Battle in an arena bound to give a ref a migrane.

3v3 Triples
2 day DQ time
2 recovers/5 chills
And the arena is...
Yume Nikki
Field Type: Depends on the battlefield (see below)
Complexity: Ridiculously Intense
Restrictions: Depends on the battlefield (see below)

Description: The pokemon fight within the dreams of a little girl who may or may not be severely f***ed up. Who knows what could happen...

At the end of each round, unless using an effect dictates otherwise, the ref will RNG d6 (or higher if there are more than two players). Depending on what is rolled, the corresponding event happens:

1. Nothing happens - Continue the battle as normal.
2. Change battlefield - Change the arena See Battlefields).
3. Change battlefield - Change the arena (See Battlefields).
4. Effect (Player 1) - Player 1 gains an effect (See Effects).
5. Effect (Player 2) - Player 2 gains an effect (See Effects).
6. Arena Event - What happens depends on the arena the battle is currently in (See Battlefields).

If the battle is a brawl, push the arena event by 1 for each additional player, while all the numbers in between result in effects for those respective players.

Battlefields: If the RNG at the end of the round lands on a 2 or a 3, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:

1. The Nexus - A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source. This is the arena at the start of the battle.
Field Type: Neutral
Restrictions: No water source
Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.
Field Type: Ice
Restrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass Knot
Arena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.

3. Corpse Road - A rainy, forested highway with a dead body in the center, hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.
Field Type: Ghost
Restrictions: Always raining (only yukionna effect can change the weather)
Arena Event: Your pokemon swears it sees that corpse twitching...for next three actions, all pokemon in play suffer -2 to their attack and special attack stats.

4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...
Field Type: Water
Restrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)
Arena Event: aaaaaAAAAAAAAAああああああああああああ - It's Uboa! And he's scared the crap out of your pokemon! For the next three actions, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.

5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
Field Type: Ground
Restrictions: No water source, No Grass Knot
Arena Event: Monoko starts spinning around recklessly, crashing into your pokemon. All pokemon in play suffer a fixed, typeless 15 damage.

Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next three actions. Using an effect takes up a single action, does not cost any energy, and has a priority of -9999. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it.The effects are as follows:

1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next three actions.
11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next three actions. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).
21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.
31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 6 actions, even in the corpse road.
51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 6 actions, even in the snowfield.
61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
81-90: Stoplight (Usable) - The pokemon turns into a stoplight, cures both itself and its target of taunt, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. The user cannot use such attacks either in that same timeframe. Moreover, If the current arena is the white desert when this is used, The RNG will be skipped at the end of the round, and the arena event will be triggered.
91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes. Moreover, at the end of the round Medamaude is used, the RNG will be skipped and the arena will change to the Nexus.
100: Knife (Usable) - The pokemon stabs a single opponent with a kitchen knife, resulting in an automatic KO - no ifs, ands or buts. A player may not use this effect in a 1v1 singles match, a match where his opponent has only one pokemon left, or if he's already used it earlier in the battle. If the ref RNGs a knife in any of these cases, s/he will reroll.
 
Issuing two Open Challenges.

3v3 NFE Singles
2 Day DQ
Arena: ASB Tournament Arena

3v3 NFE Doubles
2 Day DQ
Arena: ASB Tournament Arena
 
Remember the ASM Promo's from waaaay back? Yeah, I need a ref for one of them between Kax and I, 6 vs 6 singles iirc. It's a long battle in an annoying arena, but if you ref all of it you have ensured entrance to Mossdeep (ASM G1). I'll edit in the rules and arena into this post later.
 
Rediamond I'll give it a shot.

I'll also Accept Doorknob's doubles
Switch=ok
Items=on for training items
All abilties
Also since you haven't specifies I'll say 0 recoveries/5 Chills
 
Well, I guess IRC has determined me as your ref.

Better start cleaning out my queue!

EDIT: Jesseus this is what you get for not being in IRC :chaos:
 
Dropping my past challenge and issuing an Open NFE Battle in an arena bound to give a ref a migrane.

3v3 Triples
2 day DQ time
2 recovers/5 chills
And the arena is...
Yume Nikki
Field Type: Depends on the battlefield (see below)
Complexity: Ridiculously Intense
Restrictions: Depends on the battlefield (see below)

Description: The pokemon fight within the dreams of a little girl who may or may not be severely f***ed up. Who knows what could happen...

At the end of each round, unless using an effect dictates otherwise, the ref will RNG d6 (or higher if there are more than two players). Depending on what is rolled, the corresponding event happens:

1. Nothing happens - Continue the battle as normal.
2. Change battlefield - Change the arena See Battlefields).
3. Change battlefield - Change the arena (See Battlefields).
4. Effect (Player 1) - Player 1 gains an effect (See Effects).
5. Effect (Player 2) - Player 2 gains an effect (See Effects).
6. Arena Event - What happens depends on the arena the battle is currently in (See Battlefields).

If the battle is a brawl, push the arena event by 1 for each additional player, while all the numbers in between result in effects for those respective players.

Battlefields: If the RNG at the end of the round lands on a 2 or a 3, the ref will RNG d5. Whatever number it lands on, the environment will turn into the corresponding arena:

1. The Nexus - A creepy place full of aztec-like paintings on the floor and a circle of doors in the center. This arena is pretty vanilla, as despite there being no plants, dust or even weather, it is somehow possible to use grass knot and weather moves. The only real restriction is that there's no actual water source. This is the arena at the start of the battle.
Field Type: Neutral
Restrictions: No water source
Arena Event: Strange eggs pop up in front of the pokemon. Each player gains an effect.

2. Snowfield - A vast field of snow, the occasional tree, and a few igloos. It is always hailing, and only the umbrella effect can override this. There's no water source, unless you have a fire move to melt some of the snow. Also, there's too much snow to take advantage of Grass Knot.
Field Type: Ice
Restrictions: Always hailing (only umbrella effect can change the weather), no water source initially, no Grass Knot
Arena Event: Brrr! All pokemon in play are frozen. Ice- and fire-types are immune to this.

3. Corpse Road - A rainy, forested highway with a dead body in the center, hit by a car, most likely. It is always raining, and only the yukionna effect can override this. Puddles are everywhere, making moves like surf viable.
Field Type: Ghost
Restrictions: Always raining (only yukionna effect can change the weather)
Arena Event: Your pokemon swears it sees that corpse twitching...for next three actions, all pokemon in play suffer -2 to their attack and special attack stats.

4. Pastel Lake - An island in a strangely pink body of water and balloons floating in the sky. If the pokemon is not holding an item, it can grab onto one and gain the benefits of an air balloon - however, it will only work in this arena. There's also an odd house that's home to a girl with a ponytail...and a horrifying abomination, too...
Field Type: Water
Restrictions: Pokemon gains air balloon if not already holding an item (disappears at end of battle/switching of arena)
Arena Event: aaaaaAAAAAAAAAああああああああああああ - It's Uboa! And he's scared the crap out of your pokemon! For the next three actions, each pokemon in play has a 50% chance of being unable to attack. Ghost-types are immune to this.

5. White Desert - A vast, desolate realm where the sky is black and everything else is stark white. There's no water or plants; just Monoko, a bizarre girl with limbs sticking out of every part of her body...
Field Type: Ground
Restrictions: No water source, No Grass Knot
Arena Event: Monoko starts spinning around recklessly, crashing into your pokemon. All pokemon in play suffer a fixed, typeless 15 damage.

Effects: Occasionally, the RNG may bestow a player with an effect. In which case, the ref will RNG d100 to determine just which effect that is. Some effects are passive and last only for a round; others allow for a single use, but can only be used within the next three actions. Using an effect takes up a single action, does not cost any energy, and has a priority of -9999. Moreover, non-damaging effects can be used even while taunted. Only one team member at a time can use an effect, so if you get one in a doubles or triples battle, you will have to choose which pokemon gets it.The effects are as follows:

1-10: Bicycle (Passive) - The pokemon rides a bicycle, and gains +1 priority to all its attacks for the next three actions.
11-20: Lamp (Passive) - The pokemon's head turns into a lamp, illuminating any and all weak spots. All of the pokemon's attacks will bypass any type immunities or abilities that would negate damage for the next three actions. Any other effects of said abilities, however, will still take effect (e.g. using a fire attack on a pokemon with flash fire would do damage, but still boost the power of his fire moves).
21-30: Nopperabou (Passive) - The pokemon's face disappears, and gains the ghost type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already ghost-type, it gains +2 to its attack and special attack instead.
31-40: Frog (Passive) - The pokemon's head turns into that of a frog, and gains the water type and all its benefits (in addition to its current types) for the next three actions. If the pokemon is already water-type, it gains +2 to its defense and special defense instead.
41-50: Yukionna (Usable) - The pokemon turns into the snow woman and summons a hailstorm that lasts for 6 actions, even in the corpse road.
51-60: Umbrella (Usable) - The pokemon sports an umbrella and summons rain that lasts for 6 actions, even in the snowfield.
61-70: Demon (Usable) - The pokemon turns into a red-skinned demon and uses the attack Thunderbolt. If it's raining, the pokemon will use Thunder instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
71-80: Hat and Scarf (Usable) - The pokemon dons a winter hat and scarf and uses the attack Ice Beam. If it's hailing, the pokemon will use Blizzard instead, with a 30% chance of bypassing protect/detect. Either way, this attack costs no energy.
81-90: Stoplight (Usable) - The pokemon turns into a stoplight, cures both itself and its target of taunt, and renders a single opponent unable to use damaging moves or taunt for the rest of the round. The user cannot use such attacks either in that same timeframe. Moreover, If the current arena is the white desert when this is used, The RNG will be skipped at the end of the round, and the arena event will be triggered.
91-99: Medamaude (Usable) - The pokemon's head turns into a hand with an eye in the palm and does a fixed, typeless 15 damage to a single opponent that bypasses protect/detect/substitutes. Moreover, at the end of the round Medamaude is used, the RNG will be skipped and the arena will change to the Nexus.
100: Knife (Usable) - The pokemon stabs a single opponent with a kitchen knife, resulting in an automatic KO - no ifs, ands or buts. A player may not use this effect in a 1v1 singles match, a match where his opponent has only one pokemon left, or if he's already used it earlier in the battle. If the ref RNGs a knife in any of these cases, s/he will reroll.

I'll accept this

Switch=LAWL
No items
All abilities
 
I challenge jayjinde to a 4v4 Brawl!

4v4 Brawl
2 Day DQ
3 Recovers/5 Chills
For the arena, I choose...

Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket

WarioWare.jpg

An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
 
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