Perfect Duo (Peaked #13)

TheSpecialOne

Banned deucer.
Perfect Duo

Hello Smogon Community! You probably don't know me, but I am Santuga, if you can't see that from my username, and I go for a lot of names on PO such as SantugaFTW and MurderZ. UU has always been my favourite tier and that did not change this generation. Now that Hippowdon is gone, weatherless teams are gaining more power if they have a proper Hail team check, since the latter will increase in popularity as a consequence of Hippowdon's departure. This time I wanted to try two Pokemon I haven't used before: Kingdra and Porygon2. I have been wanting to use these two as a pair for a long time and I finally stopped being lazy and actually built a team. It's fairly recent and it reached #13 in the ladder. Even though I find my team solid, I think there are some tweaks left to do to improve it even further.


Team Glance
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Teambuilding Process
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I started off with the duo I wanted to try out: Kingdra and Porygon2. I knew straight away that I wanted to use an Offensive Porygon2, so that was an easy choice. As for Kingdra, I opted for the ChestoResto DD set since that gave me a short immunity to status while recovering all my HP back while recklessly setting up Dragon Dances, boosting my Attack and Speed stats to very high levels.

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Since I was using Kingdra as my main sweeper, I needed something to remove Steel-types. Since I was sick of using Rotom-H and Darmanitan, I opted for Moltres. It is a very underrated yet powerful Pokemon that has a very useful immunity to Ground-type moves. Roserade was my choice to complete the infamous Fire-Water-Grass core. It's job is to absorb and set up Toxic Spikes, as well as absorb status inducing moves and check Bulky Water-types like Milotic and Suicune, both able to phaze away Kingdra and taking its moves as well, therefore ruining the sweep.

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Having Moltres on my team, Rapid Spin support was mandatory. Donphan is perfect for the job. It can take physical hits very well and set up Stealth Rock which will aid both Kingdra and Moltres, and at the same time, having nice coverage with the Fire-Water-Grass core

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Heracross was added for extra power and also to threaten Hail teams in combination with Moltres. Putting Slowbro in a tough spot also helps Kingdra a lot to succeed.

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Taking out Heracross from the team was a very tough decision to make since it gave me a lot of wins, but it was necessary because my team was very weak to Alakazam once my Moltres was gone. Escavalier can still perform as a check to Slowbro and Hail teams, while being able to take hits from the Special side of the spectrum.

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I decided to replace Moltres with Zapdos because they had overall the same potential and Zapdos is less weak to Stealth Rock, higher speed, and has the same immunities that Moltres had with the exception of absorbing Will-O-Wisp.

Perfect Duo

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Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Sludge Bomb
- Rest
- Toxic Spikes

Roserade is one of the most important members of the team. With it's great Special Bulk, movepool and typing, Roserade sets up Toxic Spikes helping Porygon2 to successfully stall out the opponent when needed and Kingdra by putting pressure on the opponent while Kingdra sets up as many Dragon Dances as possible. It also functions as the status absorber of the team, being able to heal itself by using Rest and its ability Natural Cure, and also as a Toxic Spikes absorber, which can really hurt my team. Giga Drain is a STAB move that provides recovery in conjunction with Leftovers and Sludge Bomb is to check Grass-types like Shaymin.

Synergy

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Kingdra
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Zapdos
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Escavalier
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Escavalier

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Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 184 HP / 160 Atk / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Rest

Fierce spirit and massive destruction define Kingdra. Having the bulk and the typing to take several hits is the cherry on top of the cake for Kingdra. After being put aside of the OU tier by banning Swift Swin + Drizzle combination, Kingdra found a new place to shine. Dragon Dance is without a doubt Kingdra's most useful move and this set takes maximum advantage of that. Setting up until you get to a point where you can't take another hit and then restore all your health and status by using Rest makes Kingdra all set to sweep with full HP and with its Attack and Speed boosted to incredible values. Waterfall and Outrage have an outstanding coverage together, only resisted by Empoleon and Ferroseed, both handled by the remaining Pokemon of the team.

Synergy

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Escavalier

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Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Discharge
- Recover

The second member of the duo, the technology duck. Porygon2 got a huge bonus from the previous generation called Eviolite. Boosting its Defenses by 50%, adding to Porygon2's already very respectable bulk, makes it a very annoying Pokemon to deal with. After maximizing its HP to gain some bulk, Porygon2 can take advantage of its decent Special Attack stat and ability to make a force to be reckoned with. Max Special Attack with a Download boost makes Porygon2 one of the most threatening sweepers out there simply because it hits like a truck while being able to Recover its HP after taking a few hits. Tri Attack is Porygon2's most reliable STAB move and Ice Beam + Discharge to create the infamous BoltBeam combo. Discharge is used over Thunderbolt for the extra 20% chance of getting the Paralysis.

Synergy

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Roserade / Zapdos

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Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Shard
- Rapid Spin

This small elephant has never let me down. Stealth Rock + Rapid Spin combination is very unique in the UU tier and when combined with Donphan's very high Defense stat, it can make a perfect use of those two moves and support Zapdos and Kingdra on their sweeps by dealing residual damage to the opponent's Pokemon and by adding survivability to the rest of the team. Earthquake is Donphan's strongest moves and it's a very effective way to deal with Fire- and Steel-types as well as the very common Spinblocker Chandelure. Ice Shard is the only form of priority on this team and it's very useful against Flygon and Roserade.

Synergy

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Roserade / Kingdra
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Roserade / Escavalier / Zapdos
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Escavalier

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Zapdos @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Water]
- Volt Switch


After being mentioned by kd24, I decided to test Zapdos in Moltres's place due to being able to hit Bulky Water-types more effectively and also having the ability to outspeed Adamant Scarf Darmanitan, giving me a huge edge with Stealth Rock on the field in combination with Volt Switch. Zapdos still guarantees the KO against most things Moltres did as well such as Escavalier and Cobalion, with the addition of taking on Water- and Flying-types like Milotic, Slowbro and Crobat, which Moltres was unable to do. Thunderbolt is Zapdos's overall best STAB move and hits like a truck. Heat Wave takes care of Steel- and Grass-types, opening holes for Kingdra. Hidden Power Water is used to hit Bulky Ground-types like Donphan and Rhyperior, while hitting Fire-types for super effective damage such as Rotom-H. Volt Switch is a way of dealing a considerable amount of damage to the opponent while giving the team switch advantage at the same time.

Synergy

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Escavalier
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Donphan

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Escavalier (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Megahorn
- Iron Head
- Pursuit
- Toxic

As a replacement for Heracross, this warrior didn't let me down. Escavalier tears Hail teams apart with its typing, offensively and defensively. Most common Hail team abusers get completely destroyed by this guy. Froslass, Glaceon and Cryogonal get OHKO'd by Iron Head, Megahorn annihilates Abomasnow and Pursuit takes care of scared Froslass that are planning on switching out. It also acts as a check for Alazakam, resisting its STAB move and not taking too much damage form Focus Blast, and retaliating with Megahorn or Pursuit. Toxic cripples Flying-types and Levitaters like Zapdos, Gligar and Rotom-H, making Porygon2's funciton a lot easier to perform.

Synergy

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Kingdra


Conclusion

Thank you all for taking a bit of your time watching this RMT, I hope you enjoyed reading it as much as I did writing it. I am always open for suggestions and repairs, as long as they're constructive.

Changes in bold. (Still testing Moltres/Zapdos/Rotom-H))

Comments

After replacing Moltres with Zapdos, I climbed again on the ladder, peaking #13 now.

Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Sludge Bomb
- Rest
- Toxic Spikes

Kingdra (M) @ Chesto Berry
Trait: Swift Swim
EVs: 184 HP / 160 Atk / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Dragon Dance
- Rest

Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Tri Attack
- Ice Beam
- Discharge
- Recover

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Shard
- Rapid Spin

Zapdos @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Water]
- Volt Switch

Escavalier (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Megahorn
- Iron Head
- Pursuit
- Toxic
 
i really like this team but one thing i think would really help is replacing moltres's role with scarf zapdos with volt switch/tbolt/heat wave/hp grass

i dont see much of a difference except zapdos has the much better volt switch, speed (you now outspeed adamant scarf darmanitan if you go modest) and it deals with bulky waters a lot better (because right now, bulky waters love moltres, escavalier, and donphan - p2/rose/kingdra isnt too terrifying if you have a bulky water with recovery (like milotic) for the other 3).

i think zapdos really helps this team out just as much as moltres (scarf zapdos is never expected so you dont lose surprise factor either)...the only weak point vs zapdos is the loss in power especially from fblast to tbolt...however, tbolts greater coverage in uu makes it worth it to me when you have heat wave and hp grass to cover everything else as well.

keep it in mind, but definitely a solid team nonetheless
 
i really like this team but one thing i think would really help is replacing moltres's role with scarf zapdos with volt switch/tbolt/heat wave/hp grass

i dont see much of a difference except zapdos has the much better volt switch, speed (you now outspeed adamant scarf darmanitan if you go modest) and it deals with bulky waters a lot better (because right now, bulky waters love moltres, escavalier, and donphan - p2/rose/kingdra isnt too terrifying if you have a bulky water with recovery (like milotic) for the other 3).

i think zapdos really helps this team out just as much as moltres (scarf zapdos is never expected so you dont lose surprise factor either)...the only weak point vs zapdos is the loss in power especially from fblast to tbolt...however, tbolts greater coverage in uu makes it worth it to me when you have heat wave and hp grass to cover everything else as well.

keep it in mind, but definitely a solid team nonetheless

Just some things I need to know when comparing Zapdos with Moltres. First of all, it will increase my Ice-type weakness, leaving me very vulnerable to Mamoswine, since Zapdos will get KO'd by Ice Shard sooner or later. Second, not too important, Zapdos does not OHKO Heracross with Heat Wave, but that's nothing a layer of Rocks can't fix. And for last, which Hidden Power should I use? Ice/Water/Grass?

I'll definetly test it out though. Rocks are not such a menace and having Electric attacks really help me against Bulky Water-types and now I don't have to rely on a weak U-Turn to have switch iniciative. Outspeeding Darmanitan is also a huge bonus, making it a lot easier to handle with Stealth Rock on the field.
 
i find grass to be pretty much the best and as far as mamoswine goes its going to be a huge threat regardless (moltres with no healing and a 4x sr weakness means youll be relying on donphan way too much) while the mamo user will just keep switching out or hitting phan with icicle crash...mamo is just going to be a huge threat to this team regardless but that all being said, it does not have 1 single safe switch-in vs this team and so in many cases itll end up just being a 1 for 1...i think zapdos's volt switch and speed and electric attacks is just worth more in value than moltres's ability to clean out mamoswine sometimes
 
Threat List

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Abomasnow - Escavalier > Roserade > Porygon2 > Zapdos
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Aerodactyl - Zapdos > Porygon2 > Donphan > Kingdra
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Alakazam - Escavalier > Zapdos (revenge killing) > Porygon2
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Altaria - Porygon2 > Escavalier (No Fire-type move)
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Ambipom - Donphan > Porygon2 > Escavalier > Zapdos (revenge killing)
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Arcanine - Donphan > Kingdra > Porygon2 > Zapdos
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Azelf - Zapdos (revenge killing) > Porygon2
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Azumarill - Zapdos > Kingdra (Aqua Jet)
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Bisharp - Donphan > Zapdos > Kingdra (Prediction-based moves)
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Blastoise - Roserade > Zapdos > Escavalier > Porygon2 (Beware of Toxic)
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Chandelure - Porygon2 > Kingdra > Zapdos > Roserade
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Chansey - Escavalier > Kingdra
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Claydol - Escavalier > Porygon2 > Kingdra > Roserade > Zapdos
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Clefable - Escavalier > Kingdra
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Cobalion - Donphan > Zapdos
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Cresselia - Escavalier (Toxic + Megahorn) > Kingdra
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Crobat - Porygon2 > Zapdos
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Cryogonal - Escavalier > Zapdos
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Darmanitan - Kingdra > Donphan (Stealth Rock is top priority) > Zapdos (revenge killing)
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Deoxys-D - Escavalier (Toxic + Megahorn)
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Donphan - Porygon2 > Zapdos > Kingdra > Roserade
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Drapion - Donphan > Porygon2 > Zapdos
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Dugtrio - Donphan > Porygon2 > Zapdos (check + revenge killing)
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Durant - Zapdos > Donphan
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Dusclops - Toxic Spikes + Roserade
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Dusknoir - Toxic Spikes + Roserade/Donphan
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Eelektross - Porygon2 (nothing too threatning though)
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Electivire - Donphan > Porygon2
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Empoleon - Porygon2 > Zapdos > Donphan (last resort)
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Escavalier - Zapdos > Donphan + revenge kill
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Ferroseed - Zapdos
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Flygon - Donphan > Porygon2
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Froslass - Escavalier > Zapdos
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Gallade - Donphan > Zapdos
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Galvantula - Zapdos > Porygon2 > Roserade
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Gligar - Porygon2 > Kingdra
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Golurk - Porygon2 > Roserade > Kingdra
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Gorebyss - Zapdos > Roserade > Porygon2
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Heracross - Zapdos > Donphan
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Hippopotas - Porygon2 > Roserade > Kingdra
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Hitmontop - Zapdos > Roserade
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Honchkrow - Porygon2 > Zapdos > Escavalier > Kingdra (Prediction-based moves)
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Houndoom - Kingdra > Porygon2 > Donphan
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Huntail - Zapdos > Roserade > Porygon2
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Jolteon - Donphan > Roserade > Porygon2
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Kingdra - My own Kingdra (Must have Speed advantage) > Escavalier > Porygon2 > Zapdos
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Krookodile - Donphan > Porygon2 > Zapdos (Earthquake check)
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Lilligant - Zapdos > Roserade > Porygon2
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Machamp - Toxic Spikes + Donphan + Zapdos (somewhat)
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Mamoswine - Porygon2 > Escavalier > Zapdos (Beware of Ice Shard)
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Medicham - Zapdos > Donphan
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Mew - Toxic Spikes > Porygon2 > Zapdos (after residual damage) > Escavalier (Beware of Will-O-Wisp)
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Milotic - Roserade > Zapdos > Poygon2
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Mismagius - Escavalier > Porygon2 > Roserade
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Moltres - Zapdos > Kingdra > Porygon2
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Nidoking - Porygon2 > Donphan with Sturdy > Zapdos > Kingdra
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Nidoqueen - Porygon2 > Kingdra
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Ninjask - Stealth Rock + anything
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Omastar - Roserade > Zapdos > Porygon2 > Escavalier
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Poliwrath - Porygon2 > Roserade > Zapdos
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Porygon2 - Toxic Spikes + Escavalier
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Porygon-Z - Porygon2 > Escavalier > Zapdos (revenge killing)
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Quagsire - Roserade
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Qwilfish - Zapdos > Porygon2 > Donphan
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Raikou - Donphan > Roserade > Escavalier
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Registeel - Donphan > Zapdos
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Rhyperior - Roserade > Zapdos > Porygon2
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Roserade - Zapdos > Porygon2 > Escavalier
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Rotom - Escavalier > Roserade > Donphan (check to Choice variants)
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Rotom-H - Kingdra + Roserade + Donphan + Porygon2 in combination > Zapdos
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Rotom-F - Escavalier, Zapdos (revenge kill)
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Sableye - Moltres > Porygon2 > Roserade
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Sceptile - Zapdos > Roserade > Porygon2 > Escavalier
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Scolipede - Zapdos > Donphan
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Scyther - Zapdos > Donphan > Porygon2
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Sharpedo - Porygon2 > Zapdos > Escavalier
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Shaymin - Zapdos > Roserade > Escavalier (no Hidden Power Fire)
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Sigilyph - Zapdos > Porygon2 > Kingdra > Escavalier (no Psycho Shift)
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Slowbro - Zapdos > Roserade > Porygon2 > Escavalier
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Smeargle - Anything after having a sleep fodder
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Snorlax - Escavalier > Kingdra
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Spiritomb - Zapdos > Kingdra > Roserade
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Stoutland - Donphan > Porygon2
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Suicune - Roserade > Zapdos > Porygon2
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Tangrowth - Porygon2 > Roserade > Zapdos
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Togekiss - Porygon2 > Zapdos > Escavalier (Toxic)
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Tornadus - Zapdos > Porygon2 > Kingdra
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Umbreon - Escavalier > Roserade
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Uxie - Escavalier > Porygon2
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Venomoth - Zapdos > Porygon2 > Escavalier
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Victini - Kingdra > Donphan > Porygon2 > Zapdos (Speed tie with Choice Scarf variants)
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Walrein - Porygon2 > Zapdos > Escavalier
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Weavile -Zapdos (revenge killing) > Porygon2
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Whimsicott - Porygon2 > Escavalier > Zapdos
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Xatu - Zapdos > Escavalier > Porygon2
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Yanmega - Zapdos > Porygon2 > Escavalier
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Zapdos - Porygon2 > Escavalier (Toxic + no Heat Wave)
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Zoroark - Porygon2 > Zapdos (revenge killing) > Kingdra
 
i find grass to be pretty much the best and as far as mamoswine goes its going to be a huge threat regardless (moltres with no healing and a 4x sr weakness means youll be relying on donphan way too much) while the mamo user will just keep switching out or hitting phan with icicle crash...mamo is just going to be a huge threat to this team regardless but that all being said, it does not have 1 single safe switch-in vs this team and so in many cases itll end up just being a 1 for 1...i think zapdos's volt switch and speed and electric attacks is just worth more in value than moltres's ability to clean out mamoswine sometimes

I was actually considering Hidden Power Water since Grass has advantage over Water-types (covered by Electric barring Quagsire and Lanturn which are handled by Roserade), Ground- and Rock-types, both handled by Water as well, and Water helps against Fire, namely Rotom-H which takes every single move I might throw at it. Just a thought though, I know Grass looks better on paper, but I want to know your opinion based on the arguments I presented
 
lol hp water is good too and you definitely bring up solid reasons - remember, its still your team! i think hitting rotom-h is definitely worth the slot, so it makes sense to me. you can test them both out and see which one is better (but yeah you definitely bring up good points for hp water!)
 
If you have trouble with Mamoswine, you could attempt Rotom-H over Moltres. (Scarfed, naturally). It is one of the few Pokemon that resist Mamoswines STAB, can hit bulky waters with Thunderbolt/Volt Switch, and Overheat works great on a Pokemon that keeps switching in and out. Mabye test it?
 
If you have trouble with Mamoswine, you could attempt Rotom-H over Moltres. (Scarfed, naturally). It is one of the few Pokemon that resist Mamoswines STAB, can hit bulky waters with Thunderbolt/Volt Switch, and Overheat works great on a Pokemon that keeps switching in and out. Mabye test it?

Seems like a viable choice. I'll add it to the list of possible changes.
 
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