Me again. UU teams are fun because one Pokémon does not single handedly rape the whole tier and weather is unfathomably broken. Anyways I just feel like showing the team.
Blastoise @ Leftovers
Trait: Torrent
EVs: 212 HP / 38 Def / 252 SpD / 8 Spe
Calm Nature (+SpD, -Atk)
- Foresight
- Rapid Spin
- Roar
- Scald
Standard Blastoise beating Spin Blockers and discontinuing whatever form of hazards are up. I went up a specially bulky route because who the Hell runs Electric coverage except for Arcanine but that's physical, as for Grass there will be obvious Hidden Power and STAB. No he is switching in that Shaymin to use Hidden Power Ice, obviously. Enough joking though. Calm is obvious extra special bulk and I run no physical attacks. So this used to be ResTalk but WayofRhetoric [an excellent new rater, good luck to him in the future]. Scald is so I am not Taunt bait and to get residual damage if something gets burned. Rapid Spin and Foresight are obvious Blastoise just to remove the hazards.
Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Knock Off
- Leech Seed
- Power Whip
- Sleep Powder
Tangrowth is the physical part of my BlastGrowth defensive core and does the job nicely since it stops physical sweepers like Rhyperior cold. Tangrowth is pretty solid when it comes down to anything that doesn't carry a special attack but Blastoise can take any special hit that is super effective against Tangrowth. Impish is the reverse of Calm, so... no need to explain it. Knock Off just cripples any Choice and Wall Pokés, so I might be able to outstall them. Leech Seed will sap the opponent dry while sleeping, also they are taking powerful whips to the face. Power Whip is my attacking move and it does nice damage, 180 base power accounting STAB and can smack Quaggy and Rhyperior pretty hard if they think I will Leech Seed or I will switch out. Leech Seed + Sleep Powder = Trolol.
Darmanitan @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Flare Blitz
- Rock Slide
- Superpower
- U-Turn
Darmanitan can mess up some teams that are unprepared for it's wrath. I do not run a bit more of a standard-ish Scarf set since I feel the need to run Taunt on this team just because I do not play my FrosTom with TrickScarf, so I don't have much to check set up sweepers that can plow right through Blastoise with ease. Jolly is to outspeed stuff, like every other Darmanitan. Life Orb and Flare Blitz with Sheer Force is just a rape factory since it absolutely demolishes anything that isn't a bulky Water. Rock Slide gets the Sheer Force boost and is nice coverage with Fire. Taunt is just to stallbreak so I can plow right through the opponent. U-Turn keeps my momentum going and I run a Volt Switcher on this team.
This has been changed to a Scarf Set, and I was too lazy to edit out about five lines of blah blah Life Orb and taunting.
Rotom-F @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Frost Rotom? Without Hail? Yeah, I am a definite ratard. That's me alright, doing something retarded. Choice Scarf Rotom, how original. The set is just to keep my coverage flow going, since I have OCD like that. I chose Modest just for that little bit of punch that we all like. Blizzard is for the BeamBolt coverage that we all love so much. Thunderbolt is my main STAB move if I just want to hurt something. TrickChoice will hopefully be better but not a lot of things can take a Specs Blizzard and then have to deal with a useless pair of shades. Volt Switch just finishes off the VoltTurn or U-Switch combo that we love so much. Once again changed by recommendation of WayofRhetoric.
Machamp @ Leftovers
Trait: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Stone Edge
- Substitute
Anti lead Machamp is epic. The opponent will probably get annoyed by an onslaught of DynamicPunchs spreading the confusion around, like a boss. I chose to use Machamp just because I was in need of a bully Fighting type that could serve a couple good purposes. Substitute is great to sit behind so I don't get statused which is annoying with Machamp. DynamicPunch is great STAB and is so haxxy lol. Ice Punch messes up whatever can take a DynamicPunch and Stone Edge *coughflygoncough* which is pretty good and gets nice coverage. Stone Edge kills Froslass with ease and messes up Zapdos to a greater extent than Ice Punch.
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature (+SpD, -Atk)
- Heal Bell
- Stealth Rock
- Yawn
- U-Turn
Cleric Uxie is my replacement for Mew as of recently, I didn't really like Mew on this team. I prefer the greater bulk that Uxie possesses. Uxie is all setup on this set. For the Nature and EVs I went up a specially bulky route, since only Bug is mainly Special (Ghost is more for STAB or on Gallade and Shadow Sneak is physical. And Dark is only Special on Zoroark, but nobody uses Zoroark anymore.) I have chosen Cleric because I have no status absorber or any Poké with Guts on this team, so to make up for it I will add a Cleric. Stealth Rock is necessary on almost every team. Rest is the only recovery Uxie has, I wish Uxie had access to Wish but I guess Uxie is bulky enough to take a couple unprotected hits. Grass Knot is just to mess up fatties like Snorlax. I chose Uxie over Chansey because Uxie is just a lot more versatile so they can't just say "special wall" and just go out to a Fighting type to scare it out.
Edit: I have replaced Grass Knot and rest with Yawn and Thunder Wave, it is such a trolly thing to do. Yawn! Force the switch! Thunder Wave! Oh darn! Lololol. Edit2: Changed TWave with U-Turn as suggested by Moo.
TBP and Threat List later. I am welcome to make any changes I deem necessary changes.
Blastoise @ Leftovers
Trait: Torrent
EVs: 212 HP / 38 Def / 252 SpD / 8 Spe
Calm Nature (+SpD, -Atk)
- Foresight
- Rapid Spin
- Roar
- Scald
Standard Blastoise beating Spin Blockers and discontinuing whatever form of hazards are up. I went up a specially bulky route because who the Hell runs Electric coverage except for Arcanine but that's physical, as for Grass there will be obvious Hidden Power and STAB. No he is switching in that Shaymin to use Hidden Power Ice, obviously. Enough joking though. Calm is obvious extra special bulk and I run no physical attacks. So this used to be ResTalk but WayofRhetoric [an excellent new rater, good luck to him in the future]. Scald is so I am not Taunt bait and to get residual damage if something gets burned. Rapid Spin and Foresight are obvious Blastoise just to remove the hazards.
Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Knock Off
- Leech Seed
- Power Whip
- Sleep Powder
Tangrowth is the physical part of my BlastGrowth defensive core and does the job nicely since it stops physical sweepers like Rhyperior cold. Tangrowth is pretty solid when it comes down to anything that doesn't carry a special attack but Blastoise can take any special hit that is super effective against Tangrowth. Impish is the reverse of Calm, so... no need to explain it. Knock Off just cripples any Choice and Wall Pokés, so I might be able to outstall them. Leech Seed will sap the opponent dry while sleeping, also they are taking powerful whips to the face. Power Whip is my attacking move and it does nice damage, 180 base power accounting STAB and can smack Quaggy and Rhyperior pretty hard if they think I will Leech Seed or I will switch out. Leech Seed + Sleep Powder = Trolol.
Darmanitan @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Flare Blitz
- Rock Slide
- Superpower
- U-Turn
Darmanitan can mess up some teams that are unprepared for it's wrath. I do not run a bit more of a standard-ish Scarf set since I feel the need to run Taunt on this team just because I do not play my FrosTom with TrickScarf, so I don't have much to check set up sweepers that can plow right through Blastoise with ease. Jolly is to outspeed stuff, like every other Darmanitan. Life Orb and Flare Blitz with Sheer Force is just a rape factory since it absolutely demolishes anything that isn't a bulky Water. Rock Slide gets the Sheer Force boost and is nice coverage with Fire. Taunt is just to stallbreak so I can plow right through the opponent. U-Turn keeps my momentum going and I run a Volt Switcher on this team.
This has been changed to a Scarf Set, and I was too lazy to edit out about five lines of blah blah Life Orb and taunting.
Rotom-F @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Frost Rotom? Without Hail? Yeah, I am a definite ratard. That's me alright, doing something retarded. Choice Scarf Rotom, how original. The set is just to keep my coverage flow going, since I have OCD like that. I chose Modest just for that little bit of punch that we all like. Blizzard is for the BeamBolt coverage that we all love so much. Thunderbolt is my main STAB move if I just want to hurt something. TrickChoice will hopefully be better but not a lot of things can take a Specs Blizzard and then have to deal with a useless pair of shades. Volt Switch just finishes off the VoltTurn or U-Switch combo that we love so much. Once again changed by recommendation of WayofRhetoric.
Machamp @ Leftovers
Trait: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Stone Edge
- Substitute
Anti lead Machamp is epic. The opponent will probably get annoyed by an onslaught of DynamicPunchs spreading the confusion around, like a boss. I chose to use Machamp just because I was in need of a bully Fighting type that could serve a couple good purposes. Substitute is great to sit behind so I don't get statused which is annoying with Machamp. DynamicPunch is great STAB and is so haxxy lol. Ice Punch messes up whatever can take a DynamicPunch and Stone Edge *coughflygoncough* which is pretty good and gets nice coverage. Stone Edge kills Froslass with ease and messes up Zapdos to a greater extent than Ice Punch.
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature (+SpD, -Atk)
- Heal Bell
- Stealth Rock
- Yawn
- U-Turn
Cleric Uxie is my replacement for Mew as of recently, I didn't really like Mew on this team. I prefer the greater bulk that Uxie possesses. Uxie is all setup on this set. For the Nature and EVs I went up a specially bulky route, since only Bug is mainly Special (Ghost is more for STAB or on Gallade and Shadow Sneak is physical. And Dark is only Special on Zoroark, but nobody uses Zoroark anymore.) I have chosen Cleric because I have no status absorber or any Poké with Guts on this team, so to make up for it I will add a Cleric. Stealth Rock is necessary on almost every team. Rest is the only recovery Uxie has, I wish Uxie had access to Wish but I guess Uxie is bulky enough to take a couple unprotected hits. Grass Knot is just to mess up fatties like Snorlax. I chose Uxie over Chansey because Uxie is just a lot more versatile so they can't just say "special wall" and just go out to a Fighting type to scare it out.
Edit: I have replaced Grass Knot and rest with Yawn and Thunder Wave, it is such a trolly thing to do. Yawn! Force the switch! Thunder Wave! Oh darn! Lololol. Edit2: Changed TWave with U-Turn as suggested by Moo.
TBP and Threat List later. I am welcome to make any changes I deem necessary changes.
Code:
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 212 HP / 38 SpA / 252 SpD / 8 Spd
Calm Nature (+SpD, -Atk)
- Foresight
- Rapid Spin
- Roar
- Scald
Tangrowth (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SpA)
- Knock Off
- Leech Seed
- Power Whip
- Sleep Powder
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -Atk)
- Flare Blitz
- Rock Slide
- Superpower
- U-Turn
Rotom-F @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SpA)
- DynamicPunch
- Ice Punch
- Stone Edge
- Substitute
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SpD / 4 Spd
Calm Nature (+SpD, -Atk)
- Rest
- Stealth Rock
- Yawn
- U-Turn