Returning to Competitive Battling. 5th Gen OU Team

Alright so it's been a while since I played competitively and I thought I quit after 4th Gen. I was wrong. After playing Pokemon White for a while my EV training habits kicked into gear immediately and I felt the need to come back. So here I am with first 5th Gen OU team that I am currently using on PO which is working okay. But okay is not good for me so that is why I have come to get it rated. Without further ado, here is my team. Hopefully it's not that bad.​





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Ferrothorn
Item: Leftovers
Ability: Iron Barbs
EVs: 252 HP, 88 Def, 168 SpDef
IVs: All 31 except speed, Speed is 0
Nature: Relaxed
Attacks: Spikes, Leech Seed, Protect, Gyro Ball


Okay, so after looking at the new tier list, I noticed all the usual leads went poof! Gone! After wondering where they all went, I came across this little guy and admired his defensive and stall capabilities while still being able to hit okay with Power Whip. The Leech Seed, Protect, and Leftovers combo reminded me so much of my days with Shaymin in 4th Gen and so I chose this set of moves for their stall. And Spikes is just to set up an entry hazard. As far as what I've seen from using him, he is okay, but input would very much be appreciated.

Took out Power Whip for Gyro Ball



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Terrakion
Item: Choice Scarf
Ability: Justified
EVs: 4 HP, 252 Atk, 252 Speed
IVs: Everything 31
Nature: Jolly
Attacks: Close Combat, Stone Edge, X-Scissor, Earhtquake



Good see Lucario got Nasty Plot. I've always wanted to try something like this so why not? Nasty Plot to boost, Aura Sphere as the main STAB, Dark Pulse for the rest of the coverage, and HP Ice to effectively kill of Gliscor since Gliscor could still survive an Ice Punch+2(If I recall. If I'm wrong then please correct me) Timid nature is to get the most out of his Speed since Lucario will be boosting his SpAtk anyway so might as well.

Took out Lucario for Scarf Terrakion.



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Hydreigon
Item: Life Orb
Ability: Levitate
EVs: 4 HP, 252 SpAtk, 252 Speed
IVs: All 31
Nature: Modest
Attacks: Draco Meteor, Focus Blast, Fire Blast, Dark Pulse


God, I love this guy. One of my only 3 properly EV trained Pokes in Pokemon White and he is my strongest. Unfortunately he can't use Dark Pulse so only way I'm gonna get him to use it is on PO. Anyway he is pretty much the Special Sweeper of the team, STAB Draco Meteor and Dark Pulse hurts a lot and with Fire Blast and focus Blast as coverage, few can safely take an attack. He works pretty good with Lucario and Ferrothorn since he resists their Fire weaknesses and is immune to their Ground weakness. Only bad thing is that he shares their Fighting weaknesses. But the nest 2 Pokemon are here to cover that.



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Gliscor
Item: Toxic Orb
Ability: Poison Heal
EVs: 252 HP, 184 Def, 72 Speed
IVs: All 31
Nature: Impish
Attacks: Swords Dance, Earthquake, Ice Fang, Taunt


Okay, Poison Heal was the most unexpected thing I'd seen from Gliscor. I didn't think he could have that ability, but bam, he has it, and he makes good use of it. Anyway he is here to cover the Fighting weakness the last 3 Pokes had by walling guys like Conkeldurr. Plus he too is immune to Ground attacks, covering Lucario and Ferrothorn. His 2nd job other than walling is to act as one of my attackers, which he does pretty good. Swords Dance Earthquake and Ice Fang cover great and hit hard. Taunt is there to handle those pesky support Pokes that use Thunder Wave or entry hazard moves.



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Chandelure
Item: Leftovers
Ability: Flash Fire
EVs: 4 HP, 252 SpAtk, 252 Speed
IVs: HP and Atk are 31, everything else is 30
Nature: Timid
Attacks: Substitute, Fire Blast, Shadow Ball, Hidden Power Fighting



Chandelure is another of the 3 properly EV trained Pokes I have on my Pokemon White, and the only one with the complete moveset and EVs. Timid nature is used to raise his Speed as much as possible since it isn't great. Besides his SpAtk is pretty high enough as it is so might as well. Flash Fire takes care of Ferrothorn and Lucario's weakness to Fire and since he is a Ghost type, that takes care of their Fighting weakness too as well as Hydreigon. Hydreigon, Gliscor, and Ferrothorn handle all of Chandelure's weaknesses so great synergy there. Substitute is there to protect Chandelure and allow it to make use of its massive firepower. STAB Shadow Ball and Fire Blast and pretty self explanatory and HP Fighting is used to cover against Dark Types, Normal Types, Rock Types, and Heatran.



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Salamence
Item: Life Orb
Ability: Intimidate
EVs: 252 Atk, 4 SpAtk, 252 Speed
IVs: All 31
Nature: Naive
Attacks: Dragon Dance, Outrage, Fire Blast, Earthquake



Yes! finally, the dragon is back for me! Now I regret trading my EV trained Salamence on my Diamond for a useless Palkia >.<

Anyway seeing Moxie I figured running a Speed nature is more preferred more than ever since Moxie will raise Salalmence's already high Atk that has been boosted by Dragon Dance. So extra Speed is a must. Overall, this is pretty much the standard Salamence. Dragon Dance, then Fire away with Dragon Claw(Since you can't have Outrage and Moxie at the same time) and Earthquake. Fire Blast for pesky things like Skarmory and Forretress.

Changed ability to Intimidate and replaced Dragon Claw with Outrage


Notes:

I think the only thing I'd consider myself changing is Lucario to the physical set seeing I got 2 powerful Special Sweepers already. Other than that, rate away please!
 
The lucario is overshadowed by his physical version.
Also your team is lacking some physical attacking force and lucario would do nicely for that spot. He also is a great late game sweeper in the physical version.
Reason SD set is used more then NP set is because ExtremeSpeed is stronger then Vacuum Wave , and with his low speed he kinda needs a strong priority.
As for his ability , you said 'inner focus to boost speed' I think you mixed them up.
Steadfast boosts speed on flinch , inner focus makes u un-flinch-able .

For ferrothorn i would use gyro ball over power whip. Most of the time if a pokemon is x1 resistant to grass and steel , gyro ball does way more AND misses alot less.

You have fire blast several times , on chandelure (since stab) you might want to get flamethrower because it can miss and cost u a match.

On hydreigon i would use Earth power over failblast.
This because heatrans can stall hydreigons out if they dont have it and failblast without stab wont kill if it even hits once. Given the fact that heatran can often outspeed and kill first its best that u KO it right away.

Moxie is nice on the salamance but someting in me always still wants the intimidate.
If lets say a gyarados gets off a DD its tricky (and often u have to switch). So if you got intimidate then it only became faster wich is something your team should still be able to help.

Hope i helped a bit =)
 
At the moment, you have a severe weakness to Hidden Power Rock Volcorona. It can setup on Ferrothorn with impunity, and proceed to wreck everything you have. Chandelure takes: 127.48% - 150.38% from a +1 LO HP Rock while Slamence takes 123.87% - 145.62%. Bug Buzz and Fiery Dance will wreck every other member of your team without breaking a sweat, since Gliscor has sup-par Special Bulk and everything else is hit Super-Effectively. My suggestion is to replace Lucario with a Terrakion. You could use the double dance set, an incredible sweeper, or better for this team imo, the Scarf set. You are also a little weak to Dragon Dance Dragonite and Dragon Dance Haxorus - these along with Volcorona are some of the top sweepers in OU, and Scarf Terrakion can handily revenge kill all of them with STAB Close Combat and Stone Edge. It also makes an excellent lategame cleaner, since it's almost impossible to outspeed and packs a huge punch off 129 base attack, even unboosted.
This does make you a little weaker to Scizor, but it's never breaking through Chandelure without +6 and prior damage so you shouldn't ever have problems with it.

(Note: if you can't get a flawless Terrakion on the cartridge, you could try using SD Lucario and DD Nite over Salamence. With two Extremespeeds, revenging one of the big three sweepers shouldn't be too hard, but you'll still run into problems against teams carrying more than one of them. Dragonite is also an issue since you don't have anything to break Multiscale and therefore it can endure a single extremspeed fairly easily at full health and still be just about on high enough health to survive the second. (to put the power of Multiscale into perspective, Bulky DDNite can survive a hit from Hydreigons Draco Meteor from full health while it sets up, though you'll leave it badly crippled.))
Hopefully this suggestion is helpful.
 
Moxie+dragon claw is outclassed by intimidate+outrage salamence IMO. The whole purpose of the DD set is to set-up by forcing a switch and then doing insane amounts of damage even if the opponent resists outrage, it's that simple. And quite frankly, without intimidate, salamence will have a much harder time setting up.
 
No one has seemed to touch on the fact that half of your team is weak to Ice. Lucario definitely helps with that with a x4 resistance, but other than Chandelure you lack another resistance. You also have 3 members that have a weakness to Fighting, although the other 3 members resist (or in Chandelure's case, are immune) to it, so it isn't quite as important.

A solution? Remove Hydreigon. He's the common denominator of your big weaknesses. I know he's one of your favorites, but unless you feel like your team can win fast enough without having to worry about those big weaknesses, I'd seriously consider replacing him.

Jellicent seems perfect for this. It also helps out a lot with your Volcarona (HP Rock Variants) weakness, resisting all of its moves except HP Rock.
 
Thanks guys for the rates. I'll put up the changes in red shortly

EDIT: Okay put the changes. Any other problems? Oh and should I really take out Hydreigon for Jellicent?
 
Hydeigon is honestly too slow to run Modest,try Scarfing him or at least use timid. You can also run this mixed set with Naive so you can get Salamence off your team,he isnt needed if you have hydreigon.

Hydreigon@Life Orb
Naive
252 speed 176 Attack 82 sp attack

Draco Meteor
Fire Blast
Outrage
Earthquake/Head Smash

Chandelure also concerns me. i really think you should replace him with the bulkier heatran (especcialy with your ground immunes) or the faster Volcarona.
 
Hydeigon is honestly too slow to run Modest,try Scarfing him or at least use timid. You can also run this mixed set with Naive so you can get Salamence off your team,he isnt needed if you have hydreigon.

Hydreigon@Life Orb
Naive
252 speed 176 Attack 82 sp attack

Draco Meteor
Fire Blast
Outrage
Earthquake/Head Smash

Chandelure also concerns me. i really think you should replace him with the bulkier heatran (especcialy with your ground immunes) or the faster Volcarona.

Salamance does a mixed set so much better then a hydreigon tho ...
If you would get it mixed, go with a mixmence and replace hydreigon
 
i guess i agree with you Soulfly,although MixGon is usually a surprise and i like him better than Mence overall. Deranged,Heres a Bulky Heatran set you can run instead of Chandelure:

Heatran@Air Balloon
Calm/Modest
252 SP attack 176 HP 82 SP defense

Fire Blast/Lava Plume
Earth Power
HP Grass
Stealth Rock/Dragon Pulse

I know its a lot of slashes but just take your pick.
 
scarf terrakion was definitely a step in the right direction for your team, but you still have some issues. you may not be aware of this, but as it stands, your team is extremely vulnerable to entry hazards, particularly stealth rock (as two of your pokemon are stripped of 25% of their health on the switch-in by rocks). salamence is particularly vulnerable to stealth rock, as stealth rock damage + life orb recoil means he won't be surviving for very long in any given match. to fix this issue, i think you should use forretress in place of ferrothorn. forretress can still set up spikes, but he can also get rid of the opponents' entry hazards with rapid spin, making him an excellent choice for your team. use a set of spikes / stealth rock / rapid spin / earthquake, an ev spread of 252 HP / 176 Def / 80 SpD, and an impish nature with the item leftovers and the ability sturdy. this also gives you access to the important stealth rock.

i also really don't see the point of chandelure. skarmory and scizor can already be taken out by hydreigon if need be, so i dont really see the need for you to run a fire-type. i think that another pokemon could fit in that slot instead. i think that the best choice for your team is choice band scizor, as it lets you take advantage of spikes, racking up big damage on the opposing team and keeping offensive momentum with its powerful u-turn. it also gives you a secondary check to dangerous threats like terrakion and dragonite, and even gives you a way to deal with mamoswine (an uncommon pokemon that could still hurt your team badly if you happen to run into one). it also lets you trap and kill latios who use a choice item. use a set of bullet punch / u-turn / pursuit / superpower, an ev spread of 248 HP / 248 Atk / 12 Spe, and an adamant nature with the ability technician and the item choice band.

with forretress and scizor on your team, i feel like your squad will function better as a whole. however, there are a few smaller changes i wanna make that will also help your team. i dont think you need focus blast on hydreigon, as the only mons it'll be hitting that your other moves cant hit is heatran and tyranitar, who are already mauled by terrakion. why dont you try substitute in that moveslot? this'll let hydreigon surprise its counters and not die as easily while still dealing tons of damage. if you make this change, you might wanna go with expert belt over life orb so that hydregion doesnt die as easily between LO recoil and substitute's health-draining.

replace ferrothorn with standard forretress
replace chandelure with choice band scizor
on hydreigon, use substitute over focus blast, and expert belt over life orb

cool team, and good luck in the future d00d~
 
Hey dude srry for late reply but thanks for the rate! The changes rlly helped out a LOT and now the team is winning a lot more. One thing I have to say is that I have a rly hard time against Latios. Any tips?

Anywy, I'll put up the changes soon on the top
 
Hey dude srry for late reply but thanks for the rate! The changes rlly helped out a LOT and now the team is winning a lot more. One thing I have to say is that I have a rly hard time against Latios. Any tips?

Anywy, I'll put up the changes soon on the top

Ferrothorn (if you didnt replace it yet) can easely take anything except HP fire , wich latios has to offer.
Normally you can switch in safely to it.
But latios always is a pain really , defenatly with hp fire.
Alltho a conkeldurr can take a surf quite easely aswell as the hp fire, then ko with payback.

What i personally do against latios is use ferrothorn as i'm in the rain and his hp fire doesnt hurt .. at all.
First attack i get off leech seed , second i protect , third i gyro ball , dead latios :D
 
Going up against Latios is going to be one nasty experience. Ferrothorn is the only thing on your team that can take a Draco Meteor and your opponent can easily dispatch it by predicting the obvious switch-in and frying you with Hidden Power [Fire]. From there you simply lose; end of story. Another big problem that I see with your team is the absence of Stealth Rock. This simple move is by far the most important entry hazard in the game and is a necessity on every team. Not only does it help control the damage both Volcarona and Dragonite can do, but it also assists you offensively by turning 3HKOs into 2HKOs and so on. To remedy both of these problems, why not try using specially defensive Heatran? It can sponge Draco Meteor, absorb Hidden Power [Fire], and shorten the Dragon-type’s life expectancy along with that of his little sister with Toxic. Obviously, he can also use Stealth Rock. Now, what to replace? My suggestion is simply to ditch Chandelure and give Heatran its spot. They’re both Fire-types so the change won’t hurt too much synergy wise. The one negative aspect is, of course, another Fighting-type weakness. I’ll address this problem in the following paragraph though. For now, here’s the set:

Heatran @ Leftovers l Calm l 248 HP / 252 SDef / 8 Spd
Flamethrower l Stealth Rock l Protect l Toxic

In order to fit Heatran on your team we’ll need to replace one of the other Pokémon who possess that same Fighting-type weakness. Since having four members on a team weak to the same type is never a good thing. Looking over your team it’s obvious that both Ferrothorn and Terrakion are irreplaceable because of what they keep from steamrolling your team. Therefore, the thing to replace is Hydreigon. In this spot you could always try a Latios of your own. This change maintains the presence of a specially offensive Dragon-type on your team and gives you a check to Virizion who could otherwise be problematic. It also works extremely well alongside your entry hazards as though combined with Latios’s brute strength will be more than enough to pave a way for a clean Salamence sweep.

Latios @ Expert Belt l Timid l 4 HP / 252 SAtk / 252 Spd
Dragon Pulse l Psyshock l Surf l Hidden Power [Fire]

Finally, there’s just a couple of little things that I want to go over. The first is to perhaps change Gliscor’s EV spread to 248 HP / 44 Def / 216 Spd. Using this will allow you to outrun any Lucario using an Adamant nature and decimate it with EQ before it can strike you down with Ice Punch. You’ll still have the bulk needed to take hits as well so there’s really no reason not to make this change. Anyways, the last thing I want to mention is that you could try using a Lum Berry on Salamence. It’s a reasonable choice over the Life Orb since it won’t wear you down alongside Stealth Rock, prevents confusion from Outrage, and lets you set-up on Pokémon with status causing moves. Overall, solid team! Good luck and I hope these suggestions help you out.

In-Summary:
- SDef Heatran > Chandelure
- EBelt Latios > Hydreigon
- Change to Gliscor’s EVs
- Lum Berry on Salamence
 
I would definitely suggest EB hydreigon. EB is Expert Belt and you can bluff specs easily. It's the best way of playing hydreigon if you ask me. I hope this wasn't already suggested
 
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