Tested out the Enigma Berry
It recovers 25% HP on a Super Effective Hit. You must survive the hit.
It does not work when a substitute gets hit. It does not work on Stealth Rock either.
Anything else I should test this on?
In a Wireless battle, English version takes precedence. If you use Pursuit with a CB, you're stuck with Pursuit even if your opponent switches. I can't be certain this applies to Wi-Fi, but I can't see why it wouldn't.
Cool stuff. Is it an immediate heal or is it at the end of the turn?
I hope I don't look like an idiot for asking this, but this wasn't answered in the first page: Does the Big Root increase the HP drained away by Leech Seed?
How does Technician work with Pursuit?
Will a Pursuit get the bonus if used on a switch?
Yes and no. The holder of Big Root recovers 30% more of its HP per turn if it Leech Seeds the foe. However, the foe gets drained the same amount of damage.
For example, against a Pokemon with max HP of 260, the opponent gets drained 16 HP (260 / 16 = 16 rounded down) per turn, but you heal 20 HP per turn (16 x 1.3 = 20 rounded down).
What if your Pokemon with Big Root used Leech Seed and then switched out? Would the HP recovery still be the same on the Pokemon that you switched to?
Okay, I've searched the thread and haven't found anything regarding this, so:
In case anyone was wondering (besides me), I've conducted a little test concerning Synchronize: even if the bearer is Toxic'd, Synchronize will still pass over normal poison (which is kinda of a letdown IMO - not that I hoped passing over Toxic consistently would be something useful in the long run, but it's more like I think it's a bug that has been skipped =P).
Tested out the Enigma Berry
It recovers 25% HP on a Super Effective Hit. You must survive the hit.
It does not work when a substitute gets hit. It does not work on Stealth Rock either.
Anything else I should test this on?
Could someone test the Enigma, Custap, Jaboca, and Rowap berries?
What I assume to be their English in-game text can be found at the bottom of this page: http://www.serebii.net/berrydex-dp/
I don't know if they've already been tested, but they seem very interesting...
It seems they screwed up Payback and Assurance.
Ingame descriptions:
Payback: If the user can use this attack after the foe attacks, its power is doubled.
Assurance: If the foe has already taken some damage in the same turn, this attack’s power is doubled.
This is wrong. In fact it's backwards.
Payback is the attack formerly known as "Repeat".
Assurance is the attack formerly known as "Quick Revenge".
Payback/Repeat's power doubles if the target has taken damage this turn. The exact details on what counts as damage is not known. I'm not 100% certain this description is accurate.
Assurance/Quick Revenge's power doubles if it goes after an opponent has attacked. The exact details on what qualifies as an attack is not known.
How does Rivalry work? Does your att go +1 when you 'see' a Pokemon of the same gender? Like a switch in, or a Pokemon replacing a fainted Pokemon? And does this apply to switching/fainting from your side or the opponent? And does it happen every time your opponent switches/faints, or only when you first come in like Intimidate? And I heard att goes -1 if the Pokemon is of the other gender, is that true?
Yes and no. The holder of Big Root recovers 30% more of its HP per turn if it Leech Seeds the foe. However, the foe gets drained the same amount of damage.
For example, against a Pokemon with max HP of 260, the opponent gets drained 16 HP (260 / 16 = 16 rounded down) per turn, but you heal 20 HP per turn (16 x 1.3 = 20 rounded down).
Exactly; unless your opponent's HP is much, much higher than yours, i.e. Shroomish vs. Blissey, then leftovers will always still be better in the long run.Awesome, thank you very much. I know this likely isn't the place for this sort of question, but that would mean that on the whole, leftovers are more efficient, correct?
Is that 12.5% of the damage dealt or 12.5% of the attacker's max HP?