I made a thread earlier, showcasing a sun team I thought up and had some little success with. I changed up the team in order to avoid certain threats that occur in the OU metagame and I think this team is pretty solid.
This updated version did some changes to my previous team, such as taking out Drifblim for Jolt, and Dugtrio for Chansey, making my team almost fully OU with the exception of Cress. I also changed some moves/attributes to certain pokemon that are in this version that were in the previous version as well.
Main Lead- Ninetales
Drought - Air Balloon - Timid
EV Spread: 4 HP, 252 sp.attk, 252 spd.
Flamethrower
Confuse Ray
Will-o-wisp
Solarbeam/Energy ball/HP Ground
Obvious lead. Ninetales only makes an appearance because of the sunnyday aspect it has due to dream world (Thanks nintendo, = =). It's unfortunately not a great pokemon outside of that with it's lackluster sp.attk and bulk, but it's still not bad. No where nearly as good as ttar, or politoad in terms of a weather starter, but good. HP ground is a choice I might consider because I don't run EQ on this team, and in order to take potential threats out like volcarona or other fire types that might sweep my team with the benefit of sun, HP ground seems to fit well over solarbeam, which is currently in the move slot.
EDIT: I have changed out SolarBeam for HP Ground, and I might get rid of Confuse ray for Roar
Specs sweeper- Venusaur
Chlorophyll - Modest - Wise glasses
EV Spread - 4 HP, 252 Sp.Attk, 252 spd.
Energy Ball
Growth
HP Fire
Sleep powder
Venusaur is scary with sun. A pokemon that can potentially sweep a whole team if sun, and one/two growths are set. HP fire is great. Great pokemon to go into against Ferro, which you can set up and easily take out if they aren't expecting the HP fire. HP ground is also a good exception if you wish to put HP fire on another poke. Only issue I have is low accuracy on sleep powder, and the threat of politoad and ttar to take away sun, which makes venusaur potentially useless, but with that, Venusaur doesn't pack bad bulk as a pokemon. Wise glasses are on Venu because I don't want two Life orbers on one team, and so far, I haven't seen it affect Venusaur doing a large amount of damage if played correctly. Great edition to a sun team
Stealth Rock set up/Spec.def wall - Chansey
Natural Cure - Eviolite - Bold
EV Spread- 252 HP, 252 def, 4 spd
Stealth rock
Toxic
Softboiled
Seismic toss
EDIT - changed out SR for Wish...blah >_> I feel dirty lol.
Chansey is a really good wall thanks to eviolite. I use softboiled to compensate for lefty's. I really needed a stealth rocker, and chansey does the job. Toxic was an extra edition since I do have a thunder waver on this team, but it unfortunately takes away from the use of Auromatherapy, but I find toxic more useful against walls against this team. Seismic toss is obvious.
Baton Passer/Revenge killer - Jolteon
Volt Absorb - Leftovers - Timid
EV Spread - 252 sp.attk, 4 sp.def, 252 spe.
Thunderbolt/Volt switch
HP Ice
Substitute
Baton Pass
Some may say "why have jolteon on this team"? Well, my answer is simple...I love getting that advantage with a sub. Jolteon with baton pass left's is very versitile to me, which is what I love about it. I can take care of something like gyra or politoad, dnite/mence, and still have the option to sub/pass for a potential sweep. 393 speed is also very great, as it outspeeds many pokes without scarf. I'm currently using volt switch on wifi while I use thunderbolt on pkmn online. Volt switch has not shown usage since I have yet to use it due to rage quitters, and on PKMN online, t-bolt has been great. I suppose you can go with either option. I put Lefty's on jolteon in order to gain some health after sub, which has actually gotten to be pretty useful. The extra ev's on it's sp.def also gives it certain bulk. It's no blissy, but it's definitely something.
Mix sweeper/Nasty Plotter - Infernape
Blaze - Life Orb - Naive
EV Spread - 252 attk, 24 sp.attk, 232 spd.
Fire Blast/flamethrower
Close combat
Grass knot -
Nasty plot
Some people agree/disagree with mixape, but I have not seen any issue with it so far. Ape deals well against non-scarf'd Heatran, ferro, chans/bliss, politoad if ape has grass knot, and so on. I tend to nasty plot on predicted switches, which people are 50/50 about since they could potentially switch into something that deals well with ape, such as dnite and mence, but with apes great speed, he tends to still be a threat, and he's one of my personal favorite pokemon :D. The only issue I've been having is life orb and getting toxic'd, which can potentially take out the threat of ape. He also does horribly against sub/protect gliscors and scarf heatran (although scarf heatran isn't too popular anymore), as he can easily be walled against gliscor and can potentially get OHKO'd against fireblast by heatran in sun. I'm on the fence as to whether use flamethrower or fireblast. Fireblast can be a burden since it might miss in certain, important situations. Overheat is not an option I want to take.
EDIT - Removed Grass knot for HP Ice
Physical wall - Cresselia
Levitate - Leftovers - Bold
EV Spread - 252 HP, 252 def, 4 sp.def
Moonlight
Ice Beam/Psychic
Reflect
Thunder Wave
Another favorite of mine and a pokemon that I feel is highly underrated.
Pure def-bulky cress is great in OU, and this set has been doing great as of late. Cress needs the bulk to take a megahorn, u-turn, and x-scissors from physical sweepers such as Terrakion and Scizor. Shadow ball is another threat, but with chans, it evens out as a good combo to switch out/into. Reflect also helps wall physical threats even more. I've been using cress with ice beam, but as of late, now that I use HP ice with Jolteon, the move seems very useless and I think the better choice is definitely psychic. T-wave stops those potential threats as well, such as conceldure, terrak, ect. It's NU currently, but I feel it's definitely UU or boarderline between RU and UU.
EDIT - Added in Latios and switched out Jolteon, and added Claydol over Cress.
Special Sweeper/New recruit - Latios
Levitate - Timid - Choice Scarf
EV Spread - 4 HP, 252 Sp.Attk, 252 Spe
Draco Meteor
Thunderbolt
Surf
Trick
Decided to go with what everyone said. Latios is the much better choice over Jolt, which I was very fond of but decided to take out. Latios takes care of Many threats against this team, such as Drizzle teams. Trick also deals with many walls. His movepool is great. He also deals well against rain deals with TBolt, and also resists electric and Water based moves.
Spinner/SR hazard/def wall - Claydol
Levitate - Bold - Leftovers
EV Spread - 252 HP, 252 Def, 4 Sp.Attk
Earth Power
Psychic
Stealth rock
Rapid Spin
Decided to test out claydol. Hazards do seem like an issue and he seems like the best spinner I can use to compensate with. Resists a lot that Cress doesn't either. Although I lose recovery factor with moonlight cress, I receive it back with Wish chans, while also allowing me to have stealthrocks with claydol.
So, that's my team. So far, this team has been doing fantastic. But, I want some input. Please feel free to criticize the team. Please, no insults or useless info as well.






This updated version did some changes to my previous team, such as taking out Drifblim for Jolt, and Dugtrio for Chansey, making my team almost fully OU with the exception of Cress. I also changed some moves/attributes to certain pokemon that are in this version that were in the previous version as well.

Main Lead- Ninetales
Drought - Air Balloon - Timid
EV Spread: 4 HP, 252 sp.attk, 252 spd.
Flamethrower
Confuse Ray
Will-o-wisp
Solarbeam/Energy ball/HP Ground
Obvious lead. Ninetales only makes an appearance because of the sunnyday aspect it has due to dream world (Thanks nintendo, = =). It's unfortunately not a great pokemon outside of that with it's lackluster sp.attk and bulk, but it's still not bad. No where nearly as good as ttar, or politoad in terms of a weather starter, but good. HP ground is a choice I might consider because I don't run EQ on this team, and in order to take potential threats out like volcarona or other fire types that might sweep my team with the benefit of sun, HP ground seems to fit well over solarbeam, which is currently in the move slot.
EDIT: I have changed out SolarBeam for HP Ground, and I might get rid of Confuse ray for Roar

Specs sweeper- Venusaur
Chlorophyll - Modest - Wise glasses
EV Spread - 4 HP, 252 Sp.Attk, 252 spd.
Energy Ball
Growth
HP Fire
Sleep powder
Venusaur is scary with sun. A pokemon that can potentially sweep a whole team if sun, and one/two growths are set. HP fire is great. Great pokemon to go into against Ferro, which you can set up and easily take out if they aren't expecting the HP fire. HP ground is also a good exception if you wish to put HP fire on another poke. Only issue I have is low accuracy on sleep powder, and the threat of politoad and ttar to take away sun, which makes venusaur potentially useless, but with that, Venusaur doesn't pack bad bulk as a pokemon. Wise glasses are on Venu because I don't want two Life orbers on one team, and so far, I haven't seen it affect Venusaur doing a large amount of damage if played correctly. Great edition to a sun team

Stealth Rock set up/Spec.def wall - Chansey
Natural Cure - Eviolite - Bold
EV Spread- 252 HP, 252 def, 4 spd
Stealth rock
Toxic
Softboiled
Seismic toss
EDIT - changed out SR for Wish...blah >_> I feel dirty lol.
Chansey is a really good wall thanks to eviolite. I use softboiled to compensate for lefty's. I really needed a stealth rocker, and chansey does the job. Toxic was an extra edition since I do have a thunder waver on this team, but it unfortunately takes away from the use of Auromatherapy, but I find toxic more useful against walls against this team. Seismic toss is obvious.

Baton Passer/Revenge killer - Jolteon
Volt Absorb - Leftovers - Timid
EV Spread - 252 sp.attk, 4 sp.def, 252 spe.
Thunderbolt/Volt switch
HP Ice
Substitute
Baton Pass
Some may say "why have jolteon on this team"? Well, my answer is simple...I love getting that advantage with a sub. Jolteon with baton pass left's is very versitile to me, which is what I love about it. I can take care of something like gyra or politoad, dnite/mence, and still have the option to sub/pass for a potential sweep. 393 speed is also very great, as it outspeeds many pokes without scarf. I'm currently using volt switch on wifi while I use thunderbolt on pkmn online. Volt switch has not shown usage since I have yet to use it due to rage quitters, and on PKMN online, t-bolt has been great. I suppose you can go with either option. I put Lefty's on jolteon in order to gain some health after sub, which has actually gotten to be pretty useful. The extra ev's on it's sp.def also gives it certain bulk. It's no blissy, but it's definitely something.

Mix sweeper/Nasty Plotter - Infernape
Blaze - Life Orb - Naive
EV Spread - 252 attk, 24 sp.attk, 232 spd.
Fire Blast/flamethrower
Close combat
Grass knot -
Nasty plot
Some people agree/disagree with mixape, but I have not seen any issue with it so far. Ape deals well against non-scarf'd Heatran, ferro, chans/bliss, politoad if ape has grass knot, and so on. I tend to nasty plot on predicted switches, which people are 50/50 about since they could potentially switch into something that deals well with ape, such as dnite and mence, but with apes great speed, he tends to still be a threat, and he's one of my personal favorite pokemon :D. The only issue I've been having is life orb and getting toxic'd, which can potentially take out the threat of ape. He also does horribly against sub/protect gliscors and scarf heatran (although scarf heatran isn't too popular anymore), as he can easily be walled against gliscor and can potentially get OHKO'd against fireblast by heatran in sun. I'm on the fence as to whether use flamethrower or fireblast. Fireblast can be a burden since it might miss in certain, important situations. Overheat is not an option I want to take.
EDIT - Removed Grass knot for HP Ice

Physical wall - Cresselia
Levitate - Leftovers - Bold
EV Spread - 252 HP, 252 def, 4 sp.def
Moonlight
Ice Beam/Psychic
Reflect
Thunder Wave
Another favorite of mine and a pokemon that I feel is highly underrated.
Pure def-bulky cress is great in OU, and this set has been doing great as of late. Cress needs the bulk to take a megahorn, u-turn, and x-scissors from physical sweepers such as Terrakion and Scizor. Shadow ball is another threat, but with chans, it evens out as a good combo to switch out/into. Reflect also helps wall physical threats even more. I've been using cress with ice beam, but as of late, now that I use HP ice with Jolteon, the move seems very useless and I think the better choice is definitely psychic. T-wave stops those potential threats as well, such as conceldure, terrak, ect. It's NU currently, but I feel it's definitely UU or boarderline between RU and UU.
EDIT - Added in Latios and switched out Jolteon, and added Claydol over Cress.

Special Sweeper/New recruit - Latios
Levitate - Timid - Choice Scarf
EV Spread - 4 HP, 252 Sp.Attk, 252 Spe
Draco Meteor
Thunderbolt
Surf
Trick
Decided to go with what everyone said. Latios is the much better choice over Jolt, which I was very fond of but decided to take out. Latios takes care of Many threats against this team, such as Drizzle teams. Trick also deals with many walls. His movepool is great. He also deals well against rain deals with TBolt, and also resists electric and Water based moves.

Spinner/SR hazard/def wall - Claydol
Levitate - Bold - Leftovers
EV Spread - 252 HP, 252 Def, 4 Sp.Attk
Earth Power
Psychic
Stealth rock
Rapid Spin
Decided to test out claydol. Hazards do seem like an issue and he seems like the best spinner I can use to compensate with. Resists a lot that Cress doesn't either. Although I lose recovery factor with moonlight cress, I receive it back with Wish chans, while also allowing me to have stealthrocks with claydol.
So, that's my team. So far, this team has been doing fantastic. But, I want some input. Please feel free to criticize the team. Please, no insults or useless info as well.