Here we are again, an OU RMT

Hi there, this is my 3rd OU team, i've tested it on Pokemon Online and it works decently well, but it's far to be perfect. It's rated about 1100-1200 and it's peaked about #1300, so I need someone or something to perfect it.

AT A GLANCE
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In Details

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Machamp (M) @ Lum Berry
Trait: No Guard
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Tunder Punch
- Dynamicpunch
- Fire punch
This Machamp is my main answer to SkarmBliss combo and defensive cores, with 100% accurate STAB Dynamicpunch and great coverage is a great wallbreaker. 180 speed are to outspeed Skarmory and defensive Heatran and hit before they can hurt you with Brave Bird or Lava plume. Lum berry is mainly for status such as burn that can prevent my Machamp from hit walls.
Ice punch for Dragons and Gliscro, Fire punch for Ferrothorn, Scizor and Forretress, Thunder punch for Jellicent, Tentacruel and other bulky water types. Dynamicpunch is for STAB and confusion that is always nice.

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Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
My main special sweeper: strong and hard to outspeed, it's a pokemon that can hit super effectively many enemies. Life orb + magic guard is amazing, but i can try focus sash. Psychic is for STAB, Shadow Ball and Focus Blast for coverage, also if I hate FB when it misses. Energy ball is for Gastrodon, Swampery and Rotom-W.

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Scizor (M) @ Occa Berry
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance
I preferred this version of Scizor over the CB one because I don't like to be locked in one attack, and I can get a SD boost 90% of the times. +2 Superpower can 2HKO special Skarmory and OHKO Blissey, while Bpunch and Bug Bite are great STABs under technician. Occa berry is to survive one hp fire from magnezone or a fire punch from Dnite and hit them with Superpower or Bullet Punch. 28 speed is to outspeed timid Magnezone with 4 speed evs or normal Magnezones, while faster magnezone are OHKOed by superpower after hp fire.

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Starmie @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Trick
- Thunderbolt
- Ice Beam
Another good Sp. Sweeper with wide movepool and good stats. Hydro pump in the rain can OHKO scizor while BoltBeam provides optimal coverage. Trick+Choice specs is to cripple walls like Blissey and Ferrothorn who try to switch-in and it's also useful against scarf rotom-w who try to come in an hydro pump or thunderbolt. Once rotom-W doesn't have the scarf is not a problem for Alakazam.

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Weavile (M) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Ice Punch
- Low Kick
My revenge killer to scarf Landorus and Dragons like haxorus and salamence. Night slash hits Psychic-types such as reuniclus or Slowbro, while ice shard can outspeed scarf landorus/haxorus and ice punch is a good Ice-Type STAB for Latios, Dragonite and other stuff. Low kick is for Magnezone and other steel-types like Heatran or Ferrothorn.

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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 200 Atk / 56 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Dragon Dance
- Extremespeed
- Dragon Claw
- Fire Blast
My Dragon Dance abuser. Dragon Claw>Outrage to prevent someone can switch in once I used Outrage. Extremespeed is the reason that make Dnite a great Ddancer over Salamence or Haxorus. Fire Blast is for Skarmory, Ferrothorn and Scizor, and hits them better than fire punch.
Maybe i'll try Scarf Haxorus over this.


So, this is the team. I've got many problems against rain teams with Jirachi and SkarmBliss or teams with Scarf Rotom-W and a safe switch in that forces me to continues switches.
The changes i've in mind are to test out the sash on Alakazam and to try CS/DD Haxorus over Dnite who can outspeed scarf rotom-W and OHKO it with earthquake thanks to mold breaker, the same for jirachi. With the elemental punches I don't know if a version of Machamp with Guts and Close Combact would be better. A Pokemon that can set-up hazarda and use earthquake, such as Aereodactyl would be nice, but I don't know who replace it for.
So, what do you think? Constructive criticism and comments are much appreciated :)​
 
Hi, good team here. :)

First I'm gonna suggest is change Tpunch to Payback. While Thunderpunch hits those bulky waters, Payback allows you to combat those nasty Ghost types which would block your Dynamicpunch. A well timed Payback from an opponent expecting a Dynamicpunch will net you an easy kill.

You could also try Substitute > Energy Ball. Substitute is just an awesome move for Alakazam since he forces a lot of switches which would allow him to get a Sub up to threaten the opponent more. Energy Ball on the other hand, is also useful since it allows you to easily take down those bulky waters. But if you get a Sub up and you're facing Gastrodon/Swampert/Rotom-W, they will have a harder time because they will be 3HKO'd or 2HKO'd. But yes, Energy Ball is better at times. :)

Choice Band is also a better option on Weavile since every team is staple with hazards. Band allows your Weavile to hit harder and revenge Dnite/Landorus much much more easier and what's with Dnite running Fire Blast? Run Fire Punch over Fire Blast and use Jolly. Fire Punch will benefit from Dragon Dance, also, running Hasty will lower your defense which would lessen Dnite's ability to tank those physical hits which is really needed when you're setting up Dances.

I would really suggest a spinner.

This is all I got for now, I'll rate again next time. :) Hope this helps, good luck!
 
Hey thanks for the rate! I'll try sub and payback and a naive nature on Dnite. The reason i use FB over Fpunch is that fire punch can't OHKO skarmory and i can't set up DD with whirldwind. I've tried fire punch before and IMO fire blast works better. Thanks again for the help :)
 
Hey thanks for the rate! I'll try sub and payback and a naive nature on Dnite. The reason i use FB over Fpunch is that fire punch can't OHKO skarmory and i can't set up DD with whirldwind. I've tried fire punch before and IMO fire blast works better. Thanks again for the help :)

Well, the thing is, you don't need to set up in Skarm's face. I suggest using Rotom-W over Weavile. It has a very good synergy with Dragonite, both offensively and defensively.

Rotom-W@Choice Scarf
4 HP / 252 SpA / 252 Spe
Timid Nature
- Trick
- Volt Switch
- Hydro Pump
- HP[Ice]

Rotom-W also performs well when paired with Scizor. However, this doesn't form the infamous Volt-Turn combo, it is still excellent because people will expect you to U-turn away the moment you Volt Switch to Scizor which would allow you to predict and use the appropriate move to KO the incoming pokemon.

HP[Ice] would also allow you to take out Landorus, weakened Latios, opposing Dragonite and other pokemon which would other wise stop your Dragonite sweep. Adding Rotom-W also helps your Dragonite in battling Skarmory and Scizor which is really threatening to Dnite when setting up Dances.

Why not change your Starmie into the traditional Rapid Spinner set? It is still threatening offensively and at the same time, spinning away those nasty hazards which would Dnite hate. Dnite appreciates SR spun away because Multiscale will become thrash. :(
 
Hi there, there are a few things that i would change just to make it a little better.

Machamp: The moveset should be changed, payback works much better than thunderpunch, and lets you hit jellicent (and helps with gengar a great deal) it has much better coverage when combined with dynamicpunch. Also i would change fire punch to bullet punch, you say it is there to combat ferrothorn, scizor, forretress... which all get taken care of by dynamic punch just as easily, especially with all the metagames climate wars (rain). Bullet punch could help with the ever increasing usage of terrakkion, and can help you finish off those with little health.

Alakazam: Fine, i'd use focus sash over life orb personally so it can tank a hit from a scarfed revengekiller and KO it back, but thats just a preference thing.

Scizor: Good

Starmie: I'd definately run a rapid spin set over starmie. Stealth rock is argueably the best move in the game, especilly with dragonite running around. When Stealth rock is up, your dragonite, especially that set becomes... outclassed, by salamence, due to its higher speed and Spa. So a spinner is essential

Weavile: Unusual choice, doesn't really shine in todays metagame, i personally think choice band azumarill could do a better job, countering landorus, terrakkion, dragons (ice punch), tyranitar, heatran, ferrothorn... a lot!

Dragonite: Of course its good, but without spin support, outclassed by mence. So change starmie :)

Here's the sets:

Azumarill@choice band
Huge power, adamant nature
252atk/252hp/4def
-waterfall
-aqua jet
-ice punch
-superpower

starmie@leftovers
Natural cure, Timid nature
-rapid spin
-hydro pump
-thunderbolt/ice beam/psychic
-recover

(you could also run trick with it holding ring target, so rapid spin hits spin blockers)

Good luck!
 
Ok the first problem I see with this team is sadly specs Starmie. This is a prblem because Dragonite want a spinner. Although you aren't using multi scale, which would be preferred, you could always bluff it before revealing super power.

Next you have no weather on this team. This is bad because this team was not built to handle various weather types and may fail due to that aspect alone.
Machamp is good and all but maybe Rain is the best weather for such a team. It would provide more KOs than Machamp could ever with a choice specs/scarf toed, allow starmie to have more power so you can run rapid spin thunder and still have a ton of power, and it would help Scizor to maneuver a bit more without Occa too. (LO or CB would be better)
Alakazam as a Life Orb sweeper is really good and considering the fact that he can't take any priority move would be a good reason to bluff sash with power.
This team can benefit so much by increasing the way the Pokemon flow with each other. Synergy is key.

Next I can see that volt turn would give this team quite a few problems. I like Weavile but everyone knows how frail it is and how much you could put in its place. This team would have trouble with Rotom W variants also, so maybe a ground type like gastrodon would do this team a lot of good. This team could use some bulk and still would contain enough physical attack power to handle adding more special attacking Pokemon. If you are concerned about that then I'd at least put a grass type that can either be bulky or offensive just to handle more than OU may throw at you.

Dragonite, Alakazam, Scizor, Gastrodon/Grass Type, Starmie, and Politoed.
The only problem I see with this team now is that you have no entry hazards. If you use a grass type instead of gastrodon, preferably Celebi, maybe you should run SR on it.
This team has a lot of room for more synergy and could be easily taken in another way. For example having sand instead of rain could also do plenty of good for the team. It would supply the team with bulk Rocks and wouldn't do bad at all with the overall synergy of the team. I'd suggest that you test them both.

Good Luck.
 
Hey thanks for the rate! I'll try sub and payback and a naive nature on Dnite. The reason i use FB over Fpunch is that fire punch can't OHKO skarmory and i can't set up DD with whirldwind. I've tried fire punch before and IMO fire blast works better. Thanks again for the help :)

You shouldn't be coming in on skarm with dragonite anyway, so by the time skarmory comes in you would have a DD up, which should OHKO. (with SR of course to break sturdy). That way there is no need for investment is special attack
 
thank you so much guys, I thought about your advices and these are the changes i've in mind:
Machamp: Payback over T-punch
Alakazam: Focus sash over life orb
Starmie: Life orb and R-spin over trcik and specs
@HardCore
I don't like so much weater, and if it's extremely necessary I'll choose the sun, with ninetales over starmie and venusaur over weavile, to provide the necessary grass-type, also I like Celebi with SR in that role.

I'll try both of the pokemons you said over weavile, CB azumarill, Celebi or Scarf rotom and see which works better. Thanks for the help! :)
Actually I'm playing with Celebi and Haxorus over weavile and Dnite and they work very well, I tested out Azumarill but it's not very good with the band
 
I've been testing your team...

Hey. So I've been testing your team all day, and I like the use of LO Haxorus in place of Dnite, however, with that change, Specs Starmie stays.

Then, you need to make a decision on what you want in Weavile's spot, because it frankly doesn't pull much weight on the team. I would suggest something to handle Scizor, ESPECIALLY in the rain.

Your team has trouble with both of those things, and weather in general. It does alright in sand, slightly worse in sun, and not very well at all in rain. I have yet to face a hail team. XD. But idk what you could use to take down Scizor in the rain, given the lack of power fire has in the rain. Perhaps a Skarm or something? Idk...

All things considered, this is a great team, with a lot of potential! :D
 
Actually i'm using CB weavile and DD haxorus (with lum berry instead of LO) and this combo works better than celebi and azumarill. Un the rain starmie's hydro pump OHKO scizor, but i don't have nothing to counter it if starmie is KoO, since scizor can 2HKO machamp with bullet punch. The ideal would be a pokemon thatcan counter both scizor and rotom-w, i think i'll try DD salamence with fire blast, to outspeed rotom-w at +1 and kill scizor with fire blast. Also gastrodon can wallrotom-w and burn scizor, i don't know other options to solve this problem. Maybe infernape?
 
Awesome team. One suggestion-- run either Taunt, Swords Dance or Aerial Ace over Ice punch. Dealing with infernape is a problem for Weavile, especially when it can play mind games with playing SR on a switch. Just an idea.
 
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