Never Grow Old and Stale (1K RMT)

Hello, and welcome to another RMT and my 1000th post, I had the idea of doing a 1K RMT, before ginganinja posted his 2K RMT. But either way I want my team to be really good, and capable of pushing me to a respectable score on PO, because I can get up to 1100, but I normally just sit around there, and the score has lessened since I started trying to test this team, with new pokemon. I really want to be good at this game, and it has been 1000 posts since I first started on Smogon, I have gotten much better, however not enough to be given a decent score on Pokémon Online, I want to aim for 1400, and if I succeed in that I want to peak the ladder on an occasion.

My aim for this team was to, counter the top threats of the meta-game, specifically to do with weather, I wanted to be able to counter all the strategies encountered in a Rain team, and most in a Sun and Sandstorm team, I also wanted my counters to these teams to be synergetic, in a way that I could still use this team independent on its purpose, just in case a non-weather team comes up. To be able to do this, I wanted to focus on one Pokémon, which the team will help set up, and then sweep. I originally looked at the fast set-up pokemon, such as Lucario, Scizor, even Infernape, however I found that they needed too much support in order to keep it going, and that would sometimes drift off the focus of this team, and that is to provide a hard stop to weather teams. Then I focused onto set-up pokemon that were bulky, and that required minimum support, I originally looked at Latias, Jirachi and such, however I finally found a pokemon that would fit almost perfectly on my team, it was Suicune. It is not a commonly seen pokemon in the OU metagame, and I was determined to use it, I decided to utilize the Calm Mind sweeping set, and for a lot of games the opponent just could not help but watch the insane bulk of Suicune after a couple of Calm Minds.

So onto business:

forretress.png


Forretress @ Leftovers
Sturdy
EVs: 252 HP/176 Def/80 SpD
Bold
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Volt Switch


(courtesy of user: ShakeItUp)

Forretress is the pokemon that I will use to set-up entry hazards, not only does it hinder stall teams with Toxic Spikes, but it will hinder beasts such as Volcarano, Torandus, and most importantly Dragonite. It is my physical juggernaut, able to take hits, support the team and do nothing else. Unlike Gliscor this is a defensive pokemon that is less offensively oriented than Gliscor is. EVs are there to maximise defenses with putting physical defense as a priority, to allow it to not be damaged by Outrages and the special defense investment to allow it to take Draco Meteors from the Lati twins. And that is another reason why I will use Ferrothorn, because it can put a stop to a Dragon's demolishment. Rapid Spin however is another major reason for using this, Suicune could use the absence of Toxic Spikes, to be able to set-up in ease, and to stop gradual degrading of my team's health. Volt Switch is there to keep the momentum going, it keeps the offensive pressure on the opponent, and allows me to switch to a strong offensive pokemon such as Tyranitar and Terrakion, to further pressure them, or alternatively I can switch to set-up pokemon such as Gliscor and Suicune to occasionally catch them off guard.

251.png



Celebi @ Leftovers
Natural Cure
EVs: 252 HP/220 SpD/36 Spe
Bold
- Heal Bell
- Thunder Wave
- Recover
- Giga Drain


(courtesy of user: coughing)

Here is Celebi, it is a pokemon that helps me deal with more of the really overused pokemon in the metagame. Its Grass type allows me to wall certain Rain teams greatly, and for that reason I have employed EVs in Special Defense, rather than Defense, because I want to be able to survive Ice Beams and the such, so this should provide a nice hard counter/wall to pokemon such as Starmie and Politoed. Heal Bell is the crux of the set, for example, if Suicune should use Rest, and then immediately switch out due to some reason, I can switch to Celebi and use Heal Bell, and relieve Suicune of its Sleeping status, and in case other pokemon are poisoned or paralyzed, I can use Heal Bell to accomodate them. Thunder Wave opens opportunities for Tyranitar to come in and sweep with it's Choice Band, as paralysis will hinder their speed. Recover is for a solid form of recovery, while Giga Drain is the compulsory attacking move, it also allows me to heal myself in combination with Leftovers.

Things on Stand-by:
Should I keep Heal Bell or replace with Thunder Wave
Should the EVs be physically defensive or specially defensive, because I have Gliscor to deal with pokemon physically


terrakion.png


Terrakion @ Choice Scarf
Justified
EVs: 4 HP/252 Atk/252 Spe
Jolly
- Close Combat
- Stone Edge
- X-scissor
- Earthquake


Here is Terrakion, and the first offensive based pokemon on the team, it is a general Choice Scarf Terrakion given the task of being either a revenge killer or to late game sweep. This set began as a Choice Band set, and although it wrecked everything it touched, it posed a great weakness to the Lati twins, and the fact that Terrakion cannot touch them. The EVs are self-explanatory, maximising offensive power and speed. Terrakion also posts the two of the most powerful STABs in pokemon, and that is Fighting and Rock, together they provide great coverage of the metagame, and Terrakion comes with Close Combat and Stone Edge built in, which allows Terrakion to devastate opponents. X-scissor is there to deal a little extra damage to the Lati twins, then there is Earthquake which allows me to deal a little extra damage to Jirachi. Terrakion is a powerhouse physical sweeper therefore it does not need much explanation, it is there to wreck things up, and that is as complex as things can get for this pokemon, well at least in theory

Gliscor_sprite.png


Gliscor @ Toxic Orb
Poison Heal
EVs: 252 HP/ 184 Def/ 72 Spe
Impish
- Swords Dance
- Taunt (courtesy of user: New World Order)
- Earthquake
- Ice Fang


Ah, now here is a pokemon I enjoy writing about, it is Gliscor and it provides physical defensive backing to my team, its great defense stat combined with great defensive typing will make sure pokemon such as Conkledurr, and Infernape cannot scratch it. Swords Dance is there to set-up on aforementioned pokemon, or whenever the opponent is feeling the pressure and decides to switch out, allowing me a free boost. Taunt is there to take care of Skarmory, Ferrothorn and to win against Conkledurr, in a 1v1 situation. Although it may seem weird Taunting a Jellicent, Gliscor can shrug off a Scald, and it allows me a free switch in for Suicune and for it too boost up. Earthquake is for the reliable STAB, allowing me to demolish many pokemon, and combined with Ice Fang, allows me to take care of Dragonite and other pokemon like it. Also I forgot to mentio that Taunt makes it so Dragonite cannot set-up, allowing me to Ice Fang it to death.

tyranitar_sprite.png


Tyranitar @ Choice Band
Sand Stream
EVs: 116 HP/ 252 Atk/ 140 Def
Adamant
- Stone Edge
- Pursuit
- Crunch
- Superpower


Here is Tyranitar, another recent addition to the team, and for a good reason, he provides a sure-fire against the Lati twins, it is also there because it has Sand Stream, not that any of my pokemon actually need it, the only purpose is there to disrupt any weather for any pokemon that seem to want to use the weather to their advantage. This pokemon is the alternative to Choice Band Terrakion, it is more used as a revenge killer, and to destroy more of the frail threats, such as Gengar, Espeon, and of course as mentioned before the damn Lati twins. Tyranitar a nice strong offense to start building pressure, from which Gliscor or Latias or even Jirachi can build upon. Stone Edge is the (not so) reliable STAB which will demolish many pokemon. Pursuit is to actually trap the fast and frail pokemon, and to pick off a weakened Reuniculus, otherwise I can use Crunch to get it anyway. Superpower is for coverage, to not only get foe Tyranitar, but to deal some damage against Chansey or Blissey. Tyranitar also deals with Jellicent, which seems to be a pain to take down. The EVs are a bit different to the Smogon set, because I WANT to be slower than other weather inducers, so that if I double switch, on the first turn or otherwise I can take away the advantage, well at least in theory

245.png


Suicune @ Leftovers
Pressure
EVs: 252 HP/ 172 Def/ 84 Spe
Bold
- Rest
- Calm Mind
- Surf
- Ice Beam


(courtesy of user: New World Order)

And here is the Suicune, this is a not very commonly seen pokemon in OU, and it provides a nice reminder of how formidable Suicune was back in OU, with the insane bulk of Suicune after a Calm Mind, allows it to perform more Calm Minds, so that not even super effective attacks can stop it. The EVs are different to the Smogon OU set, and there are many reasons for it, the Smogon set describes a more offensive based approach to the set, rather than my one which intends to boost as much as possible, rather than have one boost and be on with it. Calm Mind is the main focus of this set, allowing me to set-up and at the same time be even more bulky.We have the normal STAB Scald to deal the damage, and we also have Ice Beam to deal with any dragons thinking of stopping the sweep, Ferrothorn is annoying to deal with and for some time I ran Hidden power Fire, however Ferrothorn usually came with Rain teams, so it was generally uneffective if I had not boosted yet and Power Whip breaks Suicune quite easily. Rest is the move to eliminate existing status that could of been acquired from Toxic Spikes or otherwise, it provides a good recovery, especially combined with Heal Bell from Celebi. Suicune is the a sweeper generally kept later in the game if Rain is NOT up, however if Rain is up, I find it is best to send out a pokemon which can set-up with ease and not have to worry about anything (except maybe Jolteon). So the big reason of why Suicune, is because it can function greatly in Rain, by itself. However as I have mentioned before Toxic Spikes really hurts it, and I would want to fit in a Rapid Spinner. That is why I run Suicune, because it is versatile and it walls many things that would stop my other pokemon, well at least in theory

Things to address:
The Heal Bell and Rest combination will not work if Toxic Spikes is on the field because I will just get statused again when I go on to the field.


Flaws:

Toxic Spikes: This can harm Suicune greatly, and I do not have a solid counter against Tentacruel from setting it up, so an option is to put in a Rapid Spinner

Stall: Specifically Rain stall, again I have no solid counter to destroy them, I could send in Tyranitar to stop the rain, but there is little I can do from there. I am proposing if Hidden Power Electric would be viable on Latias

(That’s all I have for now, I want you to address these issues, or anything else wrong with this team)

Philosophical Ideas of the Team:

Well it is not really philosophical but I want to relay the general idea of the team, I generally hate the Lati twins, and Scizor and Rotom-W, that is why I have so many pokemon focused in search and destroy, I used to run Magnezone, but I couldn’t find a way to fit it perfectly. With this team I want to be able to prey upon teams with common pokemon while at the same time being versatile and doing its own thing, when I battle with this team I generally focus on an area for Suicune to switch in and set up, and the fact that Rain is so absolutely common nowadays, it seems foolish not to put in a water type.

Well, at least in theory:
I have tested this team, do not worry this is not pure theorymon, however I did theorize, and playing with the team seemed to confirm the notions I had.

Please help me make a worthy team, I have no fun ripping teams off others, I have no fun using Rain.
I want to win, but I want to have fun doing so, isn’t that games are for anyway?

Thank You
 
YAY Suicune! nice!

I've been looking at this for a while now and to patch up some weaknesses i think the most replaceable mon on your team is jirachi. The lati twins are already taken care of admirably by tyranitar, since you're running pursuit, tyranitar is basically all you need to take them down as soon as one shows up. Using jrachi as another counter to scizor is also unnecessary IMO, you have HP fire on latias, plus suicune and gliscor to a pretty good job at walling it. Since the main focus of this team was to search out and destroy such OVERused pokemon in the metagame i think Celebi or Breloom could replace it.

Breloom can help with your weakness to toxic spikes, is the best sleep inducer in the game, and threatens both weather inducers, politoed and tyranitar.

Celebi would be the better choice though i think, you could run a nasty plot set with giga drain psychic and HP fire (for Scizor, meaning a second lure), takes care of ttar, toed, scizor, tentacruel, things you hate etc etc... OR something which could complement your team perfectly is a set not posted on the analyses, one which runs heal bell. Having said that thunder wave would also complement you CB ttar, and help your suicune set up substitutes...... I wouldn't know the EV's for such a set but possibly something similar to this...

Celebi@leftovers
252hp/220def/36spe
bold nature, natural cure
-thunder wave
-heal bell
-recover
-psychic/giga drain

Also eek! no stealth rock, would be good to fit that in somewhere :/

Nice team! good luck
 
Alright, so as promised, here's the rate. First of all, Stealth Rock Stealth Rock, it's a must on any team if not only to check Dragonite and Volcarona and this is no exception. Jirachi seems like the ideal candidate to carry it. It seems that Fire Punch is your least valuable move, as you already have Latias to bait in Scizor and dispose of it with HP Fire. Suicune also has the bulk to come in on Scizor a few times. Therefore, drop Fire Punch for Stealth Rock. Body Slam is also a good alternative over Thunder Wave. The ability to paralyze Landorus as it switches in is always nice. It also lets you abuse annoying old Serene Grace further. Depending on personal preference, you may want to go with Wish over U-turn as well, although this depends more on how you play, so I'll leave it up to you. The EVs are kinda outdated, 252 HP / 40 Def / 252 SpD is far more useful.

Now, Substitute on Suicune does nothing but cut into Suicune's awesome bulk to be honest. A much more effective move would be Rest, which would not only get rid of your Toxic Spikes problems, but also give you a form of recovery. However, do keep in mind that new Sleep mechanics mean you can't be reckless when using Rest. Scald is definitely better than Surf. The loss of power is quite trivial and the ability to burn the opponent makes Suicune an even more effective tank. As for your Rain stall woes, give Hidden Power Electric a shot over Ice Beam. You already have Terrakion to bring down DD Dragons, so you can afford to carry HP Electric to not only take out those annoying Water-types, but also patch up your Gyarados problem. Just remember to get rid of Ferrothorn and Gastrodon before going for the sweep.

Finally, run Taunt on Gliscor instead of Substitute. Gliscor loses 1v1 to Bulk Up Conkeldurr, so you need to shut down Bulk Up as early as possible. Substitute is useful and all, but Gliscor already has Toxic Orb protecting it from status, so no biggie. Use 244 HP / 176 Def / 92 Spe to retain excellent bulk and outpace opposing Gliscors.

Stealth Rock>Fire Punch+Body Slam>Thunder Wave on Jirachi
pros: Stealth Rock is a must on any team, Body Slam can paralyze Ground-types that come in
cons: can't hit Scizor anymore, optional change of Wish vs U-turn

Rest>Substitute+Scald>Surf+HP Electric>Ice Beam on Suicune
pros: no longer afraid of Toxic Spikes, can burn opponents to help that physical bulk, can fight Rain stall alongside Latias
cons: new Sleep mechanics makes Rest slightly riskier

Taunt>Substitute+new EVs on Gliscor
pros: shuts down Conkeldurr, can outpace opposing Gliscor
cons: none really
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 40 Def / 216 SpD
Careful Nature (+SpD, -SpA)
- Iron Head
- Body Slam
- Stealth Rock
- U-turn / Wish

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Scald
- Hidden Power Electric

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature (+Def, -Atk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt
 
YAY Suicune! nice!

I've been looking at this for a while now and to patch up some weaknesses i think the most replaceable mon on your team is jirachi. The lati twins are already taken care of admirably by tyranitar, since you're running pursuit, tyranitar is basically all you need to take them down as soon as one shows up. Using jrachi as another counter to scizor is also unnecessary IMO, you have HP fire on latias, plus suicune and gliscor to a pretty good job at walling it. Since the main focus of this team was to search out and destroy such OVERused pokemon in the metagame i think Celebi or Breloom could replace it.

Breloom can help with your weakness to toxic spikes, is the best sleep inducer in the game, and threatens both weather inducers, politoed and tyranitar.

Celebi would be the better choice though i think, you could run a nasty plot set with giga drain psychic and HP fire (for Scizor, meaning a second lure), takes care of ttar, toed, scizor, tentacruel, things you hate etc etc... OR something which could complement your team perfectly is a set not posted on the analyses, one which runs heal bell. Having said that thunder wave would also complement you CB ttar, and help your suicune set up substitutes...... I wouldn't know the EV's for such a set but possibly something similar to this...

Celebi@leftovers
252hp/220def/36spe
bold nature, natural cure
-thunder wave
-heal bell
-recover
-psychic/giga drain

Also eek! no stealth rock, would be good to fit that in somewhere :/

Nice team! good luck

Thank you for such an excellent rate, now I will combine this suggestion with New World Order's suggestion by modifying this set to contain Stealth Rock, this should address that, Thunder Wave seems quite important because it can help with the CB Ttar sweep some pokemon, I was thinking maybe Giga Drain combined with Leftovers quite redundant, however Recover will stay for now, I need an attacking move and that move will be Giga Drain, however as for Heal Bell, although it may be a good move, I think it will be that move that I will replace with Stealth Rock. For now at least.

Also, you're forgetting natures on your pokemon

Ill address that soon :)

Alright, so as promised, here's the rate. First of all, Stealth Rock Stealth Rock, it's a must on any team if not only to check Dragonite and Volcarona and this is no exception. Jirachi seems like the ideal candidate to carry it. It seems that Fire Punch is your least valuable move, as you already have Latias to bait in Scizor and dispose of it with HP Fire. Suicune also has the bulk to come in on Scizor a few times. Therefore, drop Fire Punch for Stealth Rock. Body Slam is also a good alternative over Thunder Wave. The ability to paralyze Landorus as it switches in is always nice. It also lets you abuse annoying old Serene Grace further. Depending on personal preference, you may want to go with Wish over U-turn as well, although this depends more on how you play, so I'll leave it up to you. The EVs are kinda outdated, 252 HP / 40 Def / 252 SpD is far more useful.

Now, Substitute on Suicune does nothing but cut into Suicune's awesome bulk to be honest. A much more effective move would be Rest, which would not only get rid of your Toxic Spikes problems, but also give you a form of recovery. However, do keep in mind that new Sleep mechanics mean you can't be reckless when using Rest. Scald is definitely better than Surf. The loss of power is quite trivial and the ability to burn the opponent makes Suicune an even more effective tank. As for your Rain stall woes, give Hidden Power Electric a shot over Ice Beam. You already have Terrakion to bring down DD Dragons, so you can afford to carry HP Electric to not only take out those annoying Water-types, but also patch up your Gyarados problem. Just remember to get rid of Ferrothorn and Gastrodon before going for the sweep.

Finally, run Taunt on Gliscor instead of Substitute. Gliscor loses 1v1 to Bulk Up Conkeldurr, so you need to shut down Bulk Up as early as possible. Substitute is useful and all, but Gliscor already has Toxic Orb protecting it from status, so no biggie. Use 244 HP / 176 Def / 92 Spe to retain excellent bulk and outpace opposing Gliscors.

Stealth Rock>Fire Punch+Body Slam>Thunder Wave on Jirachi
pros: Stealth Rock is a must on any team, Body Slam can paralyze Ground-types that come in
cons: can't hit Scizor anymore, optional change of Wish vs U-turn

Rest>Substitute+Scald>Surf+HP Electric>Ice Beam on Suicune
pros: no longer afraid of Toxic Spikes, can burn opponents to help that physical bulk, can fight Rain stall alongside Latias
cons: new Sleep mechanics makes Rest slightly riskier

Taunt>Substitute+new EVs on Gliscor
pros: shuts down Conkeldurr, can outpace opposing Gliscor
cons: none really
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 40 Def / 216 SpD
Careful Nature (+SpD, -SpA)
- Iron Head
- Body Slam
- Stealth Rock
- U-turn / Wish

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Scald
- Hidden Power Electric

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature (+Def, -Atk)
- Swords Dance
- Earthquake
- Ice Fang
- Taunt

Thank you for your excellent rate,and a bigger thank you for heeding my request. Taunt on Gliscor seems like a good idea, and I will replace Substitute with Taunt.

Suicune with Rest also seems good, so I will replace Substiute with Rest, which as you mentioned eliminates any status, and provides recovery.

As with the Stealth Rock problem I will address that with an included Celebi, Hidden Power Fire is redundant on it so, I made modifications to it.

Thank You all for your suggestions

EDIT: I would love it if some of you guys, could make a second rate to the team, thank you
 
Hey there.

Dragon-types are major thorn in your side. Threats such as Latios can just spam Draco Meteor, and since you have no rapid spinner, it can deal major damage to your team. Threats such as DD Dragonite also become much more threatening since you have no rapid spinner, as entry hazards will wear Pokemon such as Suicune down to the point where they are easy prey. Celebi is the most replaceable team member you have; it isn't really fulfilling any useful role, and Latias can take on Water-types and the like regardless. Therefore, I suggest that you replace it with a Forretress. Forretress can take Outrages from the likes of Dragonite easily, and its ability to Rapid Spin means Tyranitar has a much easier time nabbing the Lati-twins with Pursuit. It also means that Suicune won't be worn down as easily, allowing it to stay in the game longer and be a bigger threat to Pokemon such as Dragonite. Forretress also has access to Stealth Rock, and has an added bonus in Spikes.

Forretress @ Leftovers
Ability: Sturdy
252 HP / 176 Def / 80 SDef
Bold nature
-Spikes
-Stealth Rock
-Rapid Spin
-Volt Switch

Volt Switch is useful since it provides your team with momentum, and can be very useful when the opponent tries to block your Rapid Spin with a Ghost-type. The most common OU spinblocker is Jellicent, which your Tyranitar can easily take care of if you take 40 EVs out of HP and put them into Speed. This will allow Tyranitar to outrun standard Jellicent and nail it before it has a chance to gravely cripple Tyranitar with Will-O-Wisp. Essentially, if your opponent has Jellicent as their spinblocker, you can Volt Switch with your Forretress on the switch-in out to Tyranitar and finish it off with Crunch / Pursuit (if you predict the switch).

Finally, definitely use a Jolly nature on Terrakion. The power boost that Adamant provides isn't as useful as the boost in Speed that Jolly does. If you use an Adamant nature, Terrakion is outrun by +1 Naive Salamence, +! Timid Volcarona, and Choice Scarf Landorus among others.

Solid team. Hope I helped, and good luck!
 
Thank you for the rate, I really like the idea of Forretress, and I will employ it in place of Latias, since Celebi deals with Rotom-W easily
I will also take the suggestion with putting 40 EVs from HP into speed for Tyranitar, and put a Jolly nature on Terrakion, also instead of Stealth Rock I will put Thunder Wave instead considering the SR problem will be solved thanks to Forretress

Thank you
 
Thank you for the rate, I really like the idea of Forretress, and I will employ it in place of Latias, since Celebi deals with Rotom-W easily
I will also take the suggestion with putting 40 EVs from HP into speed for Tyranitar, and put a Jolly nature on Terrakion, also instead of Stealth Rock I will put Thunder Wave instead considering the SR problem will be solved thanks to Forretress

Thank you
If you do decide to use it in place of Latias, run Hidden Power Fire over Heal Bell on Celebi. Otherwise Volt-Turn teams will destroy you.
 
Thank you for such an excellent rate, now I will combine this suggestion with New World Order's suggestion by modifying this set to contain Stealth Rock, this should address that, Thunder Wave seems quite important because it can help with the CB Ttar sweep some pokemon, I was thinking maybe Giga Drain combined with Leftovers quite redundant, however Recover will stay for now, I need an attacking move and that move will be Giga Drain, however as for Heal Bell, although it may be a good move, I think it will be that move that I will replace with Stealth Rock. For now at least.

Sounds good to me. Although leftovers is certainly not redundant with sandstorm up. Celebi needs to sponge as many hits from rotom-w against your team as possible, leftovers helps that.
 
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