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Infernape (Choice Scarf)

So zdrup15 and I talked over this set, and we decided on a couple of things:


  • Drop Grass Knot from the main set, since it doesn’t do jack to common bulky Waters without a boost. Infernape isn’t supposed to battle them in the first place, so you can put it in AC or get rid of it entirely.
  • Remove all of the AC options except for Thunderpunch (for Gyarados, since Stone Edge doesn’t KO) and Overheat. Infernape doesn’t learn Ice Punch, and Shadow Claw and Earthquake provide pretty redundant coverage.
After this, a stamp will likely be in order.

EDIT: Here's that Approval [2/3]!

contrib_qc.png
 
Grass Knot to take out bulky waters

Thanks for making the changes; just remove this statement, since Grass Knot is only an optional move, and you're good to go.

QC Approved (3/3)
 
I just noticed something, why is this a hasty nature rather than a naive nature? At the very least naive should be slashed unless I'm missing something.
 
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[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Hidden Power Ice / Stone Edge
move 4: U-Turn
item: Choice Scarf
ability: Blaze
nature: Hasty / Naive
evs: 108 Atk / 148 SpA / 252 Spe

[SET COMMENTS]

<p>This set does not possess the Choice Band set's immediate destructive power, the Nasty Plot and Swords Dance sets' sweeping potential, nor the mixed attacker's wallbreaking capabilities. nor does it have the sweeping potential of the Nasty Plot and Swords Dance sets, nor does it have the immense wallbreaking capabilities of the mixed attacker. What this is, though, is one of the most versatile revenge killers in the metagame, thanks to Infernape's unmatched coverage, and it's breakneck Speed.. Furthermore, Choice Scarf Infernape can easily ravage opposing teams late game. If they are sufficiently weakened beforehand, all those pesky walls will fall to Infernape's fire-breathing fists.</p>

<p>Close Combat pummels monsters such as Terrakion, Tyranitar, and Heatran. Fire Blast scorches the likes of Jirachi, Scizor, and Celebi. If you'd like to go with a more physically oriented set, or simply don't like Fire Blast's accuracy, feel free to bust the doors open with Flare Blitz. While the recoil damage is troublesome, the ability to OHKO threats such as Volcarona in the sun is certainly worth the tradeoff. Hidden Power Ice is often seen alongside Flare Blitz, as it takes out those Dragons that resist Infernape's STAB combination. However, if you opt not to run Flare Blitz, and have no other options against Volcarona, consider using Stone Edge instead. Rounding off the set is the trusty scouting move U-turn, which can bail Infernape out of unfavourable matchups.</p>

[ADDITIONAL COMMENTS]

<p>In order to maximize Infernape's Speed but not hinder its damage output, use either a Naive or Hasty nature, it doesn't really matter which since Infernape won't be taking many hits anyway. The given EV spread guarantees an unconditional OHKO against Terrakion, as well as an OHKO against Dragonite, Salamence, and Landorus with Hidden Power Ice after Stealth Rock. If all attacks are physical, switch to 4 HP / 252 Atk / 252 Spe with a Jolly nature. You could opt to drop the Speed EVs to 200 to outpace Choice Scarf Landorus, but not being able to Speed tie a Terrakion could leave you kicking yourself.over and over again. Thunderpunch, Overheat, and Grass Knot are all other moves that could be considered, but Infernape is the poster boy of four moveslot syndrome, and should only use these moves to fulfill specialized roles.</p>

<p>Ninetales is one of Infernape's most common teammates, as it fuels Infernape's Fire STABs to devastatingly high levels. While Infernape mostly uses U-turn to avoid its checks and counters, it is still a good idea to carry a Pokemon such as Blissey, Chansey, or Ferrothorn to deal with Latias, Latios, Starmie, and other troublesome Pokemon. Scizor is an excellent partner for its ability to lure in Heatran and Magnezone for Infernape to demolish; the metal bug returns the favor by disposing of the Lati twins. It is also beneficial to carry around a Rotom-W, as the washing machine takes out bulky Waters such as Tentacruel, while Son Goku ignites Ferrothorn, Breloom, and other Pokemon that trouble Rotom-W. Keep in mind that Infernape is incredibly frail, and even resisted priority moves such as Bullet Punch will deal decent damage. A sturdy wall such as Skarmory can usually take those hits. for it.

GPStamp

GP Approved (1/2)
 
Am gp check
Done
QC Approvals: PK Gaming, AccidentalGreed, Pocket
GP Checks: Steven Snype
395.png

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Hidden Power Ice / Stone Edge
move 4: U-Turn
item: Choice Scarf
ability: Blaze
nature: Hasty / Naive
evs: 108 Atk / 148 SpA / 252 Spe

[SET COMMENTS]

<p>This set does not possess the Choice Band set's immediate destructive power, the Nasty Plot and Swords Dance sets' sweeping potential, nor the mixed attacker's wallbreaking capabilities. What this is, though, is one of the most versatile revenge killers in the metagame, thanks to Infernape's unmatched coverage, and it's breakneck Speed. Furthermore, Choice Scarf Infernape can easily ravage opposing teams late game. If they are sufficiently weakened beforehand, all those pesky walls will fall before Infernape's fire-breathing fists.</p>

<p>Close Combat pummels monsters such as Terrakion, Tyranitar, and Heatran. Fire Blast scorches the likes of Jirachi, Scizor, and Celebi. If you'd like to go with a more physically oriented set or simply don't like Fire Blast's accuracy, feel free to bust the doors open with Flare Blitz. While the recoil damage is troublesome, the ability to OHKO threats such as Volcarona in the sun,(add comma) is certainly worth the tradeoff. Hidden Power Ice is often seen alongside Flare Blitz, as it takes out those Dragons that resist Infernape's STAB combination. However, if you opt not to run Flare Blitz and have no other options against Volcarona, consider using Stone Edge instead. Rounding off the set is the trusty scouting move U-turn, which can bail Infernape out of unfavourable matchups.</p>

[ADDITIONAL COMMENTS]

<p>In order to maximize Infernape's Speed but not hinder its damage output, use either a Naive or Hasty nature, it doesn't really matter which since Infernape won't be taking many hits anyway. The given EV spread guarantees an unconditional OHKO against Terrakion, as well as an OHKO against Dragonite, Salamence, and Landorus with Hidden Power Ice after Stealth Rock. If all attacks are physical, switch to 4 HP / 252 Atk / 252 Spe with a Jolly nature. You could drop the Speed EVs to 200 to outpace Choice Scarf Landorus, but not being able to Speed tie a Terrakion could leave you kicking yourself over and over again. Thunderpunch, Overheat, and Grass Knot are all other moves that could be considered, but Infernape is the poster boy of four moveslot syndrome and should only use these moves to fulfill specialized roles.</p>

<p>Ninetales is one of Infernape's most common teammates, as it fuels Infernape's Fire STABs to devastatingly high levels. While Infernape mostly uses U-turn to avoid its checks and counters, it is still a good idea to carry a Pokemon such as Blissey, Chansey, or Ferrothorn,(add comma) to deal with Latias, Latios, Starmie, and other troublesome Pokemon. Scizor is an excellent partner to lure in Heatran and Magnezone,(add comma) and allow Infernape to demolish them, and the metal bug returns the favor by disposing of the Lati twins. It is also beneficial to carry around a Rotom-W, as the washing machine takes out bulky Waters such as Tentacruel, while Son Goku ignites Ferrothorn, Breloom, and other Pokemon that trouble Rotom-W. Keep in mind that Infernape is incredibly frail, and even resisted priority moves such as Bullet Punch will deal decent damage. A sturdy wall such as Skarmory can usually take those hits for it.
 
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Hidden Power Ice / Stone Edge
move 4: U-Tturn
item: Choice Scarf
ability: Blaze
nature: Hasty / Naive
evs: 108 Atk / 148 SpA / 252 Spe

[SET COMMENTS]

<p>This set does not possess the Choice Band set's immediate destructive power, the Nasty Plot and Swords Dance sets' sweeping potential, nor the mixed attacker's wallbreaking capabilities. What thisIt is, though, iswever, one of the most versatile revenge killers in the metagame, thanks to Infernape's unmatched coverage, and it's breakneck Speed. Furthermore, Choice Scarf Infernape can easily ravage opposing teams late -game. If they arehave been sufficiently weakened beforehand, all those pesky walls will fall before Infernape's fire-breathing fists <odd imagery here imo!>.</p>

<p>Close Combat pummels monsters such as Terrakion, Tyranitar, and Heatran., while Fire Blast scorches the likes of Jirachi, Scizor, and Celebi. If you'd like to go with a more physically oriented set or simply don't like Fire Blast's accuracy, feel free to bust the doors open with Flare Blitz. While the recoil damage is troublesome, the ability to OHKO threats such as Volcarona in the sun is certainly worth the tradeoff. Hidden Power Ice is often seenrun <or "is recommended"?> alongside Flare Blitz, as it takes out those Dragons that resist Infernape's STAB combination. However, if you opt not to run Flare Blitz and have no other options against Volcarona, consider using Stone Edge instead. Rounding off the set is the trusty scouting move U-turn, which can bail Infernape out of unfavourable matchups.</p>

[ADDITIONAL COMMENTS]

<p>In order to maximize Infernape's Speed but not hinder its damage output, use either a Naive or Hasty nature,; it doesn't really matter which sincbecause Infernape won't be taking many hits anyway. The given EV spread guarantees an unconditional OHKO against Terrakion <with Close Combat>, as well as an OHKO against Dragonite, Salamence, and Landorus with Hidden Power Ice after Stealth Rock. If all attacks are physicalnot using either Fire Blast or Hidden Power Ice, switch to 4 HP / 252 Atk / 252 Spe withand a Jolly nature. You could drop the Speed EVs to 200 to outpace Choice Scarf Landorus, but not being able to Speed -tie a Terrakion could leave you kicking yourself over and over again. ThunderpPunch, Overheat, and Grass Knot are all other moves that could be considered, but Infernape is the poster boy of four -moveslot syndrome and should only use these moves to fulfill specialized roles.</p>

<p>Ninetales is one of Infernape's most common teammates, asnd for good reason: it fuels Infernape's Fire STABs to devastatingly high levels. While Infernape mostly uses U-turn to avoid its checks and counters, it is still a good idea to carry a Pokemon such as Blissey, Chansey, or Ferrothorn to deal with Latias, Latios, Starmie, and other troublesome Pokemon. Scizor is an excellent partner to lure in Heatran and Magnezone and, allowing Infernape to demolish them, and the metal bug returns the favor by disposing of the Lati twins. It is also beneficial to carry around a Rotom-WRotom-W is also a great partner, as the washing machine takes out bulky Waters such as Tentacruel, while Son Goku ignites Ferrothorn, Breloom, and other Pokemon that trouble Rotom-W. Keep in mind that Infernape is incredibly frail, and even resisted priority moves such as Bullet Punch will deal decent damage. A sturdy wall such as Skarmory can usually take those hits for it.</p>

gpstamp


[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Hidden Power Ice / Stone Edge
move 4: U-turn
item: Choice Scarf
ability: Blaze
nature: Hasty / Naive
evs: 108 Atk / 148 SpA / 252 Spe

[SET COMMENTS]

<p>This set does not possess the Choice Band set's immediate destructive power, the Nasty Plot and Swords Dance sets' sweeping potential, nor the mixed attacker's wallbreaking capabilities. It is, however, one of the most versatile revenge killers in the metagame, thanks to Infernape's unmatched coverage and its breakneck Speed. Furthermore, Choice Scarf Infernape can easily ravage opposing teams late-game. If they have been sufficiently weakened beforehand, all those pesky walls will fall before Infernape's fire-breathing fists <odd imagery here imo!>.</p>

<p>Close Combat pummels monsters such as Terrakion, Tyranitar, and Heatran, while Fire Blast scorches the likes of Jirachi, Scizor, and Celebi. If you'd like to go with a more physically oriented set or simply don't like Fire Blast's accuracy, feel free to bust the doors open with Flare Blitz. While the recoil damage is troublesome, the ability to OHKO threats such as Volcarona in the sun is certainly worth the tradeoff. Hidden Power Ice is often run <or "is recommended"?> alongside Flare Blitz, as it takes out those Dragons that resist Infernape's STAB combination. However, if you opt not to run Flare Blitz and have no other options against Volcarona, consider using Stone Edge instead. Rounding off the set is the trusty scouting move U-turn, which can bail Infernape out of unfavorable matchups.</p>

[ADDITIONAL COMMENTS]

<p>In order to maximize Infernape's Speed but not hinder its damage output, use either a Naive or Hasty nature; it doesn't really matter which because Infernape won't be taking many hits anyway. The given EV spread guarantees an unconditional OHKO against Terrakion with Close Combat, as well as an OHKO against Dragonite, Salamence, and Landorus with Hidden Power Ice after Stealth Rock. If not using either Fire Blast or Hidden Power Ice, switch to 4 HP / 252 Atk / 252 Spe and a Jolly nature. You could drop the Speed EVs to 200 to outpace Choice Scarf Landorus, but not being able to Speed-tie a Terrakion could leave you kicking yourself over and over again. ThunderPunch, Overheat, and Grass Knot are all other moves that could be considered, but Infernape is the poster boy of four-moveslot syndrome and should only use these moves to fulfill specialized roles.</p>

<p>Ninetales is one of Infernape's most common teammates, and for good reason: it fuels Infernape's Fire STABs to devastatingly high levels. While Infernape mostly uses U-turn to avoid its checks and counters, it is still a good idea to carry a Pokemon such as Blissey, Chansey, or Ferrothorn to deal with Latias, Latios, Starmie, and other troublesome Pokemon. Scizor is an excellent partner to lure in Heatran and Magnezone, allowing Infernape to demolish them, and the metal bug returns the favor by disposing of the Lati twins. Rotom-W is also a great partner, as the washing machine takes out bulky Waters such as Tentacruel, while Son Goku ignites Ferrothorn, Breloom, and other Pokemon that trouble Rotom-W. Keep in mind that Infernape is incredibly frail, and even resisted priority moves such as Bullet Punch will deal decent damage. A sturdy wall such as Skarmory can usually take those hits for it.</p>

to be honest, Sir, I disagree with pretty much all of your changes. the commas there are really unneeded! an example where they would be is in a sentence like "Close Combat pummels Rock- and Steel-types, such as Terrakion, Tyranitar, and Heatran." (and even then i'd say it's optional). you also missed some pretty basic errors, such as U-turn (decap) and ThunderPunch (cap) -- perhaps review the Spelling and Grammar Standards thread more thoroughly? :]
 
If they have been sufficiently weakened beforehand, all those pesky walls will fall before Infernape's fire-breathing fists <odd imagery here imo!>.</p>
Here's the inspiration for that sentence:
What does this say about Haim Levine [Chuck Lorre] after he tried to use his words to judge and attempt to degrade me. I gracefully ignored this folly for 177 shows ... I fire back once and this contaminated little maggot can't handle my power and can't handle the truth. I wish him nothing but pain in his silly travels especially if they wind up in my octagon. Clearly I have defeated this earthworm with my words -- imagine what I would have done with my fire breathing fists. I urge all my beautiful and loyal fans who embraced this show for almost a decade to walk with me side-by-side as we march up the steps of justice to right this unconscionable wrong.

Remember these are my people ... not yours...we will continue on together...

Charlie Sheen

edit: oh yeah, the less important thing, this is done
 
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