Porygon2 (Revamp)

'Sup.

Main changes:

  • Rework the Overview to emphasize Porygon2's role as a tank rather than a wall, and de-emphasize Eviolite
  • Slash Analytic with Download on the offensive set, and mention Trace in AC maybe
  • Put some of Defensive Duck's EVs into SpD
  • More descriptions of teammates/counters/checks
  • Psych Up in OO

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[Overview]

<p>When someone takes the term "bulky attacker" too far, Porygon2 is the result. Although Eviolite allows it to achieve some of the best defensive stats in the game, it seems as though it were destined to use that bulk in a tanking role. As a supporter, its extremely shallow supporting movepool, lack of Leftovers recovery, and lack of resistances all work against it, but it can function as a very bulky utility counter nonetheless, especially if it gains a good ability with Trace. As an attacker, its good Special Attack and access to Normal / Ice / Electric coverage allow it to pose a significant threat to the opponent, even more so if it gains a boost through Download or Analytic. Opponents should do everything in their means to wear Porygon2 down, or to scare it off with powerful Fighting-type attacks, before it dishes out too much damage. Porygon2 might have failed at going to space, but it will certainly not disappoint in the more down-to-earth UU metagame.</p>

[SET]
name: Duck Tank
move 1: Tri Attack
move 2: Ice Beam
move 3: Discharge / Thunderbolt
move 4: Recover
item: Eviolite
ability: Download / Analytic
nature: Modest / Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Porygon2 is one of the best tanks in UU thanks to its incredible bulk and the firepower to back it up. A Download boost sends Porygon2's STAB Tri Attack above the power of Machamp's DynamicPunch; while an Analytic boost is weaker, it still puts Tri Attack's power in the area of Swampert's Earthquake and Snorlax's Return. If such comparisons are not your cup of tea, perhaps a more direct approach will provide a clearer demonstration of Porygon2's destructive potential after a Download boost.</p>

<ul class="damage_calculation">
<li>Tri Attack vs. 252/0 Machamp 54.9% - 65.1%</li>
<li>Tri Attack vs. 4/0 Heracross 64.6% - 75.8%</li>
<li>Tri Attack vs. 252/0 Hitmontop 56.3% - 66.4%</li>
<li>Discharge vs. 252/4 Suicune 54% - 63.9%</li>
<li>Discharge vs. 252/4 Slowbro 75.1% - 88.8%</li>
<li>Discharge vs. 252/4 Blastoise 65.7% - 77.3%</li>
<li>Discharge vs. 252/252 Empoleon 47.8% - 56.5%</li>
<li>Ice Beam vs. 208/48 Rhyperior 52% - 61.22%</li>
<li>Ice Beam vs. 252/136 Roserade 69.8% - 82.1%</li>
<li>Ice Beam vs. 248/228 Zapdos 60.6% - 71.5%</li>
</ul>

<p>Even without much investment into Defense or Special Defense, Porygon2 is very difficult to take down, which forces the opponent to rely on persistently chipping away at its HP or using very powerful moves, particularly Fighting-type attacks from the likes of Heracross. Even switching into reasonably powerful attackers, such as Nidoking and Choice Scarf Flygon, is a piece of cake for Porygon2.</p>

<p>Here is the lowdown on Download: just as it is important to watch what you download on the Internet, it pays to know what Porygon2 can switch into if it wants to grab that precious Special Attack boost. Slowbro, Nidoqueen, and Rhyperior are obvious targets, but there are more subtle examples; Nidoking has base 75 Special Defense, which is lower than its base 77 Defense. Some other UU Pokemon, such as Suicune and Blastoise, have roughly even defenses but are typically EVed to be physically defensive. Still others have exactly even defenses; while some more savvy players will know to invest a point into Special Defense to thwart Porygon2's downloading antics, many players neglect to do this. Of course, all of this fishing for specific targets can be avoided by using the more calculus-friendly Analytic for your power (series) expansion needs, though it misses some of the guaranteed 2HKOs demonstrated in the above damage calculations.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward. Porygon2 has little need to increase its Speed, but it needs investment in HP and Special Attack to make the magic happen. As mentioned earlier, both Download and Analytic have their drawbacks; Download grants more power but limits the targets that Porygon2 can switch into in order to grab a power boost. On the other hand, while Porygon2 is slow enough to use Analytic to good effect, a good number of Pokemon are slower still, and minimizing Speed means that Porygon 2 is outrun by Machamp and Azumarill, who can massacre it with DynamicPunch and Superpower, respectively.</p>

<p>Some other considerations are worth making. As Analytic Porygon2 wants to be slower than the opponent, Thunderbolt is more appealing than Discharge; this also happens to compensate for the power loss relative to a Download-boosted Discharge. Trace is a decent alternative ability as well, if Flash Fire users such as Chandelure are a problem to the rest of the team.</p>

<p>Despite all of the awesomeness that has been described, Porygon2 does have its weaknesses. Gradual damage from burn, Toxic, and sandstorm will take its toll, and force Porygon2 to use Recover. Ghost-types, Steel-types, and Calm Mind users are especially dangerous, as the former two resist Tri Attack while not being weak to Porygon2's coverage moves, and Calm Mind blunts Porygon2's damage as well. Snorlax can also comfortably wall Porygon2. Without a boost from Download or Analytic, some of the threats mentioned in the damage calculation list become more dangerous. Finally, there are some truly powerful enemies, such as Victini, Darmanitan, Chandelure, and Houndoom, as well as Fighting-types such as Heracross, Cobalion, Machamp, and Hitmontop, that can take huge chunks off of Porygon2, if not OHKO it.</p>

<p>Entry hazards are great for helping Porygon2—especially the Analytic variant—secure some of its KOs. Roserade, Qwilfish, and Froslass are excellent for setting up Spikes as they resist Fighting-type attacks and the former two are immune to Toxic, both of which are commonly used against Porygon2. Gligar is a great Stealth Rock user and a very good teammate, as its incredible physical bulk and Flying typing let it sponge the powerful physical attacks of UU, especially Fighting-type ones. Rhyperior, though it shares a Fighting-type weakness with Porygon2, is nonetheless a very good teammate, as it can set up Stealth Rock, lure in Slowbro and Suicune so that Porygon2 can switch into them, and do a number to most Steel-types. Using Rapid Spin to remove the opponent's entry hazards, or Magic Bounce to prevent them, is also worth considering. Blastoise, Hitmontop, and Xatu are good users of these; the first two are very hardy (Hitmontop even has Intimidate to sponge those usually physical Fighting-type moves), while Xatu doubly resists Fighting.</p>

<p>Powerful attackers that resist Fighting synergize well with Porygon2 to help with the wallbreaking effort. Zapdos and Chandelure are good examples of such Pokemon; both can be very threatening thanks to their high Special Attack stats. Chandelure can also deal with Ghost-types, such as Sableye and Dusclops, by switching into anything other than a Ghost-type move. Rotom-H does not resist Fighting but plays a similar role to Zapdos. However, all three falter against Snorlax. On the physical side, Heracross is ideal, as Guts allows it to benefit from switching into Will-O-Wisp from Sableye, Dusclops, and defensive Mismagius, and nearly OHKO Sableye even with Megahorn. Heracross can also deal with Snorlax. All of the aforementioned teammates can also deal with Steel-types.</p>

<p>If Porygon2 uses Download, physical attackers can lure in physically defensive Pokemon. Fire-types such as Darmanitan, Arcanine, and Victini are ideal for this, as they lure in both Rhyperior and Slowbro.</p>

[SET]
name: Defensive Duck
move 1: Ice Beam
move 2: Discharge / Thunderbolt
move 3: Toxic / Thunder Wave
move 4: Recover
item: Eviolite
ability: Trace
nature: Bold / Calm
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>This set takes Porygon2's immense bulk and makes it even more extreme. The goal of this variant of Porygon2 is to force switches and spread status by walling a wide variety of Pokemon. Its uninvested Special Attack stat and BoltBeam coverage are decent enough to maintain an offensive presence as well. Trace might sound like a stupid matrix operation, but it bolsters Porygon2's defensive capabilities by allowing it to "borrow" some great abilities from unsuspecting foes. Trace Magic Bounce to inflict Xatu with its own Toxic, or use Rhyperior's Solid Rock to sponge the attacks of its Fighting-type buddies more easily. Use Shaymin's Natural Cure to fix that time you switched into Toxic, or switch into the powerful Fire-type STABs of Chandelure, Houndoom, and Arcanine by copying their Flash Fire.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread lets Porygon2 take on many of the powerful physical attackers in UU, while increasing its Special Defense somewhat to help against special attackers. It is good to assume that Porygon2 will take about 25% in residual damage as it switches in and tries to counter a Pokemon, whether that be from Stealth Rock and a layer of Spikes, Stealth Rock and two turns of sandstorm damage, or any similar situation. After accounting for this 25%, Porygon2 avoids being 2HKOed by attacks such as Choice Band Azelf's Zen Headbutt, Leftovers Rhyperior's Earthquake, and Life Orb Ambipom's Low Kick. Furthermore, it is not 3HKOed by Crobat's Brave Bird, and better sponges Choice Scarf Honchkrow's Brave Bird. An alternative is to use a Calm nature with the same spread, which allows Porygon2 to avoid a 2HKO from powerful special attacks such as Choice Specs Slowbro's Psychic.</p>

<p>Still, the EVs are fairly flexible and can be tailored to take on specific threats. A full-on physically defensive spread of 252 HP / 252 Def / 4 Spe Bold helps Porygon2 completely wall and defeat Choice Band users such as Flygon and Krookodile, and also enables it to sponge all of Azumarill's attacks bar Superpower. Extra Special Defense is less useful, but a fully specially defensive spread of 252 HP / 252 SpD / 4 Spe Calm does let Porygon2 deal with Choice Specs Yanmega and Chandelure—the latter of which could try to catch Porygon2 with Hidden Power Fighting—more effectively. Another possibility is a more mixed spread of 252 HP / 112 Def / 144 SpD Calm, which allows Porygon2 to survive the 2HKO from Mismagius's +2 Hidden Power Fighting.</p>

<p>Porygon2 does have several disadvantages as a wall. Lack of Leftovers recovery is a huge thorn in Porygon2's side. Passive damage from sources such as Stealth Rock and sandstorm slowly steal HP from Porygon2, and even weaker attacks leave their mark, however small. Worse still is that Porygon2 is setup bait against bulky Pokemon in general, Toxic Spikes users and Calm Mind users in particular. Taunt renders Porygon2 helpless as well; notable users include Crobat, Cobalion, and Mismagius. Because of all this, Porygon2 should be considered carefully and used as glue for a team that really needs it, rather than as a Pokemon to build a team around.</p>

<p>That said, Nidoqueen, Gligar, and Qwilfish are great teammates defensively, as they laugh at most physical attacks—Fighting-type ones in particular—and can set up entry hazards. Nidoqueen can also break walls with its Sheer Force-boosted attacks. Roserade and Froslass can switch into Fighting-type moves as well, but they are frailer physically, making them somewhat riskier choices. Nonetheless, they can use Dusclops, an opponent that Porygon2 can do virtually nothing to, as setup bait for Spikes. Roserade is also a good switch-in to Empoleon, another Pokemon that Porygon2 has issues with due to its high special bulk. Rapid Spin and Magic Bounce are certainly helpful as well; Xatu and Hitmontop are both good at taking Fighting-type moves, while Blastoise has good all-around bulk and should last a while.</p>

<p>One can also look into more offensive teammates that can switch into Fighting-type attacks aimed at Porygon2, as well as powerful attacks like Rotom-H's Overheat. Chandelure, Golurk, and Mismagius are completely immune to Fighting-type moves, and can easily obliterate walls that Porygon2 cannot break, with the exception of Snorlax. Sweepers such as Azelf, Togekiss, Nidoking, and Zapdos can switch in on Fighting-type attacks with ease. It is also recommended to have a revenge killer in reserve, as several offensive powerhouses can break through Porygon2 if it has been weakened beforehand. Rhyperior can check Rotom-H while setting up Stealth Rock. In addition, it fares well against Snorlax and Darmanitan due to its titanic physical bulk and resistance to their STAB moves. Take caution, though, as it shares Porygon2's weakness to Fighting.</p>

<p>Some other teammates can still be considered. Smeargle can set up whatever it wants to for its team, Spikes and Shell Smash being just two examples, and go to Porygon2 for defensive backup; in this case, the shared Fighting weakness hardly matters here due to Smeargle's frailty. Heracross can switch into Toxic or Will-O-Wisp from the likes of Sableye and Dusclops and proceed to wreck faces, while also dealing with Snorlax.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Thunderbolt
move 3: Ice Beam / Tri Attack
move 4: Recover
item: Eviolite
ability: Download / Trace
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>The only notable setup move available to Porygon2 (no, sorry, Charge Beam doesn't count) happens to fit this determined duck like a glove. Porygon2 is rather renowned for being an effective Trick Room supporter and attacker, thanks to good offensive prowess and the bulk to use Trick Room over and over again. Trick Room generally requires a lot of flexibility to use, which Porygon2 has; it can bomb the opponent with BoltBeam coverage, switch to a sweeper, or use hit-and-run tactics. To get a good idea of how dangerous Porygon2 can be, picture someone strapping a jet pack on Andre the Giant.</p>

<p>All this said, having only two moveslots for attacks hurts considerably, as this set has to sacrifice either its STAB Tri Attack or one of Ice Beam and Thunderbolt. Tri Attack is a strong STAB that, after a Download boost, exceeds even the power of Machamp's DynamicPunch, and losing it will make Porygon2 less effective against some opponents, such as Rotom-H and Kingdra. On the other hand, ditching Ice Beam will leave Porygon2 less effective against Flygon and Rhyperior, while forgoing Thunderbolt makes Water-types such as Suicune a pain to take down.</p>

[ADDITIONAL COMMENTS]

<p>The typical "offensive Trick Room" spread of 252 HP / 252 SpA / 4 SpD Quiet is great for Porygon2, but more defensive EVs are also viable in order to make Porygon2 a better supporter. Analytic is obviously off the table here as Porygon2 aims to go first, so feel free to use Download for power or Trace to better deal with such opponents as Chandelure and Houndoom.</p>

<p>Some especially dangerous threats Porygon2 should be wary of include opposing Victini, whose V-create allows it to take advantage of Porygon2's Trick Room. Substitute users are naturally a huge pain as they burn precious Trick Room turns. Sableye is also a dangerous time-waster due to Prankster-boosted Will-O-Wisp and Recover.</p>

<p>Fellow Trick Room users are a great help to keep Trick Room going. In particular, look for teammates that resist Fighting, such as Slowbro, Slowking, Victini, Dusclops, Cresselia, and Duosion. Slowbro in particular provides a great switch-in to opposing Victini's V-create, while allied Victini hardly cares about anything that Sableye throws out, other than perhaps Foul Play. Bronzong is also a good Trick Room user, as it only has one weakness. Slow, bulky powerhouses in general make great Trick Room sweepers. Chandelure is a particularly good attacker to pair with Porygon2 due to its ludicrous strength; in addition, it wrecks most of the Ghost-, Psychic, and Steel-types that give Porygon2 problems, including Sableye and Victini. Rhyperior can also switch into and check Raikou, Rotom-H, and Victini (though all three could carry Hidden Power Grass or, in Victini's case, Grass Knot), as well as foil Substitute users with Rock Blast.</p>

[Other Options]

<p>Outside of the typical moves, Porygon2's movepool is rather redundant for attacking, and rather lacking for supporting. Shadow Ball can be used to fight Ghost-types, along with Hidden Power Fighting for Rock- and Steel-types. If Calm Mind users such as Suicune are a problem, Psych Up can be used to steal their boosts. Charge Beam can boost Special Attack, and is especially useful with Analytic, but the power loss against the usual targets of Discharge and Thunderbolt—namely Water-types such as Milotic and Suicune—should be considered. As it sports a mere 50 Base Power, Charge Beam only outdamages the other Electric-type moves at +2.</p>

[Checks and Counters]

<p>Porygon2 is generally weak to five things: gradual damage, Ghost-types, Steel-types, stat boosters with high Special Defense, and moves that remove its Eviolite (Knock Off, Trick, and Switcheroo).</p>

<p>Gradual damage can come in many forms: Stealth Rock, Spikes, Sandstorm, burn damage, Toxic damage, and even repeated attacks. Porygon2 has no Leftovers recovery to combat all this, causing its user's stylus or mouse cursor to twitch ever more nervously toward that Recover button. What's worse is that some Pokemon have enough special bulk to set up Spikes or Toxic Spikes on Porygon2 with little worry. These include Qwilfish, Roserade, and Scolipede.</p>

<p>The obvious problem that Porygon2 has with Ghost- and Steel-types is that they resist Tri Attack, and many of them are not weak against its coverage moves. Porygon2 can do very little against Dusclops and Sableye. The former can remove 39% of Porygon2's health per turn with burn damage and Seismic Toss, stall out Porygon2's attacks with Pressure, and even run RestTalk to nullify Toxic. Sableye can also be a nuisance, as it combines Prankster with Recover, Taunt, and Will-O-Wisp to kill off Porygon2 slowly. Registeel is immune to Toxic and can itself inflict Toxic on Porygon2; Empoleon is similar as even a Download-boosted Discharge does not 2HKO it.</p>

<p>Porygon2 is setup bait for a handful of specially bulky sweepers. Mismagius is the most notable, as it is immune to Tri Attack and can set up on Porygon2 with both Substitute and Calm Mind. Cobalion also resists Tri Attack and can set up Swords Dance or Calm Mind boosts. Despite the fact that Tri Attack hits them neutrally, Raikou and Suicune are also great candidates, though the latter might want to tread carefully around Download-boosted Discharge. Snorlax can set up Curse on Porygon2, but without Curse, it has trouble doing much other than forcing Porygon2 out with Whirlwind.</p>

<p>Of course, another option is just to smash Porygon2's face in with powerful Fighting-type attacks or moves boosted by Choice Band or Choice Specs. Choice Band Flygon is a good minimum here; even if Porygon2 is defensive and Flygon doesn't 2HKO it, Porygon2 cannot just attack it with Ice Beam, as that will leave Porygon2 at low HP itself. Choice Band Escavalier is a fine candidate, while Victini does not even need a Choice Band to destroy Porygon2, as it can blast Porygon2 with a fairly accurate Focus Blast or smash it with a very powerful V-create. Darmanitan is also strong enough that even the Choice Scarf variant will send Porygon2 running for its programmer. Finally, Fighting-types such as Heracross, Hitmontop, and Machamp are obvious candidates for duck-breaking. Special attackers should also not be forgotten; Rotom-H's Overheat will definitely leave a dent, while Choice Specs-boosted attacks from Pokemon about as strong as Yanmega (or stronger) will also do the job with the help of residual damage. Check for Trace before sending in Houndoom or Chandelure; in the event that Porygon2 has Trace, aim Hidden Power Fighting at it.</p>

<p>If all else fails, I heard that some Porygon2 stop functioning when you tell them that pi is exactly 3.</p>
 
question... what's a defensive utility counter exactly...?

I mean the question in all honesty. I think if I'm confused, readers newer to competitive battling will be even more confused. Try to keep these types of issues in mind when writing it.
 
You don't mention an ability in the Trick Room set. I think a solid case could be made for both Download and Trace, but given the SpA EVs I would go with Download as the main ability.

Mention that the offensive set pairs extremely well with Zapdos and Chandelure. They have excellent synergy and break down walls for each other.

Once all that is done...

QC APPROVED 1/3
 
You should probably mention that it has issues with Snorlax, especially variants with Curse and/or Rest, and the teammates that FlareBlitz mentioned also have problems with Snorlax.

Also damn it's been awhile since I posted in UU xD
 
Because of defensive p2's tendency to get worn down (no lefties, hit by all hazards), I think that the EV spread should focus on one side of the spectrum. Just changing the nature slashes to Bold / Calm would work for me.

QC APPROVED 2/3

With a Download boost, its STAB Tri Attack attains power roughly equal to the likes of Metagross's Meteor Mash and Excadrill's Earthquake (I haven't found good UU examples, lol...)

Machamp Dynamicpunch?
 
So before I take this to GP, I'd like to ask about Psych Up. reachzero apparently uses it on his offensive P2, so I thought it should be noted. Should it be slashed or in AC? Same goes for Trace, I guess. EDIT: Put it into OO. Also GP, 'sup.
 
Overview]

<p>When someone takes the term "bulky attacker" too far, Porygon2 is the result. Although Eviolite allows it to achieve some of the best defensive stats in the game, it seems as though it were destined to use that bulk in a tanking role. As a supporter, its extremely shallow supporting movepool, lack of Leftovers recovery, and lack of resistances all work against it, but it can function well enough as a very bulky counter to various threats nonetheless, especially if it gains a good ability with Trace. As an attacker, its good Special Attack and access to Normal / Ice / Electric coverage allow it to pose a very real threat to the opponent, which becomes magnified even more so if it gains a boost through Download or Analytic. Opponents would do well to do whatever they can everything in their means to wear Porygon2 down, or to scare it off with powerful Fighting-type attacks, before it wreaks too much havoc. Porygon2 may might have failed at going to space, but it will certainly not disappoint in the more down-to-earth UU metagame.</p>

[SET]
name: Duck Tank
move 1: Tri Attack
move 2: Ice Beam
move 3: Discharge / Thunderbolt
move 4: Recover
item: Eviolite
ability: Download / Analytic
nature: Modest / Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Porygon2 is one of the best tanks in UU thanks to its incredible bulk and the firepower to back it up. A Download boost sends Porygon2's STAB Tri Attack above the power of Machamp's DynamicPunch, while an Analytic boost is weaker but still puts Tri Attack's power in the area of Swampert's Earthquake and Snorlax's Return. If such comparisons are not your cup of tea, perhaps a more direct approach will provide a clearer demonstration of Porygon2's destructive potential. The following calculations all assume Porygon2 has a Download boost.</p>

<ul class="damage_calculation">
<li>+1 Tri Attack vs. 252 HP / 0 SpD /0 Machamp: 54.9% - 65.1%</li>
<li>+1 Tri Attack vs. 4 HP / 0 SpD /0 Heracross: 64.6% - 75.8%</li>
<li>+1 Tri Attack vs. 252 HP / 0 SpD /0 Hitmontop: 56.3% - 66.4%</li>
<li>+1 Discharge vs. 252 HP / 4 SpD /4 Suicune: 54% - 63.9%</li>
<li>+1 Discharge vs. 252 HP / 4 SpD /4 Slowbro: 75.1% - 88.8%</li>
<li>+1 Discharge vs. 252 HP / 4 SpD /4 Blastoise: 65.7% - 77.3%</li>
<li>+1 Discharge vs. 252 HP / 252 SpD /252 Empoleon: 47.8% - 56.5%</li>
<li>+1 Ice Beam vs. 208 HP / 48 SpD /48 Rhyperior: 52% - 61.22%</li>
<li>+1 Ice Beam vs. 252 HP / 136 SpD /136 Roserade: 69.8% - 82.1%</li>
<li>+1 Ice Beam vs. 248 HP / 228 SpD /228 Zapdos: 60.6% - 71.5%</li>
</ul>

(if any of these pokemon run a +spdef nature, tack on a "+" at the end -- ie. "252/252+")

<p>Even without much investment into Defense or Special Defense, Porygon2 is very difficult to take down, forcing which forces the opponent to rely on persistent chip damage or very powerful moves, particularly Fighting-type attacks from the likes of Heracross. Even switching into reasonably powerful attackers, like such as Nidoking and Choice Scarf Flygon, is a piece of cake for Porygon2.</p>

<p>Here is the lowdown on Download: just as it is important to watch what you download on the Internet, it pays to know what Porygon2 can switch into if it wants to grab that precious Special Attack boost. Slowbro, Nidoqueen, and Rhyperior are obvious targets, but there are more subtle examples; Nidoking has base 75 Special Defense, which is lower than its base 77 Defense. Some other UU Pokemon, such as Suicune and Blastoise, have roughly even defenses but are typically EVed to be physically defensive. Still others have exactly even defenses, and while some more savvy players will know to invest a point into Special Defense to thwart Porygon2's downloading antics, many players neglect to do this. Of course, all of this fishing for specific targets can be avoided by using the more calculus-friendly Analytic for your power (series) (what?) expansion needs, though it misses some of the guaranteed 2HKOs demonstrated in the above damage calculations.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward. Porygon2 has little need to increase its Speed, and it really but it needs investment in HP and Special Attack to make the magic happen. As mentioned earlier, both Download and Analytic have their drawbacks; the former Download grants more power but limits the targets that Porygon2 can switch into in order to grab a power boost. On the other hand, while Porygon2 is slow enough to use Analytic to good effect, a good number of Pokemon are still slower slower still, and minimizing Speed means being outrun by Machamp and Azumarill (and so what?).</p>

<p>Some other considerations are worth making. Since As Analytic Porygon2 wants to be slower than the opponent, Thunderbolt is more appealing for it than Discharge; this also happens to compensate for the power loss relative to a Download-boosted Discharge. Trace is a decent alternative ability as well, if Flash Fire users like such as Chandelure are a problem to the rest of the team.</p>

<p>Despite all of the awesomeness that has been described, Porygon2 does have its weaknesses. Gradual damage from burn, Toxic, and sandstorm will take its toll, forcing and force Porygon2 to use Recover. Ghost-types, Steel-types, and Calm Mind users are especially dangerous, since as the former two resist Tri-Attack Tri Attack without while not being weak against to Porygon2's coverage moves, and Calm Mind blunts Porygon2's damage as well. Snorlax can also comfortably wall Porygon2, though but it cannot do much back other than Whirlwind, unless it has Curse. Without a boost from Download or Analytic, some of the threats mentioned in the damage calculation list become more dangerous. Finally, there are some truly powerful enemies, such as Victini, Darmanitan, Chandelure, and Houndoom, as well as Fighting-types like such as Heracross, Cobalion, Machamp, and Hitmontop, that can take huge chunks off of Porygon2, if not OHKO it.</p>

<p>Entry hazards are great for assisting some of the KOs, especially for Analytic Porygon2 helping Porygon2—especially the Analytic variant—secure some of its KOs. Roserade, Qwilfish, and Froslass are excellent choices for setting up Spikes, since as they resist Fighting-type attacks and the former two are immune to Toxic, both of which will be fired by the opponent to subdue the determined duck are commonly used against Porygon2. Gligar is a great Stealth Rock user and a very good teammate for Porygon2, using as its incredible physical bulk and Flying typing to lets it sponge the powerful physical attacks of UU, especially Fighting-type attacks ones. Rhyperior, though it shares a Fighting-type weakness with Porygon2, is nonetheless a very good teammate, since as it can set up Stealth Rock, lure in Slowbro and Suicune (and damage them with?), and do a number to most Steel-types. Using Rapid Spin to remove the opponent's entry hazards, or Magic Bounce to prevent them, is also worth considering. Blastoise, Hitmontop, and Xatu are good examples of these; the first two are very hardy (Hitmontop even has Intimidate to sponge those usually physical Fighting-type moves), while Xatu doubly resists Fighting.</p>

<p>Powerful attackers that resist Fighting synergize well with Porygon2 to help with the wallbreaking effort. Zapdos and Chandelure are good examples of such Pokemon; since both can be very threatening with their high Special Attack stats. Chandelure can also deal with Ghost-types like such as Sableye and Dusclops by switching into anything other than a Ghost-type STAB move. Rotom-H does not resist Fighting but plays a similar role to Zapdos. However, all three falter against Snorlax. On the physical side, Heracross is quite ideal, since as Guts allows it to benefit from switching into Will-O-Wisp from Sableye, Dusclops, and defensive Mismagius, and nearly OHKO Sableye even with Megahorn. Heracross can also deal with Snorlax. All of the aforementioned teammates can also deal with Steel-types.</p>

<p>In the case of If Porygon2 uses Download, physical attackers could be used to can lure in physically defensive Pokemon. Fire-types like such as Darmanitan, Arcanine, and Victini are ideal for this, since as they lure in both Rhyperior and Slowbro.</p>

[SET]
name: Defensive Duck
move 1: Ice Beam
move 2: Discharge / Thunderbolt
move 3: Toxic / Thunder Wave
move 4: Recover
item: Eviolite
ability: Trace
nature: Bold / Calm
ability: Trace
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>This set takes Porygon2's extreme immense bulk and makes it even more extreme. The goal of this variant of Porygon2 is to force switches and spread status by walling a wide variety of Pokemon. Its naturally (high? decent?) Special Attack stat and BoltBeam coverage are decent enough to maintain an offensive presence as well. Trace bolsters Porygon2's defensive capabilities by allowing it to "borrow" some great abilities from unsuspecting foes. Trace Magic Bounce to inflict Xatu with its own Toxic, or use Rhyperior's Solid Rock to sponge the attacks of its Fighting-type buddies more easily. Use Shaymin's Natural Cure to fix that time you switched into Toxic, or switch into the powerful Fire-type STABs of Chandelure, Houndoom, and Arcanine by copying their Flash Fire. Who knew that adding eigenvalues could be so fun?</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is built to lets Porygon2 take on many of the powerful physical attackers in UU, while increasing the its Special Defense somewhat to help against special attackers. It is good to assume that Porygon2 will take about 25% in residual damage as it switches in and tries to counter a Pokemon, whether that is be from Stealth Rock and a layer of Spikes, or Stealth Rock and two turns of sandstorm damage, or any similar situation. After taking 25% with this EV spread accounting for this 25%, Porygon2 avoids being 2HKOed by attacks such as Choice Band Azelf's Zen Headbutt, Leftovers Rhyperior's Earthquake, and Life Orb Ambipom's Low Kick. while also not being Furthermore, it is not 3HKOed by Crobat's Brave Bird, and taking better sponges Choice Scarf Honchkrow's Brave Bird better. An alternative is to use a Calm nature with the same spread, which allows Porygon2 to avoid a 2HKO from powerful special attacks like such as Choice Specs Slowbro's Psychic.</p>

<p>All this said, the EVs are fairly flexible and can be tailored to specific threats. A full-on physically defensive spread of 252 HP / 252 Def / 4 Spe Bold mainly makes it easier to helps Porygon2 completely wall and defeat Choice Band users such as Flygon and Krookodile, walling them completely, while also forcing Azumarill to use Superpower to get anywhere with Porygon2 and also enables it to sponge all of Azumarill's attacks bar Superpower. Extra Special Defense is less useful, but a fully specially defensive spread of 252 HP / 252 SpD / 4 Spe Calm does let Porygon2 deal with Choice Specs Yanmega and Chandelure better the latter of which could try to catch Porygon2 with Hidden Power Fighting—more effectively. Another possibility is a more mixed spread of 252 HP / 112 Def / 144 SpD Calm, which allows Porygon2 to avoid being 2HKOed survive the 2HKO from Mismagius's +2 Hidden Power Fighting.</p>

<p>Lack of Leftovers recovery is a huge thorn in Porygon2's side, making that makes it vulnerable to gradual damage. Passive damage from sources like such as Stealth Rock and sandstorm slowly steal HP from Porygon2, and even weaker attacks leave their mark, however small. Even worse is that Worse still, Porygon2 is setup bait against bulky Pokemon in general, and Toxic Spikes users and Calm Mind users are especially dangerous here in particular; furthermore, the former are nearly always Poison-types and thus do not care much about Toxic most Toxic Spikes users have a part-Poison typing and are not threatened by Toxic. Similarly, Snorlax can set up Curse or phaze Porygon2 out with Whirlwind, though it can do little else. Dusclops can whittle at Porygon2 with burn damage and Seismic Toss, taking to take off 39% per turn. Empoleon takes very little damage even from Discharge, while Rotom-H resists BoltBeam and can fire off a powerful Overheat to give Porygon2 some serious trouble. Taunt in particular renders Porygon2 helpless as well; notable users include Crobat, Cobalion, and Mismagius. On top of all this, some Pokemon are way too strong even for Porygon2 to handle, including Heracross, Victini, and Darmanitan. (suggest pokemon to counter these counters; if not this would best belong in the checks and counters section)</p>

<p>Considering Porygon2's As Porygon2 does have several disadvantages as a wall, it should be considered carefully and used as glue for a team that really needs it, rather than as a Pokemon to build a team around. That said, Nidoqueen, Gligar, and Qwilfish are great teammates defensively, since as they laugh at Fighting-type moves (most physical attacks in general, really) most physical attacks—Fighting-type ones in particular— and can set up entry hazards. Nidoqueen can also break walls with its Sheer Force -boosted attacks. Roserade and Froslass can also switch into Fighting-type moves as well, but they are frailer physically, making them somewhat risky but still worthwhile riskier choices. Rapid Spin and Magic Bounce are certainly helpful as well; Xatu and Hitmontop are both good at taking Fighting-type moves (the latter due to Intimidate and good), while Blastoise is bulky has good all -around bulk and should last a while.</p>

<p>It would also be nice to have a few One can also look into more offensive teammates that can switch into Fighting-type attacks aimed at Porygon2. Chandelure, Golurk, and Mismagius are completely immune to such moves, and can easily obliterate walls that Porygon2 cannot break, ( with the exception of except Snorlax). Other Sweepers such as Azelf, Togekiss, Nidoking, and Zapdos can switch in on Fighting-type attacks with ease. It is also recommended to have a revenge killer in reserve, since as several offensive powerhouses can break through Porygon2 if it has been weakened.</p>

<p>Some other teammates remain to be considered. Rhyperior is similar to Gligar and Nidoqueen in terms of physical bulk and ability to set up Stealth Rock, while also possessing a powerful and also possesses a high base 140 Attack with and two 100 Base Power STAB moves. In addition, it also fares well against Snorlax due to its titanic physical bulk and resistance to Return. Take caution, though, since as it shares Porygon2's Fighting-type weakness weakness to Fighting. Smeargle can set up whatever it wants to for its team, such as (?), and go to Porygon2 for defensive backup; in this case, the shared Fighting weakness hardly matters here due to Smeargle's fragility frailty. Heracross can switch into Toxic or Will-O-Wisp, especially from Pokemon such as from the likes of Sableye and Dusclops, and proceed to wreck faces, while also dealing with Snorlax.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Thunderbolt
move 3: Ice Beam / Tri Attack
move 4: Recover
item: Eviolite
nature: Quiet
ability: Download / Trace
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>The only notable setup move available to Porygon2 (no, sorry, Charge Beam doesn't count) happens to fit this determined duck like a glove. Porygon2 is rather renowned for being an effective Trick Room supporter and attacker; it becomes "fast" for sweeping purposes while retaining its amazing bulk for supporting purposes. using Unlike some (most?) other supporters, it can use Trick Room over and over again unlike some other supporters. Trick Room generally requires a lot of flexibility to use, which Porygon2 has; it can bomb the opponent with BoltBeam coverage, switch to a sweeper, or use hit-and-run tactics. To get a good idea of how dangerous Porygon2 can be, picture someone strapping on a jet pack on Andre the Giant to get a good idea of how dangerous Porygon2 can be.</p>

<p>
All this said, having only two moveslots for attacks hurts considerably, since as this set has to sacrifice either its STAB Tri Attack or one of Ice Beam and Thunderbolt. Tri Attack is a strong STAB that, after a Download boost, exceeds even the power of Machamp's DynamicPunch, and losing it will make Porygon2 less effective against some opponents (such as who?). On the other hand, ditching Ice Beam will leave Porygon2 less effective against Flygon and Rhyperior, while forgoing Thunderbolt makes Water-types such as Suicune a pain to take down.</p>

(these moves are all slashed on the set, and as such belong under [SET COMMENTS]; only moves not slashed should go in AC.)

[ADDITIONAL COMMENTS]

<p>The typical "offensive Trick Room" spread of 252 HP / 252 SpA / 4 SpD Quiet is great for Porygon2, but more defensive EVs are also viable in order to make Porygon2 a better supporter. Analytic is obviously off the table here since as Porygon2 is aiming aims to go first, so feel free to use Download for power, or Trace to better deal with such opponents like as Chandelure and Houndoom better. There is also the choice of which of Tri Attack, Thunderbolt, or Ice Beam to leave out. Be careful before taking out Tri Attack; it is a strong STAB that exceeds the power of Machamp's DynamicPunch with a Download boost, and losing it will make Porygon2 less effective against some opponents. On the other hand, ditching Ice Beam will leave Porygon2 less effective against Flygon and Rhyperior, while lacking Thunderbolt will make Water-types like Suicune a pain.</p>

<p>Porygon2 should watch for some very dangerous threats. Be especially wary of Some especially dangerous threats Porygon2 should be wary of include opposing Victini, whose V-create allows it to take advantage of Porygon2's Trick Room. Substitute users are naturally a huge pain, burning as they burn precious Trick Room turns. Sableye is also a dangerous time-waster due to Prankster Will-O-Wisp and Recover. (suggest counters to these threats/ lures to remove them, etc)</p>

<p>Fellow Trick Room users are a great help for keeping to keep Trick Room going. In particular, look for teammates that resist Fighting, such as Slowbro, Slowking, Victini, Dusclops, Cresselia, and Duosion. Bronzong is also a good Trick Room user, due to having as it only has one weakness. For teammates lacking Trick Room, slow bulky powerhouses are the name of the game. Slow bulky powerhouses in general make great Trick Room sweepers. Chandelure is a particularly good attacker to pair with Porygon2 due to its ludicrous strength; plus in addition, it wrecks most of the Ghost- and Steel-types that give Porygon2 problems, including Sableye and Victini. Rhyperior can also be used to switch into and check Raikou and Rotom-H.</p>

[Other Options]

<p>All three abilities are decent for on all of the sets, with the obvious exception of Analytic on Trick Room. Outside of the typical moves, however, Porygon2's movepool is rather redundant for attacking, and rather lacking for supporting. If Calm Mind users like such as Suicune are a problem, Psych Up can be used to steal their boosts. Charge Beam can boost Special Attack, and can be is especially useful with Analytic, but the power loss against the usual targets of Discharge and Thunderbolt—namely (who?)is something to consider strongly should be considered. Sporting only As it sports a mere 50 Base Power, Charge Beam needs +2 to outdo only outdamages the other Electric-type moves at +2.</p>

[Checks and Counters]

<p>Porygon2 is generally weak to five things: gradual damage, Ghost-types, Steel-types, stat boosters with high Special Defense, and moves that remove Porygon2's its Eviolite (Knock Off, Trick, and Switcheroo).</p>

<p>Gradual damage can come in many forms: Stealth Rock, Spikes, Sandstorm, burn damage, Toxic damage, and even repeated attacks. Porygon2 has no Leftovers recovery to combat all this, causing its user's stylus or mouse cursor to twitch ever more nervously toward that Recover button. What's worse is that some Pokemon have enough special bulk to set up Spikes or Toxic Spikes on Porygon2 with little worry. These include Qwilfish, Roserade, and Scolipede.</p>

<p>The obvious problem that Porygon2 has with Ghost- and Steel-types is that they resist Tri Attack, and many of them are not weak against its coverage moves. Porygon2 can do very little against Dusclops and Sableye. For The former, burn damage + Seismic Toss inflicts 39% per turn, it can can remove 39% of Porygon2's health per turn with burn damage and Seismic Toss, stall Porygon2 out stall out Porygon2's attacks with Pressure, and it can even run RestTalk to nullify Toxic. Sableye can also be a nuisance, combining as it combines Prankster with Recover, Taunt, and Will-O-Wisp to kill off Porygon2 slowly. Registeel is immune to Toxic and can itself inflict Toxic on Porygon2; Empoleon is similar since as even a Download-boosted Discharge does not 2HKO it.</p>

<p>Porygon2 is setup bait for a handful of specially bulky sweepers. Mismagius is the most notable, since as it is immune to Tri Attack and it has the two-move coverage to set up can set up on Porygon2 with both Substitute and Calm Mind on Porygon2. Cobalion also resists Tri-Attack Tri Attack and can set up Swords Dance or Calm Mind boosts. Even if they do not resist Tri-Attack Despite the fact that Tri Attack hits them neutrally, Raikou and Suicune are also great candidates, though the latter may might want to be careful when playing around with step carefully around Download-boosted Discharge. Snorlax can set up Curse on Porygon2, but without Curse, it has trouble doing much other than force forcing Porygon2 out with Whirlwind.</p>

<p>Of course, another option is just to smash Porygon2's face in with powerful Fighting-type attacks or moves that are boosted by Choice Band or Choice Specs. Choice Band Flygon is a good minimum here; even if Porygon2 is defensive and Flygon doesn't 2HKO it, Porygon2 also cannot just hit attack it with Ice Beam, since as that will leave it at low HP Porygon2 at low HP itself. Put a Choice Band on Escavalier and see if Porygon2 really feels that pain. Fighting-types like Heracross, Hitmontop, and Machamp are obvious candidates for duck-breaking. Choice Band Escavalier is a fine candidate, while Victini does not even need a Choice Band to destroy Porygon2, since as it can blast at it Porygon2 with a fairly accurate Focus Blast or smash it with a very powerful V-create. Darmanitan is also strong enough that even the Choice Scarf variant will send Porygon2 running for its programmer. Finally, Fighting-types such as Heracross, Hitmontop, and Machamp are obvious candidates for duck-breaking. Special attackers should also not be forgotten; Rotom-H's Overheat will definitely leave a dent, while Choice Specs-boosted attacks from anything Pokemon at least as strong as Yanmega can will also do the job. Check for Trace before sending in Houndoom or Chandelure; in the event that Porygon2 has Trace, aim Hidden Power Fighting at it.</p>

<p>If all else fails, I heard that some Porygon2 stop functioning when you tell them that pi is exactly 3.</p>

[Overview]

<p>When someone takes the term "bulky attacker" too far, Porygon2 is the result. Although Eviolite allows it to achieve some of the best defensive stats in the game, it seems as though it were destined to use that bulk in a tanking role. As a supporter, its extremely shallow supporting movepool, lack of Leftovers recovery, and lack of resistances all work against it, but it can function well enough as a very bulky counter to various threats nonetheless, especially if it gains a good ability with Trace. As an attacker, its good Special Attack and access to Normal / Ice / Electric coverage allow it to pose a very real threat to the opponent, even more so if it gains a boost through Download or Analytic. Opponents would do well to do everything in their means to wear Porygon2 down, or to scare it off with powerful Fighting-type attacks, before it wreaks too much havoc. Porygon2 might have failed at going to space, but it will certainly not disappoint in the more down-to-earth UU metagame.</p>

[SET]
name: Duck Tank
move 1: Tri Attack
move 2: Ice Beam
move 3: Discharge / Thunderbolt
move 4: Recover
item: Eviolite
ability: Download / Analytic
nature: Modest / Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Porygon2 is one of the best tanks in UU thanks to its incredible bulk and the firepower to back it up. A Download boost sends Porygon2's STAB Tri Attack above the power of Machamp's DynamicPunch, while an Analytic boost is weaker but still puts Tri Attack's power in the area of Swampert's Earthquake and Snorlax's Return. If such comparisons are not your cup of tea, perhaps a more direct approach will provide a clearer demonstration of Porygon2's destructive potential. The following calculations all assume Porygon2 has a Download boost.</p>

<ul class="damage_calculation">
<li>Tri Attack vs. 252/0 Machamp 54.9% - 65.1%</li>
<li>Tri Attack vs. 4/0 Heracross 64.6% - 75.8%</li>
<li>Tri Attack vs. 252/0 Hitmontop 56.3% - 66.4%</li>
<li>Discharge vs. 252/4 Suicune 54% - 63.9%</li>
<li>Discharge vs. 252/4 Slowbro 75.1% - 88.8%</li>
<li>Discharge vs. 252/4 Blastoise 65.7% - 77.3%</li>
<li>Discharge vs. 252/252 Empoleon 47.8% - 56.5%</li>
<li>Ice Beam vs. 208/48 Rhyperior 52% - 61.22%</li>
<li>Ice Beam vs. 252/136 Roserade 69.8% - 82.1%</li>
<li>Ice Beam vs. 248/228 Zapdos 60.6% - 71.5%</li>
</ul>

<p>Even without much investment into Defense or Special Defense, Porygon2 is very difficult to take down, which forces the opponent to rely on persistent chip damage or very powerful moves, particularly Fighting-type attacks from the likes of Heracross. Even switching into reasonably powerful attackers, such as Nidoking and Choice Scarf Flygon, is a piece of cake for Porygon2.</p>

<p>Here is the lowdown on Download: just as it is important to watch what you download on the Internet, it pays to know what Porygon2 can switch into if it wants to grab that precious Special Attack boost. Slowbro, Nidoqueen, and Rhyperior are obvious targets, but there are more subtle examples; Nidoking has base 75 Special Defense, which is lower than its base 77 Defense. Some other UU Pokemon, such as Suicune and Blastoise, have roughly even defenses but are typically EVed to be physically defensive. Still others have exactly even defenses, and while some more savvy players will know to invest a point into Special Defense to thwart Porygon2's downloading antics, many players neglect to do this. Of course, all of this fishing for specific targets can be avoided by using the more calculus-friendly Analytic for your power (series) (what?) expansion needs, though it misses some of the guaranteed 2HKOs demonstrated in the above damage calculations.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward. Porygon2 has little need to increase its Speed, but it needs investment in HP and Special Attack to make the magic happen. As mentioned earlier, both Download and Analytic have their drawbacks; Download grants more power but limits the targets that Porygon2 can switch into in order to grab a power boost. On the other hand, while Porygon2 is slow enough to use Analytic to good effect, a good number of Pokemon are slower still, and minimizing Speed means being outrun by Machamp and Azumarill (and so what?).</p>

<p>Some other considerations are worth making. As Analytic Porygon2 wants to be slower than the opponent, Thunderbolt is more appealing for it than Discharge; this also happens to compensate for the power loss relative to a Download-boosted Discharge. Trace is a decent alternative ability as well, if Flash Fire users such as Chandelure are a problem to the rest of the team.</p>

<p>Despite all of the awesomeness that has been described, Porygon2 does have its weaknesses. Gradual damage from burn, Toxic, and sandstorm will take its toll, and force Porygon2 to use Recover. Ghost-types, Steel-types, and Calm Mind users are especially dangerous, as the former two resist Tri Attack while not being weak to Porygon2's coverage moves, and Calm Mind blunts Porygon2's damage as well. Snorlax can also comfortably wall Porygon2, but it cannot do much back other than Whirlwind unless it has Curse. Without a boost from Download or Analytic, some of the threats mentioned in the damage calculation list become more dangerous. Finally, there are some truly powerful enemies, such as Victini, Darmanitan, Chandelure, and Houndoom, as well as Fighting-types such as Heracross, Cobalion, Machamp, and Hitmontop, that can take huge chunks off of Porygon2, if not OHKO it.</p>

<p>Entry hazards are great for helping Porygon2—especially the Analytic variant—secure some of its KOs. Roserade, Qwilfish, and Froslass are excellent for setting up Spikes as they resist Fighting-type attacks and the former two are immune to Toxic, both of which are commonly used against Porygon2. Gligar is a great Stealth Rock user and a very good teammate for Porygon2, as its incredible physical bulk and Flying typing lets it sponge the powerful physical attacks of UU, especially Fighting-type ones. Rhyperior, though it shares a Fighting-type weakness with Porygon2, is nonetheless a very good teammate, as it can set up Stealth Rock, lure in Slowbro and Suicune (and damage them with?), and do a number to most Steel-types. Using Rapid Spin to remove the opponent's entry hazards, or Magic Bounce to prevent them, is also worth considering. Blastoise, Hitmontop, and Xatu are good examples of these; the first two are very hardy (Hitmontop even has Intimidate to sponge those usually physical Fighting-type moves), while Xatu doubly resists Fighting.</p>

<p>Powerful attackers that resist Fighting synergize well with Porygon2 to help with the wallbreaking effort. Zapdos and Chandelure are good examples of such Pokemon; both can be very threatening with their high Special Attack stats. Chandelure can also deal with Ghost-types such as Sableye and Dusclops by switching into anything other than a Ghost-type move. Rotom-H does not resist Fighting but plays a similar role to Zapdos. However, all three falter against Snorlax. On the physical side, Heracross is quite ideal, as Guts allows it to benefit from switching into Will-O-Wisp from Sableye, Dusclops, and defensive Mismagius, and nearly OHKO Sableye even with Megahorn. Heracross can also deal with Snorlax. All of the aforementioned teammates can also deal with Steel-types.</p>

<p>If Porygon2 uses Download, physical attackers can lure in physically defensive Pokemon. Fire-types such as Darmanitan, Arcanine, and Victini are ideal for this, as they lure in both Rhyperior and Slowbro.</p>

[SET]
name: Defensive Duck
move 1: Ice Beam
move 2: Discharge / Thunderbolt
move 3: Toxic / Thunder Wave
move 4: Recover
item: Eviolite
ability: Trace
nature: Bold / Calm
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>This set takes Porygon2's immense bulk and makes it even more extreme. The goal of this variant of Porygon2 is to force switches and spread status by walling a wide variety of Pokemon. Its naturally (high? decent?) Special Attack stat and BoltBeam coverage are decent enough to maintain an offensive presence as well. Trace bolsters Porygon2's defensive capabilities by allowing it to "borrow" some great abilities from unsuspecting foes. Trace Magic Bounce to inflict Xatu with its own Toxic, or use Rhyperior's Solid Rock to sponge the attacks of its Fighting-type buddies more easily. Use Shaymin's Natural Cure to fix that time you switched into Toxic, or switch into the powerful Fire-type STABs of Chandelure, Houndoom, and Arcanine by copying their Flash Fire. Who knew that adding eigenvalues could be so fun?</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread lets Porygon2 take on many of the powerful physical attackers in UU, while increasing its Special Defense somewhat to help against special attackers. It is good to assume that Porygon2 will take about 25% in residual damage as it switches in and tries to counter a Pokemon, whether that be from Stealth Rock and a layer of Spikes, Stealth Rock and two turns of sandstorm damage, or any similar situation. After accounting for this 25%, Porygon2 avoids being 2HKOed by attacks such as Choice Band Azelf's Zen Headbutt, Leftovers Rhyperior's Earthquake, and Life Orb Ambipom's Low Kick. Furthermore, it is not 3HKOed by Crobat's Brave Bird, and better sponges Choice Scarf Honchkrow's Brave Bird. An alternative is to use a Calm nature with the same spread, which allows Porygon2 to avoid a 2HKO from powerful special attacks such as Choice Specs Slowbro's Psychic.</p>

<p>All this said, the EVs are fairly flexible and can be tailored to specific threats. A full-on physically defensive spread of 252 HP / 252 Def / 4 Spe Bold helps Porygon2 completely wall and defeat Choice Band users such as Flygon and Krookodile, and also enables it to sponge all of Azumarill's attacks bar Superpower. Extra Special Defense is less useful, but a fully specially defensive spread of 252 HP / 252 SpD / 4 Spe Calm does let Porygon2 deal with Choice Specs Yanmega and Chandelure—the latter of which could try to catch Porygon2 with Hidden Power Fighting—more effectively. Another possibility is a more mixed spread of 252 HP / 112 Def / 144 SpD Calm, which allows Porygon2 to survive the 2HKO from Mismagius's +2 Hidden Power Fighting.</p>

<p>Lack of Leftovers recovery is a huge thorn in Porygon2's side that makes it vulnerable to gradual damage. Passive damage from sources such as Stealth Rock and sandstorm slowly steal HP from Porygon2, and even weaker attacks leave their mark, however small. Worse still is that Porygon2 is setup bait against bulky Pokemon in general, and Toxic Spikes users and Calm Mind users in particular; furthermore, the former nearly always have a part-Poison typing and are not threatened by Toxic. Similarly, Snorlax can set up Curse or phaze Porygon2 out with Whirlwind, though it can do little else. Dusclops can whittle at Porygon2 with burn damage and Seismic Toss to take off 39% per turn. Empoleon takes very little damage even from Discharge, while Rotom-H resists BoltBeam and can fire off a powerful Overheat to give Porygon2 some serious trouble. Taunt in particular renders Porygon2 helpless as well; notable users include Crobat, Cobalion, and Mismagius. On top of all this, some Pokemon are way too strong even for Porygon2 to handle, including Heracross, Victini, and Darmanitan. (suggest pokemon to counter these counters; if not this would best belong in the checks and counters section)</p>

<p>As Porygon2 does have several disadvantages as a wall, it should be considered carefully and used as glue for a team that really needs it, rather than as a Pokemon to build a team around. That said, Nidoqueen, Gligar, and Qwilfish are great teammates defensively, as they laugh at most physical attacks—Fighting-type ones in particular—and can set up entry hazards. Nidoqueen can also break walls with its Sheer Force-boosted attacks. Roserade and Froslass can switch into Fighting-type moves as well, but they are frailer physically, making them somewhat riskier choices. Rapid Spin and Magic Bounce are certainly helpful as well; Xatu and Hitmontop are both good at taking Fighting-type moves, while Blastoise has good all-around bulk and should last a while.</p>

<p>One can also look into more offensive teammates that can switch into Fighting-type attacks aimed at Porygon2. Chandelure, Golurk, and Mismagius are completely immune to such moves, and can easily obliterate walls that Porygon2 cannot break, with the exception of except Snorlax. Sweepers such as Azelf, Togekiss, Nidoking, and Zapdos can switch in on Fighting-type attacks with ease. It is also recommended to have a revenge killer in reserve, as several offensive powerhouses can break through Porygon2 if it has been weakened.</p>

<p>Some other teammates remain to be considered. Rhyperior is similar to Gligar and Nidoqueen in terms of physical bulk and ability to set up Stealth Rock, and also possesses a high base 140 Attack and two 100 Base Power STAB moves. In addition, it fares well against Snorlax due to its titanic physical bulk and resistance to Return. Take caution, though, as it shares Porygon2's weakness to Fighting. Smeargle can set up whatever it wants to for its team, such as (?), and go to Porygon2 for defensive backup; in this case, the shared Fighting weakness hardly matters here due to Smeargle's frailty. Heracross can switch into Toxic or Will-O-Wisp from the likes of Sableye and Dusclops and proceed to wreck faces, while also dealing with Snorlax.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Thunderbolt
move 3: Ice Beam / Tri Attack
move 4: Recover
item: Eviolite
ability: Download / Trace
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>The only notable setup move available to Porygon2 (no, sorry, Charge Beam doesn't count) happens to fit this determined duck like a glove. Porygon2 is rather renowned for being an effective Trick Room supporter and attacker; it becomes "fast" for sweeping purposes while retaining its amazing bulk for supporting purposes. Unlike some (most?) other supporters, it can use Trick Room over and over again. Trick Room generally requires a lot of flexibility to use, which Porygon2 has; it can bomb the opponent with BoltBeam coverage, switch to a sweeper, or use hit-and-run tactics. To get a good idea of how dangerous Porygon2 can be, picture someone strapping on a jet pack on Andre the Giant.</p>

<p>All this said, having only two moveslots for attacks hurts considerably, as this set has to sacrifice either its STAB Tri Attack or one of Ice Beam and Thunderbolt. Tri Attack is a strong STAB that, after a Download boost, exceeds even the power of Machamp's DynamicPunch, and losing it will make Porygon2 less effective against some opponents (such as who?). On the other hand, ditching Ice Beam will leave Porygon2 less effective against Flygon and Rhyperior, while forgoing Thunderbolt makes Water-types such as Suicune a pain to take down.</p>

[ADDITIONAL COMMENTS]

<p>The typical "offensive Trick Room" spread of 252 HP / 252 SpA / 4 SpD Quiet is great for Porygon2, but more defensive EVs are also viable in order to make Porygon2 a better supporter. Analytic is obviously off the table here as Porygon2 aims to go first, so feel free to use Download for power or Trace to better deal with such opponents as Chandelure and Houndoom.</p>

<p>Some especially dangerous threats Porygon2 should be wary of include opposing Victini, whose V-create allows it to take advantage of Porygon2's Trick Room. Substitute users are naturally a huge pain as they burn precious Trick Room turns. Sableye is also a dangerous time-waster due to Prankster Will-O-Wisp and Recover. (suggest counters to these threats/ lures to remove them, etc)</p>

<p>Fellow Trick Room users are a great help to keep Trick Room going. In particular, look for teammates that resist Fighting, such as Slowbro, Slowking, Victini, Dusclops, Cresselia, and Duosion. Bronzong is also a good Trick Room user as it only has one weakness. Slow bulky powerhouses in general make great Trick Room sweepers. Chandelure is a particularly good attacker to pair with Porygon2 due to its ludicrous strength; in addition, it wrecks most of the Ghost- and Steel-types that give Porygon2 problems, including Sableye and Victini. Rhyperior can also switch into and check Raikou and Rotom-H.</p>

[Other Options]

<p>All three abilities are decent on all of the sets, with the obvious exception of Analytic on Trick Room. Outside of the typical moves, however, Porygon2's movepool is rather redundant for attacking, and rather lacking for supporting. If Calm Mind users such as Suicune are a problem, Psych Up can be used to steal their boosts. Charge Beam can boost Special Attack, and is especially useful with Analytic, but the power loss against the usual targets of Discharge and Thunderbolt—namely (who?)—should be considered. As it sports a mere 50 Base Power, Charge Beam only outdamages the other Electric-type moves at +2.</p>

[Checks and Counters]

<p>Porygon2 is generally weak to five things: gradual damage, Ghost-types, Steel-types, stat boosters with high Special Defense, and moves that remove its Eviolite (Knock Off, Trick, and Switcheroo).</p>

<p>Gradual damage can come in many forms: Stealth Rock, Spikes, Sandstorm, burn damage, Toxic damage, and even repeated attacks. Porygon2 has no Leftovers recovery to combat all this, causing its user's stylus or mouse cursor to twitch ever more nervously toward that Recover button. What's worse is that some Pokemon have enough special bulk to set up Spikes or Toxic Spikes on Porygon2 with little worry. These include Qwilfish, Roserade, and Scolipede.</p>

<p>The obvious problem that Porygon2 has with Ghost- and Steel-types is that they resist Tri Attack, and many of them are not weak against its coverage moves. Porygon2 can do very little against Dusclops and Sableye. The former can remove 39% of Porygon2's health per turn with burn damage and Seismic Toss, stall out Porygon2's attacks with Pressure, and even run RestTalk to nullify Toxic. Sableye can also be a nuisance, as it combines Prankster with Recover, Taunt, and Will-O-Wisp to kill off Porygon2 slowly. Registeel is immune to Toxic and can itself inflict Toxic on Porygon2; Empoleon is similar as even a Download-boosted Discharge does not 2HKO it.</p>

<p>Porygon2 is setup bait for a handful of specially bulky sweepers. Mismagius is the most notable, as it is immune to Tri Attack and can set up on Porygon2 with both Substitute and Calm Mind. Cobalion also resists Tri Attack and can set up Swords Dance or Calm Mind boosts. Despite the fact that Tri Attack hits them neutrally, Raikou and Suicune are also great candidates, though the latter might want to step carefully around Download-boosted Discharge. Snorlax can set up Curse on Porygon2, but without Curse, it has trouble doing much other than forcing Porygon2 out with Whirlwind.</p>

<p>Of course, another option is just to smash Porygon2's face in with powerful Fighting-type attacks or moves boosted by Choice Band or Choice Specs. Choice Band Flygon is a good minimum here; even if Porygon2 is defensive and Flygon doesn't 2HKO it, Porygon2 cannot just attack it with Ice Beam, as that will leave Porygon2 at low HP itself. Choice Band Escavalier is a fine candidate, while Victini does not even need a Choice Band to destroy Porygon2, as it can blast Porygon2 with a fairly accurate Focus Blast or smash it with a very powerful V-create. Darmanitan is also strong enough that even the Choice Scarf variant will send Porygon2 running for its programmer. Finally, Fighting-types such as Heracross, Hitmontop, and Machamp are obvious candidates for duck-breaking. Special attackers should also not be forgotten; Rotom-H's Overheat will definitely leave a dent, while Choice Specs-boosted attacks from Pokemon at least as strong as Yanmega will also do the job. Check for Trace before sending in Houndoom or Chandelure; in the event that Porygon2 has Trace, aim Hidden Power Fighting at it.</p>

<p>If all else fails, I heard that some Porygon2 stop functioning when you tell them that pi is exactly 3.</p>

gpstamp


gp approved 1/2

i really liked the humor and flavor in this piece, awesome job!

a couple things to note though:

  • don't capitalize sandstorm
  • but capitalize Base Power
  • don't use "like" where you mean "such as" - ie when giving examples
  • don't use "may" where you mean "might" - "may" implies permission; use "might" when you're talking about probability
  • under [SET], the order is item/ ability/ nature
  • after talking about stuff like the item/ nature/ ev spread/ other viable moves in AC, suggest teammates for P2 - and only talk about its counters in the context of suggesting pokemon to lure and remove (or otherwise counter) them. merely counters should only be done in the [Checks and Counters] section :]

finally, I mentioned this in my diff'd version but just in case you don't see it: in the damage calcs portion, iif any of the opposing pokemon run a +spdef nature, tack on a "+" at the end -- ie. "252/252+". (refer to this and/or drop me a VM if anything in this part's unclear :3)
 
Thanks, sirndpt!

(Also, if the next GPer also reacts negatively to the power series expansion thing, I'm fine with removing it, lol. Part of me is surprised it's the only one that sirndpt didn't get, tbh.)
 
'Sup.

Main changes:

  • Rework the Overview to emphasize Porygon2's role as a tank rather than a wall, and de-emphasize Eviolite
  • Slash Analytic with Download on the offensive set, and mention Trace in AC maybe
  • Put some of Defensive Duck's EVs into SpD
  • More descriptions of teammates/counters/checks
  • Psych Up in OO

[Overview]

<p>When someone takes the term "bulky attacker" too far, Porygon2 is the result. Although Eviolite allows it to achieve some of the best defensive stats in the game, it seems as though it were destined to use that bulk in a tanking role. As a supporter, its extremely shallow supporting movepool, lack of Leftovers recovery, and lack of resistances all work against it, but it can function well enough as a very bulky counter to various threats utility counter nonetheless, especially if it gains a good ability with Trace. As an attacker, its good Special Attack and access to Normal / Ice / Electric coverage allow it to pose a very real significant threat to the opponent, even more so if it gains a boost through Download or Analytic. Opponents would do well to do everything in their means to wear Porygon2 down, or to scare it off with powerful Fighting-type attacks, before it causes irreversible damage. wreaks too much havoc. Porygon2 might have failed at going to space, but it will certainly not disappoint in the more down-to-earth UU metagame.</p>

[SET]
name: Duck Tank
move 1: Tri Attack
move 2: Ice Beam
move 3: Discharge / Thunderbolt
move 4: Recover
item: Eviolite
ability: Download / Analytic
nature: Modest / Quiet
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Porygon2 is one of the best tanks in UU thanks to its incredible bulk and has the firepower to back it up. A Download boost sends Porygon2's STAB Tri Attack above the power of Machamp's DynamicPunch, and while an Analytic boost is weaker<comma> it but still puts Tri Attack's power in the area of Swampert's Earthquake and Snorlax's Return. If such comparisons are not your cup of tea, perhaps a more direct approach will provide a clearer demonstration of Porygon2's destructive potential after a Download boost.</p>

<ul class="damage_calculation">
<li>Tri Attack vs. 252/0 Machamp 54.9% - 65.1%</li>
<li>Tri Attack vs. 4/0 Heracross 64.6% - 75.8%</li>
<li>Tri Attack vs. 252/0 Hitmontop 56.3% - 66.4%</li>
<li>Discharge vs. 252/4 Suicune 54% - 63.9%</li>
<li>Discharge vs. 252/4 Slowbro 75.1% - 88.8%</li>
<li>Discharge vs. 252/4 Blastoise 65.7% - 77.3%</li>
<li>Discharge vs. 252/252 Empoleon 47.8% - 56.5%</li>
<li>Ice Beam vs. 208/48 Rhyperior 52% - 61.22%</li>
<li>Ice Beam vs. 252/136 Roserade 69.8% - 82.1%</li>
<li>Ice Beam vs. 248/228 Zapdos 60.6% - 71.5%</li>
</ul>

<p>Even without much investment into Defense or Special Defense, Porygon2 is very difficult to take down, which forces the opponent to rely on persistent chip damage or slowly chipping away it's health or firing off very powerful moves, particularly Fighting-type attacks from the likes of Heracross. Even switching into reasonably powerful attackers, such as Nidoking and Choice Scarf Flygon, is a piece of cake for Porygon2.</p>

<p>Here is the lowdown on Download: just as it is important to watch what you download on the Internet, it pays to know what Porygon2 can switch into if it wants to grab that precious Special Attack boost. Slowbro, Nidoqueen, and Rhyperior are obvious targets, but there are more subtle examples; Nidoking has base 75 Special Defense, which is lower than its base 77 Defense. Some other UU Pokemon, such as Suicune and Blastoise, have roughly even defenses but are typically EVed to be physically defensive. Still others have exactly even defenses, and while some more savvy players will know to invest a point into Special Defense to thwart Porygon2's downloading antics, although many players neglect to do this. Of course, all of this fishing for specific targets can be avoided by using the more calculus-friendly Analytic for your power (series) expansion needs, lol, calculus has nothing to do with computers, that's probably why sirn got confused though it misses some of the guaranteed 2HKOs demonstrated in the above damage calculations.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are fairly straightforward. Porygon2 has little need to increase its Speed, but it needs investment in HP and Special Attack to make the magic happen. As mentioned earlier, both Download and Analytic have their drawbacks; Download grants more power but limits the targets that Porygon2 can switch into in order to grab a power boost. On the other hand, while Porygon2 is slow enough to use Analytic to good effect, a good number of Pokemon are slower still, and minimizing Speed means Porygon 2 is outrun by Machamp and Azumarill who can massacre it with DynamicPunch and Superpower, respectively.being outrun by Machamp and Azumarill and getting massacred by DynamicPunch and Superpower, respectively.</p>

<p>Some other considerations are worth making. As Analytic Porygon2 wants to be slower than the opponent, Thunderbolt is more appealing for it than Discharge; this also happens to compensate for the power loss relative to a Download-boosted Discharge. Trace is a decent alternative ability as well, if Flash Fire users such as Chandelure are a problem to the rest of the team.</p>

<p>Despite all of the awesomeness that has been described, Porygon2 does have its weaknesses. Gradual damage from burn, Toxic, and sandstorm will take its toll, and force Porygon2 to use Recover. Ghost-types, Steel-types, and Calm Mind users are especially dangerous, as the former two resist Tri Attack while not being weak to Porygon2's coverage moves, and Calm Mind blunts Porygon2's damage as well. Snorlax can also comfortably wall Porygon2<period><remove comma> but it cannot do much back other than Whirlwind unless it has Curse. discuss this in checks and counters Without a boost from Download or Analytic, some of the threats mentioned in the damage calculation list become more dangerous. Finally, there are some truly powerful enemies, such as Victini, Darmanitan, Chandelure, and Houndoom, as well as Fighting-types such as Heracross, Cobalion, Machamp, and Hitmontop, that can take huge chunks off of Porygon2, if not OHKO it.</p>

<p>Entry hazards are great for helping Porygon2—especially the Analytic variant—secure some of its KOs. Roserade, Qwilfish, and Froslass are excellent for setting up Spikes as they resist Fighting-type attacks and the former two are immune to Toxic, both of which are commonly used against Porygon2. Gligar is a great Stealth Rock user and a very good teammatecomma for Porygon2, as its incredible physical bulk and Flying typing let it sponge the powerful physical attacks of UU, especially Fighting-type ones. Rhyperior, though it shares a Fighting-type weakness with Porygon2, is nonetheless a very good teammate, as it can set up Stealth Rock, lure in Slowbro and Suicune so that Porygon2 can switch into them, and do a number to most Steel-types. Using Rapid Spin to remove the opponent's entry hazards, or Magic Bounce to prevent them, is also worth considering. Blastoise, Hitmontop, and Xatu are good examples users of these; the first two are very hardy (Hitmontop even has Intimidate to sponge those usually physical Fighting-type moves), while Xatu doubly resists Fighting.</p>

<p>Powerful attackers that resist Fighting synergize well with Porygon2 to help with the wallbreaking effort. Zapdos and Chandelure are good examples of such Pokemon; both can be very threatening with thanks to their high Special Attack stats. Chandelure can also deal with Ghost-types<comma> such as Sableye and Dusclops<comma> by switching into anything other than a Ghost-type move. Rotom-H does not resist Fighting but plays a similar role to Zapdos. However, all three falter against Snorlax. On the physical side, Heracross is quite ideal, as Guts allows it to benefit from switching into Will-O-Wisp from Sableye, Dusclops, and defensive Mismagius, and nearly OHKO Sableye even with Megahorn. Heracross can also deal with Snorlax. All of the aforementioned teammates can also deal with Steel-types.</p>

<p>If Porygon2 uses Download, physical attackers can lure in physically defensive Pokemon. Fire-types such as Darmanitan, Arcanine, and Victini are ideal for this, as they lure in both Rhyperior and Slowbro.</p>

[SET]
name: Defensive Duck
move 1: Ice Beam
move 2: Discharge / Thunderbolt
move 3: Toxic / Thunder Wave
move 4: Recover
item: Eviolite
ability: Trace
nature: Bold / Calm
evs: 252 HP / 176 Def / 80 SpD

[SET COMMENTS]

<p>This set takes Porygon2's immense bulk and makes it even more extreme. The goal of this variant of Porygon2 is to force switches and spread status by walling a wide variety of Pokemon. Its uninvested Special Attack stat and BoltBeam coverage are decent enough to maintain an offensive presence as well. Trace bolsters Porygon2's defensive capabilities by allowing it to "borrow" some great abilities from unsuspecting foes. Trace Magic Bounce to inflict Xatu with its own Toxic, or use Rhyperior's Solid Rock to sponge the attacks of its Fighting-type buddies more easily. Use Shaymin's Natural Cure to fix that time you switched into Toxic, or switch into the powerful Fire-type STABs of Chandelure, Houndoom, and Arcanine by copying their Flash Fire. Who knew that adding eigenvalues I honestly doubt many people reading this have taken linear algebra, might want to consider using a different joke or taking this out completely. could be so much fun?</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread lets Porygon2 take on many of the powerful physical attackers in UU, while increasing its Special Defense somewhat to help against special attackers. It is good to assume that Porygon2 will take about 25% in residual damage as it switches in and tries to counter a Pokemon, whether that be from Stealth Rock and a layer of Spikes, Stealth Rock and two turns of sandstorm damage, or any similar situation. After accounting for this 25%, Porygon2 avoids being 2HKOed by attacks such as Choice Band Azelf's Zen Headbutt, Leftovers Rhyperior's Earthquake, and Life Orb Ambipom's Low Kick. Furthermore, it is not 3HKOed by Crobat's Brave Bird, and better sponges Choice Scarf Honchkrow's Brave Bird. An alternative is to use a Calm nature with the same spread, which allows Porygon2 to avoid a 2HKO from powerful special attacks such as Choice Specs Slowbro's Psychic.</p>

<p>All this said, the The EVs are fairly flexible and can be tailored to take on specific threats. A full-on physically defensive spread of 252 HP / 252 Def / 4 Spe Bold helps Porygon2 completely wall and defeat Choice Band users such as Flygon and Krookodile, and also enables it to sponge all of Azumarill's attacks bar Superpower. Extra Special Defense is less useful, but a fully specially defensive spread of 252 HP / 252 SpD / 4 Spe Calm does let Porygon2 deal with Choice Specs Yanmega and Chandelure—the latter of which could try to catch Porygon2 with Hidden Power Fighting—more effectively. Another possibility is a more mixed spread of 252 HP / 112 Def / 144 SpD Calm, which allows Porygon2 to survive the 2HKO from Mismagius's +2 Hidden Power Fighting.</p>

<p>Porygon2 does have several disadvantages as a wall. Lack of Leftovers recovery is a huge thorn in Porygon2's side<period> that makes it vulnerable to gradual damage. Passive damage from sources such as Stealth Rock and sandstorm slowly steal HP from Porygon2, and even weaker attacks leave their mark, however small. Worse still is that Porygon2 is setup bait against bulky Pokemon in general, and Toxic Spikes users and Calm Mind users in particular. Taunt in particular renders Porygon2 helpless as well; notable users include Crobat, Cobalion, and Mismagius. Because of all this, Porygon2 should be considered carefully and used as glue for a team that really needs it, rather than as a Pokemon to build a team around.</p>

<p>That said, Nidoqueen, Gligar, and Qwilfish are great teammates defensively, as they laugh at most physical attacks—Fighting-type ones in particular—and can set up entry hazards. Nidoqueen can also break walls with its Sheer Force-boosted attacks. Roserade and Froslass can switch into Fighting-type moves as well, but they are frailer physically, making them somewhat riskier choices. Nonetheless, they can use Dusclops, an opponent that Porygon2 can do virtually nothing to, as setup bait for Spikes. Roserade is also a good switch-in to Empoleon, another Pokemon that Porygon2 has issues with due to its high special bulk. Rapid Spin and Magic Bounce are certainly helpful as well; Xatu and Hitmontop are both good at taking Fighting-type moves, while Blastoise has good all-around bulk and should last a while.</p>

<p>One can also look into more offensive teammates that can switch into Fighting-type attacks aimed at Porygon2, as well as powerful attacks like Rotom-H's Overheat. Chandelure, Golurk, and Mismagius are completely immune to Fighting-type moves, and can easily obliterate walls that Porygon2 cannot break, with the exception of Snorlax. Sweepers such as Azelf, Togekiss, Nidoking, and Zapdos can switch in on Fighting-type attacks with ease. It is also recommended to have a revenge killer in reserve, as several offensive powerhouses can break through Porygon2 if it has been weakened before hand. Rhyperior can check Rotom-H while setting up Stealth Rock. In addition, it fares well against Snorlax and Darmanitan due to its titanic physical bulk and resistance to their STAB moves. Take caution, though, as it shares Porygon2's weakness to Fighting.</p>

<p>Some other teammates remain to can still be considered. Smeargle can set up whatever it wants to for its team, Spikes and Shell Smash being just two examples, and go to Porygon2 for defensive backup; in this case, the shared Fighting weakness hardly matters here due to Smeargle's frailty. Heracross can switch into Toxic or Will-O-Wisp from the likes of Sableye and Dusclops and proceed to wreck faces, while also dealing with Snorlax.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Thunderbolt
move 3: Ice Beam / Tri Attack
move 4: Recover
item: Eviolite
ability: Download / Trace
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>The only notable setup move available to Porygon2 (no, sorry, Charge Beam doesn't count) happens to fit this determined duck like a glove. Porygon2 is rather renowned for being an effective Trick Room supporter and attacker sweeper<period><remove semicolon> it becomes "fast" for sweeping purposes while retaining its amazing bulk for supporting purposes. Unlike most other supporters, it can use Trick Room over and over again. Trick Room generally requires a lot of flexibility to use, which Porygon2 has; it can bomb the opponent with BoltBeam coverage, switch to a sweeper, or use hit-and-run tactics. To get a good idea of how dangerous Porygon2 can be, picture someone strapping a jet pack on Andre the Giant.</p>

<p>All this said, having only two moveslots for attacks hurts considerably, as this set has to sacrifice either its STAB Tri Attack or one of Ice Beam and Thunderbolt. Tri Attack is a strong STAB that, after a Download boost, exceeds even the power of Machamp's DynamicPunch, and losing it will make Porygon2 less effective against some opponents, such as Rotom-H and Kingdra. On the other hand, ditching Ice Beam will leave Porygon2 less effective against Flygon and Rhyperior, while forgoing Thunderbolt makes Water-types such as Suicune a pain to take down.</p>

[ADDITIONAL COMMENTS]

<p>The typical "offensive Trick Room" spread of 252 HP / 252 SpA / 4 SpD Quiet is great for Porygon2, but more defensive EVs are also viable in order to make Porygon2 a better supporter. Analytic is obviously off the table here as Porygon2 aims to go first, so feel free to use Download for power or Trace to better deal with such opponents such as Chandelure and Houndoom.</p>

<p>Some especially dangerous threats Porygon2 should be wary of include opposing Victini, whose V-create allows it to take advantage of Porygon2's Trick Room. Substitute users are naturally a huge pain as they burn precious Trick Room turns. Sableye is also a dangerous time-waster due to Prankster<comma> Will-O-Wisp<comma> and Recover. Some teammates are suggested below with these threats in mind, in addition to the Fighting-types that would love to put an end to Porygon2's space-warping antics.</p>

<p>Fellow Trick Room users are a great help to keep Trick Room going. In particular, look for teammates that resist Fighting, such as Slowbro, Slowking, Victini, Dusclops, Cresselia, and Duosion. Slowbro in particular provides a great switch-in to opposing Victini's V-create, while allied Victini hardly cares about anything that Sableye throws out, other than perhaps Foul Play. Bronzong is also a good Trick Room user<comma> as it only has one weakness. Slow, bulky powerhouses in general make great Trick Room sweepers. Chandelure is a particularly good attacker to pair with Porygon2 due to its ludicrous strength; in addition, it wrecks most of the Ghost-, Psychic, and Steel-types that give Porygon2 problems, including Sableye and Victini. Rhyperior can also switch into and check Raikou, Rotom-H, and Victini (though all three could carry Hidden Power Grass or, in Victini's case, Grass Knot), as well as foil Substitute users with Rock Blast.</p>

[Other Options]

<p>All three abilities are decent on all of the sets, with the obvious exception of Analytic on Trick Room. Outside of the typical moves, however, Porygon2's movepool is rather redundant for attacking, and rather lacking for supporting. If Calm Mind users such as Suicune are a problem, Psych Up can be used to steal their boosts. Charge Beam can boost Special Attack, and is especially useful with Analytic, but the power loss against the usual targets of Discharge and Thunderbolt—namely Water-types such as Milotic and Suicune—should be considered. As it sports a mere 50 Base Power, Charge Beam only outdamages the other Electric-type moves at +2. Maybe discuss Shadow Ball as an option for dealing with Ghosts?</p>

[Checks and Counters]

<p>Porygon2 is generally weak to five things: gradual damage, Ghost-types, Steel-types, stat boosters with high Special Defense, and moves that remove its Eviolite (Knock Off, Trick, and Switcheroo).</p>

<p>Gradual damage can come in many forms: Stealth Rock, Spikes, Sandstorm, burn damage, Toxic damage, and even repeated attacks. Porygon2 has no Leftovers recovery to combat all this, causing its user's stylus or mouse cursor to twitch ever more nervously toward that Recover button. haha, I got an image of a 25 year old fat guy doing that. What's worse is that some Pokemon have enough special bulk to set up Spikes or Toxic Spikes on Porygon2 with little worry. These include Qwilfish, Roserade, and Scolipede.</p>

<p>The obvious problem that Porygon2 has with Ghost- and Steel-types is that they resist Tri Attack, and many of them are not weak against its coverage moves. Porygon2 can do very little against Dusclops and Sableye. The former can remove 39% of Porygon2's health per turn with burn damage and Seismic Toss, stall out Porygon2's attacks with Pressure, and even run RestTalk to nullify Toxic. Sableye can also be a nuisance, as it combines Prankster with Recover, Taunt, and Will-O-Wisp to kill off Porygon2 slowly. Registeel is immune to Toxic and can itself inflict Toxic on Porygon2; Empoleon is similar as even a Download-boosted Discharge does not 2HKO it.</p>

<p>Porygon2 is setup bait for a handful of specially bulky sweepers. Mismagius is the most notable, as it is immune to Tri Attack and can set up on Porygon2 with both Substitute and Calm Mind. Cobalion also resists Tri Attack and can set up Swords Dance or Calm Mind boosts. Despite the fact that Tri Attack hits them neutrally, Raikou and Suicune are also great candidates, though the latter might want to step tread carefully around Download-boosted Discharge. Snorlax can set up Curse on Porygon2, but without Curse, it has trouble doing much other than forcing Porygon2 out with Whirlwind.</p>

<p>Of course, another option is just to smash Porygon2's face in with powerful Fighting-type attacks or moves boosted by Choice Band or Choice Specs. Choice Band Flygon is a good minimum here; even if Porygon2 is defensive and Flygon doesn't 2HKO it, Porygon2 cannot just attack it with Ice Beam, as that will leave Porygon2 at low HP itself. Choice Band Escavalier is a fine candidate, while Victini does not even need a Choice Band to destroy Porygon2, as it can blast Porygon2 with a fairly accurate Focus Blast or smash it with a very powerful V-create. Darmanitan is also strong enough that even the Choice Scarf variant will send Porygon2 running for its programmer. Finally, Fighting-types such as Heracross, Hitmontop, and Machamp are obvious candidates for duck-breaking. Special attackers should also not be forgotten; Rotom-H's Overheat will definitely leave a dent, while Choice Specs-boosted attacks from Pokemon about as strong as Yanmega (or stronger) will also do the job with the help of residual damage. Check for Trace before sending in Houndoom or Chandelure; in the event that Porygon2 has Trace, aim Hidden Power Fighting at it.</p>

<p>If all else fails, I heard that some Porygon2 stop functioning when you tell them that pi is exactly 3.</p>

Seems like you're trying too hard to lengthen the analysis and you're adding details that don't matter, but there's nothing wrong with the prose, so I'll keep most of these parts in. In the future, remember that less is sometimes more.

gpstamp


2/2
 
Some comments on the second GP:

  • I had "utility counter" instead of "counter to various threats" before the GP checks, but I wasn't sure if it was a recognized enough term to use. I've reverted it to "utility counter" nonetheless.
  • The reason I opened Duck Tank the way I did was that Porygon2's viability as a tank comes from both its bulk AND its offensive prowess.
  • Read: "while X, Y"; "although" is not needed.

In general, I'm not sure what you mean by details that don't matter. I'll admit I was pretty meticulous in the bullet point drafts of this analysis that went through QC, but unless circumstances have changed, from what I understand, the general structure of the AC of an analysis (and the analysis in general) is:

Description of the set -> Advice on how to play the set (amount of detail may vary, happened to be a lot here) -> Other options -> Weaknesses -> How to build the team around the weaknesses

So while the analysis is long, it's long for various reasons. I don't think I particularly "tried too hard" on this analysis to describe Porygon2 in detail.
 
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