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Flatten (Timburr) evolves into Gurdurr (4/9 EC) and receives 2 MC and 1 DC (3/5 DC). She will save her MC.
Gurdurr (Flatten) F Nature: Adamant (+1 Attack, -1 Special Attack) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Drain Punch
Mach Punch
Counter
Poison Jab
Smack Down
Dig
Payback
Total Attacks: 17
Feck Knight (Wormadam) receives 2 MC, 1 DC (5/5), and 1 KOC. She will unlock her DW ability, Overcoat. She will put her KOC into MC and buy BW TM Dig and levelup Flail.
Frozen (Piloswine) receives 1 EC (7/9), 2 MC, and 2 KOC. (the post says 1 KOC, but it is an error-Piloswine KO'd both Pupitar and Togetic.) She will buy Hidden Power (Grass, 7), and Rain Dance.
So in my frustration earlier I didn't realise that I have some evolutions I can claim.
Dratini has 4/9 EC, so I'll evolve it.
I'll also dip into it's 4 MC to get level up moves Aqua Tail, Hyper Beam and BW TM Light Screen.
Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Dragon Tail
Dragon Dance
Aqua Tail
Hyper Beam
Extremespeed
Light Screen
Dragon Pulse
Ice Beam
Surf
Thunder
Protect
Fire Blast
Light Screen
I'm also evolving Charmander into CHARMELEON!!!
He also has 4 MC which I'll use for Brick Break and Shadow Claw
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Attacks:
Scratch
Growl
Leer
Ember
Metal Claw
Rage
Dragon Rage
Scary Face
Fire Fang
Smokescreen
Flamethrower
Crunch
Rock Slide
Counter
Will-o-Wisp
Rock Slide
Dig
Protect
Brick Break
Shadow Claw
Also some misc. moves!
Squirtle, 8 MC
Dig, Brick Break, Counter
8-2-2-3=1
That's a fifteen-man queue and I physically cannot look at spoiler tags. In order to approve, I would have to quote each individual post and write down what I find, then open a dex tab and examine each mon individually before turning that tab to the next mon. I'll just... not self-approve, then.
Camerupt [Tormeldon] (M) EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Fire Blast & Rock Tomb (Both BW TM)
---
Fidgit [Utilitand] (M) EC: 6/6
MC: 5 (+3 MC, +2 KO Counters) > 0
DC: 5/5
-Learns Sunny Day (BW TM) & Follow Me (BW Egg Move)
---
That's all. Fidgit now hits 70 moves, my first mon to hit that number, & Gastrodon hits 60 moves, my fourth to hit that milestone. :)
Hall Challenge, Battle 3
I gain 6 CC.
Valor the Rufflet gets 6 KOC. He will spend them on Level-up Moves Crush Claw and Brave Bird, and then put two in EC and two in DC.
Using rewards from match plus 5 UC into MC. Buying Sky Attack (Pre-Gen), Light Screen (BW TM), Reflect (BW TM), leaving me with no MC and 12 UC. I also unlock Magic Bounce with the DC. (So challenging hall once this is approved)
Fought this battle, and lost...and pretty badly, at that.
-My Lucario gains 3 MC, all of which is spent on the past gen move Magnet Rise.
-My Togekiss gains 3 MC, all of which is spent on the past gen move Water Pulse.
-My Cyclohm gains 3 MC, all of which is spent on the egg move Magnet Rise.
-My Zoroark gains 3 MC, two of which are spent on the TM move focus blast, while the last is spent on the level-up move Nasty Plot.
-Finally, I gain 3 CC, which I stockpile, leaving me at 13 CC total.
Rhyhorn evolved. After claiming the other stuff I get from the battle(2 MC, 1 DC, 1 KOC(EC)), it should look like this. I also get 2 CC, which I add to my stockpile.
Rhydon (Armodrillo)(Male)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities
Lightningrod(Innate):These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Dream World Ability(Locked): Reckless:(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Jeruf, male Trapinch -Nature: Quiet(+1 Special Attack; -15% Speed; -10% Evasion)
Personality:
After years of hunting since his hatching, Jeruf has the trait that he believes ensures survival: faith. Faith and the idea of faith drive him to extreme patience in wait of advantage. This persistance also is a driving force in his fighting technique: Jeruf rarely goes on the offensive, waiting for his opponent's will to falter. Aside from the arena, Jeruf is introverted and refuses to commune with the other pokemon. Many debate wether the purpose of this behavior is socially strategic or born out of a traumatic upbringing, while in reality, Jeruf constantly fears of social judgement. Jeruf's relationship with his trainer is undeveloped; he rarely approaches his trainer without the encouragement of food.
~Counters EC: 0/9 DC: 0/5 MC: 0
-Type: Ground(Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
-Abilities: Arena Trap( INNATE This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.)
Hyper Cutter(INNATE This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.)
DW LOCKED Sheer Force( CAN BE ENABLED This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.)
Sunflora [Flowra] (F) NATURE: Modest
TYPE Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW Unlocked): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17
SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solarbeam
OTHER
Encore
Endure
Grasswhistle
Growth
Ingrain
Leech Seed
Light Screen
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Synthesis
Worry Seed
---
Lotad [Poncho] (M) EC: 9/9 (+3 EC, +4 UC)
MC: 35 (+6 MC, +28 UC, +1 KO Counter) > 0
DC: 5/5 (+2 DC)
-Evolves into Lombre
-Learns Fake Out, Fury Swipes, & Water Sport upon evolution
-Unlocks DW Ability: Own Tempo
-Evolves into Ludicolo
-Learns Rain Dance, Energy Ball, Zen Headbutt, Uproar, Hydro Pump (All BW Level-Up), Solarbeam, Brick Break, Rest, Focus Blast, Grass Knot, Substitute (All BW TM), Leech Seed (BW Egg Move), Focus Punch, Endure, Drain Punch, Sleep Talk, & Whirlpool (All Past-Gen Moves)
Lombre [Poncho] (M) NATURE: Modest
TYPE Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
ABILITIES
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 4/9
MC: 4
DC: 5/5
ATTACKS (17) PHYSICAL
Astonish
Counter
Fake Out
Fury Swipes
Natural Gift
SPECIAL
Absorb
Bubblebeam
Giga Drain
Ice Beam
Mega Drain
Scald
OTHER
Growl
Mist
Nature Power
Protect
Synthesis
Water Sport
Ludicolo [Poncho] (M) NATURE: Modest
TYPE Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
ABILITIES
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
ATTACKS (34) PHYSICAL
Astonish
Brick Break
Counter
Drain Punch
Fake Out
Focus Punch
Fury Swipes
Natural Gift
Zen Headbutt
SPECIAL
Absorb
Bubblebeam
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hydro Pump
Ice Beam
Mega Drain
Scald
Solarbeam
Uproar
Whirlpool
OTHER Endure
Growl
Leech Seed
Mist
Nature Power
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Synthesis
Water Sport
---
Onix [Iron Chain] (M)
EC: 4/6 (+3 EC)
MC: 6 (+6 MC) > 0
DC: 4/5 (+3 DC)
-Learns Gyro Ball, Dragon Tail, & Substitute (All BW TM)
---
That's my mons done, now for the New Pokemon to add to the party!
Ledyba [Redian] (M) NATURE: Mild
TYPE Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Magikarp [Leviair] (M) NATURE: Relaxed (-10% Evasion)
TYPE Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Blah blah, I edit in the items to my profile. I'll just keep the Abra, Nincada(1 EC, 2 MC, 1 DC), Spinarak (2 EC, 6 MC, 2 DC; the KOC went to MC), and Tynamo (1 EC, 2 MC, 1 DC) to be claimed another day. I also get 14 CC.