Data Prize Claiming Thread (Update 5-09-13)

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+7 UC, up to 19 total.

Using 15 UC to buy my Colossoil the following moves:
Body Slam (LU)
Stone Edge, Bulldoze, Torment, Protect, Double Team, Substitute, Dragon Tail (All BW TM)
 
Claiming from here.

Mr.L: 2 CC and a Loss!
Smeargle: 3 MC, 1 DC, and the moves Recover, Earthquake, and Bonemerang
Oshawott: 1 EC, 2 MC, 1 DC
Duskull: 1 EC, 2 MC, 1 DC

Yeah, my Smeargle gets THOSE moves....yep.

I'll use smeargle's MC to buy 3 more sketch slots, and the DC will MAX HIM OUT! Yes, Moody's unlocked.

Oshawott goes to 4/9 and 4/5 for EC/DC respectively, meaning he evolves! No moves are gained on evolution, but i do buy the moves Encore (LU) and Aqua Jet (LU) with the earned MC. Shoals now looks like this:

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Dewott [Shoals] (Male)
Nature: Brave (+1 Atk, -15% speed, -10% evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 4/5

Moves:
-Tackle
-Tail Whip
-Water Gun
-Water Sport
-Focus Energy
-Razor Shell
-Fury Cutter
-Water Pulse
-Revenge
-Hydro Pump
-Encore
-Aqua Jet

-Air Slash
-Night Slash
-Brine

-Water Pledge

-Ice Beam
-Grass Knot
-Facade
-Substitute
-Protect

Total Moves: 19

Duskull will take the EC to bring himself to 2/9 (He has no DW Ability). The 2MC will be used to buy Substitute (BW TM).

I will store the CC to bring myself to 3CC. No use for it as of yet.
 
+3 UC
Dumping them into -spins wheel of Pokemon I have-
Dovahkiin the Sneasel's EC, bringing it from 0 -> 3.

EDIT: +3 more UC
These go to Houdin the Alakazam's MC. With those 3, he purchases Calm Mind (LU) and Protect (TM)
Nope, I lied. Just purchasing Calm Mind, and stockpiling the 2 UC for the end of this post.

EDIT: Well, it was fun while it lasted
14 HOC are distributed this way:
EC 0 -> 6
DC 0 -> 5
MC 0 -> 3 -> 0

I gain the almighty Gust upon evolution, and spend the 3 MC on Hurricane (LU), Tailwind (LU), and Sunny Day (pre-evo LU)
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Whimsicott (Fluttershy) Female
Nature: Calm (+ SpD, - Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (16 total)
Physical:
Razor Leaf

Special:
Absorb
Mega Drain
Giga Drain
Hidden Power (Fire- 7)
Energy Ball
Solarbeam
Gust
Hurricane

Status:
Growth
Leech Seed
Stun Spore
Cotton Spore
Poisonpowder
Cotton Guard
Encore
Grasswhistle
Switcheroo
Substitute
Taunt
Endeavor
Sunny Day

Using the 14 CC and the 2 UC from before to buy a slew of new friends. If you don't get what they're from, shame on you! (currently editing them in)
(2 for Rufflet, 2 for Beldum, 3 for Misdreavus, 2 for Cleffa, and 7 for Ditto)

Pretty sure male-only species get 3 extra TMs due to them not having Egg moves...
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Rufflet (Robin) Male
Nature: Adamant (+Atk, -Spa)
Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13 total)
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Protect
Double Team
Fly
Substitute
U-Turn
Rock Slide

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Beldum (Cyborg) -
Nature: Adamant (+Atk, -SpA)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (4 total)
Take Down

Zen Headbutt
Iron Head
Headbutt

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Misdreavus (Raven) Female
Nature: Modest (+SpA, - Def)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: n/a

Attacks: (13 total)
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Destiny Bond
Imprison
Nasty Plot

Shadow Ball
Thunderbolt
Psychic

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Cleffa (Starfire) Female
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW ability- LOCKED): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
-10% evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13 total)
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Metronome
Aromatherapy
Mimic

Solarbeam
Round
Shadow Ball

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Ditto (Beast Boy) -
Nature: Quirky
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW ability- LOCKED): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: n/a
MC: n/a
DC: 0/5

Attacks: (1 total- complete movepool!)
Transform
 
I'd like to spend some stockpiled TCs on a Pokemon.

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Murkrow (Bec) (F)
Nature *Quiet: (+ SAtk, -Spe, -10 Evasion)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying: *Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities
Insomnia
Type: Inate
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck
Type: Inate:
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

DW: Prankster (Locked)
Type: Inate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Sky Attack
Mirror Move
Roost

Shadow Ball
Psychic
Protect

I have 3 TC, so I will have none left over.
 
as per this battlei get 2 CC, and Hot Potato gets 2 EC (w/ KOC), 2 MC, and 1 DC. Embirch evolved into Flarelm!

flarelm.png

Flarelm Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 6/9
MC: 1
DC: 4/5

Attacks:
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Earth Power
Counter
Dragonbreath

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure

using the 8 MC (with the two i just claimed) to get Synthesis(1), Lava Plume(1), Hidden Power (ice, 7)(2), Endure (3) and stockpiling last one
 
I think Objection was hinting at me to do a claim run yesterday @_@

~~~

The Wanderer ; Pwnemon ; Complications (Remove all the (*)'s from the starting moves, they aren't needed) ; WaterWarrior ; King Serperior (Please use the actual names of mons to make it easier to approve) ; Mr.L ; typon77 ; TheWolfe ; CMFP ; Korski Approved

SubwayJ: Not Approved, although it's hardly your fault. Your ref has made an error with the prizes. A ruling on Pay Day prevents the loser gaining CC from it, since it was once abused. You may wish to reconsider your purchases, and repost the entire match and reclaim awards.

AOPSUser: Not Approved. Although it's not been added to the DAT, hence it's not your fault, Pay Day never gives out CC to the loser. If you could fix that you're approved.

+1.2 UC, brings me to 1.8 UC total.

~~~

+2 CC (21)

Cyclohm gains 4 MC (3 + 1 KOC). I'll get him... Wild Charge & Waterfall, both from 5th Gen TMs, leaving 0 MC.

Krillowatt gains 5 MC (3 + 2 KOC). He has 6 overall thanks to his stored MC, so I'll purchase Dive, Toxic and Thunder Wave from 5th Gen TMs, leaving 0 MC.

I get to pick a 3rd mon to give 3 MC to. Let's go with Manectric, who gains Shock Wave, leaving 0 MC.
 
http://www.smogon.com/forums/showthread.php?p=4148574

clamperl.png

Bejeweled the Clamperl (F)

Bejeweled (clamperl) gets 1EC, 2MC and a DC

With the 2MC she is going to learn Surf (HM)

So she earns…


clamperl.png

Bejeweled the Clamperl (F)

1/6EC (+1)
0MC (+2-2)
1/5DC (+1)

+Surf (HM)


From this battle I also get a loss and 2CC (I think thats right)
Which will be used to purchase a new friend

Monohm.png

Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC 0/9
MC 0
DC 0/5

Moves:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Heal Bell
Hydro Pump
Power Gem

Flamethrower
Thunder
Substitute
 
18 UC

EDIT: 4 UC

EDIT: 6 UC

EDIT: I noticed that I bought Stealth Rock as a Gen IV TM when I could have bought it as a level up move, and I bought Flail once as a level up and a Egg move (it's not even a level up move for Steelix), so it would be quite cool if I could get 3 MC back for these things, and use them on Body Slam.

EDIT: 16 UC

EDIT: Match. I get 2 CC, Elekid and Deino each get 1 EC, 3 MC, 1 DC, and 1 KOC. Elekid will learn Endure (3 MC) and Thunder (1 KOC), and Deino will learn Draco Meteor (2 MC), Outrage (1 MC), and Dragon Pulse (1 KOC).

EDIT: 8 UC

EDIT: 3 UC

EDIT: spending some UC:

Regirock: Endure (3), Counter (3), Hammer Arm (1), Drain Punch (3), Rock Polish (2), Protect (2), Substitute (2)

Aerodactyl: Sky Drop (1), Rock Slide (1), Crunch (1), Aqua Tail (3), Sky Attack (3), Smack Down (2), Earthquake (2), Sandstorm (2)

Krillowatt (already has 1 MC): Icy Wind (3), Discharge (1), Hone Claws (2)

Throughout this post, that's 55 UC gained, I already have 106, and I spent 36, making a final total of 125.
 
Finally claiming from here

I get 4 CC

Steelstrike the Onix gets 1 EC, 2 MC, and 1 DC. I also put 5 UC into his EC, allowing him to evolve into Steelix! He'll get Rock Slide (BW TM) with the MC and gets Ice Fang, Thunder Fang, and Fire Fang by level-up upon evolution.

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Steelix - Steelstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15v)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 23

EC: 0/6 -> 1/6 -> 6/6
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Sand Tomb
Stone Edge

Heavy Slam
Rock Blast
Stealth Rock

Protect
Earthquake
Rock Slide
Substitute
Stonestrike the Rhydon gets 1 EC, 2 MC, 1 DC and 2 KOC. Both KOC go into EC, and I also put 2 UC into his EC, allowing him to evolve into Rhyperior! He'll get Dragon Tail (BW TM) with the MC and gets Poison Jab by level-up upon evolution.

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Rhyperior - Stonestrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20
Total Moves: 18

EC: 4/9 -> 7/9 -> 9/9
MC: 0 -> 2 -> 0
DC: 1/5 -> 2/5

Attacks:
Poison Jab
Horn Attack
Stomp
Fury Attack
Scary Face
Rock Blast
Drill Run
Stone Edge
Earthquake
Megahorn

Counter
Crunch
Ice Fang

Protect
Dig
Rock Slide
Dragon Tail
Substitute
Glacierstrike the Piloswine gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC will go into EC, and he'll get Light Screen (BW TM) with the MC.

Axestrike the Fraxure gets 1 EC, 2 MC, and 1 DC. I also put 4 UC into his EC, allowing him to evolve into Haxorus! He'll get Earthquake (BW TM) with the MC.

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Haxorus - Axestrike (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Total Moves: 17

EC: 4/9 -> 5/9 -> 9/9
MC: 0 -> 2 -> 0
DC: 1/5 -> 2/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Outrage

Counter
Endeavor
Endure

Protect
Earthquake
Dig
Substitute
Leafstrike the Servine gets 1 EC, 2 MC, and 1 KOC. The KOC will go into EC and he'll get Protect (BW TM) with the MC.

Sludgestrike the now Nidoking gets 3 MC and 1 KOC. The KOC will go into MC and he'll get Taunt (BW TM) and Protect (BW TM) with the MC.

Finally, I'll use 2 of my remaining 4 UC as EC for Joystrike the Chansey to evolve her into Blissey! And I'll use the last two so she can learn Light Screen and Heal Pulse, both level-up.

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Blissey - Joystrike (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Total Moves: 20

EC: 7/9 -> 9/9
MC: 0
DC: 2/5

Attacks:
Defense Curl
Pound
Charm
Growl
Tail Whip
Copycat
Refresh
Softboiled
DoubleSlap
Sweet Kiss
Minimize
Sing
Bestow
Light Screen
Heal Pulse

Aromatherapy
Counter
Gravity

Ice Beam
Protect
Reflect
Fire Blast
Substitute
 
Claiming from a match.

Korski: 2 CC (-->17)

Quotient the KIRLIA: 1 EC (-->6/9), 2 MC, 1 DC (-->3/5) | Spending 2 MC on Substitute (BW TM)

Also Claiming from the Battle Hall.

Korski: 16 CC (-->33) | Spending 26 CC on an Exp. Share and 5 Enigma Berries (-->7 CC).

Kitch the PYROAK: 16 HC (-->MC) | Spending 16 MC on Roar (BW TM), Endure (past gen. TM), Stealth Rock (past gen. TM), SolarBeam (BW TM), Facade (BW TM), Rest (BW TM), And Bulldoze (BW TM).

Finally I'll cash in some MC that's been sitting around.

Bullshorts the SNORLAX: Spending 4 MC on Endure (past gen. TM) and Block (LU).

Criminal the GENGAR: Spending 3 MC on Bide (past gen. TM).

Empire the CYCLOHM: Spending 5 MC on Thunder Wave (BW TM) and Endure (past gen. TM).

Yonderwear the BLAZIKEN: Spending 3 MC on Bounce (past gen. Tutor) (-->1 MC).
 
Claiming from here.

I stockpile the 8 CC.

Lendys the Haxorus learns Dragon Pulse (Level, 1 HC), Swords Dance (Level, 1 HC), Guillotine (Level, 1 HC), Giga Impact (Level, 1 HC), Hone Claws (BW TM, 2 HC), and Draco Meteor (BW TM, 2 HC).
 
Legend Run Claim

This might take a while.

ITEMS GAINED
Macho Brace
BrightPowder
Rocky Helmet

POKEMON CAUGHT
Delibird
Glaceon
Mamoswine

COUNTERS
SoS: 10 CC
Arghonaut: 12 MC, 2 KO
Volcarona: 6 MC, 3 DC, 1 KO
Revenankh: 6 MC, 3 DC, 1 KO
Glaceon: 4 MC, 2 DC
Mamoswine: 1 MC

10 CC, a Macho Brace, a Rocky Helmet and a Brightpowder... Still no consolation for no Regice.

I won't be claiming Delibird, as it is a piece of shit and is only good as a punching bag :) Less work for the approvers. Ain't I nice? So, Arghonaut, Volcarona and Revenankh now look like this.

Arghonaut stockpiles the 12 MC, putting him at a ridiculous 25 (I'll be going on a spending spree later!). His KOs go to my CC.

Volcarona's KO goes to her MC, giving her 7, and she maxes out her DC.

Revenankh's KO goes to his DC, so he goes to 6 MC and 4/5 DC. I put a UC into his DC to max it out, because I can! Leaves me with 19 UC.

Now for the new mons, Cruise the Glaceon and Ciara the Mamoswine.

471.png

Glaceon "Cruise" (M)
Nature: Modest (+1 SpA, -1Atk)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate, locked) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: 1 (-)
Def: 4
SpA: 6 (+)
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 2/5

Attacks:
Levelup
Tackle
Tail Whip
Helping Hand
Quick Attack
Growl
Sand-Attack
Icy Wind

TM:
Ice Beam
Shadow Ball
Toxic

Egg:
Detect
Wish
Endure
The 4 MC are spent on Hail, Mirror Coat, Blizzard and Barrier (all BW Levelup).

473.png

Mamoswine "Ciara" (F)
Nature: Sassy (+1 SpD, -15% Spd, -10% eva)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 69 (80/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 0/5

Attacks:
Levelup
AncientPower
Tackle
Horn Attack
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Hail

TM:
Stone Edge
Dig
Toxic

Egg:
Icicle Crash
Icicle Spear
Stealth Rock
I spend her 1 MC on Earthquake (level)
 
I suck at the battle hall

With the 2HC Fruit Ninja the Protowatt will gain 2EC leaving him at 3/6EC

The 2CC will be used to purchase...

Spr_5b_060_s.png

Monopoly the Poliwag (M)
Nature: Mild (+Sp Atk, - Def)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities

Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW-Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats: (Mild Nature)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Moves:

Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
BubbleBeam

Encore
Ice Ball
Mud Shot

Ice Beam
Scald
Substitute
 
Using 3 of my 4 UC towards my Darumaka's EC, meaning it's at 6/6 and it evolves!
Using the last EC towards its MC, and using the one it already has too, I'll buy the TM Earthquake.

555.png

Darmanitan [Shingo] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Fire
Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bio: As my most unique acquisition, I obtained Shingo from my father as a parting gift. My brother and I each got to chooses between Shingo and his Eevee. I immediately saw how Shingo's power and personality could benefit my team. Shingo is always good spirited and happy to be around friends. While he can be a bit of a troublemaker at times, everyone knows its with good intentions, and he can usually share his happiness with friends by spreading laughter.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode [DW LOCKED]: (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (95*1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

Attacks: (21)

Physical
Earthquake
Facade(*)
Fire Fang(*)
Fire Punch(*)
Flare Blitz
Headbutt(*)
Incinerate(*)
Rage(*)
Rock Slide(*)
Rollout(*)
Superpower
Tackle(*)

Special
Uproar(*)

Status
Encore(*)
Sleep Talk(*)
Taunt
Will-O-Wisp(*)
Work Up(*)
Yawn(*)
 
Claiming my rewards from this gym match.

Currency Counters: 40+3=43

Major Ursa (Ursaring):
MC: 3

Using that on Yawn via Egg Move

Kimli (Snorlax):
MC: 3

Spending that on Psychic via BW TM and Block via level up.

Serenity (Togekiss):
MC: 3

Spending that on Roost via 4th Gen TM.

That'll be all.
 
Claiming from here.
I nab 3 CC. (Amulet Coin)

Smudge, my Swalot, claims 3 MC.
He'll spend all three on Water Pulse, via past-gen TM.

Watt, my Galvantula, claims 3 MC and 2 KOC, both of which go into MC.
She'll spend all five on Thunderbolt and Thief (BW TM) and Bug Buzz (LU)

Xerox, my Ditto, claims 1 KOC, which I will add to CC. (What else would I do with it?)

I also used one Enigma Berry.

Thanks!
 
I had several overlapping battles, and after one my Gastly evolve into a Haunter, so the tokens awarded to Gastly actually belong to Haunter. Please check my ASB team registration for accurate data instead of the battle, but here it is for proof anyways:
http://www.smogon.com/forums/showthread.php?t=3463540

SubwayJ said:
Complications gains 2CC

His Pawniard Optimus gets 1EC 2MC 1DC and 1 KOC
His Gastly Frenzy gets 1EC 2MC and 1DC
This brings Haunter up to 6 EC and 8 MC. I would like to buy the moves:
Hidden Power Ice (7) (Via TM, 2MC)
Thunderbolt (Via TM, 2MC)
Pain Split (Via Past Gen Move Tutor, 3MC)

This leaves Haunter with 1 MC.

As for Pawniard, who actually has 4 EC, I would like to use my KOC to get 6 EC and evolve him into Bisharp.

Bisharp (Optimus) (M)
Spr_5b_625.png

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 4/5

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Using my 6 MC, I would like to purchase:
Iron Head (level-up, 1MC)
Night Slash (level-up, 1MC)
Thunder Wave (TM, 2MC)
Aerial Ace (TM, 2MC)
That would leave me with 0 MC.

My total CC should be 2
 
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