Rules
Pokemon: 3v3 (B3P3 for Challenger, B8P3 for Leader)
Format: Singles
DQ: 48 Hours
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
2 Recovers / 5 Chills
Arena
The Wasteland
Leader Engineer Pikachu
Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats: 105 / 105 / 75 / 65 / 100 / 50
HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Screech
Mud Bomb
Fling
Sludge Bomb
Acid Armor
Sludge Wave
Gunk Shot
Memento
Acid Spray (#)
Imprison
Shadow Sneak (#)
Shadow Punch
Stockpile (#)
DynamicPunch
Endure
Pain Split
Toxic
Venom Shock (#)
Taunt
Protect
Rain Dance
Thunderbolt (#)
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast (#)
Torment
Focus Blast
Incinerate
Explosion
Payback
Rock Slide
Substitute
Zap Cannon
Giga Drain
Bide
Move Count: 47
Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Magic Coat
Metronome
Pain Split
Seismic Toss
Spite
Snore
Trick
Uproar
Toxic
Venom Shock
Hidden Power [Ground 7]
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt (#)
Thunder
Return
Psychic
Brick Break
Double Team
Sludge Bomb (#)
Torment
Facade
Rest
Attract
Thief
Focus Blast
Energy Ball
Will-O-Wisp (#)
Psych Up
Poison Jab
Swagger
Substitute
Trick Room
Rock Smash
Headbutt
Zap Cannon
Giga Drain
Mega Drain
Sleep Talk
Bide
Skill Swap
Snatch
Move Count: 80
Venusaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 9 / 9
Move Counter: 2
Dream Counter: 5 / 5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Petal Dance
Synthesis
Seed Bomb
SolarBeam
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Frenzy Plant
Knock Off
Outrage
AncientPower
Roar
Toxic (#)
Venom Shock (#)
Protect
Safeguard
Frustration
Earthquake
Return
Double Team
Sludge Bomb
Energy Ball
Flash
Bulldoze
Grass Knot
Substitute (#)
Reflect
Bide
Fury Cutter
Move Count: 43
Drapion (Sasori) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stats: 70 / 90 / 110 / 60 / 75 / 95
HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Bug Bite
Thunder Fang
Ice Fang
Fire Fang
Poison Fang
Venom Shock
Toxic Spikes
Hone Claws
Confuse Ray (#)
Whirlwind (#)
Agility (#)
Faint Attack
Iron Tail
Pursuit
Aqua Tail
Fury Cutter
Swords Dance (#)
Substitute (#)
Taunt (#)
Earthquake
Rock Slide
Double Team
Protect
Dig
Brick Break
Aerial Ace
Torment
Endure
Sleep Talk
Rest
Roar
Return
Frustration
Rock Tomb
False Swipe
Struggle Bug
Bulldoze
Rain Dance
Move Count: 47
Toxicroak (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats: 83 / 106 / 65 / 86 / 65 / 85
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch
Nasty Plot
Poison Jab
Sludge Bomb
Flatter
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Bounce
Knock Off
Helping Hand
Ice Punch
Icy Wind
Low Kick
Magic Coat
Super Fang
Toxic
Venom Shock (#)
Taunt
Protect
Rain Dance (#)
Earthquake
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Torment
Low Sweep
Payback
Stone Edge
Bulldoze
Rock Slide (#)
X-Scissor
Substitute
Endure
Move Count: 50
Crobat (Kozu) (F)
Nature: Naive (+15% Speed, +25.86% Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Cross Poison
Air Slash
Haze
Acrobatics
Brave Bird (#)
Hypnosis (#)
Nasty Plot (#)
Giga Drain
Quick Attack
Zen Headbutt
Whirlwind
Heat Wave
Sky Attack
Super Fang
Sleep Talk
Toxic (#)
Taunt (#)
Substitute (#)
Venom Shock
Fly
Double Team
Bide
Protect
Roost
Endure
Torment
Snatch
Detect
Shadow Ball
Hyper Beam
Rest
U-Turn
Dark Pulse
Move Count: 41
Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Evolution Counter: 6 / 6
Move Counter: 7
Dream Counter: 5 / 5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Sludge Wave
Acid Spray
Barrier
Screech
Water Pulse
Poison Jab
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Endure
Icy Wind
Knock Off
Role Play
Toxic
Venom Shock
Ice Beam (#)
Blizzard
Protect
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald (#)
Poison Jab
Substitute (#)
Surf
Dive
Giga Drain
Reflect
Bide
Brine
Sleep Talk
Whirlpool
Move Count: 47
Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Folow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Smack Down
Earthquake
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Torment
Rest
Low Sweep
Acrobatics
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Endure
Move Count: 68
Challenger: Maxim
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC:6/6
MC:0
DC:5/5
Attacks (30):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Bide
Protect
Reflect
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf
Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)
Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash
Counter
Close Combat
Double-Edge
Night Slash
Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure
Protect
Taunt
Earthquake
Rock Slide
Swords Dance
Double Team
Brick Break
Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (26):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Nasty Plot
Extrasensory
Substitute
Heat Wave
Psyshock
Protect
Hyper Beam
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
We'll kick it off with the official coinflip to determine who sends out first. I'll use proper Australian money for this one, so should the Queen show her head it will be Engineer Pikachu sending out first, where the cute little Aussie animal means the burden falls on Maxim!
Heads it is! Engineer, you're up.
Turn Order
Leader Engineer Pikachu sends out first Pokemon, selecting ability and items.
Maxim sends out first Pokemon, selecting ability and issuing actions.
Leader Engineer Pikachu issues actions.
deadfox081 referees.
Pokemon: 3v3 (B3P3 for Challenger, B8P3 for Leader)
Format: Singles
DQ: 48 Hours
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
2 Recovers / 5 Chills
Arena
The Wasteland
Field Type: Poison
Complexity: Moderate
Format: All Formats
Restrictions: All moves are allowed.
Description:
In the abandoned wasteland, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents non-Poison Pokemon from digging as well as they normally would; its base power is reduced to six (6) and the user will have a 30% chance to become badly poisoned due to the toxic sludge. Moreover, because Poison-type Pokemon are used to and are comfortable with the sludge conditions, Poison-typed Pokemon regain an addition six (6) HP and six (6) Energy each time they chill.
Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, creating "Toxic Sands," the swirling makes the sludge choppier, reducing the Speed of all non-Poison Pokemon by 30%; in addition, the speed boost from Sand Rush is nullified. Moreover, all Pokemon who breathe will have a 50% chance at the end of each round to become badly poisoned from inhaling the toxic sand particles. Due to the rather translucent cloud of poisonous gas, Sunny Day or Drought will instead create a field effect called "Hazy Sunlight." Hazy Sunlight will alter the BAP changes of Fire and Water moves to +2 and -1, respectively.
Summary: Poisonous Haze that deals 1 DPA and corrodes Steel-types, Dig and Dive changes, chill benefits for Poison Pokemon, weather effects.
Complexity: Moderate
Format: All Formats
Restrictions: All moves are allowed.
Description:
In the abandoned wasteland, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents non-Poison Pokemon from digging as well as they normally would; its base power is reduced to six (6) and the user will have a 30% chance to become badly poisoned due to the toxic sludge. Moreover, because Poison-type Pokemon are used to and are comfortable with the sludge conditions, Poison-typed Pokemon regain an addition six (6) HP and six (6) Energy each time they chill.
Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, creating "Toxic Sands," the swirling makes the sludge choppier, reducing the Speed of all non-Poison Pokemon by 30%; in addition, the speed boost from Sand Rush is nullified. Moreover, all Pokemon who breathe will have a 50% chance at the end of each round to become badly poisoned from inhaling the toxic sand particles. Due to the rather translucent cloud of poisonous gas, Sunny Day or Drought will instead create a field effect called "Hazy Sunlight." Hazy Sunlight will alter the BAP changes of Fire and Water moves to +2 and -1, respectively.
Summary: Poisonous Haze that deals 1 DPA and corrodes Steel-types, Dig and Dive changes, chill benefits for Poison Pokemon, weather effects.
Leader Engineer Pikachu

Muk (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +10% accuracy with attacks)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Stats: 105 / 105 / 75 / 65 / 100 / 50
HP: 110
Atk: **** (4)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 43 (50 / 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Screech
Mud Bomb
Fling
Sludge Bomb
Acid Armor
Sludge Wave
Gunk Shot
Memento
Acid Spray (#)
Imprison
Shadow Sneak (#)
Shadow Punch
Stockpile (#)
DynamicPunch
Endure
Pain Split
Toxic
Venom Shock (#)
Taunt
Protect
Rain Dance
Thunderbolt (#)
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast (#)
Torment
Focus Blast
Incinerate
Explosion
Payback
Rock Slide
Substitute
Zap Cannon
Giga Drain
Bide
Move Count: 47

Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)
Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats: 60 / 65 / 60 / 130 / 75 / 110
HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond
Hex
Nightmare
Astonish
Clear Smog
Disable (#)
Explosion (#)
Fire Punch
Grudge
Haze
Ice Punch (#)
Perish Song
Psywave
Scary Face
Body Slam
Counter
DynamicPunch
Endure
Focus Punch
Knock Off
Icy Wind
Magic Coat
Metronome
Pain Split
Seismic Toss
Spite
Snore
Trick
Uproar
Toxic
Venom Shock
Hidden Power [Ground 7]
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt (#)
Thunder
Return
Psychic
Brick Break
Double Team
Sludge Bomb (#)
Torment
Facade
Rest
Attract
Thief
Focus Blast
Energy Ball
Will-O-Wisp (#)
Psych Up
Poison Jab
Swagger
Substitute
Trick Room
Rock Smash
Headbutt
Zap Cannon
Giga Drain
Mega Drain
Sleep Talk
Bide
Skill Swap
Snatch
Move Count: 80

Venusaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion
Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 80 / 82 / 83 / 100 / 100 / 80
HP: 100
Atk: *** (3)
Def: *** (3)
SpA+: ***** (5)
SpD: **** (4)
Spe-: 69 (80 / 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 9 / 9
Move Counter: 2
Dream Counter: 5 / 5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Petal Dance
Synthesis
Seed Bomb
SolarBeam
Endure
Giga Drain (#)
Ingrain
Leaf Storm
Light Screen (#)
Power Whip (#)
Skull Bash
Frenzy Plant
Knock Off
Outrage
AncientPower
Roar
Toxic (#)
Venom Shock (#)
Protect
Safeguard
Frustration
Earthquake
Return
Double Team
Sludge Bomb
Energy Ball
Flash
Bulldoze
Grass Knot
Substitute (#)
Reflect
Bide
Fury Cutter
Move Count: 43

Drapion (Sasori) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stats: 70 / 90 / 110 / 60 / 75 / 95
HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Bug Bite
Thunder Fang
Ice Fang
Fire Fang
Poison Fang
Venom Shock
Toxic Spikes
Hone Claws
Confuse Ray (#)
Whirlwind (#)
Agility (#)
Faint Attack
Iron Tail
Pursuit
Aqua Tail
Fury Cutter
Swords Dance (#)
Substitute (#)
Taunt (#)
Earthquake
Rock Slide
Double Team
Protect
Dig
Brick Break
Aerial Ace
Torment
Endure
Sleep Talk
Rest
Roar
Return
Frustration
Rock Tomb
False Swipe
Struggle Bug
Bulldoze
Rain Dance
Move Count: 47

Toxicroak (Kailu) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)
Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats: 83 / 106 / 65 / 86 / 65 / 85
HP: 100
Atk+: ***** (5)
Def-: ** (2)
SpA: *** (3)
SpD: *** (3)
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb
Sucker Punch
Nasty Plot
Poison Jab
Sludge Bomb
Flatter
Bullet Punch
Cross Chop (#)
Counter (#)
Drain Punch
DynamicPunch
Fake Out (#)
Feint
Me First
Bounce
Knock Off
Helping Hand
Ice Punch
Icy Wind
Low Kick
Magic Coat
Super Fang
Toxic
Venom Shock (#)
Taunt
Protect
Rain Dance (#)
Earthquake
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Torment
Low Sweep
Payback
Stone Edge
Bulldoze
Rock Slide (#)
X-Scissor
Substitute
Endure
Move Count: 50

Crobat (Kozu) (F)
Nature: Naive (+15% Speed, +25.86% Acc, Special Defense decreased by *)
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Stats: 85 / 90 / 80 / 70 / 80 / 130
HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5
Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech
Cross Poison
Air Slash
Haze
Acrobatics
Brave Bird (#)
Hypnosis (#)
Nasty Plot (#)
Giga Drain
Quick Attack
Zen Headbutt
Whirlwind
Heat Wave
Sky Attack
Super Fang
Sleep Talk
Toxic (#)
Taunt (#)
Substitute (#)
Venom Shock
Fly
Double Team
Bide
Protect
Roost
Endure
Torment
Snatch
Detect
Shadow Ball
Hyper Beam
Rest
U-Turn
Dark Pulse
Move Count: 41

Tentacruel (Kurage) (M)
Nature: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: **** (4)
SpD: ***** (5)
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Evolution Counter: 6 / 6
Move Counter: 7
Dream Counter: 5 / 5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
BubbleBeam
Hex
Hydro Pump
Wring Out
Sludge Wave
Acid Spray
Barrier
Screech
Water Pulse
Poison Jab
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Endure
Icy Wind
Knock Off
Role Play
Toxic
Venom Shock
Ice Beam (#)
Blizzard
Protect
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald (#)
Poison Jab
Substitute (#)
Surf
Dive
Giga Drain
Reflect
Bide
Brine
Sleep Talk
Whirlpool
Move Count: 47

Fidgit (Shokoli) (F)
Nature: Quiet (SpA increased by *, -10% Evasion, Speed decreased by 15%)
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats: 95 / 76 / 109 / 90 / 80 / 105
HP: 100
Atk: *** (3)
Def: **** (4)
SpA+: **** (4)
SpD: *** (3)
Spe-: 91 (105 / 1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 3
Dream Counter: 5 / 5
Attacks:
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Magic Room
Wonder Room
Circle Throw
Clear Smog
Wide Guard
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Heal Block
Me First
Air Slash
Lucky Chant
Earth Power
Acid Spray
After You
Disable (#)
Entrainment
Folow Me
Gastro Acid
Haze
Heal Pulse
Icy Wind
Metronome
Mimic
Spikes
Stealth Rock (#)
Wish (#)
Block
Swift
Twister
Toxic
Venom Shock
Sunny Day
Taunt (#)
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Smack Down
Earthquake
Dig
Shadow Ball (#)
Double Team
Reflect (#)
Sludge Wave
Torment
Rest
Low Sweep
Acrobatics
Stone Edge
Struggle Bug
Rock Slide
U-turn
Substitute
Endure
Move Count: 68
Challenger: Maxim

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC:6/6
MC:0
DC:5/5
Attacks (30):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Bide
Protect
Reflect
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf

Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)
Type:
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks (27):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest
Thrash
Counter
Close Combat
Double-Edge
Night Slash
Sleep Talk
Dynamic Punch
Ice Punch
Fire Punch
Thunder Punch
Seed Bomb
Endure
Protect
Taunt
Earthquake
Rock Slide
Swords Dance
Double Team
Brick Break

Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (26):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Nasty Plot
Extrasensory
Substitute
Heat Wave
Psyshock
Protect
Hyper Beam
Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
We'll kick it off with the official coinflip to determine who sends out first. I'll use proper Australian money for this one, so should the Queen show her head it will be Engineer Pikachu sending out first, where the cute little Aussie animal means the burden falls on Maxim!

Heads it is! Engineer, you're up.
Turn Order
Leader Engineer Pikachu sends out first Pokemon, selecting ability and items.
Maxim sends out first Pokemon, selecting ability and issuing actions.
Leader Engineer Pikachu issues actions.
deadfox081 referees.