



Ludicolo


Abilities: Swift Swim / Rain Dish / Own Tempo
Base Stats: 80 | 70 | 70 | 90 | 100 | 70
Ludicolo is another of the previously RU pokemon to drop down to the NU tier this month, and as any who used it before Aldaron's Proposal can attest, it's an extremely potent sweeper, infamous for breaking through teams that fail to outspeed the Swift Swim set or hit it with priority. This role has not changed in its transition to NU, and it remains one of the sharpest swords in a Rain Dance team's arsenal, providing Grass-type coverage to ensure that its sweepers are not stopped by opposing Water-types. Between Hydro Pump, Ice Beam, Giga Drain, and Focus Blast, its neutral coverage is, well, ludicrous, and with a Life Orb and a Modest nature it's not short of power either. If you want, you can even go mixed, with access to Waterfall, Seed Bomb, Ice Punch, Drain Punch and Swords Dance making at a surprising physical threat. However, Ludicolo also has plenty of defensive merit within the tier as one of the only viable bulky Water-types, as an excellent SubSeeder, and as a defensive response to the Rain teams it's frequently seen on.
As the tier settles, will Ludicolo maintain its presence as the defining offensive force of Rain Dance teams, or will it become a more defensive staple? Or will it just continue to dance around as a novelty, not taken seriously by players until they get swept by the dancing pineapple? Ay carumba!
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Ludicolo @ Life Orb
Nature: Modest
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
- Rain Dance
- Hydro Pump / Surf
- Giga Drain
- Ice Beam
The standard Ludicolo set is probably the deadliest; the self-sustaining Rain Dance sweeper. When using Swift Swim, Ludicolo outspeeds almost the entire tier, including speed demons such as Choice Scarf Haunter that would otherwise make good checks. Meanwhile, its Hydro Pump gains a second STAB boost and the power to break through even the bulkiest of walls with repeated hits. Meanwhile, Giga Drain gives Ludicolo a way to heal off residual damage from various Sucker Punches and Life Orb recoil, while still dealing respectable damage. Finally, Ice Beam destroys Grass-types and Altaria, and completes Ludicolo's trifecta of coverage. The scary thing is, this set doesn't even need to team support to potentially sweep; it has enough bulk and resistances to switch into battle constantly and sweep under Rain Dance all on its own.
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Ludicolo @ Life Orb
Nature: Adamant
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Waterfall
- Seed Bomb
- Ice Punch / Zen Headbutt / Drain Punch
While this set requires Rain Dance support from its teammates to be effective, its surprise value can completely overwhelm opponents who respond to it with specially-defensive checks. With Swift Swim activated and a Swords Dance boost under its belt, and physically defensive walls such as Quagsire and Tangela being more or less helpless to stop it, it presents a unique threat that can be difficult for opponents to respond too. It retains the excellent neutral coverage of the specially-offensive set, and also has interesting options such as Zen Headbutt and Drain Punch to abuse, for hitting specific targets. It can even use Nature Power if you fancy! What this set lacks in immediate power, it makes up for in initial disruptive ability.
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Ludicolo @ Leftovers
Nature: Modest
Ability: Rain Dish
EVs: 252 HP / 152 SpA / 104 SpD
- Scald / Hydro Pump
- Ice Beam / Toxic
- Giga Drain
- Synthesis / Leech Seed
Credit to Zebraiken
Ludicolo's defensive typing cannot be overlooked; a 4x resistance to Water, neutrality to Ice-, Grass-, and Electric-type attacks, and lack of common weaknesses make it a great defensive response to opposing Water-type sweepers such as Gorebyss, and a good defensive bulwark in general. Like all bulky Water-types, it has access to Scald and can thus potentially neuter physical attacks for the rest of the match. Unlike most of its competition, however, it has reliable recovery options in Synthesis, Leech Seed and Giga Drain, as well as potentially Rain Dish, giving it more longevity and letting it maintain its defensive presence for longer. Speed EVs can be used to outspeed standard Samurott, to hit it with Giga Drain before it can strike back with Megahorn, but this detracts significantly from Ludicolo's bulk. Rain Dish is used over Swift Swim to counteract Life Orb recoil when facing Rain Dance teams, and to give Ludicolo a better chance of surviving their powerful assaults.
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Ludicolo @ Leftovers
Nature: Calm
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SpD
- Substitute
- Leech Seed
- Toxic / Scald
- Ice Beam
Ludicolo also has a unique niche amongst Leech Seed users, with neutrality to Ice- and Fire-type attacks and Ice Beam to hit opposing Grass-type pokemon, alongside impressive numerical bulk. It can switch directly into a number of threats in the tier, forcing them out with its natural offensive presence and setting up a Substitute as they switch. With Leftovers and Leech Seed recovery, and Ludicolo's lack of common weaknesses, it can be quite hard to break Ludicolo down if it gets set up, especially as it can beat most checks to other Leech Seeders with Ice Beam. It also has the option to use Scald over Toxic, letting it hit Steel-type pokemon and giving it unique functionality within the tier. While this set is not as common as the others, its bulk is not to be underestimated.
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Other options include Haze, Rest + Sleep Talk, Teeter Dance + Own Tempo, Fake Out, and an array of other physical attacks to use on an all-out physically offensive set, although these are seldom more useful than the standard moves.