3 attack Terrakion may be boss, but I won't be using it on this team. I've only peaked 1410 with this team. It is HO and its pretty standard, but if used right the team has amazing synergy and doesn't have trouble taking out anything if played correctly. You generally want to get the hazards up early then proceed to dominate things but I'm pretty sure I don't need to explain HO so I would like to know Smogon's ever so loving opinions about this team so here goes.
Team at a glance:
Now lets go in depth:
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
~ Taunt: Taunt on this guy is so helpful, makes sure no early game rocks are set up and with focus sash it makes sure I stay alive to possibly get my rocks up the turn after or later in the game.
~ Stealth Rock: With sash I will always get my rocks up unless Espeon or Xatu want to step in my way, but that is usually predicted.
~ U-turn: Scout move allows me to hurt Ttar and other things that normally I wouldn't be able to touch. Very helpful and keeps momentum.
~ Fire Blast: This is extremely helpful since it ohkos Ferro and Scizor out of rain, obviously and just help me hurt steels that think I'm carry Psychic or some other move.
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
~ Close Combat: Its Close Combat on Terrakion what more do I need to say.
~ Stone Edge: Read the above statement.
~ Rock Slide: Now you're probably thinking why am I carrying 2 rock type moves? Well its simple, Stone Edge F**** me over everytime. It only hits when I don't really require it to. I usually use this more then Stone Edge.
~ Earthquake: Another odd attack, you see this sorta kinda often, its not expected but you do see it. This is very helpful for Jirachi since it hits it harder and I don't get a def drop usually allowing me to live a iron head if needed.
Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
~ Draco Meteor:Hydrei's spam attack it dents anything that comes in that isn't Chansey, It does a good chunk to blissey though, Not much else to say.
~ Dragon Pulse: For when I don't want to have -2 SpAtk, Still hits hard and does so consistently.
~ Flamethrower: Tears apart all steels that want to come in and try to take a draco.
~ U-turn: Keep momentum etc, doesn't really have coverage or anything just there to fill a spot.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
~ Bullet Punch: Bread and Butter of a banded Scizor set.
~ U-turn: Hits hard keeps momentum, standard set we all know how it works.
~ Superpower:Hits incoming steels hard or with my evs allows me to outspeed and kill other Scizors after prior damage.
~ Pursuit: Really to trap Latios, and Alakazam, I really don't have problems with either but this helps incase I slip up mid game.
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
~ Swords Dance: Obvious boosting move is obvious, makes him do l33t damage.
~ Close Combat: Standard Close Combat that destroys things.
~ Bullet Punch: For terrakion which is usually a lot more of a problem then Jellicent. So this over crunch.
~ ExtremeSpeed: There to clean things up that are faster then me and I can't kill with Bullet Punch.
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
~ Outrage: Spam move I don't use this if I know I'll need Mence later.
~ Dragon Claw: Go to move when I don't want to be locked in to outrage.
~ Fire Blast: Kills Steels that think its safe to switch in.
~ Earthquake:^ Also provides coverage against Jirachi which can be a pain in the arse.
FINAL THOUGHTS: Well all in all this team is good in my own opinion and really doesn't have any holes if played correctly. But, making a mistake or 2 can really cost the game. You can go into most games with the same plan and come out victorious but the plan can change on the fly and the team will still work. So all changes will be considered and tested, so thanks for looking at the team and tell me what you think should be changed.
FINAL LOOK:)
Exportable:
Threat List:
Scarf Jirachi is probably the bane of this team, it can demolish almost everything on my team if played correctly and has a good team behind it. I can usually muster enough damage to take it down while only taking minimal damage
Possible Changes:
Jirachi @ Leftovers/Expert Belt
Trait: Serene Grace
EVs: 252Hp / 148SpDef / 108Spe
Careful Nature (+SpDef -SpAtk)
~ Fire Punch
~ Iron Head
~ Wish
~ Stealth Rock
Team at a glance:






Now lets go in depth:

Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
~ Taunt: Taunt on this guy is so helpful, makes sure no early game rocks are set up and with focus sash it makes sure I stay alive to possibly get my rocks up the turn after or later in the game.
~ Stealth Rock: With sash I will always get my rocks up unless Espeon or Xatu want to step in my way, but that is usually predicted.
~ U-turn: Scout move allows me to hurt Ttar and other things that normally I wouldn't be able to touch. Very helpful and keeps momentum.
~ Fire Blast: This is extremely helpful since it ohkos Ferro and Scizor out of rain, obviously and just help me hurt steels that think I'm carry Psychic or some other move.

Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
~ Close Combat: Its Close Combat on Terrakion what more do I need to say.
~ Stone Edge: Read the above statement.
~ Rock Slide: Now you're probably thinking why am I carrying 2 rock type moves? Well its simple, Stone Edge F**** me over everytime. It only hits when I don't really require it to. I usually use this more then Stone Edge.
~ Earthquake: Another odd attack, you see this sorta kinda often, its not expected but you do see it. This is very helpful for Jirachi since it hits it harder and I don't get a def drop usually allowing me to live a iron head if needed.

Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
~ Draco Meteor:Hydrei's spam attack it dents anything that comes in that isn't Chansey, It does a good chunk to blissey though, Not much else to say.
~ Dragon Pulse: For when I don't want to have -2 SpAtk, Still hits hard and does so consistently.
~ Flamethrower: Tears apart all steels that want to come in and try to take a draco.
~ U-turn: Keep momentum etc, doesn't really have coverage or anything just there to fill a spot.

Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
~ Bullet Punch: Bread and Butter of a banded Scizor set.
~ U-turn: Hits hard keeps momentum, standard set we all know how it works.
~ Superpower:Hits incoming steels hard or with my evs allows me to outspeed and kill other Scizors after prior damage.
~ Pursuit: Really to trap Latios, and Alakazam, I really don't have problems with either but this helps incase I slip up mid game.

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
~ Swords Dance: Obvious boosting move is obvious, makes him do l33t damage.
~ Close Combat: Standard Close Combat that destroys things.
~ Bullet Punch: For terrakion which is usually a lot more of a problem then Jellicent. So this over crunch.
~ ExtremeSpeed: There to clean things up that are faster then me and I can't kill with Bullet Punch.

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
~ Outrage: Spam move I don't use this if I know I'll need Mence later.
~ Dragon Claw: Go to move when I don't want to be locked in to outrage.
~ Fire Blast: Kills Steels that think its safe to switch in.
~ Earthquake:^ Also provides coverage against Jirachi which can be a pain in the arse.
FINAL THOUGHTS: Well all in all this team is good in my own opinion and really doesn't have any holes if played correctly. But, making a mistake or 2 can really cost the game. You can go into most games with the same plan and come out victorious but the plan can change on the fly and the team will still work. So all changes will be considered and tested, so thanks for looking at the team and tell me what you think should be changed.
FINAL LOOK:)






Exportable:
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- U-turn
- Fire Blast
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Rock Slide
- Earthquake
Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- U-turn
Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- U-turn
- Fire Blast
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Rock Slide
- Earthquake
Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- U-turn
Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake
Threat List:

Scarf Jirachi is probably the bane of this team, it can demolish almost everything on my team if played correctly and has a good team behind it. I can usually muster enough damage to take it down while only taking minimal damage
Possible Changes:

Jirachi @ Leftovers/Expert Belt
Trait: Serene Grace
EVs: 252Hp / 148SpDef / 108Spe
Careful Nature (+SpDef -SpAtk)
~ Fire Punch
~ Iron Head
~ Wish
~ Stealth Rock