Open challenge
2v2 Mid-stage singles
1 Substitution
2 Recover/5 Chill
Items Off
All Abilities
Switch=KO
ASB Arena
2v2 Mid-stage singles
1 Substitution
2 Recover/5 Chill
Items Off
All Abilities
Switch=KO
ASB Arena
Challenging classical
2 v 2 LC training doubles
1 Day DQ
All Abilities
B3P2
2v2 NFE doubles
2 day DQ
1 substitution per mon
Training Items
0 chills/recoveries
Unown Soup
All abilities.
Accepting C$FP.
EDIT:
New challenge since I need to train my mons up.
5v5 Daycare Triples (1 FE, 4 NFEs)
2 Day DQ
2 Subs per mon
Arena: ASB Arena
Infinite recoveries/chills
Items=Training
Abilities=All
Switch=KO
ill take that aopsuser
I'll take that Subway
Training Items
All abilities
Issuing a Challenge
1v1 training FE singles
IDC chills/recovers
1 day DQ
ASB arena
you can decide everything else
Acutally, i do have a second slot. So yes, i will be having a similar match with Doran dragon.
i now have 2 matches that need refs
they are both:
1vs1 Singles
1 Day DQ
Items On
Switch off
All Abilities
2 Subs
5/5 Chills, Recovers
Arena: Opponent Picks from Glacier_Knight's Arenas (Can be found in the compedium link below, page 1 and 2)
Alex picked the Tm shop, Doran, pick an arena
i choose toxic wastelandField Type- Poison/Flying
Complexity- Intense
Format- Singles
Restrictions- All weather except Rain banned, No water access, No digging, No seismic activity, No Fire pokemon, Pokemon with fire moves cannot use them
Toxic wasteland: This sludgy arena is only for pokemon quick on there feet and witty trainers. The floor is a nauseous combination of grime, chemicals, and waste, and if any pokemon that doesn’t have immunity to it (poison type or special ability) falls in they will be badly poisoned. There is good news however; this wasteland once used to be a thriving forest, and there are still some remaining trees. Some are decayed, but most adapted to the toxic sludge and grew to great proportions (all trees that aren’t decayed are thirty feet tall and eight feet thick, with large branches). Also, when the forest was still intact many hermits lived in the trees, creating walkways from tree to tree. Most of these still remain, though with a simple attack they will break and fall into the deadly goo below. Also, because of the chemicals and whatnot, this area cannot be a battling site for fire types (if their flames touched the waste below the whole area would combust, making all pokemon above crispy roadkill). The weather here is always dank and dreary, with the clouds hanging lowly over the desolate area. Sometimes it does rain, but it never hails. Water is of the past here and must be generated if used. Summary: obviously no dig/earthquake, no water anywhere (though it might rain, 10% chance). No sun, sandstorm, or hail. Fire types cannot battle in this field, and if a pokemon has a fire type move (E.g medicham with fire punch) they cannot use it. If a pokemon falls into the waste below it will be as if they were hit by the move toxic (starts off doing one (1) HP per action and increased by one each round until it reaches five (5) HP per action). Poison types will not be harmed by the sludge and can roam freely in it (the waste is about four feet deep though and is very thick).