This RMT is a work in progress. Pictures and additional information will be added at a later time, to get this team to the quality I strive for in my RMTs.
HeraBOSS
Favorites-based Hyper-Offensive By KKTech
After retiring my older team, Dragonitemare, I felt I needed to make something more fun-based then stragetic. This is how HeraBOSS was born. The team is designed to consist of my top 20 favorite Pokémon of all time in a way that makes them usable in the Overused metagame. I tried to focus on using my all-time favorite(heracross) and then base the rest of the team with support Heracross needs that my favorites can muster. This was a very difficult feat, but I'm pretty satisfied how it came out. While I am focusing on using my favorites, I'll always listen to suggestions and won't be stubborn to change.
Heracross (F) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit
This is my favorite Pokémon, so of course a team based on favorites has to have him. Because of his frailty and decent attack, I decided a choice scarf set was best suited for Heracross. Designed to revenge kill, this Heracross punches holes in the team which others can not, with pursuit to handle those annoying Pokémon, such as Mew(at least, when they're going to switch). Everything isn't perfect though, as Heracross gets walled by several Pokémon, such as Skarmory or Jellicent. I'm trying to make it work, as this is a favorites team; but Heracross will always be lacking the stopping power of other scarfs.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Roost
- Ice Beam
In comes a Pokémon almost copied from my previous team, Mew. Due to Heracross' weakness to Dragonite and Gliscor and Salamence, I decided the Ice Beam stallbreaker set I used previously was best suited. It's also one of my favorites, which is a big plus. Will-o-Wisp is used to burn physical attackers and allow some special bulk, thus making this a crucial defensive part of the team. Roost and Taunt allows for stalling, while synchronize allows for great stalling. Ice Beam rounds the set by killing the above threats. Just as useful as it was before.
Rotom-W @ Choice Scarf Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Trick
After some brief testing, I decided to use the sets given to me by Hasha, and so far they haven't let down. This is part of the Scizor/Rotom-W VoltTurn core I have for the defensive part of the team. Trick allows me to counter setup sweepers and as a backup stallbreaker in case Mew fails. Volt Switch and Hydro Pump are the main parts of this set, being used for power hitting and easy scouting, basically once a Pokémon dies I simply come in and volt switch out, putting a dent in a serious number of Pokémon. Hidden Power Grass allows for the killing of other Rotom-W, emergency type coverage, and killing of Quagsire and Gastrodon.
Scizor (M) @ Iron Plate
Trait: Technician
EVs: 252 HP / 96 Atk / 160 SDef
Adamant Nature (+atk, -SAtk)
- Roost
- Swords Dance
- U-turn
- Bullet Punch
Another suggestion of Harsha, Scizor's role is to become the other part of the VoltTurn core and to provide much needed priority. Roost and Swords Dance allow for Scizor to power through enemies very easily, being capable of stopping most threats by itself often. Bullet Punch gives the team its much needed priority, allowing it a way to hurt fast Pokémon that would devastate this team.
Scizor's typing also allows it to absorb several powerful hits, most importantly Outrage. This and Rotom-W make a very powerful team.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
I decided I needed a ground immunity, and perhaps a special attacker. To help my type synergy, I decided on Gengar. I decided on a SubDisable to abuse common factors in the current metagame: stall and choice. With both those options destroyed by this set, Gengar has the free range to set up and attack like crazy. He also pairs fairly well with my Mew, and is used mostly because he is a favorite.
Dugtrio (F) @ Focus Sash Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Reversal
- Earthquake
- Substitute
While Harsha offered a Deoxys-D for this set, I have found in the past that it is pretty lacking in defenses despite its name, being overpowered by common weather inducers often, which is bad considering that they are used at the beginning of almost every match I've played. Because of this, I'm using another favorite of mine to handle weather in a somewhat creative way: Reversal Dugtrio. Reversal is capable of taking out Tyranitar and Earthquake is capable of doing a considerable amount of damage to Ninetales and Politoed. I realize that this is an odd choice for a non-weather team, but it is used because it is both one of my favorites and an effective means of getting the most common Pokémon in the game off my playing field. Substitute allows for scouting and survivability against some forms of Politoed, which can give issues at times. Dugtrio is also very fast, making it useful for revenge killing and late-game sweeping, keeping the hyper-offensive pace of the team.
Favorites-based Hyper-Offensive By KKTech
Type synergy chart(note that I had to use Chinchou over Rotom-W, so I do not have a ground weakness):
After retiring my older team, Dragonitemare, I felt I needed to make something more fun-based then stragetic. This is how HeraBOSS was born. The team is designed to consist of my top 20 favorite Pokémon of all time in a way that makes them usable in the Overused metagame. I tried to focus on using my all-time favorite(heracross) and then base the rest of the team with support Heracross needs that my favorites can muster. This was a very difficult feat, but I'm pretty satisfied how it came out. While I am focusing on using my favorites, I'll always listen to suggestions and won't be stubborn to change.
Team building process: Coming Soon
Heracross (F) @ Choice Scarf
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Pursuit
This is my favorite Pokémon, so of course a team based on favorites has to have him. Because of his frailty and decent attack, I decided a choice scarf set was best suited for Heracross. Designed to revenge kill, this Heracross punches holes in the team which others can not, with pursuit to handle those annoying Pokémon, such as Mew(at least, when they're going to switch). Everything isn't perfect though, as Heracross gets walled by several Pokémon, such as Skarmory or Jellicent. I'm trying to make it work, as this is a favorites team; but Heracross will always be lacking the stopping power of other scarfs.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 SDef / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Roost
- Ice Beam
In comes a Pokémon almost copied from my previous team, Mew. Due to Heracross' weakness to Dragonite and Gliscor and Salamence, I decided the Ice Beam stallbreaker set I used previously was best suited. It's also one of my favorites, which is a big plus. Will-o-Wisp is used to burn physical attackers and allow some special bulk, thus making this a crucial defensive part of the team. Roost and Taunt allows for stalling, while synchronize allows for great stalling. Ice Beam rounds the set by killing the above threats. Just as useful as it was before.
Rotom-W @ Choice Scarf Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Trick
After some brief testing, I decided to use the sets given to me by Hasha, and so far they haven't let down. This is part of the Scizor/Rotom-W VoltTurn core I have for the defensive part of the team. Trick allows me to counter setup sweepers and as a backup stallbreaker in case Mew fails. Volt Switch and Hydro Pump are the main parts of this set, being used for power hitting and easy scouting, basically once a Pokémon dies I simply come in and volt switch out, putting a dent in a serious number of Pokémon. Hidden Power Grass allows for the killing of other Rotom-W, emergency type coverage, and killing of Quagsire and Gastrodon.
Scizor (M) @ Iron Plate
Trait: Technician
EVs: 252 HP / 96 Atk / 160 SDef
Adamant Nature (+atk, -SAtk)
- Roost
- Swords Dance
- U-turn
- Bullet Punch
Another suggestion of Harsha, Scizor's role is to become the other part of the VoltTurn core and to provide much needed priority. Roost and Swords Dance allow for Scizor to power through enemies very easily, being capable of stopping most threats by itself often. Bullet Punch gives the team its much needed priority, allowing it a way to hurt fast Pokémon that would devastate this team.
Scizor's typing also allows it to absorb several powerful hits, most importantly Outrage. This and Rotom-W make a very powerful team.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Shadow Ball
- Focus Blast
I decided I needed a ground immunity, and perhaps a special attacker. To help my type synergy, I decided on Gengar. I decided on a SubDisable to abuse common factors in the current metagame: stall and choice. With both those options destroyed by this set, Gengar has the free range to set up and attack like crazy. He also pairs fairly well with my Mew, and is used mostly because he is a favorite.
Dugtrio (F) @ Focus Sash Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Reversal
- Earthquake
- Substitute
While Harsha offered a Deoxys-D for this set, I have found in the past that it is pretty lacking in defenses despite its name, being overpowered by common weather inducers often, which is bad considering that they are used at the beginning of almost every match I've played. Because of this, I'm using another favorite of mine to handle weather in a somewhat creative way: Reversal Dugtrio. Reversal is capable of taking out Tyranitar and Earthquake is capable of doing a considerable amount of damage to Ninetales and Politoed. I realize that this is an odd choice for a non-weather team, but it is used because it is both one of my favorites and an effective means of getting the most common Pokémon in the game off my playing field. Substitute allows for scouting and survivability against some forms of Politoed, which can give issues at times. Dugtrio is also very fast, making it useful for revenge killing and late-game sweeping, keeping the hyper-offensive pace of the team.







