My Hax Team

I finally made a singles team which has been relatively successful. Briefly said, this team induces status conditions and abuses them then. These are each Pokemon's purpose in order: Parashuffler, Paraflinch, Toxic Spinning Stall, and then three sweepers to finish stuff off. This team is hoping to be used in Random Matchup so each item is used only once, which did cause some problems due to the widespread need for Leftovers and Choice Scarf. Also, don't say this team doesn't work, because I know it does since I have used it extensively recently.

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Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Substitute
- Thunder Wave
- Roost
- Dragon Tail

Dragonite's set is the standard Parashuffle set. She leads in most cases, trying to paralyze as much stuff as possible by using Thunder Wave, getting back to full HP and then using Dragon Tail to get out the next Pokemon. Dragonite's EV spread is pretty much maximizing its SDef to help minimize the damage taken with Ice Beam and the such, even with Multiscale. Multiscale is the main part of this strategy because getting a Thunder Wave across requires staying alive since I didn't attempt to maximize her speed since I figured she wouldn't outrun most stuff anyway. The main threat to Dragonite is Cloyster which Jirachi is meant to counter. It also counters Volcarona which is a huge problem to my team especially when boosted.

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Jirachi @ Shed Shell
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Stealth Rock

Jirachi is a Paraflinch strategy. Since it his highly likely that Dragonite will die before paralyzing all or most of the team, Jirachi has Body Slam to serve as a secondary paralysis inducer. After inducing paralysis, it will either proceed to cause insane flinching using Iron Head until the opponent is destroyed or it will lay down a Stealth Rock for other Pokemon, especially Volcarona. Wish is a recovery move to allow it to live longer to use the Paraflinch strategy on more Pokemon. Volcarona is a huge problem for this team and if it is unboosted I will just spam Iron Head to flinch it to death or, if I am certain the opponent will try to Quiver Dance, I will first paralyze it then spam Iron Head. This counters Cloyster, which is a major problem for my team since half of my team is weak to Ice.

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Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Rapid Spin
- Substitute

Tentacruel is my Toxic Spinning Stall Pokemon. Tentacruel's primary purpose is to spin away any entry hazards, notably Stealth Rock and Toxic Spikes, both of which destroy most of my Pokemon, namely Dragonite, Salamence and Dusclops. The secondary purpose is as a Toxic Stall. I replaced Gliscor with this because it served Gliscor's purpose while also serving as a spinner and dealing with Gliscor, Heatran and Volcarona. How it stalls is pretty self-explanatory, using Toxic, setting up Substitutes and using Surf until the opponent dies or until it dies. I decided only to boost its Speed using 35 speed EVs and a Bold Nature so that it can outrun most Gliscors while being able to survive Earthquake.

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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Salamence is one of the sweepers to clean up what is left after all the other damage. Salamence will pick up Moxie boosts off of the clean up from the already weakened opponenets. Salamence is also weak to Cloyster but it does help counter Volarona, to some extent.

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Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Scizor is my second sweeper and, due to its pathetic speed, it sweeps using its enormous attack boosted by a Choice Band and Technician. For the most part it will probably just spam Bullet Punch because it is stabbed, priority and boosted by Technician, making it deadly unless resisted.

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Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP/ 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock

Heatran is my third sweeper and it is a special sweeper. It helps deal with most of my team's weaknesses. It's Flash Fire allows it to absorb Fire attacks targeting Jirachi and Scizor while it can also take Ice attacks threatening Dragonite and Salamence. In the case that Jirachi hasn't been able to set up Stealth Rock, it will do so. If Stealth Rock is not needed or cannot be set up, it will use one of its three moves which provide good coverage to hit the opponent for at least neutral damage allowing it to recover some health itself. Used in conjunction with Dragonite, it can outrun many Pokemon after they have been paralyzed.​
 
Hi. One thing I would change is the Dusclops set from the one you currently have to a standard Resttalk set, as Dusclops doesn't appreciate status and you are currently weak to stall, especially stall with a wish user, hydration user (rain stall) or a heal bell/aromatherapy user. You already have plenty of paralysis/poison and lots of clashing status effects. I suggest keeping just one status on Dusclops, night shade, and the aformentioned rest+talk to help deal with stall teams. Your team isn't really stall more than it is just annoying, and against proper offense teams and stall teams, it won't be able to do much.

I also suggest you get a spikes user to go along with Stealth Rock. You already force switches a lot, and you have the best spin blocker, so you might as well have the most hazards you can get.
 
Hi. One thing I would change is the Dusclops set from the one you currently have to a standard Resttalk set, as Dusclops doesn't appreciate status and you are currently weak to stall, especially stall with a wish user, hydration user (rain stall) or a heal bell/aromatherapy user. You already have plenty of paralysis/poison and lots of clashing status effects. I suggest keeping just one status on Dusclops, night shade, and the aformentioned rest+talk to help deal with stall teams. Your team isn't really stall more than it is just annoying, and against proper offense teams and stall teams, it won't be able to do much.

I also suggest you get a spikes user to go along with Stealth Rock. You already force switches a lot, and you have the best spin blocker, so you might as well have the most hazards you can get.

Hey! Nice team you've got there.
I agree with you, dusclops seems out of place here. It walls... Some pokemon but it doesn't really help your sweepers much. I also noticed the abundance of physical attackers. Because you lack a strong special attacker, physical walls such as Skarmory or Gliscor will give you a lot of trouble. Sun teams will give you a lot of trouble because their sweepers don't mind being slowed down, and their STAB fire attacks will OHKO Scizor and Jirachi. In fact, one would need just three attacking types- Fire, Ice, and Grass, and they could sweep your entire team. That's why I propose Heatran.
Heatran @ Leftovers
252 Sp Def, 4 def, 252 Spe
Timid Nature
~Fire blast
~Stealth rock
~Earth power
~HP Ice/ roar
Heatran patches up the team very well, taking fire for Jirachi and Scizor, Ice for Dnite and salamence, and grass for tentacruel. Heatran also gives no end of torture to sun teams, your worst enemy. It's ability to roar out set up sweepers will erase volcorona as a problem, and add more stealth rock damage to your opponent. Fire blast is the STAB move of choice, hitting things HARD coming off of a base 130 Sp atk. Earth power is for rock types and fire types, and Hp ice is for pesky dragons.
I hope I helped! Good luck!


After reading both of those comments it seems like Heatran is a good way to deal with many of my weaknesses. However, the problem comes in that it cannot have Leftovers because this is for Random Matchup on DS so Item Clause is on. Dragonite currently is using the Leftovers and there is no real good replacement for it since it is a large part in Dragonite's strategy. For now, I will replace it with Shell Bell because Heatran has 3 good coverage moves allowing it to hit most things for at least neutral damage.
 
Gliscor looks like a problem for your team as does tyranitar. Try scarf hydriegon and replace it with salamence. Also remove shell bell from heatran. That is the most useless item there is, replace it with leftovers.

Hydreiegon@Choice Scarf
Naive 252 spe 252 spa 4 atk
Draco Meteor
Dark Pulse
SuperPower
U-turn

This pokemon rips holes in teams like it's nothing. It provides momentum by using u-turn, which salamence lacks. It's a great early game wall breaker and is a great late game cleaner. Works well with heatran to form an excellent offensive duo.
 
Gliscor looks like a problem for your team as does tyranitar. Try scarf hydriegon and replace it with salamence. Also remove shell bell from heatran. That is the most useless item there is, replace it with leftovers.

Hydreiegon@Choice Scarf
Naive 252 spe 252 spa 4 atk
Draco Meteor
Dark Pulse
SuperPower
U-turn

This pokemon rips holes in teams like it's nothing. It provides momentum by using u-turn, which salamence lacks. It's a great early game wall breaker and is a great late game cleaner. Works well with heatran to form an excellent offensive duo.

i will definitely try out hydreigon
but, as i said in the first post and in my reply to the heatran suggestion, this is for random matchup on ds so i can only hav one of each item so lefties is currently on dragonite so it cant be used again
 
Hi! Solid team, derpinator. I'd recommend Air Balloon on Heatran over Shell Bell, as it's not an item you've used yet, and helps you a lot against Sun teams, as well as dealing with DD Dragonite, who you can revenge-kill more adequately with an Air Balloon. Otherwise, it would just use Earthquake at +1 and kill you. I don't have much else to add. Cool team, and good luck!
 
Hi! Solid team, derpinator. I'd recommend Air Balloon on Heatran over Shell Bell, as it's not an item you've used yet, and helps you a lot against Sun teams, as well as dealing with DD Dragonite, who you can revenge-kill more adequately with an Air Balloon. Otherwise, it would just use Earthquake at +1 and kill you. I don't have much else to add. Cool team, and good luck!

k thx ill definitely fix that
 
Ok, so your Jirachi set is weird. King's Rock is unnecessary due to Serene Grace, Jirachi will get enough paraflinching action without it. Additionally, your Jirachi has no form of recovery, so we need to fix that too. Since running a second leftovers is out of the picture, put an Iron Plate on it so Iron Head's do a little more damage. Also, Zen Headbutt is fairly useless, since Psychic has really bad coverage, and it has lower accuracy and lower flinch chance, so put Wish over Zen Headbutt so your Jirachi can extend its life. Also, since your Jirachi isn't an offensive Jirachi, I would switch it to a more defensive set. You don't need all the Speed EV's if you are going to paralyze them anyway.

Overall your Jirachi should look like this:
Jirachi @ Iron Plate
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Ability: Serene Grace
Nature: Careful (+Sp.Def, -Sp.Atk)
EVs:252 HP/ 224Sp.Def/ 32 Spe
-Iron Head
-Body Slam
-Stealth Rock
-Wish
Speed EVs let it out speed certain Tyranitars, but alot of speed isn't necessary on this set.


Tentacruel's nature should be Bold (+Def, -Atk). Timid doesn't make sense since you are not investing in Speed at all. Toxic Spikes > Toxic so you can passively poison them while forcing switches with Jirachi and Dragonite. And Scald > Surf because the chance to burn is better than the 15 BP since Tentacruel has no SpAtk investment.
 
hi there,
i have a small suggestion: you already have a strong user of priority for revenging in scizor which IMO makes the scarf on salamence obselete. You should try using the newly improved DD Moxiemence.

Salamence (F) @ Life Orb/ Leftovers/ Dragon Gem
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast


just a thought
 
Ok, so your Jirachi set is weird. King's Rock is unnecessary due to Serene Grace, Jirachi will get enough paraflinching action without it. Additionally, your Jirachi has no form of recovery, so we need to fix that too. Since running a second leftovers is out of the picture, put an Iron Plate on it so Iron Head's do a little more damage. Also, Zen Headbutt is fairly useless, since Psychic has really bad coverage, and it has lower accuracy and lower flinch chance, so put Wish over Zen Headbutt so your Jirachi can extend its life. Also, since your Jirachi isn't an offensive Jirachi, I would switch it to a more defensive set. You don't need all the Speed EV's if you are going to paralyze them anyway.

Overall your Jirachi should look like this:
Jirachi @ Iron Plate
385.png

Ability: Serene Grace
Nature: Careful (+Sp.Def, -Sp.Atk)
EVs:252 HP/ 224Sp.Def/ 32 Spe
-Iron Head
-Body Slam
-Stealth Rock
-Wish
Speed EVs let it out speed certain Tyranitars, but alot of speed isn't necessary on this set.


Tentacruel's nature should be Bold (+Def, -Atk). Timid doesn't make sense since you are not investing in Speed at all. Toxic Spikes > Toxic so you can passively poison them while forcing switches with Jirachi and Dragonite. And Scald > Surf because the chance to burn is better than the 15 BP since Tentacruel has no SpAtk investment.

ok, the jirachi thing you recommended makes so much sense that i am feeling like an absolute idiot for not having thought of that myself so that will go on there ASAP
Scald also will do i just chose surf for the extra damage but then scald does allow me to combat steel types so will do that too along with the nature change
however, the only thing i disagree with that you posted is that i put toxic over toxic spikes so as to allow me to poison the opponent immediately rather than having to use two turns to set up for future pokemon that can be blown away. also, it may ruin the chance to paralyze some pokemon because they were poisoned and there is a chance i can only get one layer out.

hi there,
i have a small suggestion: you already have a strong user of priority for revenging in scizor which IMO makes the scarf on salamence obselete. You should try using the newly improved DD Moxiemence.

Salamence (F) @ Life Orb/ Leftovers/ Dragon Gem
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast


just a thought

im going to hav to disagree with you since i hav had great success with moxie scarfmence
EDIT: and also dd and moxie arent allowed together
 
I feel as if a togekiss (or even gyarados) is better suited in the spot with salamence. It fits with the synergy of your team and it basically does what Salamence does but with hax guiding the way.

Togekiss (F) @ Choice Scarf Trait: Serene Grace
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Aura Sphere
- Fire Blast
- Trick


No HP EVs so you can live 4 Stealth rock switch-ins.
 
Why not change Jirachi's item to Shed Shell? Jirachi doesn't need the Iron Head boost, and Shed Shell helps against Magnezone and Dugtrio. Also, if you're using this on Random Matchup, drop Stealth Rock for Roar or Toxic on Heatran. Hazards are awful in 3v3 play.

Otherwise, this looks like a good (but rather standard) team. Good luck!
 
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