GIANT MECHA CASCOON OF DOOM APPROVES OF THE SOOTHE BELL, AS WELL AS ITS EFFECTS APPLYING TO THIRD STAGE MONS..
Minor thing: can we make Speed Boost "Can be disabled"?
Considering this like Sheer Force and klutz can be turned on and off willy-nilly I don't think this is unreasonable.
Proposal said:![]()
Soothe Bell: Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
Cost 8 | Affected Pokemon: Golbat, Crobat, Chansey, Blissey, Eevee, Espeon, Umbreon, Pichu, Pikachu, Cleffa, Clefairy, Igglybuff, Jigglypuff, Togepi, Togetic, Azurill, Marill, Budew, Roselia, Buneary, Lopunny, Chingling, Chimecho, Muchlax, Snorlax, Riolu, Lucario, Woobat, Swoobat, Swadloon, Leavanny
Sea Incense said:Causes Chansey and Blissey to produce a Happiny Egg while at the Pokémon Day Care.
Rose Incense said:Causes Roselia and Roserade to produce a Budew Egg while at the Pokémon Day Care.
Luck Incense said:Causes Marill and Azumarill to produce an Azurill Egg while at the Pokémon Day Care.
I think Sea Incense, Rose Incense & Luck Incense to be allowed to be used by all of their respective evolutionary families
From Bulba:
As you can see this items are usable by all the "big sisters" and not only by the middle (and baby) stages, and it would give them a little boost, as none of this pokemon are overpowered there's little reason to refuse them the chance to use an item that techniacally their first stage has no reason to use due to them being unable to breed
While we're on items...
Also, I'm unsure about giving Snorlax No Guard. I suppose you're trying to differentiate it from Soothe Bell, but why not just increase Normal attack BAP like the other incenses?
Deck Knight said:![]()
Lax Incense: Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised. Increases the Pokemon's Evasion by five (5).
Cost: 8 | Affected Pokemon: Wynaut, Wobbuffett
Is that five percent, or five stages?
Gerard said:Little Proposal Rant
I think some Items should receive a welcomed boost since they're either overshadowed by other, many times better items, or just plain unused.
Expert Belt & the Elemental Objects that share your STAB are about the only things you'll even need in most cases, and between the 2/3 of them you're very likely to overshadow virtually every item in 1v1
DAT said:![]()
Muscle Band: Increases the Base Attack Power of all physical attacks used by the Pokemon by one and a half (1.5).DAT said:![]()
Wise Glasses: Increases the Base Attack Power of all special attacks used by the Pokemon by one and a half (1.5).
Originally proposed by Lou I think this is great considering the boost if weaker that expert belt in most cases, it's better in doubles and triples but still not overpowered
DAT said:![]()
Metronome: Increases the Base Attack Power dealt by consecutive uses of attacks after their first use by one (1) and one (1) more for each additional use up to a maximum of ten (10) uses (Ex. An attack used twice has +2 BAP, thrice +3, etc.). Attacks used consecutively incurre in only half the normal repeated move energy cost.
Nobody uses this, and it's power increase it's really weak considering the Choice Items boosts (a round of metronome barely increases the damage output by 3 BAP, while a Choiced item raises it by 4.5 at minimum, likely 9), the energy drain is likely gonna kill you before you KO the opposing mon, this way you at least have a good reason to use the item aside of using rollout/ice ball/etc...
DAT said:![]()
Choice Scarf: Increases the Speed of the Pokemon by 75% (x1.75) and increases base move accuracy by twenty-five (25). The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round without incurring the repeated move energy cost. The Pokemon is so committed to its attack once it's been successfully ordered that no attack used by the opponent can prevent it from using the chosen attack in that round. Choice-locked Pokemon are immune to the effects of Encore.
I think this is a logical boost considering in-game Choice Scarf it's the same as a +1 Spe, which in here it's a x1.75 bonus, at least it gives some slower pokes a somethimes worth boost (ex. base 60 mons manages to outspeed base 100 mons)
DAT said:![]()
Macho Brace: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and increases the stage-boost of all boosting moves by one (1). Increases the Pokemon's final Weight Class by one (1).
![]()
Power Weight: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and increases the HP gain and energy cost of recovery moves by 50% (x1.5). Increases the Pokemon's final Weight Class by one (1).
![]()
Power Bracer: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Attack-boosting moves. Increases the Pokemon's final Weight Class by one (1).
![]()
Power Belt: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Defense-boosting moves. Increases the Pokemon's final Weight Class by one (1).
![]()
Power Lens: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Special Attack-boosting moves. Increases the Pokemon's final Weight Class by one (1).
![]()
Power Band: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and doubles (x2) the stage-boost of Special Defense-boosting moves. Increases the Pokemon's final Weight Class by one (1).
![]()
Power Anklet: Reduces the Pokemon's Speed by 50% (x0.5), rounded down, and triples (x3) the stage-boost of Speed-boosting moves. Increases the Pokemon's final Weight Class by one (1).
Nothing to say here, but a discount on these would be pretty welcomed considering stat up moves are rarely used outside a few single abusers (and those aren't exactly common either), At 10 CC this items would gain at least a few buyers (has anyone actually bought one of this?)
I like option 4, where you make it mandatory to order Cooldown (move) instead of just Cooldown.
(I'm obviously fine with any but 3 though)
Beginning of round:
Global effects used on the last action of the previous round. (Weather, Gravity, Trick Room, etc.)
On the last action of a previous round, a global effect will not activate. Instead it is summoned at the beginning of the next round and has its duration for the full span of all relevant rounds.