Welcome! today I have an interesting team from awhile ago that I felt should be revived for BW2. First though I think it would be a great to get some opinions from the smogon community. Please read the entire thing through!
Backround:
I used this team around Febuary-March 2012 while scarf Rotom-W was very popular. Somehow I dominated with the team landing a secure spot on page 2. Now while I did get to page 1(rank 17 1501 points)later on with a different team, this was by far my most successful one. Eventually the ever changing metagame rendered my team old and was crushed by new ideas and sets. Now with bw2 I think it would be nice to take a look at the team once again and give it upgrades to face off against the new pokemon/moves/abilities etc...
THE TEAM:
BCHydro (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Trick
- Volt Switch
- Hidden Power [Ice]
Ah, the good old scarf Rotom-w set, anyways this was my scarfer who was charged with scouting, crippling walls, and taking out dragons(dragonite mostly). Walled really badly by Jelicent and Ferrothorn(who make a great def core together..). blissey and chansey also can wall Rotom-w but they have to be careful of trick.
BLT4lunch (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Quick Attack
- X-Scissor
Terrakion with a choice band is a powerful threat to many pokemon. unfortunately scarf is now much better in the present time. Klose Kombat and Stone edge for needed STAB. X-scissor to mess with psychics, and...Quick Attack? Yes Quick Attack. I don't use it too much but this attack comes in very handy in certain situations....
DDD-nite (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Standard D-dancer set for D-nite! Everyone probably already knows what this guy does but Ill go ahead to explain stuff anyways. d-dance is the way to go along with the powerful outrage. Lum berry can help relieve confusing or act as a one hit hyper armor(fighting game term) for status. Fire punch for the steels and E-speed for the priority. I usually keep D-nite for late game as he can deal good damage against weakened pokemon.
IcutYOU (Scizor) (M) @ Lum Berry
Trait: Technician
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Superpower
Now this along with the next pokemon are the two odd sets out. Before the battle, if you see rotom-w and scizor, everyone assumes volt-turn. That is a key element of using this set on the team. Your opponent could overpredict a u-turn and mess up while you get up a +2, then you can deal heaps of damage with Bullet Punch and Bug bite, Superpower can wreck whatever it can when needed. I run enough speed to I think outspeed a sp def Heatran for an easy KO with superpower. Lum berry is a very odd choice of an item but comes so useful when setting up. I once was pinned against a very powerful rain stall team but escaped defeat by this guy's hand. got up +4 avoided a scald burn and severely dented my opponent's team(2 dead and one at low red health).
molester (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
A "gimmick set" really Gengar is my main source of sp-att. shadow ball for STAB, focus blast for normals, t-tar, etc. but the last 2 moves and items really seem to not work at all. life orb with substitute is a very odd thing to do, but the pay off it comes with in conjunction with HP Fire is pretty damn great. Besides being a powerhouse, Gengar lures in Scizor and teaches him a lesson. Since Scizor can easily OHKO with BP along with priority, he's a great way to take out Gengar. This is much better done with the sub, but if your opponent feels prediction happy or is using volt -turn you can hit Scizor with a big HP fire to the face(assuming he goes for an attack other than BP or you have a sub up).
And now...the moment we've all been waiting for...the glorious, the almighty, the destruction causing beast...NEPTUNE
Neptune (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
Neptune...the Heatran!?...yeah. Anywho, Heatran here in the captain of the team, keeping them all in line with his awesome capabilities. SR is a nice entry hazard that helps rotom-w and terrakion deal with dragonite easier and hurts flying types, fire types, all that good stuff. Fire Blast nukes anything that doesn't resist it(besides Bliss and chan...). HP-ice deals with Gliscor and dragons since Heatran is a pretty good Dragon Chek(Mamo better though). and Earth Power hits whatever the first 2 can't. Generally Heatran has a hard time in rain but he's made it out ok many times. I was very hesistant to put on Heatran on this team, but after some time my friend convinced me to try him out. before the team comepletely flopped on its head. But, Heatran somehow reversed all the flaws the others hand and single-handedly could keep the team alive.
Review:
This team is pretty frail but has some interesting points that allow it to actually work in battle, note this team was made a LONG time ago. i'ts goal, have Heatran lead off with some rocks, bully my opponent with rotom-w volt switching and terrakion's terrifying strengh. Catch everyday threats off guard with Scizor and Gengar, and finish off my opponent with D-nite's wrath.
I hope you enjoyed this RMT, Zeta5 outta here
Backround:
I used this team around Febuary-March 2012 while scarf Rotom-W was very popular. Somehow I dominated with the team landing a secure spot on page 2. Now while I did get to page 1(rank 17 1501 points)later on with a different team, this was by far my most successful one. Eventually the ever changing metagame rendered my team old and was crushed by new ideas and sets. Now with bw2 I think it would be nice to take a look at the team once again and give it upgrades to face off against the new pokemon/moves/abilities etc...
THE TEAM:
BCHydro (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Trick
- Volt Switch
- Hidden Power [Ice]
Ah, the good old scarf Rotom-w set, anyways this was my scarfer who was charged with scouting, crippling walls, and taking out dragons(dragonite mostly). Walled really badly by Jelicent and Ferrothorn(who make a great def core together..). blissey and chansey also can wall Rotom-w but they have to be careful of trick.
BLT4lunch (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Quick Attack
- X-Scissor
Terrakion with a choice band is a powerful threat to many pokemon. unfortunately scarf is now much better in the present time. Klose Kombat and Stone edge for needed STAB. X-scissor to mess with psychics, and...Quick Attack? Yes Quick Attack. I don't use it too much but this attack comes in very handy in certain situations....
DDD-nite (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
Standard D-dancer set for D-nite! Everyone probably already knows what this guy does but Ill go ahead to explain stuff anyways. d-dance is the way to go along with the powerful outrage. Lum berry can help relieve confusing or act as a one hit hyper armor(fighting game term) for status. Fire punch for the steels and E-speed for the priority. I usually keep D-nite for late game as he can deal good damage against weakened pokemon.
IcutYOU (Scizor) (M) @ Lum Berry
Trait: Technician
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Swords Dance
- Superpower
Now this along with the next pokemon are the two odd sets out. Before the battle, if you see rotom-w and scizor, everyone assumes volt-turn. That is a key element of using this set on the team. Your opponent could overpredict a u-turn and mess up while you get up a +2, then you can deal heaps of damage with Bullet Punch and Bug bite, Superpower can wreck whatever it can when needed. I run enough speed to I think outspeed a sp def Heatran for an easy KO with superpower. Lum berry is a very odd choice of an item but comes so useful when setting up. I once was pinned against a very powerful rain stall team but escaped defeat by this guy's hand. got up +4 avoided a scald burn and severely dented my opponent's team(2 dead and one at low red health).
molester (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
A "gimmick set" really Gengar is my main source of sp-att. shadow ball for STAB, focus blast for normals, t-tar, etc. but the last 2 moves and items really seem to not work at all. life orb with substitute is a very odd thing to do, but the pay off it comes with in conjunction with HP Fire is pretty damn great. Besides being a powerhouse, Gengar lures in Scizor and teaches him a lesson. Since Scizor can easily OHKO with BP along with priority, he's a great way to take out Gengar. This is much better done with the sub, but if your opponent feels prediction happy or is using volt -turn you can hit Scizor with a big HP fire to the face(assuming he goes for an attack other than BP or you have a sub up).
And now...the moment we've all been waiting for...the glorious, the almighty, the destruction causing beast...NEPTUNE
Neptune (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
Neptune...the Heatran!?...yeah. Anywho, Heatran here in the captain of the team, keeping them all in line with his awesome capabilities. SR is a nice entry hazard that helps rotom-w and terrakion deal with dragonite easier and hurts flying types, fire types, all that good stuff. Fire Blast nukes anything that doesn't resist it(besides Bliss and chan...). HP-ice deals with Gliscor and dragons since Heatran is a pretty good Dragon Chek(Mamo better though). and Earth Power hits whatever the first 2 can't. Generally Heatran has a hard time in rain but he's made it out ok many times. I was very hesistant to put on Heatran on this team, but after some time my friend convinced me to try him out. before the team comepletely flopped on its head. But, Heatran somehow reversed all the flaws the others hand and single-handedly could keep the team alive.
Review:
This team is pretty frail but has some interesting points that allow it to actually work in battle, note this team was made a LONG time ago. i'ts goal, have Heatran lead off with some rocks, bully my opponent with rotom-w volt switching and terrakion's terrifying strengh. Catch everyday threats off guard with Scizor and Gengar, and finish off my opponent with D-nite's wrath.
I hope you enjoyed this RMT, Zeta5 outta here



