......Better then I Though- An SSRaditz94 miracle

Hiya, this is my 2nd RMT (The 1st was a UU team) so i'm eager to share this team with you guys. Now, the funny story behind the team goes like this:i had just lost 3 games in a row on pokemon showdown and was feeling in the mood to create a brand new OU team. so after about 5 minutes of planning as well as building the team was complete! I was eager to test it out so i went ahead and played a few matches. long story short, i ended up hitting in #85 in the Pokemon Showdown OU ladder. this team is by all means unbalanced and not well made, but it has brought me many victories. Anyway im happy to present this team for your criticism ( i know you guys are chock full of opinions.) So, without further adieu here is the team.



THE TEAM

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Now my main thought process behind this team was using 6 pokes that i personally felt went together nicely. i have CB Landorus-Therian to scare away potential threats like scizor once Intimidate does its job, i have NP Celebi to hit lots of pokes thanx to its 3 coverage moves, and i have Forretess to help lay down/Rapid Spin some hazards,Standard Bulky Rotom-W to just hit and run or maybe burn something is i feel like it, Meloetta just because iv'e been wanting to try it out for ages and its actually fun to use, and Standard Quiver Dance Volcarona to sweep. so lets get into the Nitty Gritty


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Detergent (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp


This is usually my lead against all forms of teams. Since BW2 was released in Japan, iv'e noticed that our good ol' washing machine friend has been losing usage. And frankly, im really confused as to why that is. Room-W sports great special bulk, Volt Switch, and Trick if you are inclined to use it. Rotom can sponge hits like it's his job...as a matter of fact, that kinda IS his job :3. Hydro pump hits things hard, especially if your opponent is using rain. Pain Split is for recovery and Will-O-Wisp is to burn those those pesky physical sweepers like Terrakion,Mence, and Scizor.


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In A Nutshell (Forretress) @ Leftovers
Trait: Sturdy
EVs: 180 Def / 248 HP / 80 SDef
IV's: 0 Speed
Bold Nature
- Rapid Spin
- Gyro Ball
- Spikes
- Volt Switch


Forretress was my preferred hazard setter when i thought out this team. i needed a poke with little weaknesses and access to 2 forms of hazards and Forre fit the mold nicely. I don't know why i opted for TSpikes over regular Spikes, but so far toxic spikes has worked fine, so i'm not compelled to change it at this point in time. the other 2 moves dont need to be explained because they are there to do what they always do: Spin And Switch.


Previous Set:
In A Nutshell (Forretress) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Toxic Spikes
- Stealth Rock
- Volt Switch


Upon the urging of Lavos Spawn and Avatar Korra, i have opted to change my original set to a more appropriate set. I have switched my Stealth Rocks to Spikes due to the changes made to Landorus-T.Gyro Ball is a greater option then Toxic Spikes because of its offensive capabilities and the fact that lately i have not been using due to the fact im seeing more pokes like Amoongus,Other Therians, Tentacruel, and other pokes that are unnafected by Toxic Spikes. I'm a fan of this set and thank those who recommended it.


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Meow (Landorus-Therian) @ Leftovers
Trait: Intimidate
EVs: 164 Atk / 100 HP / 164 Def / 80 Spd
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Here is the odd egg. The highly underrated (and underused might i add) Choice band set. From what iv'e seen lately, many people opt to use either: a Choice Scarf or Rock Polish + Bulk Up/SD set. so I thought of using the Banded set. i know im gonna get some hate for it but the plan is to switch in on something physical, lower its Attack, and force a switch. I run the standard 4 moves that Landorus is known for (bar HP ice/Hammer Arm) and have used it in a Capacity where it can wreck some face :).

Previous Set:
Meow (Landorus-Therian) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn


Now before you guys harp on me about the random EV spread, i couldn't think of a better one so that's what i came up with :/. before being urged to convert him to a defensive set, i was curious of how it would fare against more common OU threats. before converting to defensive,A Salamence Outrage was a 3HKO. id say its about a 4HKO now which is nice. also i chose to convert him to a SR user because the Intimidate iss a nice tool to force switches, so why not use it? (thnx Heldigunner1) :)

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Neo (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Dragon Pulse
- Surf
- Hidden Power [Fire]


I played around with the Choice Specs/Scarf sets that you guys suggested down below. i liked the prospect of added power, but that didn't help against U-turn. So i opted to go with a faster approach slapping a Scarf on him instead. The reason i run Dragon pulse over meteor is easily explainable: Draco turns Latios into the definition of set-up Fodder. im happy with this set, thank you guys who suggested the sets, it really helps out alot.

Previous Poke:
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Pixie (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Nasty Plot
- Psychic
- Giga Drain
- Earth Power

Celebi was not removed because it was terrible. After playing around with Celebi i was very threatened by Scizors and was basically set up fodder. While Celebi played a certain role on the team, Latios does a better job and does not have to worry about being 4x weak to U-Turn (it IS 2x weak but it can live one) and taking a Hurricane in the rain. Sorry Celebi, maybe when the metagame changes more you can shine again...

Previous Set
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Neo (Latios) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Surf
- Calm Mind

After many games, I realized a Calm mind Latios with or without Recover was not the best direction to go. I'm happy with the idea of this set, but in battle its unrealistic to think that you can set up Calm Mind and sweep with Genesect and scizor running around.


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Krewella <3 (Meloetta) @ Life Orb
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Relic Song
- Close Combat
- U-turn
- Psychic

Out of the 3 Pokemon that had been Unreleased prior to BW2, I had only Anticipated the Release of Meloetta (Sorry Genesect).In the few matches i have played, I can say that Meloetta has captured my heart. She can do a few neat things such as Relic Song~A STAB move that has a 20% Sleep rate as well as change forms, Psychic to hit things like Terrakion & Infernape, Close Combat to destroy anything that does not resist it, and U-Turn to scout switches. I'm not going into much detail about it but i can say that the long wait for her release was well worth it.

Original nature:Timid
Only switched the nature so that i could use psychic on pokes like Tenta and Gliscor, giving her versatility outside of pirouette form.

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Ulgamoth (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 152 Def / 252 HP / 104 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost


The final member of my team as well as my primary sweeper. Volcarona manages to find a niche in all the teams i create...and why should it not? it has great bulk, access to one of the (if not the) best set up move in the game, and a move that keeps increasing your Sp.Atk while you sweep. the 4th move was a toss up. my thought process was like this- "Okay if i could give him Morning Sun, which could benefit me going against Sun teams but screw me against Rain, Or i could go with Hurricane which could benefit me going against Rain teams but screw me against Sun" ultimately i chose for an option that benefited me regardless of the weather: Roost. it usually comes down to him to clear out opponents teams which is why i love him.


Previous set:
Ulgamoth (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost

Not much was changed on Volcarona. i cut down his physical defense and doubled the Speed Ev's. i do like the ability to outspeed things and i didn't feel that the extra Defensive EV's were necessary.

THREATLIST

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Rain, Rain GO AWAY!.i have very few things on my team that can switch in on Poli. I don't like sending in Celebi on the likely chance they carry Ice beam. Nothing on my team wants to take on a specs Politoad so i'm keeping him on top of the threat list until i have a proper switch in to stop it. perhaps maybe Jellicent? My team is not equipped to deal with rain teams. i need to fix it so any ideas or suggestions would be greatly welcomed.


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Now Terrakion is not a real threat to my team, thanks to Rotom, Landorus, and Celebi, but however Scarf Terrakion is a poke that can end a Volcarona sweep before it even starts. A Scarf Terrakion can outspeed a +1 Volcarona, Hit it with Stone edge, and OHKO it. if i want to sweep my opponent, i need to get this thing out of the way.


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Tornadus and my team have a Love-Hate relationship. Rotom loves him and my other 5 hate him -__-. In the rain nothing wants take a specs/Life Orbd hurricane. Rotom however uses Regenerator to its advantage. Tornadus's infinite health source becomes Rotoms as well thanks to Pain Split. it also does't hurt that i have Volt Switch as well.


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Volcarona can threaten my team as well as it can threaten my opponents. Getting counter swept by another Volcarona is not only possible, but it is more than likely to happen. needless to say, when i see these things on a team preview the priority to set up my hazards hits the highest level.



CONCLUSION

So that's the team. Like i said, this team was slapped together in 5 minutes, So its not like I strategically sat down and thought about every pokemon i was bound to see in OU. It still needs a ton of work and im willing to listen to any suggestions that you guys and gals suggest. Even if you don't reply, i am truly grateful to anybody reading this.



SPECIAL THANKS

I want to extend my appreciation to Don Honchkrorleone and ArtemisThePokeGod for helping me test my team out, these guys are awesome and i couldn't do it without them ^_^.


IMPORTABLE


Detergent (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

In A Nutshell (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 180 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball

Neo (Latios) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psyshock
- Dragon Pulse
- Surf
- Calm Mind

Meow (Landorus-Therian) @ Leftovers
Trait: Intimidate
EVs: 100 HP / 164 Atk / 164 Def / 80 Spd
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Krewella <3 (Meloetta) @ Life Orb
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature
- Relic Song
- Close Combat
- U-turn
- Psychic

Ulgamoth (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 252 HP / 152 Def / 104 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost




Examples

http://play.pokemonshowdown.com/battle-ou632475 Vs Hail
http://play.pokemonshowdown.com/battle-ou638577 Vs Sand
 
Hey,

Cool team man, I like to see Meloetta getting used.

Looking at your Celebi set, I don't really find max Speed that useful. Your Celebi still has rather average speed in a very fast paced metagame, and will more than likely be taking hits before it can deal them out. Thats why I suggest you shift EV's to the standard bulkier approach of 220HP/ 252SpA/ 36Spe. This set aids in both setting up and also gives Celebi a bit of insurance against revenge killers that could come in hoping to score a KO with your current lack of bulk. Even if you don't opt for the bulkier spread, you should try using Modest > Timid for that extra hitting power that can mean the differance that makes that 3HKO into a 2HKO or even that 2HKO into a OHKO. While I'm on the topic of EV's, you should change your Volcarona spread to 252HP/ 152Def/ 104Spe. This spread allows you to outspeed Scarf Latios at +2 which means you will almost definitely outspeed the whole metagame, barring rare scarfers such as Starmie. The spread offers maximum set up potential, while still helping you outspeed stuff with fewer turns of set up so it is definitely worth looking into.

Looking at your rain weakness, I thought there was a pokemon that would slot right in and counter many standard rain mons with ease. I thought that using Gastrodon > Rotom-W is definitely worth making the change for in this team. Gastrodon retains the specially defensive water type that Rotom-W was in the team, while adding a very vital water immunity that your team would love to have. Gastrodon can spread burns and toxic's around the other team, still has access to instant recovery and can hit quite hard if he picks up a storm drain boost, not too hard in the current meta. Gastrodon still synergizes very well with your team, and can also take on Volcarona and Tornadus as well and cripple them with status, and in general Gastrodon covers what Rotom did and adds more.

GL with the team
Gastrodon @ Leftovers
Nature: Sassy (+SpD -Spe)
Trait: Storm Drain
EV's: 252HP/ 4Def/ 252SpD
Scald/ Earthquake/ Toxic/ Recover
 
Latios @ life orb ,Timid nature
Ability: Levitate
EVs:252 S.Atk / 252 Spd / 4 HP
Moves:
Dragon Pulse
Surf
Psyshock
Calm Mind

This latios under the rain can probably do alot to your team especially after a calm mind boost,The only thing that wants to come in to A boosted surf is celebi that will be outspead and hit hard with dragon pulse.So watch out for this set as you might have a problem dealing with it.
Good luck
 
Hey, Guys. 1st off thank you both for the kind words of wisdom.

@Asek Thank you for the suggestions. I have changed around the Volcarona spread and like it much better now. i haven't gotten around to swapping Rotom for Gastrodon, but thats Mainly because i wanted to see how Latios has fared on my team before i decide to swap.once i do lati testing, i will start with training Gastrodon as soon as I can.


@Jstan You didn't clarify what you want me to swap, but assuming from what you said im gonna go with Celebi as the poke to be replaced.I have considered it and am currently testing with it.
 
Hey there,

First of all, cool team, Volcarona is definitely a personal favorite of mine and the new Roost set is boss. This team's synergy is pretty darn good - in fact, I'd say the only real weakness is opposing Volcarona. However, this weakness is huge, as once Volcarona gets a Quiver Dance, it can essentially 6-0 your team, utilizing Roost / Morning Sun / Giga Drain to set up all over Rotom-W, Celebi, Forretress, and even Meloetta. To fix this, we're going to need to substitute in a Specially Defensive Heatran for one of your team members. Looking at the team, I'd say the weakest link is actually Celebi, who provides no real extra benefits to your team besides another Water resistance, which Rotom-W covers just fine by itself. So, if it were me, I'd go with Heatran > Celebi. It'll even help cover your Tornadus-T weakness in case Rotom-W can't handle it alone or gets confusion-haxed or something, AND it'll cover your CM Latias weakness too! The suggested set is below.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Roar

Another small nitpick, change your Forretress from what you currently have to a Gyro Ball set. This will help check Terrakion and Mamoswine, who can torment your team if they get a chance to switch in. Toxic Spikes aren't needed for your team, as it moves quickly and hits hard, making Poison rather pointless, and you can go Spikes over Stealth Rock because Heatran took that burden off Forry's hands. The set is below.

Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 180 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball

Spikes will allow you to put more pressure on the opponent's defensive core, forcing their Pokemon to take more damage upon switching in so you can keep up your offense and break through defense easier. Volt Switch is great for offensive momentum, and as I already stated, Gyro Ball will help so much with big physical threats. Heck, it even 2HKOs standard Landorus. Overall, this new set is a perfect fit.

Well, that's all I have for you. Again, nice team, and I wish you great success in the future!

Edit: Also please don't use Gastrodon > Rotom-W unless you want to get 6-0'd by Tornadus-T.
 
Hi ssraditz94, you've got a pretty cool team, with a lot of unorthodox sets :)
I have a couple suggestions to make for your team:

First, I would replace Toxic Spikes on Forretress for Gyro Ball. As your team is primarily offense, your aim will be to take out the opponent as soon as possible, and to counter against your powerful threats the opponent is going to switch around a lot as well. Due to that, Toxic on the opposing team won't help too much, as with all the switching the damage won't be enough to really be worthwhile. With Gyro Ball, you gain the ability to take out Terrakion, a big threat on your team, in one shot. This will allow you to hit Pokemon who like to set up on Forretress, Landorus for example, really hard. If you decide to use Gyro Ball, remember to make your nature Relaxed, and lower your Speed IV's to 0, so you can hit your hardest!

My other recommendation is to replace Meloetta with a Specially Defensive Jirachi. As cool as Meloetta is, she doesn't really help your team all too much, with Celebi and Volcarona already having the role of a strong Special Sweeper, and Landorus dishing out the strong physical hits. You even say yourself that you only added Meloetta because you just wanted to try it out, so it's clear it doesn't have that strong of a role on your team. With Jirachi, however, you gain a lot of benefits that can help your team out. She makes an excellent counter to Special Attacking behemoths, who could otherwise pummel your team, such as Specs Latios, and Tornadus. She does great against Rain teams as well, hitting them hard with a Body Slam, and paralyzing them for your team to have an easier time sweeping. She can also help you carry momentum with U-Turn, a trait that will be carried over from Meloetta. Finally, with her ability to pass Wishes, she can benefit your other members of your team, especially Forretress, who lacks recovery.

This is the set I recommend:

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Jirachi @ Leftovers
Ability: Serene Grace
Sassy Nature
252 HP/ 32 Def / 224 SpDef
-Body Slam
-Iron Head
-Wish
-U-Turn


That's all I gotta say for now, hope I helped :)
 
A few things I'd recommend
Fortress. Personally in this meta I don't like toxic spikes. There are quite a few toxic spikes absorbers lurking around(ex.venasuar,tentacruel,amoongus.) On top of that, more and more have become immune to spikes hazards in general, this doesn't mean spike hazards are bad. In addition, as your rapid spinner you want to keep fortress around as long as possible, if it needs to stay in for more set ups it can't do it's primary job correct which is spinning.
Spikes>toxic spikes
T-wave>Stealth rock

Landorus. My recommendation would be to give it impish, some more EV in defense and give it stealth rocks. Intimdate causes switch outs all the time, giving you a perfect chance for setting up rocks. Landorus speed and without access to priority doesn't really make it a prime candidate for choice band. This also gives you a good terrakion counter.
Stealth rock>superpower
 
I see.... iv'e rarely had the need to set up TSpike as of late. so im more inclined to change it. I'm also going to give him Gyro Ball, for the reasons listed above.i will change around some sets (mainly landorus and forretress) and see how that works out. any and all changes i will highlite in red
 
I was looking around for a good counter for volcarona+tornadusT+politoed and i found this...
Dragonite @ Leftovers , Careful nature
Ability : Multiscale
EVs:252 HP / 252 SpD / 4 Spe
Moves:
Thunderwave
Dragontail
Substitute
Roost

A really annoying standard parashuffling dragonite which benifits from the removal of stealth rocks which your forretress can handle .It does bring another weakness to terrakion but forretress again can handle that.Tornadus T rarely runs HP[Ice] and even if it does it will not do more than half unless it has choice specs which is rare.I have not done any damage calc but i dont think HP[Ice] from tornadus T can do more than half and then you could cripple it with thunderwave which will make that birdie regret it's transformation as an offensive powerhouse and can be dealth with you rotom later on the game.
Always sub up if you predict a terrakion switch in and then t-wave next turn if your prediction is right.This dragonite will also help soften your opponents team by staking stealth rock damage.
it can also take the latios on due to multiscale and cripple it with t-wave and the uber dragon will face dragonite in OU instead of thunderus(Hope you know thundurus went uber due to its prankster t-wave) in Ubers.
 
Hey man, nice team. To help patch up your weaknesses, I suggest switching your Landorus-Therian to a Scarfed Landorus-Normal.

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Landorus @ Choice Scarf
EVs: 252 Attack / 4 Special Attack / 252 Speed
Naive Nature
Moves:
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Landorus helps you take out 3 of your mentioned threats. The reason Landorus is better than Landorus-T as a Scarfer is because Landorus is able to outspeed Volcarona after it has Quiver Danced once, meaning it can revenge and OHKO it with Stone Edge. Landorus also gives you a solid check to Terrakion as it resists it's STAB Close Combat and can then proceed to OHKO Terrakion with Earthquake. Landorus helps you put pressure on your opponent as well and can give you momentum early on with the use of U-turn, allowing you to set the tone early in the game. A common Landorus counter is Gliscor, so HP Ice is used to nail and OHKO it on the switch. To go along with all of these, Landorus is also capable of taking down another threat to your team, Tornadus-T. Landorus just easily comes in and threatens Tornadus-T with the use of Choice Scarf and Stone Edge, making it a great addition to your team. Also, I disagree with the use of Gastrodon over Rotom-W. Rotom-W is vital for taking on Tornadus-T's Hurricane. My final suggestion is using a Life Orb over Leftovers on Volcarona for the added punch. Volcarona has Roost so Leftovers recovery, although helpful, can be traded in for the extra power. After one Quiver Dance with the use Life Orb, Volcarona OHKO's ScarfTar under Sandstorm with Rocks, where as with Leftovers, you would only have a 6.25% chance of doing so. Volcarona also is guaranteed to OHKO Rotom-W at +1 with Life Orb after Rocks and with Leftovers you would need to 2HKO it. Those are just a few examples of the difference Life Orb makes. Hope I helped and good luck with the team.
 
Hey man, nice team. To help patch up your weaknesses, I suggest switching your Landorus-Therian to a Scarfed Landorus-Normal.

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Landorus @ Choice Scarf
EVs: 252 Attack / 4 Special Attack / 252 Speed
Naive Nature
Moves:
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Landorus helps you take out 3 of your mentioned threats. Landorus is able to outspeed Volcarona after it has Quiver Danced once, meaning it can revenge and OHKO it with Stone Edge. Landorus also gives you a solid check to Terrakion as it resists it's STAB Close Combat and can then proceed to OHKO Terrakion with Earthquake. Landorus helps you put pressure on your opponent as well and can give you momentum early on with the use of U-turn, allowing you to set the tone early in the game. A common Landorus counter is Gliscor, so HP Ice is used to nail and OHKO it on the switch. To go along with all of these, Landorus is also capable of taking down another threat to your team, Tornadus-T. Landorus just easily comes in and threatens Tornadus-T with the use of Choice Scarf and Stone Edge, making it a great addition to your team. Also, I disagree with the use of Gastrodon over Rotom-W. Rotom-W is vital for taking on Tornadus-T's Hurricane. My final suggestion is using a Life Orb over Leftovers on Volcarona for the added punch. Volcarona has Roost so Leftovers recovery, although helpful, can be traded in for the extra power. After one Quiver Dance with the use Life Orb, Volcarona OHKO's ScarfTar under Sandstorm with Rocks, where as with Leftovers, you would only have a 6.25% chance of doing so. Volcarona also is guaranteed to OHKO Rotom-W at +1 with Life Orb after Rocks and with Leftovers you would need to 2HKO it. Those are just a few examples of the difference Life Orb makes. Hope I helped and good luck with the team.

I agree with change of your landorus form and it being scarfed instead of banded but i didnt want to bring this up as your description under Banded Landorus T seemed like you wanted to use CB landorus T so i remained silent but now that it has come up i think you could do it.
 
Definately gonna play around with things. I have a list of things i need to test (i read everything you guys write) so i will try out alot of things such as the Landorus.i do have my 2 testers to help try different things out so i can get to all your suggestions faster.
 
Hello, nice team here!

I would suggest trying Recover over Calm Mind on Latios to help against special waters types such as Keldeo and Rotom-W. Otherwise this looks like a good team and everybody else suggested pretty much what I would have said, such as a defensive Heatran.
 
Hi Raditz solid team

I don't have much to say since this is a BW2 team you should remove Roost in Volcarona for Giga Drain works good against Gastrodons and other water types.Another thing you can change is the Latios set to-

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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock

I agree to everything everybody else said Good Luck hope I helped!
 
Hi Raditz solid team

I don't have much to say since this is a BW2 team you should remove Roost in Volcarona for Giga Drain works good against Gastrodons and other water types.Another thing you can change is the Latios set to-

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Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock

I agree to everything everybody else said Good Luck hope I helped!

Instead of Specs try Scarf as it would be a more reliable way to deal with other scarfers and you do lack a reliable revenge killer(Try not to lock your self in to Draco meteor if there is a pursuit user)
Good luck
Try both scarf and specs and see what suits you more
 
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