Well I've been away from Pokemon due to work and my DS breaking, but now I'm back and ready to take a crack at the 5th gen now that the dust has settled.
Last generation I ran a very successful bulky sandstorm team, so I decided to try it again this time round with a few tweaks, and it's been doing pretty well on PO so far, but I can see some room for improvement.
But thats up to you guys!
Here's the overview:
And here's the detail:
Kibokon (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
I've always preferred Hippo over Tyranitar due to his general bulkiness at no great loss of power. This is a pretty standard Hippowdon set but it gets the job done, he sets up the weather and entry hazards, as well as hitting hard with EQ and Ice Fang. Many a Salamence/Dragonite have been surprised by his more aggressive posture, and he certainly takes chunks out of any poke that underestimates him. I would use an Impish nature for extra Def but as seen below Skarmory can take on Physical attackers, so the extra bulk provided by Careful and the Sp.Def EVs helps, especially against Sun teams. Even with this spread Hippowdon can still take on Physical attackers such as Scarf Terrakion.
Panzaeron (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Spikes
- Roost
As well as Hippo and SR, Spikes also complement sandstorm very well, and a move is needed to shuffle between pokes, so I use a Skarmory that sets up hazards and then just uses WW to chip away at whatever comes out. BB also hits hard, and Roost gives Skarm longevity.
Euron (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
To get some dearly needed Sp.Atk power on the team, I run a Steel Killer Magnezone. Been in love with him ever since I started using him, due to his massive power and surprise value at being able to bash in the common Steel types. Flash Cannon, HP Fire and TB gives great coverage, and the new Volt Switch move only makes Zone more versatile. I'm unsure as to the value of using Substitute instead of Volt Switch, but I'm open to reasoning. Does a great job of trapping Forretress, Ferrothorn, Skarm and other Physical Steel Walls, and makes short work of them with HP Fire.
Vacilon (Cradily) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 164 Def / 92 SDef
Calm Nature (+SDef, -Atk)
- Energy Ball
- Protect
- Recover
- Toxic
The reason behind the name of the team, my Cradily. Cradily doesn't get a lot of love, but even last gen the 50% boost to Sp.Def in sandstorm makes him an incredibly bulky special, not quite a wall but very sturdy. Toxic adds to the general stalling theme, once I have spikes/SR/sandstorm running, using Toxic makes the swapping damage from Skarms WW all the more, and wears most foes down in no time. Protect goes very well with Toxic and increases the stall value, and Recover is vital. I used to run Rock Slide, but this team has more than enough physical attackers, and with the combination of Storm Drain (to increase Sp.Atk) and Energy Ball, Cradily makes a very good reply to Water pokemon looking to take advantage of the teams general weakness to water. Many a Politoed has put rain up over my sand and had his nose bloodied by Cradily. A vital member of the team. I'm open to the idea of using HP Fire instead of Energy Ball due to the coverage over VoltTurn teams and Scizor, but at the moment Energy Ball with its STAB after a Storm Drain packs a punch and has done well so far.
Victarion (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Currently the team has a weakness to special attackers such as Latios and TR Reuniclus, with nothing to safely switch into them (TR Reunilcus can can muscle past Cradily with its immunity to Toxic). Using a CB Scizor helps dealing with Special attackers, particularly Latios and Reuniclus. Scizor is a great fit on the team, as it forms a good offensive core with Magnezone due to the fact that it lures in Steels, while also providing the team with some useful priority incase Magnezone isn't around to take care of setup sweepers such as +1 Dragonite.
Porthon (Terrakion) @ Life Orb
Trait: Justified
EVs: 252 Atk / 4SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
The team needs a late game sweeper and Physical powerhouse, so I turned to a bulky sandstorm-aligned attacker, Terrakion. Terrakion with Double Dance is an utter beast. This set is very useful in the team, and Terrakion can serve as an early game menacer or to mop up the opponent later on, with not much standing up to the brutal CC. The set can break down walls such as CB Terrakion, and can also clean up late game with a Rock Polish under it's belt.
So that was my sandstorm team, what do people think?
Last generation I ran a very successful bulky sandstorm team, so I decided to try it again this time round with a few tweaks, and it's been doing pretty well on PO so far, but I can see some room for improvement.
But thats up to you guys!
Here's the overview:






And here's the detail:

Kibokon (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
I've always preferred Hippo over Tyranitar due to his general bulkiness at no great loss of power. This is a pretty standard Hippowdon set but it gets the job done, he sets up the weather and entry hazards, as well as hitting hard with EQ and Ice Fang. Many a Salamence/Dragonite have been surprised by his more aggressive posture, and he certainly takes chunks out of any poke that underestimates him. I would use an Impish nature for extra Def but as seen below Skarmory can take on Physical attackers, so the extra bulk provided by Careful and the Sp.Def EVs helps, especially against Sun teams. Even with this spread Hippowdon can still take on Physical attackers such as Scarf Terrakion.

Panzaeron (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Whirlwind
- Spikes
- Roost
As well as Hippo and SR, Spikes also complement sandstorm very well, and a move is needed to shuffle between pokes, so I use a Skarmory that sets up hazards and then just uses WW to chip away at whatever comes out. BB also hits hard, and Roost gives Skarm longevity.

Euron (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
To get some dearly needed Sp.Atk power on the team, I run a Steel Killer Magnezone. Been in love with him ever since I started using him, due to his massive power and surprise value at being able to bash in the common Steel types. Flash Cannon, HP Fire and TB gives great coverage, and the new Volt Switch move only makes Zone more versatile. I'm unsure as to the value of using Substitute instead of Volt Switch, but I'm open to reasoning. Does a great job of trapping Forretress, Ferrothorn, Skarm and other Physical Steel Walls, and makes short work of them with HP Fire.

Vacilon (Cradily) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 164 Def / 92 SDef
Calm Nature (+SDef, -Atk)
- Energy Ball
- Protect
- Recover
- Toxic
The reason behind the name of the team, my Cradily. Cradily doesn't get a lot of love, but even last gen the 50% boost to Sp.Def in sandstorm makes him an incredibly bulky special, not quite a wall but very sturdy. Toxic adds to the general stalling theme, once I have spikes/SR/sandstorm running, using Toxic makes the swapping damage from Skarms WW all the more, and wears most foes down in no time. Protect goes very well with Toxic and increases the stall value, and Recover is vital. I used to run Rock Slide, but this team has more than enough physical attackers, and with the combination of Storm Drain (to increase Sp.Atk) and Energy Ball, Cradily makes a very good reply to Water pokemon looking to take advantage of the teams general weakness to water. Many a Politoed has put rain up over my sand and had his nose bloodied by Cradily. A vital member of the team. I'm open to the idea of using HP Fire instead of Energy Ball due to the coverage over VoltTurn teams and Scizor, but at the moment Energy Ball with its STAB after a Storm Drain packs a punch and has done well so far.

Victarion (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
Currently the team has a weakness to special attackers such as Latios and TR Reuniclus, with nothing to safely switch into them (TR Reunilcus can can muscle past Cradily with its immunity to Toxic). Using a CB Scizor helps dealing with Special attackers, particularly Latios and Reuniclus. Scizor is a great fit on the team, as it forms a good offensive core with Magnezone due to the fact that it lures in Steels, while also providing the team with some useful priority incase Magnezone isn't around to take care of setup sweepers such as +1 Dragonite.

Porthon (Terrakion) @ Life Orb
Trait: Justified
EVs: 252 Atk / 4SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Rock Polish
- Close Combat
- Stone Edge
The team needs a late game sweeper and Physical powerhouse, so I turned to a bulky sandstorm-aligned attacker, Terrakion. Terrakion with Double Dance is an utter beast. This set is very useful in the team, and Terrakion can serve as an early game menacer or to mop up the opponent later on, with not much standing up to the brutal CC. The set can break down walls such as CB Terrakion, and can also clean up late game with a Rock Polish under it's belt.
So that was my sandstorm team, what do people think?