





UPDATE: Added this Celebi in place of Metagross which greatly helps me soak electric attacks and threaten Gastrodon.

Celebi @ Leftovers | Natural Cure
232 HP / 240 SpA / 36 Spe
Modest Nature
- Stealth Rock
- Leaf Storm
- Recover
- Hidden Power Fire
Introduction
Hi there, I'm a beginner player on Pokemon Showdown. I've been playing the games since the original Red and Blue were released (although I've taken several extended breaks) and I've only recently begun to discover competitive battling. I decided to name this team "No Defense" because it is pretty much just all offensive, due to my impatience. As it is my first RMT (and my first post on Smogon), I acknowledge the fact that my team is probably not the greatest and I would really appreciate some help. Thanks.
Team

Metagross @ Occa Berry
Ability: Clear Body
EVs: 218 HP / 252 Atk / 40 Spe
Adamant Nature (+Atk, -SpA)
- Stealth Rock
- Meteor Mash
- Earthquake
- Explosion
Metagross has been one of my favourite Pokemon since it was released due to it's uniqueness as a pseudo-legendary. I decided to choose Metagross for my team mainly because my previous teams were always screwed by Tyrannitar, or always let Tyrannitar set up Stealth Rock as a lead. Metagross, with 40 EVs invested into Speed, outspeeds most Tyrannitar leads and and OHKOs most of them with a STAB Meteor Mash. It can then proceed to set up Stealth Rock. If it's facing a faster, more offensive-oriented T-tar, Occa Berry allows it to take a Fire Blast/Fire Punch without much worry. Occa Berry also allows Metagross to beat most Heatran, as it can take a STAB Fire Blast and OHKO back with an Earthquake. Explosion is for taking out, or badly damaging Pokemon Metagross would normally have trouble with like Zapdos, Gyarados, Thundurus-T and Volcarona. One Pokemon my team particularly does not like is Gastrodon and Explosion will either OHKO or very badly damage it. Last, but not least, it's Psychic/Steel typing allows it to resist both the Lati twins' STAB attacks and Meteor Mash will do a chunk of damage in return.

Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature (+SpA, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Rotom-W was one of the most annoying Pokemon I faced as an opponent, so I decided to try and incorporate it into my team. His fantastic typing with Levitate gives him practically no weaknesses (Grass-type attacks aren't very common from my experience). 146 SpD with Choice Scarf allows him to outspeed base 115 Pokemon and Choice Scarf Tyrannitar. Volt Switch is for hitting Water-types and for scouting, Hydro Pump is a powerful all-purpose STAB and Hidden Power Ice is mainly for dragons. Trick I mainly use for Pokemon who try to power up or for defensive Pokemon like Ferrothorn and Chansey/Blissey.

Scizor @ Metal Plate
Ability: Technician
EVs: 212HP / 252 Atk / 44 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance
I've been having a fetish for Steel-types lately so here's the second one on my team: Scizor. I prefer the Swords Dance version because the Choice Band one relies too much on prediction, which I am not great at, and the Life Orb version takes too much recoil damage. The attacks are pretty standard, Bullet Punch for Terrakion and priority, Superpower for Magnezone and other Scizor and Bug Bite for Slowbro and Reuniculus. I opted for Metal Plate because I use Bullet Punch as my attack most of the time anyway. Secondly, due to the lack of recoil or leftover recovery, most people think my Scizor is a banded one, which opens up some new options. EVs are pretty standard, 12 SpD is just to outspeed some other Scizor.

Volcarona @ Leftovers
Ability: Flame Body
EVs: 216 HP / 252 SpA / 34 Spe
Modest Nature (+SpA, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]
When I first began playing, I got swept by Volcarona countless times partially due to unfamiliarity and due to it's pure power. This set is pretty standard, and with 34 Spe, +1 Volcarona outspeeds all base 115 Pokemon and at +O, will outspeed the fastest non-choice Tyrannitar, in case it needs to revenge kill. Pretty standard attacks, I had Hurricane in place of Hidden Power Ground before, but I was annoyed by it's poor accuracy and the fact that this Volcarona would be walled by Heatran fairly easily. Fiery Dance for Steels, Grass types and usually my standard attack as it has a 50% chance of raising my SpA by 1 stage, and Bug Buzz I usually use for Psychics, or my all-purpose move against rain teams.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 66 HP / 252 Atk / 196 Spe
Adamant Nature (+Atk, -SpA)
- Dragon Dance
- Extremespeed
- Dragon Claw
- Fire Punch
Probably the most powerful Pokemon on my team. Multiscale is a ridiculous ability, allowing me to almost always set up a Dragon Dance. Dragon Claw is the all-purpose move and takes out other dragons, Fire Punch is for Steels especially Scizor, Ferrothorn and Forretress, and Extremespeed allows me to finish off faster Pokemon that a Dragon Claw might not have fainted. Once again, 196 Spd allows it to outspeed base 115's (I sound so repetitive). Unfortunately, this version gets completely walled by Heatran. I originally tried Earthquake, but that meant taking out E-Speed or Fire Punch. Without E-Speed, I couldn't finish off certain Pokemon and without Fire Punch I was screwed against Steels. Have also tried experimenting Outrage in place of Dragon Claw with mixed results, it gave me some important OHKOs, but I lost some potential sweeps due to me getting stuck in Outrage.

Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 Hp / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie is just a beautiful, wonderful Pokemon. Out of all the Pokemon, it is probably the one that hasn't changed a bit since 1st Gen. I use Expert Belt over Leftovers for power over durability. Hydro Pump I chose over Surf because, despite the annoying accuracy, it gives me some important OHKOs and 2KOs. Standard Bolt-Beam combination for things like Gliscor, Celebi, Skarmory and Virizon. Rapid Spin is crucial for my team as it absolutely cripples Volcarona and voids Dragonite's multiscale. Starmie is all in all, probably the backbone of the team, providing wide coverage and rapid spin support.
Weaknesses
My team struggles with a lot of Pokemon, particularly fast, electric Pokemon in rain. A Choice Specs Jolteon in rain can just fire Thunder over and over again, as nothing on my team resists it. I also have an issue with Thundurus-T, who with a Nasty Plot, wreaks havoc on my team. Other issues include Gastrodon, who is extremely annoying and walls pretty much everything on my team. I am reduced to tricking it with Rotom-W or exploding with Metagross on it. Scarf Terrakion also presents a problem sometimes, with Stone-Edge, Close Combat and X-Scissor all KOing or heavily damaging my team. Finally, rain teams and Sun Teams usually do well against this team, as they can abuse their weather advantage while I can't really do anything about it.
Thanks for taking the time to read this RMT, really appreciate it and hopefully you can give me some sound advice. Flame away.
Note: Credit to Sayonara's "Fade to Black" RMT. I didn't really know how to make a proper RMT, so I kind of copied his format. Thanks.
Importable:
Green Onion (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spe
Modest Nature
- Stealth Rock
- Leaf Storm
- Recover
- Hidden Power Fire
The Machine (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 48 HP/ 252 SAtk / 208 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
A Bug's Life (Scizor) @ Metal Plate
Trait: Technician
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Firebug (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 216 HP / 252 SAtk / 34 Spe
Modest Nature
- Fiery Dance
- Quiver Dance
- Bug Buzz
- Hidden Power [Ground]
"The Beast" (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 66 HP / 252 Atk / 196 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extremespeed
- Fire Punch
Shining Star (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 SAtk / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Ice Beam
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spe
Modest Nature
- Stealth Rock
- Leaf Storm
- Recover
- Hidden Power Fire
The Machine (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 48 HP/ 252 SAtk / 208 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
A Bug's Life (Scizor) @ Metal Plate
Trait: Technician
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Firebug (Volcarona) @ Leftovers
Trait: Flame Body
EVs: 216 HP / 252 SAtk / 34 Spe
Modest Nature
- Fiery Dance
- Quiver Dance
- Bug Buzz
- Hidden Power [Ground]
"The Beast" (Dragonite) @ Leftovers
Trait: Multiscale
EVs: 66 HP / 252 Atk / 196 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extremespeed
- Fire Punch
Shining Star (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 SAtk / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Ice Beam