Ugh I have actually spent the entire day composing this reply
How is that even possible
If even Kyurem-B can't use two-turn moves effectively... I don't see that anything we can do could beat it. Gyarados uses Bounce purely because it has no better Flying STAB. I think all the questions that this concept brings up have been answered.
Let's have a F-... STAKEOUT!!
Hm. I'm not the biggest fan of "use underused moves more" because generally their lack of usage can be attributed either to simply a low distribution or their not being as effective in a more fast-paced metagame. There isn't really an end goal either, except to make a Pokemon that happens to have X, Y, and Z moves, so there is no challenge involved in fulfilling the concept.
I'll admit that I'm not very keen on this concept, to be honest - it doesn't seem like there's a lot of room to manoeuvre with it. The stats necessitate colossal HP and SpD while the typing necessitates a way to bypass Secret Sword and Psyshock while giving few if any weaknesses (this basically limits us to Dark/Ghost) - I don't see any other way of making a new universal special wall. While I agree that seeing what it could do in the metagame would be an interesting proposition, it isn't really conducive to the most inspired of processes. Of course, if you did not mean a universal special wall and merely meant a special wall that could take on the current biggest special attackers, that's slightly different, but it still seems to be too limiting in the process to be a good idea overall.
I am somewhat confused by this concept - is the idea behind the concept to force two other Pokemon to form a core through the mere presence of CAP 4 in the metagame? If so, I'm not entirely sure how you would start - and I'm not entirely certain that the presence of one Pokemon even can force a core of two Pokemon to form. I assume that it's a challenge and a half, but I think there's a limit to how complex a concept can be. Possibly we could accomplish it, but it's a logistical nightmare that I could do without.
Decentralising the Metagame (Playstyle Edition)
This is another concept that confuses me. When you say "reduce centralisation around moves and abilities", how would that work? Is this solely about weather and entry hazards, or would it include stuff like a strong Fake Out + Ice Beam user to force Dragonite to run Inner Focus? Certainly the former is the only real set of moves or abilities that can really be described as game-defining. It certainly covers a great deal of ground though, and it does cover everything I asked of a concept, but if I am understanding it correctly, it seems a bit too similar to other, simpler concepts. Feel free to correct me if I have misunderstood.
I'm detecting a slight logical flaw with this idea - how would both formes be able to counter each other at the same time? Unless I am misunderstanding, and one of them is designed to counter the other but not vice versa. I'd like to see this hopefully explained a bit more clearly before I go so far as to pass a judgement.
Firstly, you are not allowed to specify that CAP4, by this concept, would have high Speed and offensive stats, but assuming that you take that out, the concept looks a little more interesting. If you look at it sideways, it's a bit like a Decentraliser-style concept. My biggest problem with it is that, well, it is not only very prescriptive, but also somewhat, well, over the top. Something that counters or checks a large list of very prominent OU threats and also happens to be an effective attacker as well? That sounds very slightly broken as a rule - and if it's toned down a bit, well, it becomes not terribly different to a lot of other stuff in the metagame. In short, then, I don't feel that it's quite appropriate for this CAP, though I like the idea behind it.
The thing is, if something is standard then it isn't really a gimmick any longer. We would simply have to think of an interesting combination and build a Pokemon around it. Now, there's nothing wrong with this per se, but it's not really what I'm looking for, as the end goal is not particularly defined, since, well, the only requirement to define the concept is for CAP4 to make use of lesser-used options.
Versatile Anti-Meta Bulky Pivot
Well, that's a very descriptive title. However, we are not building a Pokemon for the CAP metagame - and we are not to even acknowledge the existence of the CAP metagame in the building process. Hence, your concept as it stands is illegal. If you remove the mentions of the CAP metagame, I'm still not particularly keen, as bulky pivots already exist and we have built a good few of them, but I'd be at least willing to consider it further.
Ugh I really really want to like this one but I find myself shrinking away from it for some reason. Voodoom was an excellent concept, to be sure, but aside from the information about cores that it gave us, we also learned that it's almost impossible to design a concept with a single Pokemon in mind - especially when said Pokemon is less usable already. Of course, you would probably say that there's still a lot that we can learn, and I would agree. The concept ticks all the boxes, but I am still wary of it. In any case, I can't in all good conscience reject it based on a whim, and I suppose that the challenge that this offers would be worth any incidental struggles with the idea.
Taste of Their Own Medicine
The applications of this concept, custom elements aside, are basically limited to Foul Play and Imposter, unfortunately. As such, this concept is rather limited in its applications in its current state, so it isn't really worthwhile.
The concept is alright, but it's unnecessarily vague - it's similar to a lot of other, previously posted concepts that go into more detail and are more clear about what exactly they are going to achieve. You have also specified a custom ability in your justification - this would be illegal, I'm afraid.
The Ultimate Wallbreaker is certainly an interesting concept, not to mention focused and simple, although it is significantly less ambitious than a lot of the other Projects here, as the end result will simply be, alas, a very strong wallbreaker. As such, I don't particularly favour the concept, even though it is an objectively good one.
The concept seems solid, but the main issue that I have at present with it is that it seems quite restrictive as far as the Pokemon itself is concerned; or, more accurately, I'm not entirely certain how you can specifically design a Pokemon to pivot only between members of cores. Of course, you could always design it as a bulky pivot between specific members of well-know cores, but then it's only really one more bulky pivot of many.
This would appear to be something of a sub-set of the "Time Capsule" concept, as Pinch Berry Pokemon definitely are a niche that died with the past - only Petaya Empoleon in DPP, and not even that in BW. The difficulty with this concept is really the whole "death of a niche" thing - it really can't cope with widespread priority moves. As such, although it would be a fun thing to pursue, it doesn't really seem very feasible to be honest.
Kopaka > Tahu
To Evolve or Not To Evolve?
This is sort of similar to Porygon2 -> Porygon-Z, wouldn't you say? In addition, while it certainly isn't straightforward, the individual results of each Pokemon created are, well, rather generic. "A wall" and "a sweeper" aren't great in terms of direction.
Mmm. Well, it has an end goal, but that's really all I can honestly say for this concept. The current Top Ten are all largely based around Sand or Rain teams (or, to a lesser extent, purely being strong), and they aren't particularly difficult to design Pokemon for. It's just a little too simple in terms of the building process, and we already know a lot about how those Top Ten Pokemon operate within their playstyles.
While the Pokemon itself would be interesting, there is nothing inherently interesting about building the Pokemon - we'd just make a Pokemon with lots of immunities, and be done with it.
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I would reply to other people, but the above took far longer than I had expected - and far longer than it should by rights have taken, so please believe me when I say I am considering everything that you are saying, even if I am not replying directly.
The following represent my final short list:
Code:
Three Ways to Play
Unpredictable Wall
Ugly Duckling
Time Capsule
Dare To Be Different
Quickstaller
The Weather Killer
Deceiver
Risky Business
One Trick Pony
Weather Equaliser
Utility Counter: Take Two
Higher Ground
Dedicated Lure
Perfect Nemesis
That's 15 concepts, which is too many for a final slate, much as I would like to put them all up - I'd like to think that this is indicative of the overall quality we've had this time around. The thread will close in roughly
2 hours, so please make any final edits you need while I work on the final slate.