Shocking Aliens! - My first RMT
Disclaimer: English is not my native language. grammar mistakes will be made. Sorry
Hello Smogon :D
Welcome to my first RMT! Yay! Basically, after playing 5th gen for a while, i have been watching competitive battling of Pokemon for a while now, but i never really got around to trying to step into it. It felt so scary, coming with little knowledge about it. But a few days ago, I ended up starting and trying to get into competitive battling.
I started playing NU because i think that the variety of Pokemon in NU just seems so nice. Plus quite a few of my favourite Pokemon are around there as well, so that works for me. This first team revolves around weakening the team with an offensive team to sweep in lategame with the avaliable bulky attackers or my revenge killer, but you will see that later. I hope i dont disappoint too much. Lets kick it off shall we? :D
As for the title: Sadly only involves 2 of my 3 loved pokes on this team, sorry Sawk :<
Oh before we start: Huge Props To AgentDell and doomvendingmachine. They really helped me out with this team and some of the contents of this RMT, and i am really grateful for their help!
Mars (Beheeyem) @ Leftovers -> Choice Specs
Trait: Analytic
EVs: 4 SDef / 252 HP / 252 SAtk
Modest Nature
IVs: 16 Spd -> 16Spd 30 SpA 30 SpD
Substitute -> Hidden Power Ground
Psychic
Signal Beam
Thunderbolt
Analytic Beheeyem as my first choice seemed to be wierd at first. I had alot of people suggest me against it since its supposedly not as strong. But after doing some battles, i noticed that it packs quite some power, being able to smack alot of pokes in the tier with the appropiate move. That is also where Substitute comes in handy. Forcing the enemy to switch and making a substitute allows me to deal with some possible switchins to Beheeyem, such as Exeggutor, Cacturne (idk why, but quite a few people seme to switch that thing in) or other physical attackers in the way of Samurott. With a substitute, its even able to deal with Absol and a bit with Skuntank(TBolt), bu thats not his main job. Another option for Substitute is to use it on weaker special attacks that Beheeyem can take well, such as Amoonguss, Wartortle, Torkoal, Tentacool or some Alomomolas with Scald. And Beheeyem is amazing behind a Sub, so why not.
The Speed Ivs are specifically creeped for Amoonguss. These are enough to outrun 4Speed Amoonguss and 100% OHKO it after Stealth Rock and 1 Layer of Spikes while still being able to be slower than most other to utilize Analytic:
252SpA Beheeyem(+SpA) Psychic vs. 252HP/0SpDef Amoonguss (87.5 - 103.24%)
252SpA Beheeyem(+SpA) Psychic vs. 252HP/252SpDef Amoonguss : (66.66 - 78.24%)
Also, on a side note, Beheeyem can live +2 Gorebyss and Ludicolo's Rain boosted Surf and fire back with Tbolt and Psychic respectively, leaving huge dents in them, possibly even killing them off in the process.
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Capt.Falcon (Golurk) @ Colbur Berry
Trait: No Guard – Previous: Iron Fist
EVs: 176 HP / 252 Atk / 84 Spd
Adamant Nature
Stealth Rock
Earthquake
Stone Edge – Previous: Ice Punch
DynamicPunch – Previous: Shadow Punch
CURRENTLY ON TEST:
WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic
PS: if anyone can recommend me a better name on it, let me know. Also: How can Golurk learn FLY?
Dark Types are big trouble to Beheeyem. Absol and Skuntank in particular can easily kill/trap Beheeyem, which is really sad. Also Stealth Rock Support are important to net some KO's that it normally would not. And so, the Colburk was born. It functions as a decent Anti-Lead and Bulky Attacker while providing the Stealth Rock Support for the team. It also provides one function to this team: To bait in Dark Types such as Absol and Skuntank, if they decide to switch in, thinking that i am choiced.. If they plan to kill Golurk with Sucker Punch or Night Slash, Colbur catches them offguard, making them die to their respective Counter Move - Dpunch and Earthquake, first one can not miss due to No Guard.
Dpunch can also help dealing with setup sweepers trying to setup on Golurk, possibly giving you a turn or two to deal with it in some way. Stone Edge is here for the helpful coverage it provides, hitting guaranteed with No Guard and dealing with things like Altaria and also other flying types better than Ice Punch on this set.
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Poncho (Cacturne) @ Focus Sash ->Yache Berry
Trait: Sand Veil
EVs: 4HP / 252 Atk / 252 Spd -> 80 HP / 252 Atk / 176 Spd
Jolly Nature -> Careful Nature
Encore
Spikes
Bullet Seed
Sucker Punch
Running Spikes for an offensive team, being able to net you more killing blows you normally wouldnt is really handy. Cacturne is probably the best Spiker for this team. It can run multiple purposes depending on the Team i am facing:
1.) Suicide Spiker with the help of Focus Sash, getting a guaranteed Layer of Spikes off before dying, but not before going with a decently damaging Sucker Punch courtesy of its great attack stat.
2.) Helping breaking down some walls with Encore and Sucker Punch(e.g. Musharna), relieving pressure from the team.
3.) Revenge killing and/or dealing with problematic opponents with Bullet Seed (screw you Golem) and Sucker Punch.
Max Speed is crucial to be able to outspeed and Encore the enemy into a move they dont want to be locked into, forcing a switch and getting free Layers of Spikes off. Max Attack allows for more powerful Bullet Seeds and Sucker Punches and is more valable than HP because of Cacturnes natural frailness. It seems that its made out of paper. For the last 4 EV points, i had no idea what to put them into, but decided to put them into HP
Focus Sash lets me live one guaranteed hit and either getting one free Layer off or getting 2 Sucker Punches off, depending on the situation.
EDIT: Careful Nature has been set to take Timid Gorebyss' +2 Ice Beam with the help of Yache Berry and KO with 3 hits of Bullet Seed, or at least heavily dent it so its at revenge kill range.
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Hitmonlee (Sawk) (M) @ Choice Scarf
Trait: Sturdy
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
Close Combat
Stone Edge
Earthquake
Ice Punch
The team up to this point is very slow. A fast Revenge killer was necessary, else even a train outspeeds me. Jolly Choice Scarf Sawk is my favourite Revengekiller. It revenge kills the strong flying types in this tier(Swellow, Braviary) and can fire off powerful attacks at Dark Types as well as Bulky Normals(Miltank, Lickylicky). And if the Enemy is still alive(its no CB set after all), with Sturdy, it can always take one hit guaranteed and fire a 2nd hit. Also, if Beheeyem is down, Sawk appreciates the Stealth Rock and Spikes support from its teammates to net more KO's and also do a little sweeping action.
The moveset and EV's seems pretty Standard: CC as a powerful stab is the best option, EdgeQuake give it some great coverage and Ice Punch, new to the BW2 set, gives it some way to deal with Amoonguss while also dealing 4x to Altaria and Gabite, two annoying Pokes i'd rather not face.
252Atk and 252Speed + Jolly allow it to outspeed and deal with the mentioned Problems while dealing as much damage as it is possible to them for this set.
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Pyjamas (Skuntank) @ Leftovers
Trait: Aftermath
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature
Taunt
Sucker Punch
Pursuit
Poison Jab
Bulky Psychic and Ghost types are a major problem to the team. And even walls can be an issue. Skuntank, imo the best trapper in the game, deals with these very well. Having a great defensive typing, which it shares with Drapion, its major abuseable weakness is ground, which is dealable with. Its Jobs are fairly simple:
1.) Deal with Psychic and Dark Types, trapping and killing them while taking their hits with its decent natural bulk.
2.) Taunting and breaking Walls with the help of Taunt, allowing safer switchins to my offensive Pokemon and overall making it easier for my team to deal with them.
3.) It can still come in and Revenge Kill Pokemon with its strong Sucker Punch
The EV's seem a bit special. Adamant Max Attack allow for strong STAB attacks, making its job as a trapper alot easier and strengthening its offensive presence. 236 Speed allows it to outspeed Jolly/Timid max Speed Samurott and deal with it while i can invest the last 20 EV's in HP for some additional Bulk. Aftermath over Stench to give that bit of extra damage to the Killer, making revenge killing it alot easier, maybe even kill it with 25% hp. Sadly, it only activates on contact moves(or so it says), but its way better on the trap set, if not better overall.
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Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 252 HP / 252 Satk / 4 Def -> 122 HP / 252 SAtk / 136 Spd
Modest Nature
Thunderbolt
Flamethrower
Grass Knot
Volt Switch
Eelektross on this team functions as a bulky pivot, providing momentum for its team with its great coverage in Grass Fire and Electric and being able to Volt Switch out on predicted switches, allowing me to switch into an appropiate Pokemon to deal with the situation at hand. It only seems to lose against Camerupt, which Sawk and Golurk can take care of. It is also able to take quite a few hits due to its amazing natural bulk ( 80/80/80 defenses) and balances out my team's offensive attack types with a solid special attacker, dishing out strong attacks with the help of Expert Belt.
The purpose of Expert Belt is to improve its ability to give momentum by fooling the enemy into thinking that it is Choice Specs, seeing its strong damage and no Life Orb or Leftovers. Thus they might switch into something I have the right super effective move for(e.g. Switch into a Grass Type when they think i am locked into Thunderbolt), thus cleaning or severely denting another Pokemon, increasing my momentum greatly.
The EV's and the Modest Nature provide the best improvements to its bulk while also being able to improve its damage output with the helps of Expert Belt. Volt Switch has been taken over U-Turn, as its coverage from the other 3 moves is already enough, to where it can afford running Volt Switch for the Stab and the higher Power in this set.
Now to the threats i have had problems with:
Cinccino: After my team has been weakened and Golurk has been killed, a Choice Scarf Cinccino might be able to plow through my team with Tail Slaps.
Musharna: Especially after Skuntank is down, Musharna can set up alot easier, making it troublesome to be killed
Ludicolo: I never really liked Ludicolo. Neither does this team. Without Beheeyem at almost full hp, it seems hard to take care of it when the rain is up. It can Giga Drain and Surf its way to victory :<
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And that concludes my first RMT so far. There is probably some things i did wrong, some threads i did not put into concideration, but I hope it is a decent basis which can be improved. Leave your criticism below. I'd appreciate the support and i will consider all the advice given. I am still fairly new to this whole competitive shenanigans.
Cryptic
Now for Imports:
Mars (Beheeyem) @ Choice Specs
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 SAtk / 30 SDef / 16 Spd
- Hidden Power [Ground]
- Psychic
- Signal Beam
- Thunderbolt
WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic
Annoyer (Cacturne) @ Yache Berry
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature
- Encore
- Spikes
- Bullet Seed
- Sucker Punch
Hitmonlee (Sawk) (M) @ Choice Scarf
Trait: Sturdy
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Ice Punch
Pyjamas (Skuntank) @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature
- Taunt
- Sucker Punch
- Pursuit
- Poison Jab
Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
- Thunderbolt
- Flamethrower
- Giga Drain
- Volt Switch
Trait: Analytic
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
IVs: 30 SAtk / 30 SDef / 16 Spd
- Hidden Power [Ground]
- Psychic
- Signal Beam
- Thunderbolt
WhiteMist (Carracosta) @ Rocky Helmet
Trait: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Aqua Jet
- Stone Edge
- Toxic
Annoyer (Cacturne) @ Yache Berry
Trait: Sand Veil
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature
- Encore
- Spikes
- Bullet Seed
- Sucker Punch
Hitmonlee (Sawk) (M) @ Choice Scarf
Trait: Sturdy
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Ice Punch
Pyjamas (Skuntank) @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 20 HP / 252 Atk / 236 Spd
Adamant Nature
- Taunt
- Sucker Punch
- Pursuit
- Poison Jab
Eel-o (Eelektross) @ Expert Belt
Trait: Levitate
EVs: 122 HP / 252 SAtk / 136 Spd
Modest Nature
- Thunderbolt
- Flamethrower
- Giga Drain
- Volt Switch


















