I have been playing Pokemon competitively for a couple of months now (some of you may know me from PS) and from that time I have performed ok, nothing stellar but not horribly bad either. Below is my team that I use and some of the weaknesses I have identified is weather teams, if I dont execute the pokemon correctly (or even if I do sometimes) I'll lose. Stall teams and other non-weather teams I do pretty well against if I don't make dumb errors. Any help is much appreciated
Raikou @ Leftovers
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
Whilst Raikou may not have access to his Volt Absorb like Thundurus or Jolteon do, the reason he's in this team (aside from the fact he's my favourite pokemon) is his access to aura sphere, takes 'normal' damage to stealth rock and has a decent bulk to special attackers (not enough to be commended - just relative to the other electric types mentioned). The other reason he's here is that without him, I'd have no counter for a rain team. His main role is the special sweeper, after a few calm minds and behind a sub (and provided he isnt hit by physical attacks) he can sweep a team quite easily. I should probably also add I'm attempting to revolve this team around him.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Recover
- Psychic
- Calm Mind
- Hidden Power [Fire]
When I see the opposition throw in a setup, that's where Reuniclus comes in, as well as being impervious to passive damage (and prevents leech seed from working). I can have a few turns to calm mind up and heal if necessary. He has a physically defensive build for obvious reasons (he needs to be able to take physical hits). He also adds support to the faster sweepers by removing some of the checks and thus enabling Raikou and/or Dragonite to clean the rest of the team up should Reuniclus be unable to.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
My main physical sweeper in the team. What made me pick Dragonite over other dragons such as haxorus or salamence is his ability: Multiscale. Combined with his decent bulk, it allows him to get at least one dragon dance off and then able to wreck havoc on the opposition's team. I have chosen Lum Berry over leftovers because of status which will significantly halt this guy's performance. I have chosen to use Fire Punch over Waterfall, Earthquake or Extremespeed is for coverage reasons. Why try and switch when you can fire punch? The only thing that can stop this thing (even at +1) is a Heatran since Fire Punch will boost heatran's sp. atk and dragon claw doesnt do a significant amount of damage.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A recent change to my team, after testing my older team against a latias and reuniclus, I needed something with a punch to it. I also needed something with a fighting move since I lost Aura Sphere for Hidden Power [Ice] on Raikou. His ability to take out threats such as reuniclus, latias, ferrothorn and tyranitar (no doubt he'll be used frequently if they allow SV Garchomp back). I chose choice band over other items (say lefties or occa berry) because I immediately have that 1.5x power boost rather than requiring a turn to SD. Superpowerdude suggested using U-turn to get out of bad switches (switching into a magnezone or wobbuffet for example). I tested bug bite as well but for this set, U-turn worked better, even though I lose some power.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Recover
- Scald
- Taunt
- Toxic
The Spin Blocker and special wall, he is a beast. He doesnt have the best special defences in the metagame but his access to recover made me prefer him over other walls such as tentacruel (cant use Deoxys since I have Reuniclus). I'm still debating on whether I should give him Will-O-Wisp or Toxic (The former's accuracy is most unsettling) and Toxic's damage builds over time which is why I have chosen it in this case.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Ice Shard
- Stealth Rock
No spinner in most teams is suicide, I believe my team is no exception. While this is only part of Donphan's role in the team, he functions as the physical wall. He is also a nice check to weakened mons with weaknesses to ice (dragons - salamence doesnt even need to be weakened) and eq to get rid of Heatrans that havent learnt to fly (if you get my drift).
Raikou @ Leftovers
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
Whilst Raikou may not have access to his Volt Absorb like Thundurus or Jolteon do, the reason he's in this team (aside from the fact he's my favourite pokemon) is his access to aura sphere, takes 'normal' damage to stealth rock and has a decent bulk to special attackers (not enough to be commended - just relative to the other electric types mentioned). The other reason he's here is that without him, I'd have no counter for a rain team. His main role is the special sweeper, after a few calm minds and behind a sub (and provided he isnt hit by physical attacks) he can sweep a team quite easily. I should probably also add I'm attempting to revolve this team around him.
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Recover
- Psychic
- Calm Mind
- Hidden Power [Fire]
When I see the opposition throw in a setup, that's where Reuniclus comes in, as well as being impervious to passive damage (and prevents leech seed from working). I can have a few turns to calm mind up and heal if necessary. He has a physically defensive build for obvious reasons (he needs to be able to take physical hits). He also adds support to the faster sweepers by removing some of the checks and thus enabling Raikou and/or Dragonite to clean the rest of the team up should Reuniclus be unable to.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost
My main physical sweeper in the team. What made me pick Dragonite over other dragons such as haxorus or salamence is his ability: Multiscale. Combined with his decent bulk, it allows him to get at least one dragon dance off and then able to wreck havoc on the opposition's team. I have chosen Lum Berry over leftovers because of status which will significantly halt this guy's performance. I have chosen to use Fire Punch over Waterfall, Earthquake or Extremespeed is for coverage reasons. Why try and switch when you can fire punch? The only thing that can stop this thing (even at +1) is a Heatran since Fire Punch will boost heatran's sp. atk and dragon claw doesnt do a significant amount of damage.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
A recent change to my team, after testing my older team against a latias and reuniclus, I needed something with a punch to it. I also needed something with a fighting move since I lost Aura Sphere for Hidden Power [Ice] on Raikou. His ability to take out threats such as reuniclus, latias, ferrothorn and tyranitar (no doubt he'll be used frequently if they allow SV Garchomp back). I chose choice band over other items (say lefties or occa berry) because I immediately have that 1.5x power boost rather than requiring a turn to SD. Superpowerdude suggested using U-turn to get out of bad switches (switching into a magnezone or wobbuffet for example). I tested bug bite as well but for this set, U-turn worked better, even though I lose some power.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Recover
- Scald
- Taunt
- Toxic
The Spin Blocker and special wall, he is a beast. He doesnt have the best special defences in the metagame but his access to recover made me prefer him over other walls such as tentacruel (cant use Deoxys since I have Reuniclus). I'm still debating on whether I should give him Will-O-Wisp or Toxic (The former's accuracy is most unsettling) and Toxic's damage builds over time which is why I have chosen it in this case.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Ice Shard
- Stealth Rock
No spinner in most teams is suicide, I believe my team is no exception. While this is only part of Donphan's role in the team, he functions as the physical wall. He is also a nice check to weakened mons with weaknesses to ice (dragons - salamence doesnt even need to be weakened) and eq to get rid of Heatrans that havent learnt to fly (if you get my drift).