Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 SAtk / 136 Spd
Calm Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Flamethrower
- Will-O-Wisp
- Protect
- Hidden Power [Fighting]
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Magma Storm
- Protect
- Toxic
- Taunt
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Nature Power
- Swords Dance
- Double-Edge
Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Hidden Power [Ice]
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf
- Hidden Power [Fire]
Trait: Drought
EVs: 252 HP / 120 SAtk / 136 Spd
Calm Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Flamethrower
- Will-O-Wisp
- Protect
- Hidden Power [Fighting]
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Magma Storm
- Protect
- Toxic
- Taunt
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Nature Power
- Swords Dance
- Double-Edge
Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Hidden Power [Ice]
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf
- Hidden Power [Fire]
After watching popular Youtuber Eric (kwandaorenn66) use this team for his recent convention tourney, I just had to give it a go. Not being the biggest OU playing, watching someone deal with the biggest threats with this team helped me understand the ins and outs of it, learning which pokemon can take hits from the metasgames' top threats. Weather, being a key part of the current metagame, is a great place to start, and not really liking any of the other 4 inducers, sun was my most favoured option. So on with the team:
Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 120 SAtk / 136 Spd
Calm Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 2 Atk
- Flamethrower
- Will-O-Wisp
- Protect
- Hidden Power [Fighting]
What a beast. The main purpose is to bring in the sun and counter defensive politoad builds. With the sun up, and a little Sdef investment, it laughs in the face of scalds without having to fear a burn. Flamethrower is the STAB attack of choice, with the best balance between PP and base power as well as perfect accuracy. With the sun up, it's not exactly weak even with no investment. Will-o-wisp is mainly for TTar and big physical treats switching in on a predicted protect. As they predict a protect in order to get leftovers gain, I will-o-wisp and cripple the fool who thinks he can take me out. Hidden power fighthing is there for heatrans. Without earthquake on my venusaur, getting rid of potential balloons are going to aid my other sun sweeper (sawsbuck) with nature powers. It also hits TTar hard, being quad weak to it. abomasnow doesn't like switching in on it either.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Rocks, rapid spin, ice shard. Need I say more? Donphan is a great way of clearing the field of hazards thanks to it's study ability. Ice shard is needed for the dragons, who will attempt to set up and rip holes through my team early game. If sturdy is still intact, 2 ice shards will be doing hefty damage to D-nite/ Salamence (for example) who might attempt an early game sweep. EQ is nice, powerful stab that has all right coverage in combination with ice shard. It deals with the biggest plague to sun teams (heatran), although it does fear a will-o-wisp/toxic. Stealth rocks are obviously important for breaking late game sashes on things like mamoswine, as well as chipping down the health of flying types witch would otherwise threaten my team.
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Horn Leech
- Nature Power
- Swords Dance
- Double-Edge
This is number 1 sun abuser. It's a physical attacker, which is odd for a chlorophyll user which are mostly special attackers. The benefit of chlorophyll is that to be fast it doesn't rely on a scarf, and gets a extra bit of power from Life orb. Horn leech is for Stab and recovery, Double-edge is for Stab and hitting big threats that resist grass attacks (mostly flying types or the rare sap sipper poke). Finally, nature power (EQ) which hits heatran, metagross and other pokes weak to ground. Swords dance is needed for that little extra power on the switch, as sometimes you will just miss out on a kill without a boost (nature power on a metagross).
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Magma Storm
- Protect
- Toxic
- Taunt
Now we start cooking with fire. This is always catching people off guard, with magma storm seeing very little use in my experience. It's the perfect trap for the likes or volcorona, who think they can set up in a heatrans face and get away with it. It's also fantastic chip damage on any weather abusers that want to switch in, especially with choiced users. You can protect to see what move the weather user will lock itself into and switch accordingly. Toxic is to rack up the chip damage, which takes it's toll after 2-3 turns. taunt really rounds off this set. Another consideration for this slot was earth power to hit other heatrans, however I felt that preventing quiver dances or Perish songs was more useful, as I have other pokes to deal with opposing.
Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Hidden Power [Ice]
Sun sweeper number 2. Perfect special attacker in the sun with nearly encountered coverage. Sleep powders on the switch to put anything that checks venusaur to bed. The dragons have to deal with HP ice as well as ground and flying types. Sludge bomb is the powerful stab that dents most other pokes greatly. Giga drain is for the other Stab, gastrodon/ rotom-w/ mamoswine etc... The only thing that really walls is is tentacruel, however tentacruel can't really hurt venusaur in return (unless it's the rare offensive icebeam/blizzard set).
EDIT: also acts as a pivot switch if donphan is dead.
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf
- Hidden Power [Fire]
WAIT WAIT WAIT. This is a rain team. What's going on here. This is the counter sweeper. The hanky in the sleeve. No one predicts this. Hp fire on a kingdra. People will, without thinking, switch in their ferrothorns, scizors and what not into my attack and be crying at my feet for mercy. Of course, when the rain is up it's not as effective, however with a quad resistance to fire attacks and water attacks, it makes a great switch in for politoad or any choiced fire attacker. When the sun is up, use HP fire to deal with the standard kingdra checks. Draco will also deal a chunk to those that don't resist it. When the rain is up however, rain teams need to be ready. Swift swim / Stab / Rain boosted/ Life orb surf is nothing to joke about. It outspeeds a LOT of common choiced pokes thanks to the speed boosts. A great rain counter indeed.